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            <summary>
            Determines whether the specified <see cref="T:SharpDX.BoundingFrustum"/> is equal to this instance.
            </summary>
            <param name="other">The <see cref="T:SharpDX.BoundingFrustum"/> to compare with this instance.</param>
            <returns>
              <c>true</c> if the specified <see cref="T:SharpDX.BoundingFrustum"/> is equal to this instance; otherwise, <c>false</c>.
            </returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Equals(System.Object)">
            <summary>
            Determines whether the specified <see cref="T:System.Object"/> is equal to this instance.
            </summary>
            <param name="obj">The <see cref="T:System.Object"/> to compare with this instance.</param>
            <returns>
              <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>.
            </returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.op_Equality(SharpDX.BoundingFrustum,SharpDX.BoundingFrustum)">
            <summary>
            Implements the operator ==.
            </summary>
            <param name="left">The left.</param>
            <param name="right">The right.</param>
            <returns>
            The result of the operator.
            </returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.op_Inequality(SharpDX.BoundingFrustum,SharpDX.BoundingFrustum)">
            <summary>
            Implements the operator !=.
            </summary>
            <param name="left">The left.</param>
            <param name="right">The right.</param>
            <returns>
            The result of the operator.
            </returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.GetPlane(System.Int32)">
            <summary>
            Returns one of the 6 planes related to this frustum.
            </summary>
            <param name="index">Plane index where 0 fro Left, 1 for Right, 2 for Top, 3 for Bottom, 4 for Near, 5 for Far</param>
            <returns></returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.FromCamera(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3,System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Creates a new frustum relaying on perspective camera parameters
            </summary>
            <param name="cameraPos">The camera pos.</param>
            <param name="lookDir">The look dir.</param>
            <param name="upDir">Up dir.</param>
            <param name="fov">The fov.</param>
            <param name="znear">The znear.</param>
            <param name="zfar">The zfar.</param>
            <param name="aspect">The aspect.</param>
            <returns>The bounding frustum calculated from perspective camera</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.FromCamera(SharpDX.FrustumCameraParams)">
            <summary>
            Creates a new frustum relaying on perspective camera parameters
            </summary>
            <param name="cameraParams">The camera params.</param>
            <returns>The bounding frustum from camera params</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.GetCorners">
            <summary>
            Returns the 8 corners of the frustum, element0 is Near1 (near right down corner)
            , element1 is Near2 (near right top corner)
            , element2 is Near3 (near Left top corner)
            , element3 is Near4 (near Left down corner)
            , element4 is Far1 (far right down corner)
            , element5 is Far2 (far right top corner)
            , element6 is Far3 (far left top corner)
            , element7 is Far4 (far left down corner)
            </summary>
            <returns>The 8 corners of the frustum</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.GetCorners(SharpDX.Vector3[])">
            <summary>
            Returns the 8 corners of the frustum, element0 is Near1 (near right down corner)
            , element1 is Near2 (near right top corner)
            , element2 is Near3 (near Left top corner)
            , element3 is Near4 (near Left down corner)
            , element4 is Far1 (far right down corner)
            , element5 is Far2 (far right top corner)
            , element6 is Far3 (far left top corner)
            , element7 is Far4 (far left down corner)
            </summary>
            <returns>The 8 corners of the frustum</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.GetCameraParams">
            <summary>
            Extracts perspective camera parameters from the frustum, doesn't work with orthographic frustums.
            </summary>
            <returns>Perspective camera parameters from the frustum</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.Vector3@)">
            <summary>
            Checks whether a point lay inside, intersects or lay outside the frustum.
            </summary>
            <param name="point">The point.</param>
            <returns>Type of the containment</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.Vector3)">
            <summary>
            Checks whether a point lay inside, intersects or lay outside the frustum.
            </summary>
            <param name="point">The point.</param>
            <returns>Type of the containment</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.Vector3[])">
            <summary>
            Checks whether a group of points lay totally inside the frustum (Contains), or lay partially inside the frustum (Intersects), or lay outside the frustum (Disjoint).
            </summary>
            <param name="points">The points.</param>
            <returns>Type of the containment</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.Vector3[],SharpDX.ContainmentType@)">
            <summary>
            Checks whether a group of points lay totally inside the frustum (Contains), or lay partially inside the frustum (Intersects), or lay outside the frustum (Disjoint).
            </summary>
            <param name="points">The points.</param>
            <param name="result">Type of the containment.</param>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingBox@)">
            <summary>
            Determines the intersection relationship between the frustum and a bounding box.
            </summary>
            <param name="box">The box.</param>
            <returns>Type of the containment</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingBox)">
            <summary>
            Determines the intersection relationship between the frustum and a bounding box.
            </summary>
            <param name="box">The box.</param>
            <returns>Type of the containment</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingBox@,SharpDX.ContainmentType@)">
            <summary>
            Determines the intersection relationship between the frustum and a bounding box.
