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ERKEN EFE authored
Updated game level paths in test functions to suit new structure.
e8a05416
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include "grid.h"
#include "player.h"
int main01()
{
// Test des fonctions creer_level() et free_level() dans grid.c
int row = 11;
int column = 26;
grid* level = creer_level(row, column);
level->game_grid[0][0] = '#';
level->game_grid[3][1] = '@';
printf("Size of structure is %d\n", (int)sizeof(*level));
printf("Number of lines is %d\n", level->row_number);
printf("Number of columns is %d\n", level->column_number);
printf("Grid block at coordinates (0,0) %c\n", level->game_grid[0][0]);
printf("Grid block at coordinates (1,3) %c\n", level->game_grid[3][1]);
free_level(level);
return 0;
}
int main02() {
// Test de la fonction init_level() dans grid.c
grid* level = init_level("levels/level1.txt");
printf("Number of lines is: %d\n", level->row_number);
printf("Number of columns is: %d\n", level->column_number);
printf("Grid block at coordinates (9,5): %c\n", level->game_grid[5][9]);
printf("Grid block at coordinates (7,2): %c\n", level->game_grid[2][7]);
printf("Player coordinates at start: (%d, %d)\n", level->player.x, level->player.y);
free_level(level);
return 0;
}
int main03() {
// Test de la fonction display() dans grid.c
grid* level = init_level("levels/level1.txt");
display(level);
free_level(level);
return 0;
}
int main() {
// Test de la fonction move_player() dans player.c
grid* level = init_level("levels/level1.txt");
char quitCar = '\0';
while (quitCar != 'q') {
printf("Appuyez sur \"q\" pour quitter\n");
printf("Appuyez sur \"h, j, k, l\" pour vous déplacer\n\n");
display(level);
printf("Votre choix : ");
scanf(" %c", &quitCar);
if (quitCar == 'h' || quitCar == 'j' || quitCar == 'k' || quitCar == 'l') {
move_player(level, quitCar);
}
}
free_level(level);
return 0;
}