From e8a05416f57d5bf38fd8badfbcabaf82a6650e89 Mon Sep 17 00:00:00 2001 From: Efe ERKEN <efe.erken@etu.unistra.fr> Date: Fri, 18 Nov 2022 01:52:44 +0100 Subject: [PATCH] :wrench: UPDATE: Fix level path for tests Updated game level paths in test functions to suit new structure. --- src/test.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/test.c b/src/test.c index 7db0735..9e91f06 100644 --- a/src/test.c +++ b/src/test.c @@ -26,7 +26,7 @@ int main01() int main02() { // Test de la fonction init_level() dans grid.c - grid* level = init_level("level1.txt"); + grid* level = init_level("levels/level1.txt"); printf("Number of lines is: %d\n", level->row_number); printf("Number of columns is: %d\n", level->column_number); @@ -40,7 +40,7 @@ int main02() { int main03() { // Test de la fonction display() dans grid.c - grid* level = init_level("level1.txt"); + grid* level = init_level("levels/level1.txt"); display(level); free_level(level); return 0; @@ -48,7 +48,7 @@ int main03() { int main() { // Test de la fonction move_player() dans player.c - grid* level = init_level("level1.txt"); + grid* level = init_level("levels/level1.txt"); char quitCar = '\0'; while (quitCar != 'q') { printf("Appuyez sur \"q\" pour quitter\n"); -- GitLab