            </summary>
            <param name="box">The box.</param>
            <param name="result">Type of the containment.</param>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingSphere@)">
            <summary>
            Determines the intersection relationship between the frustum and a bounding sphere.
            </summary>
            <param name="sphere">The sphere.</param>
            <returns>Type of the containment</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingSphere)">
            <summary>
            Determines the intersection relationship between the frustum and a bounding sphere.
            </summary>
            <param name="sphere">The sphere.</param>
            <returns>Type of the containment</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingSphere@,SharpDX.ContainmentType@)">
            <summary>
            Determines the intersection relationship between the frustum and a bounding sphere.
            </summary>
            <param name="sphere">The sphere.</param>
            <param name="result">Type of the containment.</param>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingFrustum@)">
            <summary>
            Determines the intersection relationship between the frustum and another bounding frustum.
            </summary>
            <param name="frustum">The frustum.</param>
            <returns>Type of the containment</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingFrustum)">
            <summary>
            Determines the intersection relationship between the frustum and another bounding frustum.
            </summary>
            <param name="frustum">The frustum.</param>
            <returns>Type of the containment</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingFrustum@,System.Boolean@)">
            <summary>
            Determines the intersection relationship between the frustum and another bounding frustum.
            </summary>
            <param name="frustum">The frustum.</param>
            <param name="result">Type of the containment.</param>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.BoundingSphere@)">
            <summary>
            Checks whether the current BoundingFrustum intersects a BoundingSphere.
            </summary>
            <param name="sphere">The sphere.</param>
            <returns>Type of the containment</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.BoundingSphere@,System.Boolean@)">
            <summary>
            Checks whether the current BoundingFrustum intersects a BoundingSphere.
            </summary>
            <param name="sphere">The sphere.</param>
            <param name="result">Set to <c>true</c> if the current BoundingFrustum intersects a BoundingSphere.</param>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.BoundingBox@)">
            <summary>
            Checks whether the current BoundingFrustum intersects a BoundingBox.
            </summary>
            <param name="box">The box.</param>
            <returns><c>true</c> if the current BoundingFrustum intersects a BoundingSphere.</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.BoundingBox@,System.Boolean@)">
            <summary>
            Checks whether the current BoundingFrustum intersects a BoundingBox.
            </summary>
            <param name="box">The box.</param>
            <param name="result"><c>true</c> if the current BoundingFrustum intersects a BoundingSphere.</param>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.Plane@)">
            <summary>
            Checks whether the current BoundingFrustum intersects the specified Plane.
            </summary>
            <param name="plane">The plane.</param>
            <returns>Plane intersection type.</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.Plane@,SharpDX.PlaneIntersectionType@)">
            <summary>
            Checks whether the current BoundingFrustum intersects the specified Plane.
            </summary>
            <param name="plane">The plane.</param>
            <param name="result">Plane intersection type.</param>
        </member>
        <member name="M:SharpDX.BoundingFrustum.GetWidthAtDepth(System.Single)">
            <summary>
            Get the width of the frustum at specified depth.
            </summary>
            <param name="depth">the depth at which to calculate frustum width.</param>
            <returns>With of the frustum at the specified depth</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.GetHeightAtDepth(System.Single)">
            <summary>
            Get the height of the frustum at specified depth.
            </summary>
            <param name="depth">the depth at which to calculate frustum height.</param>
            <returns>Height of the frustum at the specified depth</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.Ray@)">
            <summary>
            Checks whether the current BoundingFrustum intersects the specified Ray.
            </summary>
            <param name="ray">The ray.</param>
            <returns><c>true</c> if the current BoundingFrustum intersects the specified Ray.</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.Ray@,System.Nullable{System.Single}@,System.Nullable{System.Single}@)">
            <summary>
            Checks whether the current BoundingFrustum intersects the specified Ray.
            </summary>
            <param name="ray">The Ray to check for intersection with.</param>
            <param name="inDistance">The distance at which the ray enters the frustum if there is an intersection and the ray starts outside the frustum.</param>
            <param name="outDistance">The distance at which the ray exits the frustum if there is an intersection.</param>
            <returns><c>true</c> if the current BoundingFrustum intersects the specified Ray.</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.GetZoomToExtentsShiftDistance(SharpDX.Vector3[])">
            <summary>
            Get the distance which when added to camera position along the lookat direction will do the effect of zoom to extents (zoom to fit) operation,
            so all the passed points will fit in the current view.
            if the returned value is positive, the camera will move toward the lookat direction (ZoomIn).
            if the returned value is negative, the camera will move in the reverse direction of the lookat direction (ZoomOut).
            </summary>
            <param name="points">The points.</param>
            <returns>The zoom to fit distance</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.GetZoomToExtentsShiftDistance(SharpDX.BoundingBox@)">
            <summary>
            Get the distance which when added to camera position along the lookat direction will do the effect of zoom to extents (zoom to fit) operation,
            so all the passed points will fit in the current view.
            if the returned value is positive, the camera will move toward the lookat direction (ZoomIn).
            if the returned value is negative, the camera will move in the reverse direction of the lookat direction (ZoomOut).
            </summary>
            <param name="boundingBox">The bounding box.</param>
            <returns>The zoom to fit distance</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.GetZoomToExtentsShiftVector(SharpDX.Vector3[])">
            <summary>
            Get the vector shift which when added to camera position will do the effect of zoom to extents (zoom to fit) operation,
            so all the passed points will fit in the current view.
            </summary>
            <param name="points">The points.</param>
            <returns>The zoom to fit vector</returns>
        </member>
        <member name="M:SharpDX.BoundingFrustum.GetZoomToExtentsShiftVector(SharpDX.BoundingBox@)">
            <summary>
            Get the vector shift which when added to camera position will do the effect of zoom to extents (zoom to fit) operation,
            so all the passed points will fit in the current view.
            </summary>
            <param name="boundingBox">The bounding box.</param>
            <returns>The zoom to fit vector</returns>
        </member>
        <member name="P:SharpDX.BoundingFrustum.IsOrthographic">
            <summary>
            Indicate whether the current BoundingFrustrum is Orthographic.
            </summary>
            <value>
            	<c>true</c> if the current BoundingFrustrum is Orthographic; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="T:SharpDX.BoundingSphere">
            <summary>
            Represents a bounding sphere in three dimensional space.
            </summary>
        </member>
        <member name="F:SharpDX.BoundingSphere.Center">
            <summary>
            The center of the sphere in three dimensional space.
            </summary>
        </member>
        <member name="F:SharpDX.BoundingSphere.Radius">
            <summary>
            The radius of the sphere.
            </summary>
        </member>
        <member name="M:SharpDX.BoundingSphere.#ctor(SharpDX.Vector3,System.Single)">
            <summary>
            Initializes a new instance of the <see cref="T:SharpDX.BoundingSphere"/> struct.
            </summary>
            <param name="center">The center of the sphere in three dimensional space.</param>
            <param name="radius">The radius of the sphere.</param>
        </member>
        <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.Ray@)">
            <summary>
            Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>.
            </summary>
            <param name="ray">The ray to test.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.Ray@,System.Single@)">
            <summary>
            Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>.
            </summary>
            <param name="ray">The ray to test.</param>
            <param name="distance">When the method completes, contains the distance of the intersection,
            or 0 if there was no intersection.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.Ray@,SharpDX.Vector3@)">
            <summary>
            Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>.
            </summary>
            <param name="ray">The ray to test.</param>
            <param name="point">When the method completes, contains the point of intersection,
            or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.Plane@)">
            <summary>
            Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Plane"/>.
            </summary>
            <param name="plane">The plane to test.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)">
            <summary>
            Determines if there is an intersection between the current object and a triangle.
            </summary>
            <param name="vertex1">The first vertex of the triangle to test.</param>
            <param name="vertex2">The second vertex of the triangle to test.</param>
            <param name="vertex3">The third vertex of the triangle to test.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.BoundingBox@)">
            <summary>
            Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingBox"/>.
            </summary>
            <param name="box">The box to test.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.BoundingBox)">
            <summary>
            Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingBox"/>.
            </summary>
            <param name="box">The box to test.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.BoundingSphere@)">
            <summary>
            Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingSphere"/>.
            </summary>
            <param name="sphere">The sphere to test.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.BoundingSphere)">
            <summary>
            Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingSphere"/>.
            </summary>
            <param name="sphere">The sphere to test.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.Contains(SharpDX.Vector3@)">
            <summary>
            Determines whether the current objects contains a point.
            </summary>
            <param name="point">The point to test.</param>
            <returns>The type of containment the two objects have.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.Contains(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)">
            <summary>
            Determines whether the current objects contains a triangle.
            </summary>
            <param name="vertex1">The first vertex of the triangle to test.</param>
            <param name="vertex2">The second vertex of the triangle to test.</param>
            <param name="vertex3">The third vertex of the triangle to test.</param>
            <returns>The type of containment the two objects have.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.Contains(SharpDX.BoundingBox@)">
            <summary>
            Determines whether the current objects contains a <see cref="T:SharpDX.BoundingBox"/>.
            </summary>
            <param name="box">The box to test.</param>
            <returns>The type of containment the two objects have.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.Contains(SharpDX.BoundingSphere@)">
            <summary>
            Determines whether the current objects contains a <see cref="T:SharpDX.BoundingSphere"/>.
            </summary>
            <param name="sphere">The sphere to test.</param>
            <returns>The type of containment the two objects have.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.FromPoints(SharpDX.Vector3[],System.Int32,System.Int32,SharpDX.BoundingSphere@)">
            <summary>
            Constructs a <see cref="T:SharpDX.BoundingSphere" /> that fully contains the given points.
            </summary>
            <param name="points">The points that will be contained by the sphere.</param>
            <param name="start">The start index from points array to start compute the bounding sphere.</param>
            <param name="count">The count of points to process to compute the bounding sphere.</param>
            <param name="result">When the method completes, contains the newly constructed bounding sphere.</param>
            <exception cref="T:System.ArgumentNullException">points</exception>
            <exception cref="T:System.ArgumentOutOfRangeException">
            start
            or
            count
            </exception>
        </member>
        <member name="M:SharpDX.BoundingSphere.FromPoints(SharpDX.Vector3[],SharpDX.BoundingSphere@)">
            <summary>
            Constructs a <see cref="T:SharpDX.BoundingSphere"/> that fully contains the given points.
            </summary>
            <param name="points">The points that will be contained by the sphere.</param>
            <param name="result">When the method completes, contains the newly constructed bounding sphere.</param>
        </member>
        <member name="M:SharpDX.BoundingSphere.FromPoints(SharpDX.Vector3[])">
            <summary>
            Constructs a <see cref="T:SharpDX.BoundingSphere"/> that fully contains the given points.
            </summary>
            <param name="points">The points that will be contained by the sphere.</param>
            <returns>The newly constructed bounding sphere.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.FromBox(SharpDX.BoundingBox@,SharpDX.BoundingSphere@)">
            <summary>
            Constructs a <see cref="T:SharpDX.BoundingSphere"/> from a given box.
            </summary>
            <param name="box">The box that will designate the extents of the sphere.</param>
            <param name="result">When the method completes, the newly constructed bounding sphere.</param>
        </member>
        <member name="M:SharpDX.BoundingSphere.FromBox(SharpDX.BoundingBox)">
            <summary>
            Constructs a <see cref="T:SharpDX.BoundingSphere"/> from a given box.
            </summary>
            <param name="box">The box that will designate the extents of the sphere.</param>
            <returns>The newly constructed bounding sphere.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.Merge(SharpDX.BoundingSphere@,SharpDX.BoundingSphere@,SharpDX.BoundingSphere@)">
            <summary>
            Constructs a <see cref="T:SharpDX.BoundingSphere"/> that is the as large as the total combined area of the two specified spheres.
            </summary>
            <param name="value1">The first sphere to merge.</param>
            <param name="value2">The second sphere to merge.</param>
            <param name="result">When the method completes, contains the newly constructed bounding sphere.</param>
        </member>
        <member name="M:SharpDX.BoundingSphere.Merge(SharpDX.BoundingSphere,SharpDX.BoundingSphere)">
            <summary>
            Constructs a <see cref="T:SharpDX.BoundingSphere"/> that is the as large as the total combined area of the two specified spheres.
            </summary>
            <param name="value1">The first sphere to merge.</param>
            <param name="value2">The second sphere to merge.</param>
            <returns>The newly constructed bounding sphere.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.op_Equality(SharpDX.BoundingSphere,SharpDX.BoundingSphere)">
            <summary>
            Tests for equality between two objects.
            </summary>
            <param name="left">The first value to compare.</param>
            <param name="right">The second value to compare.</param>
            <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.op_Inequality(SharpDX.BoundingSphere,SharpDX.BoundingSphere)">
            <summary>
            Tests for inequality between two objects.
            </summary>
            <param name="left">The first value to compare.</param>
            <param name="right">The second value to compare.</param>
            <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.ToString">
            <summary>
            Returns a <see cref="T:System.String"/> that represents this instance.
            </summary>
            <returns>
            A <see cref="T:System.String"/> that represents this instance.
            </returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.ToString(System.String)">
            <summary>
            Returns a <see cref="T:System.String"/> that represents this instance.
            </summary>
            <param name="format">The format.</param>
            <returns>
            A <see cref="T:System.String"/> that represents this instance.
            </returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.ToString(System.IFormatProvider)">
            <summary>
            Returns a <see cref="T:System.String"/> that represents this instance.
            </summary>
            <param name="formatProvider">The format provider.</param>
            <returns>
            A <see cref="T:System.String"/> that represents this instance.
            </returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.ToString(System.String,System.IFormatProvider)">
            <summary>
            Returns a <see cref="T:System.String"/> that represents this instance.
            </summary>
            <param name="format">The format.</param>
            <param name="formatProvider">The format provider.</param>
            <returns>
            A <see cref="T:System.String"/> that represents this instance.
            </returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.GetHashCode">
            <summary>
            Returns a hash code for this instance.
            </summary>
            <returns>
            A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. 
            </returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.Equals(SharpDX.BoundingSphere@)">
            <summary>
            Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance.
            </summary>
            <param name="value">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param>
            <returns>
            <c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>.
            </returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.Equals(SharpDX.BoundingSphere)">
            <summary>
            Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance.
            </summary>
            <param name="value">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param>
            <returns>
            <c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>.
            </returns>
        </member>
        <member name="M:SharpDX.BoundingSphere.Equals(System.Object)">
            <summary>
            Determines whether the specified <see cref="T:System.Object"/> is equal to this instance.
            </summary>
            <param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param>
            <returns>
            <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>.
            </returns>
        </member>
        <member name="T:SharpDX.Collision">
            <summary>
            Contains static methods to help in determining intersections, containment, etc.
            </summary>
        </member>
        <member name="M:SharpDX.Collision.ClosestPointPointTriangle(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)">
            <summary>
            Determines the closest point between a point and a triangle.
            </summary>
            <param name="point">The point to test.</param>
            <param name="vertex1">The first vertex to test.</param>
            <param name="vertex2">The second vertex to test.</param>
            <param name="vertex3">The third vertex to test.</param>
            <param name="result">When the method completes, contains the closest point between the two objects.</param>
        </member>
        <member name="M:SharpDX.Collision.ClosestPointPlanePoint(SharpDX.Plane@,SharpDX.Vector3@,SharpDX.Vector3@)">
            <summary>
            Determines the closest point between a <see cref="T:SharpDX.Plane"/> and a point.
            </summary>
            <param name="plane">The plane to test.</param>
            <param name="point">The point to test.</param>
            <param name="result">When the method completes, contains the closest point between the two objects.</param>
        </member>
        <member name="M:SharpDX.Collision.ClosestPointBoxPoint(SharpDX.BoundingBox@,SharpDX.Vector3@,SharpDX.Vector3@)">
            <summary>
            Determines the closest point between a <see cref="T:SharpDX.BoundingBox"/> and a point.
            </summary>
            <param name="box">The box to test.</param>
            <param name="point">The point to test.</param>
            <param name="result">When the method completes, contains the closest point between the two objects.</param>
        </member>
        <member name="M:SharpDX.Collision.ClosestPointSpherePoint(SharpDX.BoundingSphere@,SharpDX.Vector3@,SharpDX.Vector3@)">
            <summary>
            Determines the closest point between a <see cref="T:SharpDX.BoundingSphere"/> and a point.
            </summary>
            <param name="sphere"></param>
            <param name="point">The point to test.</param>
            <param name="result">When the method completes, contains the closest point between the two objects;
            or, if the point is directly in the center of the sphere, contains <see cref="F:SharpDX.Vector3.Zero"/>.</param>
        </member>
        <member name="M:SharpDX.Collision.ClosestPointSphereSphere(SharpDX.BoundingSphere@,SharpDX.BoundingSphere@,SharpDX.Vector3@)">
            <summary>
            Determines the closest point between a <see cref="T:SharpDX.BoundingSphere"/> and a <see cref="T:SharpDX.BoundingSphere"/>.
            </summary>
            <param name="sphere1">The first sphere to test.</param>
            <param name="sphere2">The second sphere to test.</param>
            <param name="result">When the method completes, contains the closest point between the two objects;
            or, if the point is directly in the center of the sphere, contains <see cref="F:SharpDX.Vector3.Zero"/>.</param>
            <remarks>
            If the two spheres are overlapping, but not directly on top of each other, the closest point
            is the 'closest' point of intersection. This can also be considered is the deepest point of
            intersection.
            </remarks>
        </member>
        <member name="M:SharpDX.Collision.DistancePlanePoint(SharpDX.Plane@,SharpDX.Vector3@)">
            <summary>
            Determines the distance between a <see cref="T:SharpDX.Plane"/> and a point.
            </summary>
            <param name="plane">The plane to test.</param>
            <param name="point">The point to test.</param>
            <returns>The distance between the two objects.</returns>
        </member>
        <member name="M:SharpDX.Collision.DistanceBoxPoint(SharpDX.BoundingBox@,SharpDX.Vector3@)">
            <summary>
            Determines the distance between a <see cref="T:SharpDX.BoundingBox"/> and a point.
            </summary>
            <param name="box">The box to test.</param>
            <param name="point">The point to test.</param>
            <returns>The distance between the two objects.</returns>
        </member>
        <member name="M:SharpDX.Collision.DistanceBoxBox(SharpDX.BoundingBox@,SharpDX.BoundingBox@)">
            <summary>
            Determines the distance between a <see cref="T:SharpDX.BoundingBox"/> and a <see cref="T:SharpDX.BoundingBox"/>.
            </summary>
            <param name="box1">The first box to test.</param>
            <param name="box2">The second box to test.</param>
            <returns>The distance between the two objects.</returns>
        </member>
        <member name="M:SharpDX.Collision.DistanceSpherePoint(SharpDX.BoundingSphere@,SharpDX.Vector3@)">
            <summary>
            Determines the distance between a <see cref="T:SharpDX.BoundingSphere"/> and a point.
            </summary>
            <param name="sphere">The sphere to test.</param>
            <param name="point">The point to test.</param>
            <returns>The distance between the two objects.</returns>
        </member>
        <member name="M:SharpDX.Collision.DistanceSphereSphere(SharpDX.BoundingSphere@,SharpDX.BoundingSphere@)">
            <summary>
            Determines the distance between a <see cref="T:SharpDX.BoundingSphere"/> and a <see cref="T:SharpDX.BoundingSphere"/>.
            </summary>
            <param name="sphere1">The first sphere to test.</param>
            <param name="sphere2">The second sphere to test.</param>
            <returns>The distance between the two objects.</returns>
        </member>
        <member name="M:SharpDX.Collision.RayIntersectsPoint(SharpDX.Ray@,SharpDX.Vector3@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a point.
            </summary>
            <param name="ray">The ray to test.</param>
            <param name="point">The point to test.</param>
            <returns>Whether the two objects intersect.</returns>
        </member>
        <member name="M:SharpDX.Collision.RayIntersectsRay(SharpDX.Ray@,SharpDX.Ray@,SharpDX.Vector3@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.Ray"/>.
            </summary>
            <param name="ray1">The first ray to test.</param>
            <param name="ray2">The second ray to test.</param>
            <param name="point">When the method completes, contains the point of intersection,
            or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param>
            <returns>Whether the two objects intersect.</returns>
            <remarks>
            This method performs a ray vs ray intersection test based on the following formula
            from Goldman.
            <code>s = det([o_2 - o_1, d_2, d_1 x d_2]) / ||d_1 x d_2||^2</code>
            <code>t = det([o_2 - o_1, d_1, d_1 x d_2]) / ||d_1 x d_2||^2</code>
            Where o_1 is the position of the first ray, o_2 is the position of the second ray,
            d_1 is the normalized direction of the first ray, d_2 is the normalized direction
            of the second ray, det denotes the determinant of a matrix, x denotes the cross
            product, [ ] denotes a matrix, and || || denotes the length or magnitude of a vector.
            </remarks>
        </member>
        <member name="M:SharpDX.Collision.RayIntersectsPlane(SharpDX.Ray@,SharpDX.Plane@,System.Single@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.Plane"/>.
            </summary>
            <param name="ray">The ray to test.</param>
            <param name="plane">The plane to test.</param>
            <param name="distance">When the method completes, contains the distance of the intersection,
            or 0 if there was no intersection.</param>
            <returns>Whether the two objects intersect.</returns>
        </member>
        <member name="M:SharpDX.Collision.RayIntersectsPlane(SharpDX.Ray@,SharpDX.Plane@,SharpDX.Vector3@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.Plane"/>.
            </summary>
            <param name="ray">The ray to test.</param>
            <param name="plane">The plane to test</param>
            <param name="point">When the method completes, contains the point of intersection,
            or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.Collision.RayIntersectsTriangle(SharpDX.Ray@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,System.Single@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a triangle.
            </summary>
            <param name="ray">The ray to test.</param>
            <param name="vertex1">The first vertex of the triangle to test.</param>
            <param name="vertex2">The second vertex of the triangle to test.</param>
            <param name="vertex3">The third vertex of the triangle to test.</param>
            <param name="distance">When the method completes, contains the distance of the intersection,
            or 0 if there was no intersection.</param>
            <returns>Whether the two objects intersected.</returns>
            <remarks>
            This method tests if the ray intersects either the front or back of the triangle.
            If the ray is parallel to the triangle's plane, no intersection is assumed to have
            happened. If the intersection of the ray and the triangle is behind the origin of
            the ray, no intersection is assumed to have happened. In both cases of assumptions,
            this method returns false.
            </remarks>
        </member>
        <member name="M:SharpDX.Collision.RayIntersectsTriangle(SharpDX.Ray@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a triangle.
            </summary>
            <param name="ray">The ray to test.</param>
            <param name="vertex1">The first vertex of the triangle to test.</param>
            <param name="vertex2">The second vertex of the triangle to test.</param>
            <param name="vertex3">The third vertex of the triangle to test.</param>
            <param name="point">When the method completes, contains the point of intersection,
            or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.Collision.RayIntersectsBox(SharpDX.Ray@,SharpDX.BoundingBox@,System.Single@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.BoundingBox"/>.
            </summary>
            <param name="ray">The ray to test.</param>
            <param name="box">The box to test.</param>
            <param name="distance">When the method completes, contains the distance of the intersection,
            or 0 if there was no intersection.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.Collision.RayIntersectsBox(SharpDX.Ray@,SharpDX.BoundingBox@,SharpDX.Vector3@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.Plane"/>.
            </summary>
            <param name="ray">The ray to test.</param>
            <param name="box">The box to test.</param>
            <param name="point">When the method completes, contains the point of intersection,
            or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.Collision.RayIntersectsSphere(SharpDX.Ray@,SharpDX.BoundingSphere@,System.Single@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.BoundingSphere"/>.
            </summary>
            <param name="ray">The ray to test.</param>
            <param name="sphere">The sphere to test.</param>
            <param name="distance">When the method completes, contains the distance of the intersection,
            or 0 if there was no intersection.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.Collision.RayIntersectsSphere(SharpDX.Ray@,SharpDX.BoundingSphere@,SharpDX.Vector3@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.BoundingSphere"/>. 
            </summary>
            <param name="ray">The ray to test.</param>
            <param name="sphere">The sphere to test.</param>
            <param name="point">When the method completes, contains the point of intersection,
            or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.Collision.PlaneIntersectsPoint(SharpDX.Plane@,SharpDX.Vector3@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a point.
            </summary>
            <param name="plane">The plane to test.</param>
            <param name="point">The point to test.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.Collision.PlaneIntersectsPlane(SharpDX.Plane@,SharpDX.Plane@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a <see cref="T:SharpDX.Plane"/>.
            </summary>
            <param name="plane1">The first plane to test.</param>
            <param name="plane2">The second plane to test.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.Collision.PlaneIntersectsPlane(SharpDX.Plane@,SharpDX.Plane@,SharpDX.Ray@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a <see cref="T:SharpDX.Plane"/>.
            </summary>
            <param name="plane1">The first plane to test.</param>
            <param name="plane2">The second plane to test.</param>
            <param name="line">When the method completes, contains the line of intersection
            as a <see cref="T:SharpDX.Ray"/>, or a zero ray if there was no intersection.</param>
            <returns>Whether the two objects intersected.</returns>
            <remarks>
            Although a ray is set to have an origin, the ray returned by this method is really
            a line in three dimensions which has no real origin. The ray is considered valid when
            both the positive direction is used and when the negative direction is used.
            </remarks>
        </member>
        <member name="M:SharpDX.Collision.PlaneIntersectsTriangle(SharpDX.Plane@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a triangle.
            </summary>
            <param name="plane">The plane to test.</param>
            <param name="vertex1">The first vertex of the triangle to test.</param>
            <param name="vertex2">The second vertex of the triangle to test.</param>
            <param name="vertex3">The third vertex of the triangle to test.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.Collision.PlaneIntersectsBox(SharpDX.Plane@,SharpDX.BoundingBox@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a <see cref="T:SharpDX.BoundingBox"/>.
            </summary>
            <param name="plane">The plane to test.</param>
            <param name="box">The box to test.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.Collision.PlaneIntersectsSphere(SharpDX.Plane@,SharpDX.BoundingSphere@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a <see cref="T:SharpDX.BoundingSphere"/>.
            </summary>
            <param name="plane">The plane to test.</param>
            <param name="sphere">The sphere to test.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.Collision.BoxIntersectsBox(SharpDX.BoundingBox@,SharpDX.BoundingBox@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.BoundingBox"/> and a <see cref="T:SharpDX.BoundingBox"/>.
            </summary>
            <param name="box1">The first box to test.</param>
            <param name="box2">The second box to test.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.Collision.BoxIntersectsSphere(SharpDX.BoundingBox@,SharpDX.BoundingSphere@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.BoundingBox"/> and a <see cref="T:SharpDX.BoundingSphere"/>.
            </summary>
            <param name="box">The box to test.</param>
            <param name="sphere">The sphere to test.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.Collision.SphereIntersectsTriangle(SharpDX.BoundingSphere@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.BoundingSphere"/> and a triangle.
            </summary>
            <param name="sphere">The sphere to test.</param>
            <param name="vertex1">The first vertex of the triangle to test.</param>
            <param name="vertex2">The second vertex of the triangle to test.</param>
            <param name="vertex3">The third vertex of the triangle to test.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.Collision.SphereIntersectsSphere(SharpDX.BoundingSphere@,SharpDX.BoundingSphere@)">
            <summary>
            Determines whether there is an intersection between a <see cref="T:SharpDX.BoundingSphere"/> and a <see cref="T:SharpDX.BoundingSphere"/>.
            </summary>
            <param name="sphere1">First sphere to test.</param>
            <param name="sphere2">Second sphere to test.</param>
            <returns>Whether the two objects intersected.</returns>
        </member>
        <member name="M:SharpDX.Collision.BoxContainsPoint(SharpDX.BoundingBox@,SharpDX.Vector3@)">
            <summary>
            Determines whether a <see cref="T:SharpDX.BoundingBox"/> contains a point.
            </summary>
            <param name="box">The box to test.</param>
            <param name="point">The point to test.</param>
            <returns>The type of containment the two objects have.</returns>
        </member>
        <member name="M:SharpDX.Collision.BoxContainsBox(SharpDX.BoundingBox@,SharpDX.BoundingBox@)">
            <summary>
            Determines whether a <see cref="T:SharpDX.BoundingBox"/> contains a <see cref="T:SharpDX.BoundingBox"/>.
