Skip to content
Snippets Groups Projects
Commit e8a05416 authored by ERKEN EFE's avatar ERKEN EFE
Browse files

:wrench: UPDATE: Fix level path for tests

Updated game level paths in test functions to suit new structure.
parent 8511efe7
Branches
Tags
No related merge requests found
......@@ -26,7 +26,7 @@ int main01()
int main02() {
// Test de la fonction init_level() dans grid.c
grid* level = init_level("level1.txt");
grid* level = init_level("levels/level1.txt");
printf("Number of lines is: %d\n", level->row_number);
printf("Number of columns is: %d\n", level->column_number);
......@@ -40,7 +40,7 @@ int main02() {
int main03() {
// Test de la fonction display() dans grid.c
grid* level = init_level("level1.txt");
grid* level = init_level("levels/level1.txt");
display(level);
free_level(level);
return 0;
......@@ -48,7 +48,7 @@ int main03() {
int main() {
// Test de la fonction move_player() dans player.c
grid* level = init_level("level1.txt");
grid* level = init_level("levels/level1.txt");
char quitCar = '\0';
while (quitCar != 'q') {
printf("Appuyez sur \"q\" pour quitter\n");
......
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment