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<?xml version="1.0"?>
<doc>
<assembly>
<name>SharpDX.Mathematics</name>
</assembly>
<members>
<member name="T:SharpDX.AngleSingle">
<summary>
Represents a unit independent angle using a single-precision floating-point
internal representation.
</summary>
</member>
<member name="F:SharpDX.AngleSingle.Degree">
<summary>
A value that specifies the size of a single degree.
</summary>
</member>
<member name="F:SharpDX.AngleSingle.Minute">
<summary>
A value that specifies the size of a single minute.
</summary>
</member>
<member name="F:SharpDX.AngleSingle.Second">
<summary>
A value that specifies the size of a single second.
</summary>
</member>
<member name="F:SharpDX.AngleSingle.Radian">
<summary>
A value that specifies the size of a single radian.
</summary>
</member>
<member name="F:SharpDX.AngleSingle.Milliradian">
<summary>
A value that specifies the size of a single milliradian.
</summary>
</member>
<member name="F:SharpDX.AngleSingle.Gradian">
<summary>
A value that specifies the size of a single gradian.
</summary>
</member>
<member name="F:SharpDX.AngleSingle.radians">
<summary>
The internal representation of the angle.
</summary>
</member>
<member name="M:SharpDX.AngleSingle.#ctor(System.Single,SharpDX.AngleType)">
<summary>
Initializes a new instance of the SharpDX.AngleSingle structure with the
given unit dependant angle and unit type.
</summary>
<param name="angle">A unit dependant measure of the angle.</param>
<param name="type">The type of unit the angle argument is.</param>
</member>
<member name="M:SharpDX.AngleSingle.#ctor(System.Single,System.Single)">
<summary>
Initializes a new instance of the SharpDX.AngleSingle structure using the
arc length formula (θ = s/r).
</summary>
<param name="arcLength">The measure of the arc.</param>
<param name="radius">The radius of the circle.</param>
</member>
<member name="M:SharpDX.AngleSingle.Wrap">
<summary>
Wraps this SharpDX.AngleSingle to be in the range [π, -π].
</summary>
</member>
<member name="M:SharpDX.AngleSingle.WrapPositive">
<summary>
Wraps this SharpDX.AngleSingle to be in the range [0, 2π).
</summary>
</member>
<member name="P:SharpDX.AngleSingle.Revolutions">
<summary>
Gets or sets the total number of revolutions this SharpDX.AngleSingle represents.
</summary>
</member>
<member name="P:SharpDX.AngleSingle.Degrees">
<summary>
Gets or sets the total number of degrees this SharpDX.AngleSingle represents.
</summary>
</member>
<member name="P:SharpDX.AngleSingle.Minutes">
<summary>
Gets or sets the minutes component of the degrees this SharpDX.AngleSingle represents.
When setting the minutes, if the value is in the range (-60, 60) the whole degrees are
not changed; otherwise, the whole degrees may be changed. Fractional values may set
the seconds component.
</summary>
</member>
<member name="P:SharpDX.AngleSingle.Seconds">
<summary>
Gets or sets the seconds of the degrees this SharpDX.AngleSingle represents.
When setting the seconds, if the value is in the range (-60, 60) the whole minutes
or whole degrees are not changed; otherwise, the whole minutes or whole degrees
may be changed.
</summary>
</member>
<member name="P:SharpDX.AngleSingle.Radians">
<summary>
Gets or sets the total number of radians this SharpDX.AngleSingle represents.
</summary>
</member>
<member name="P:SharpDX.AngleSingle.Milliradians">
<summary>
Gets or sets the total number of milliradians this SharpDX.AngleSingle represents.
One milliradian is equal to 1/(2000π).
</summary>
</member>
<member name="P:SharpDX.AngleSingle.Gradians">
<summary>
Gets or sets the total number of gradians this SharpDX.AngleSingle represents.
</summary>
</member>
<member name="P:SharpDX.AngleSingle.IsRight">
<summary>
Gets a System.Boolean that determines whether this SharpDX.Angle
is a right angle (i.e. 90° or π/2).
</summary>
</member>
<member name="P:SharpDX.AngleSingle.IsStraight">
<summary>
Gets a System.Boolean that determines whether this SharpDX.Angle
is a straight angle (i.e. 180° or π).
</summary>
</member>
<member name="P:SharpDX.AngleSingle.IsFullRotation">
<summary>
Gets a System.Boolean that determines whether this SharpDX.Angle
is a full rotation angle (i.e. 360° or 2π).
</summary>
</member>
<member name="P:SharpDX.AngleSingle.IsOblique">
<summary>
Gets a System.Boolean that determines whether this SharpDX.Angle
is an oblique angle (i.e. is not 90° or a multiple of 90°).
</summary>
</member>
<member name="P:SharpDX.AngleSingle.IsAcute">
<summary>
Gets a System.Boolean that determines whether this SharpDX.Angle
is an acute angle (i.e. less than 90° but greater than 0°).
</summary>
</member>
<member name="P:SharpDX.AngleSingle.IsObtuse">
<summary>
Gets a System.Boolean that determines whether this SharpDX.Angle
is an obtuse angle (i.e. greater than 90° but less than 180°).
</summary>
</member>
<member name="P:SharpDX.AngleSingle.IsReflex">
<summary>
Gets a System.Boolean that determines whether this SharpDX.Angle
is a reflex angle (i.e. greater than 180° but less than 360°).
</summary>
</member>
<member name="P:SharpDX.AngleSingle.Complement">
<summary>
Gets a SharpDX.AngleSingle instance that complements this angle (i.e. the two angles add to 90°).
</summary>
</member>
<member name="P:SharpDX.AngleSingle.Supplement">
<summary>
Gets a SharpDX.AngleSingle instance that supplements this angle (i.e. the two angles add to 180°).
</summary>
</member>
<member name="M:SharpDX.AngleSingle.Wrap(SharpDX.AngleSingle)">
<summary>
Wraps the SharpDX.AngleSingle given in the value argument to be in the range [π, -π].
</summary>
<param name="value">A SharpDX.AngleSingle to wrap.</param>
<returns>The SharpDX.AngleSingle that is wrapped.</returns>
</member>
<member name="M:SharpDX.AngleSingle.WrapPositive(SharpDX.AngleSingle)">
<summary>
Wraps the SharpDX.AngleSingle given in the value argument to be in the range [0, 2π).
</summary>
<param name="value">A SharpDX.AngleSingle to wrap.</param>
<returns>The SharpDX.AngleSingle that is wrapped.</returns>
</member>
<member name="M:SharpDX.AngleSingle.Min(SharpDX.AngleSingle,SharpDX.AngleSingle)">
<summary>
Compares two SharpDX.AngleSingle instances and returns the smaller angle.
</summary>
<param name="left">The first SharpDX.AngleSingle instance to compare.</param>
<param name="right">The second SharpDX.AngleSingle instance to compare.</param>
<returns>The smaller of the two given SharpDX.AngleSingle instances.</returns>
</member>
<member name="M:SharpDX.AngleSingle.Max(SharpDX.AngleSingle,SharpDX.AngleSingle)">
<summary>
Compares two SharpDX.AngleSingle instances and returns the greater angle.
</summary>
<param name="left">The first SharpDX.AngleSingle instance to compare.</param>
<param name="right">The second SharpDX.AngleSingle instance to compare.</param>
<returns>The greater of the two given SharpDX.AngleSingle instances.</returns>
</member>
<member name="M:SharpDX.AngleSingle.Add(SharpDX.AngleSingle,SharpDX.AngleSingle)">
<summary>
Adds two SharpDX.AngleSingle objects and returns the result.
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</summary>
<param name="left">The first object to add.</param>
<param name="right">The second object to add.</param>
<returns>The value of the two objects added together.</returns>
</member>
<member name="M:SharpDX.AngleSingle.Subtract(SharpDX.AngleSingle,SharpDX.AngleSingle)">
<summary>
Subtracts two SharpDX.AngleSingle objects and returns the result.