            </summary>
            <param name="box1">The first box to test.</param>
            <param name="box2">The second box to test.</param>
            <returns>The type of containment the two objects have.</returns>
        </member>
        <member name="M:SharpDX.Collision.BoxContainsSphere(SharpDX.BoundingBox@,SharpDX.BoundingSphere@)">
            <summary>
            Determines whether a <see cref="T:SharpDX.BoundingBox"/> contains a <see cref="T:SharpDX.BoundingSphere"/>.
            </summary>
            <param name="box">The box to test.</param>
            <param name="sphere">The sphere to test.</param>
            <returns>The type of containment the two objects have.</returns>
        </member>
        <member name="M:SharpDX.Collision.SphereContainsPoint(SharpDX.BoundingSphere@,SharpDX.Vector3@)">
            <summary>
            Determines whether a <see cref="T:SharpDX.BoundingSphere"/> contains a point.
            </summary>
            <param name="sphere">The sphere to test.</param>
            <param name="point">The point to test.</param>
            <returns>The type of containment the two objects have.</returns>
        </member>
        <member name="M:SharpDX.Collision.SphereContainsTriangle(SharpDX.BoundingSphere@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)">
            <summary>
            Determines whether a <see cref="T:SharpDX.BoundingSphere"/> contains a triangle.
            </summary>
            <param name="sphere">The sphere to test.</param>
            <param name="vertex1">The first vertex of the triangle to test.</param>
            <param name="vertex2">The second vertex of the triangle to test.</param>
            <param name="vertex3">The third vertex of the triangle to test.</param>
            <returns>The type of containment the two objects have.</returns>
        </member>
        <member name="M:SharpDX.Collision.SphereContainsBox(SharpDX.BoundingSphere@,SharpDX.BoundingBox@)">
            <summary>
            Determines whether a <see cref="T:SharpDX.BoundingSphere"/> contains a <see cref="T:SharpDX.BoundingBox"/>.
            </summary>
            <param name="sphere">The sphere to test.</param>
            <param name="box">The box to test.</param>
            <returns>The type of containment the two objects have.</returns>
        </member>
        <member name="M:SharpDX.Collision.SphereContainsSphere(SharpDX.BoundingSphere@,SharpDX.BoundingSphere@)">
            <summary>
            Determines whether a <see cref="T:SharpDX.BoundingSphere"/> contains a <see cref="T:SharpDX.BoundingSphere"/>.
            </summary>
            <param name="sphere1">The first sphere to test.</param>
            <param name="sphere2">The second sphere to test.</param>
            <returns>The type of containment the two objects have.</returns>
        </member>
        <member name="T:SharpDX.Color">
            <summary>
            Represents a 32-bit color (4 bytes) in the form of RGBA (in byte order: R, G, B, A).
            </summary>
            <summary>
            List of predefined <see cref="T:SharpDX.Color"/>.
            </summary>
        </member>
        <member name="F:SharpDX.Color.R">
            <summary>
            The red component of the color.
            </summary>
        </member>
        <member name="F:SharpDX.Color.G">
            <summary>
            The green component of the color.
            </summary>
        </member>
        <member name="F:SharpDX.Color.B">
            <summary>
            The blue component of the color.
            </summary>
        </member>
        <member name="F:SharpDX.Color.A">
            <summary>
            The alpha component of the color.
            </summary>
        </member>
        <member name="M:SharpDX.Color.#ctor(System.Byte)">
            <summary>
            Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct.
            </summary>
            <param name="value">The value that will be assigned to all components.</param>
        </member>
        <member name="M:SharpDX.Color.#ctor(System.Single)">
            <summary>
            Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct.
            </summary>
            <param name="value">The value that will be assigned to all components.</param>
        </member>
        <member name="M:SharpDX.Color.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)">
            <summary>
            Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct.
            </summary>
            <param name="red">The red component of the color.</param>
            <param name="green">The green component of the color.</param>
            <param name="blue">The blue component of the color.</param>
            <param name="alpha">The alpha component of the color.</param>
        </member>
        <member name="M:SharpDX.Color.#ctor(System.Byte,System.Byte,System.Byte)">
            <summary>
            Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct.  Alpha is set to 255.
            </summary>
            <param name="red">The red component of the color.</param>
            <param name="green">The green component of the color.</param>
            <param name="blue">The blue component of the color.</param>
        </member>
        <member name="M:SharpDX.Color.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct.  Passed values are clamped within byte range.
            </summary>
            <param name="red">The red component of the color.</param>
            <param name="green">The green component of the color.</param>
            <param name="blue">The blue component of the color.</param>
            <param name="alpha">The alpha component of the color</param>
        </member>
        <member name="M:SharpDX.Color.#ctor(System.Int32,System.Int32,System.Int32)">
            <summary>