</summary>
<param name="left">The first object to subtract.</param>
<param name="right">The second object to subtract.</param>
<returns>The value of the two objects subtracted.</returns>
</member>
<member name="M:SharpDX.AngleSingle.Multiply(SharpDX.AngleSingle,SharpDX.AngleSingle)">
<summary>
Multiplies two SharpDX.AngleSingle objects and returns the result.
</summary>
<param name="left">The first object to multiply.</param>
<param name="right">The second object to multiply.</param>
<returns>The value of the two objects multiplied together.</returns>
</member>
<member name="M:SharpDX.AngleSingle.Divide(SharpDX.AngleSingle,SharpDX.AngleSingle)">
<summary>
Divides two SharpDX.AngleSingle objects and returns the result.
</summary>
<param name="left">The numerator object.</param>
<param name="right">The denominator object.</param>
<returns>The value of the two objects divided.</returns>
</member>
<member name="P:SharpDX.AngleSingle.ZeroAngle">
<summary>
Gets a new SharpDX.AngleSingle instance that represents the zero angle (i.e. 0°).
</summary>
</member>
<member name="P:SharpDX.AngleSingle.RightAngle">
<summary>
Gets a new SharpDX.AngleSingle instance that represents the right angle (i.e. 90° or π/2).
</summary>
</member>
<member name="P:SharpDX.AngleSingle.StraightAngle">
<summary>
Gets a new SharpDX.AngleSingle instance that represents the straight angle (i.e. 180° or π).
</summary>
</member>
<member name="P:SharpDX.AngleSingle.FullRotationAngle">
<summary>
Gets a new SharpDX.AngleSingle instance that represents the full rotation angle (i.e. 360° or 2π).
</summary>
</member>
<member name="M:SharpDX.AngleSingle.op_Equality(SharpDX.AngleSingle,SharpDX.AngleSingle)">
<summary>
Returns a System.Boolean that indicates whether the values of two SharpDX.Angle
objects are equal.
</summary>
<param name="left">The first object to compare.</param>
<param name="right">The second object to compare.</param>
<returns>True if the left and right parameters have the same value; otherwise, false.</returns>
</member>
<member name="M:SharpDX.AngleSingle.op_Inequality(SharpDX.AngleSingle,SharpDX.AngleSingle)">
<summary>
Returns a System.Boolean that indicates whether the values of two SharpDX.Angle
objects are not equal.
</summary>
<param name="left">The first object to compare.</param>
<param name="right">The second object to compare.</param>
<returns>True if the left and right parameters do not have the same value; otherwise, false.</returns>
</member>
<member name="M:SharpDX.AngleSingle.op_LessThan(SharpDX.AngleSingle,SharpDX.AngleSingle)">
<summary>
Returns a System.Boolean that indicates whether a SharpDX.Angle
object is less than another SharpDX.AngleSingle object.
</summary>
<param name="left">The first object to compare.</param>
<param name="right">The second object to compare.</param>
<returns>True if left is less than right; otherwise, false.</returns>
</member>
<member name="M:SharpDX.AngleSingle.op_GreaterThan(SharpDX.AngleSingle,SharpDX.AngleSingle)">
<summary>
Returns a System.Boolean that indicates whether a SharpDX.Angle
object is greater than another SharpDX.AngleSingle object.
</summary>
<param name="left">The first object to compare.</param>
<param name="right">The second object to compare.</param>
<returns>True if left is greater than right; otherwise, false.</returns>
</member>
<member name="M:SharpDX.AngleSingle.op_LessThanOrEqual(SharpDX.AngleSingle,SharpDX.AngleSingle)">
<summary>
Returns a System.Boolean that indicates whether a SharpDX.Angle
object is less than or equal to another SharpDX.AngleSingle object.
</summary>
<param name="left">The first object to compare.</param>
<param name="right">The second object to compare.</param>
<returns>True if left is less than or equal to right; otherwise, false.</returns>
</member>
<member name="M:SharpDX.AngleSingle.op_GreaterThanOrEqual(SharpDX.AngleSingle,SharpDX.AngleSingle)">
<summary>
Returns a System.Boolean that indicates whether a SharpDX.Angle
object is greater than or equal to another SharpDX.AngleSingle object.
</summary>
<param name="left">The first object to compare.</param>
<param name="right">The second object to compare.</param>
<returns>True if left is greater than or equal to right; otherwise, false.</returns>
</member>
<member name="M:SharpDX.AngleSingle.op_UnaryPlus(SharpDX.AngleSingle)">
<summary>
Returns the value of the SharpDX.AngleSingle operand. (The sign of
the operand is unchanged.)
</summary>
<param name="value">A SharpDX.AngleSingle object.</param>
<returns>The value of the value parameter.</returns>
</member>
<member name="M:SharpDX.AngleSingle.op_UnaryNegation(SharpDX.AngleSingle)">
<summary>
Returns the the negated value of the SharpDX.AngleSingle operand.
</summary>
<param name="value">A SharpDX.AngleSingle object.</param>
<returns>The negated value of the value parameter.</returns>
</member>
<member name="M:SharpDX.AngleSingle.op_Addition(SharpDX.AngleSingle,SharpDX.AngleSingle)">
<summary>
Adds two SharpDX.AngleSingle objects and returns the result.
</summary>
<param name="left">The first object to add.</param>
<param name="right">The second object to add.</param>
<returns>The value of the two objects added together.</returns>
</member>
<member name="M:SharpDX.AngleSingle.op_Subtraction(SharpDX.AngleSingle,SharpDX.AngleSingle)">
<summary>
Subtracts two SharpDX.AngleSingle objects and returns the result.
</summary>
<param name="left">The first object to subtract</param>
<param name="right">The second object to subtract.</param>
<returns>The value of the two objects subtracted.</returns>
</member>
<member name="M:SharpDX.AngleSingle.op_Multiply(SharpDX.AngleSingle,SharpDX.AngleSingle)">
<summary>
Multiplies two SharpDX.AngleSingle objects and returns the result.
</summary>
<param name="left">The first object to multiply.</param>
<param name="right">The second object to multiply.</param>
<returns>The value of the two objects multiplied together.</returns>
</member>
<member name="M:SharpDX.AngleSingle.op_Division(SharpDX.AngleSingle,SharpDX.AngleSingle)">
<summary>
Divides two SharpDX.AngleSingle objects and returns the result.
</summary>
<param name="left">The numerator object.</param>
<param name="right">The denominator object.</param>
<returns>The value of the two objects divided.</returns>
</member>
<member name="M:SharpDX.AngleSingle.CompareTo(System.Object)">
<summary>
Compares this instance to a specified object and returns an integer that
indicates whether the value of this instance is less than, equal to, or greater
than the value of the specified object.
</summary>
<param name="other">The object to compare.</param>
<returns>
A signed integer that indicates the relationship of the current instance
to the obj parameter. If the value is less than zero, the current instance
is less than the other. If the value is zero, the current instance is equal
to the other. If the value is greater than zero, the current instance is
greater than the other.
</returns>
</member>
<member name="M:SharpDX.AngleSingle.CompareTo(SharpDX.AngleSingle)">
<summary>
Compares this instance to a second SharpDX.AngleSingle and returns
an integer that indicates whether the value of this instance is less than,
equal to, or greater than the value of the specified object.
</summary>
<param name="other">The object to compare.</param>
<returns>
A signed integer that indicates the relationship of the current instance
to the obj parameter. If the value is less than zero, the current instance
is less than the other. If the value is zero, the current instance is equal
to the other. If the value is greater than zero, the current instance is
greater than the other.
</returns>
</member>
<member name="M:SharpDX.AngleSingle.Equals(SharpDX.AngleSingle)">
<summary>
Returns a value that indicates whether the current instance and a specified
SharpDX.AngleSingle object have the same value.
</summary>
<param name="other">The object to compare.</param>
<returns>
Returns true if this SharpDX.AngleSingle object and another have the same value;
otherwise, false.
</returns>
</member>
<member name="M:SharpDX.AngleSingle.ToString">
<summary>
Returns a <see cref="T:System.String"/> that represents this instance.
</summary>
<returns>
A <see cref="T:System.String"/> that represents this instance.
</returns>
</member>
<member name="M:SharpDX.AngleSingle.ToString(System.String)">
<summary>
Returns a <see cref="T:System.String"/> that represents this instance.
</summary>
<param name="format">The format.</param>
<returns>
A <see cref="T:System.String"/> that represents this instance.
</returns>
</member>
<member name="M:SharpDX.AngleSingle.ToString(System.IFormatProvider)">
<summary>
Returns a <see cref="T:System.String"/> that represents this instance.
</summary>
<param name="formatProvider">The format provider.</param>
<returns>
A <see cref="T:System.String"/> that represents this instance.
</returns>
</member>
<member name="M:SharpDX.AngleSingle.ToString(System.String,System.IFormatProvider)">
<summary>
Returns a <see cref="T:System.String"/> that represents this instance.
</summary>
<param name="format">The format.</param>
<param name="formatProvider">The format provider.</param>
<returns>
A <see cref="T:System.String"/> that represents this instance.
</returns>
</member>
<member name="M:SharpDX.AngleSingle.GetHashCode">
<summary>
Returns a hash code for this SharpDX.AngleSingle instance.
</summary>
<returns>A 32-bit signed integer hash code.</returns>
</member>
<member name="M:SharpDX.AngleSingle.Equals(System.Object)">
<summary>
Returns a value that indicates whether the current instance and a specified
object have the same value.
</summary>
<param name="obj">The object to compare.</param>
<returns>
Returns true if the obj parameter is a SharpDX.AngleSingle object or a type
capable of implicit conversion to a SharpDX.AngleSingle value, and
its value is equal to the value of the current SharpDX.Angle
object; otherwise, false.
</returns>
</member>
<member name="T:SharpDX.Mathematics.AssemblyDoc">
<summary>
The <see cref="A:SharpDX.Mathematics"/> assembly is a managed Math API.
</summary>
</member>
<member name="T:SharpDX.Mathematics.NamespaceDoc">
<summary>
The <see cref="N:SharpDX.Mathematics"/> namespace provides managed Direct3D Compiler API.
</summary>
<msdn-id>dd607340</msdn-id>
<unmanaged>Math</unmanaged>
<unmanaged-short>Math</unmanaged-short>
</member>
<member name="T:SharpDX.Bool4">
<summary>
Represents a four dimensional mathematical vector of bool (32 bits per bool value).
</summary>
</member>
<member name="F:SharpDX.Bool4.SizeInBytes">
<summary>
The size of the <see cref = "T:SharpDX.Bool4" /> type, in bytes.
</summary>
</member>
<member name="F:SharpDX.Bool4.False">
<summary>
A <see cref = "T:SharpDX.Bool4" /> with all of its components set to false.
</summary>
</member>
<member name="F:SharpDX.Bool4.UnitX">
<summary>
The X unit <see cref = "T:SharpDX.Bool4" /> (true, 0, 0, 0).
</summary>
</member>
<member name="F:SharpDX.Bool4.UnitY">
<summary>
The Y unit <see cref = "T:SharpDX.Bool4" /> (0, true, 0, 0).
</summary>
</member>
<member name="F:SharpDX.Bool4.UnitZ">
<summary>
The Z unit <see cref = "T:SharpDX.Bool4" /> (0, 0, true, 0).
</summary>
</member>
<member name="F:SharpDX.Bool4.UnitW">
<summary>
The W unit <see cref = "T:SharpDX.Bool4" /> (0, 0, 0, true).
</summary>
</member>
<member name="F:SharpDX.Bool4.One">
<summary>
A <see cref = "T:SharpDX.Bool4" /> with all of its components set to true.
</summary>
</member>
<member name="F:SharpDX.Bool4.iX">
<summary>
The X component of the vector.
</summary>
</member>
<member name="F:SharpDX.Bool4.iY">
<summary>
The Y component of the vector.
</summary>
</member>
<member name="F:SharpDX.Bool4.iZ">
<summary>
The Z component of the vector.
</summary>
</member>
<member name="F:SharpDX.Bool4.iW">
<summary>
The W component of the vector.
</summary>
</member>
<member name="P:SharpDX.Bool4.X">
<summary>
The X component of the vector.
</summary>
</member>
<member name="P:SharpDX.Bool4.Y">
<summary>
The Y component of the vector.
</summary>
</member>
<member name="P:SharpDX.Bool4.Z">
<summary>
The Z component of the vector.
</summary>
</member>
<member name="P:SharpDX.Bool4.W">
<summary>
The W component of the vector.
</summary>
</member>
<member name="M:SharpDX.Bool4.#ctor(System.Boolean)">
<summary>
Initializes a new instance of the <see cref = "T:SharpDX.Bool4" /> struct.
</summary>
<param name = "value">The value that will be assigned to all components.</param>
</member>
<member name="M:SharpDX.Bool4.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
<summary>
Initializes a new instance of the <see cref = "T:SharpDX.Bool4" /> struct.
</summary>
<param name = "x">Initial value for the X component of the vector.</param>
<param name = "y">Initial value for the Y component of the vector.</param>
<param name = "z">Initial value for the Z component of the vector.</param>
<param name = "w">Initial value for the W component of the vector.</param>
</member>
<member name="M:SharpDX.Bool4.#ctor(System.Boolean[])">
<summary>
Initializes a new instance of the <see cref = "T:SharpDX.Bool4" /> struct.
</summary>
<param name = "values">The values to assign to the X, Y, Z, and W components of the vector. This must be an array with four elements.</param>
<exception cref = "T:System.ArgumentNullException">Thrown when <paramref name = "values" /> is <c>null</c>.</exception>
<exception cref = "T:System.ArgumentOutOfRangeException">Thrown when <paramref name = "values" /> contains more or less than four elements.</exception>
</member>
<member name="P:SharpDX.Bool4.Item(System.Int32)">
<summary>
Gets or sets the component at the specified index.
</summary>
<value>The value of the X, Y, Z, or W component, depending on the index.</value>
<param name = "index">The index of the component to access. Use 0 for the X component, 1 for the Y component, 2 for the Z component, and 3 for the W component.</param>
<returns>The value of the component at the specified index.</returns>
<exception cref = "T:System.ArgumentOutOfRangeException">Thrown when the <paramref name = "index" /> is out of the range [0, 3].</exception>
</member>
<member name="M:SharpDX.Bool4.ToArray">
<summary>
Creates an array containing the elements of the vector.
</summary>
<returns>A four-element array containing the components of the vector.</returns>
</member>
<member name="M:SharpDX.Bool4.op_Equality(SharpDX.Bool4,SharpDX.Bool4)">
<summary>
Tests for equality between two objects.
</summary>
<param name = "left">The first value to compare.</param>
<param name = "right">The second value to compare.</param>
<returns><c>true</c> if <paramref name = "left" /> has the same value as <paramref name = "right" />; otherwise, <c>false</c>.</returns>
</member>
<member name="M:SharpDX.Bool4.op_Inequality(SharpDX.Bool4,SharpDX.Bool4)">
<summary>
Tests for inequality between two objects.
</summary>
<param name = "left">The first value to compare.</param>
<param name = "right">The second value to compare.</param>
<returns><c>true</c> if <paramref name = "left" /> has a different value than <paramref name = "right" />; otherwise, <c>false</c>.</returns>
</member>
<member name="M:SharpDX.Bool4.ToString">
<summary>
Returns a <see cref = "T:System.String" /> that represents this instance.
</summary>
<returns>
A <see cref = "T:System.String" /> that represents this instance.
</returns>
</member>
<member name="M:SharpDX.Bool4.ToString(System.String,System.IFormatProvider)">
<summary>
Returns a <see cref="T:System.String"/> that represents this instance.
</summary>
<param name="format">The format.</param>
<param name="formatProvider">The format provider.</param>
<returns>
A <see cref="T:System.String"/> that represents this instance.
</returns>
</member>
<member name="M:SharpDX.Bool4.GetHashCode">
<summary>
Returns a hash code for this instance.
</summary>
<returns>
A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
</returns>
</member>
<member name="M:SharpDX.Bool4.Equals(SharpDX.Bool4@)">
<summary>
Determines whether the specified <see cref = "T:SharpDX.Bool4" /> is equal to this instance.
</summary>
<param name = "other">The <see cref = "T:SharpDX.Bool4" /> to compare with this instance.</param>
<returns>
<c>true</c> if the specified <see cref = "T:SharpDX.Bool4" /> is equal to this instance; otherwise, <c>false</c>.
</returns>
</member>
<member name="M:SharpDX.Bool4.Equals(SharpDX.Bool4)">
<summary>
Determines whether the specified <see cref = "T:SharpDX.Bool4" /> is equal to this instance.
</summary>
<param name = "other">The <see cref = "T:SharpDX.Bool4" /> to compare with this instance.</param>
<returns>
<c>true</c> if the specified <see cref = "T:SharpDX.Bool4" /> is equal to this instance; otherwise, <c>false</c>.
</returns>
</member>
<member name="M:SharpDX.Bool4.Equals(System.Object)">
<summary>
Determines whether the specified <see cref = "T:System.Object" /> is equal to this instance.
</summary>
<param name = "value">The <see cref = "T:System.Object" /> to compare with this instance.</param>
<returns>
<c>true</c> if the specified <see cref = "T:System.Object" /> is equal to this instance; otherwise, <c>false</c>.
</returns>
</member>
<member name="M:SharpDX.Bool4.op_Implicit(System.Boolean[])~SharpDX.Bool4">
<summary>
Performs an implicit conversion from <see cref="T:System.Int32"/> array to <see cref="T:SharpDX.Bool4"/>.
</summary>
<param name="input">The input.</param>
<returns>The result of the conversion.</returns>
</member>
<member name="M:SharpDX.Bool4.op_Implicit(SharpDX.Bool4)~System.Boolean[]">
<summary>
Performs an implicit conversion from <see cref="T:SharpDX.Bool4"/> to <see cref="T:System.Int32"/> array.
</summary>
<param name="input">The input.</param>
<returns>The result of the conversion.</returns>
</member>
<member name="M:SharpDX.Bool4.op_Implicit(SharpDX.Bool4)~SharpDX.Mathematics.Interop.RawBool4">
<summary>
Performs an implicit conversion from <see cref="T:SharpDX.Bool4"/> to <see cref="T:SharpDX.Mathematics.Interop.RawBool4"/>.
</summary>
<param name="value">The value.</param>
<returns>The result of the conversion.</returns>
</member>
<member name="M:SharpDX.Bool4.op_Implicit(SharpDX.Mathematics.Interop.RawBool4)~SharpDX.Bool4">
<summary>
Performs an implicit conversion from <see cref="T:SharpDX.Mathematics.Interop.RawBool4"/> to <see cref="T:SharpDX.Bool4"/>.
</summary>
<param name="value">The value.</param>
<returns>The result of the conversion.</returns>
</member>
<member name="T:SharpDX.BoundingBox">
<summary>
Represents an axis-aligned bounding box in three dimensional space.
</summary>
</member>
<member name="F:SharpDX.BoundingBox.Minimum">
<summary>
The minimum point of the box.
</summary>
</member>
<member name="F:SharpDX.BoundingBox.Maximum">
<summary>
The maximum point of the box.
</summary>
</member>
<member name="M:SharpDX.BoundingBox.#ctor(SharpDX.Vector3,SharpDX.Vector3)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.BoundingBox"/> struct.
</summary>
<param name="minimum">The minimum vertex of the bounding box.</param>
<param name="maximum">The maximum vertex of the bounding box.</param>
</member>
<member name="M:SharpDX.BoundingBox.GetCorners">
<summary>
Retrieves the eight corners of the bounding box.
</summary>
<returns>An array of points representing the eight corners of the bounding box.</returns>
</member>
<member name="M:SharpDX.BoundingBox.GetCorners(SharpDX.Vector3[])">
<summary>
Retrieves the eight corners of the bounding box.
</summary>
<returns>An array of points representing the eight corners of the bounding box.</returns>
</member>
<member name="M:SharpDX.BoundingBox.Intersects(SharpDX.Ray@)">
<summary>
Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>.
</summary>
<param name="ray">The ray to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.BoundingBox.Intersects(SharpDX.Ray@,System.Single@)">
<summary>
Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>.
</summary>
<param name="ray">The ray to test.</param>
<param name="distance">When the method completes, contains the distance of the intersection,
or 0 if there was no intersection.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.BoundingBox.Intersects(SharpDX.Ray@,SharpDX.Vector3@)">
<summary>
Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>.
</summary>
<param name="ray">The ray to test.</param>
<param name="point">When the method completes, contains the point of intersection,
or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.BoundingBox.Intersects(SharpDX.Plane@)">
<summary>
Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Plane"/>.
</summary>
<param name="plane">The plane to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.BoundingBox.Intersects(SharpDX.BoundingBox@)">
<summary>
Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingBox"/>.
</summary>
<param name="box">The box to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.BoundingBox.Intersects(SharpDX.BoundingBox)">
<summary>
Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingBox"/>.
</summary>
<param name="box">The box to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.BoundingBox.Intersects(SharpDX.BoundingSphere@)">
<summary>
Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingSphere"/>.
</summary>
<param name="sphere">The sphere to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.BoundingBox.Intersects(SharpDX.BoundingSphere)">
<summary>
Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingSphere"/>.
</summary>
<param name="sphere">The sphere to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.BoundingBox.Contains(SharpDX.Vector3@)">
<summary>
Determines whether the current objects contains a point.
</summary>
<param name="point">The point to test.</param>
<returns>The type of containment the two objects have.</returns>
</member>
<member name="M:SharpDX.BoundingBox.Contains(SharpDX.Vector3)">
<summary>
Determines whether the current objects contains a point.
</summary>
<param name="point">The point to test.</param>
<returns>The type of containment the two objects have.</returns>
</member>
<member name="M:SharpDX.BoundingBox.Contains(SharpDX.BoundingBox@)">
<summary>
Determines whether the current objects contains a <see cref="T:SharpDX.BoundingBox"/>.
</summary>
<param name="box">The box to test.</param>
<returns>The type of containment the two objects have.</returns>
</member>
<member name="M:SharpDX.BoundingBox.Contains(SharpDX.BoundingBox)">
<summary>
Determines whether the current objects contains a <see cref="T:SharpDX.BoundingBox"/>.
</summary>
<param name="box">The box to test.</param>
<returns>The type of containment the two objects have.</returns>
</member>
<member name="M:SharpDX.BoundingBox.Contains(SharpDX.BoundingSphere@)">
<summary>
Determines whether the current objects contains a <see cref="T:SharpDX.BoundingSphere"/>.
</summary>
<param name="sphere">The sphere to test.</param>
<returns>The type of containment the two objects have.</returns>
</member>
<member name="M:SharpDX.BoundingBox.Contains(SharpDX.BoundingSphere)">
<summary>
Determines whether the current objects contains a <see cref="T:SharpDX.BoundingSphere"/>.
</summary>
<param name="sphere">The sphere to test.</param>
<returns>The type of containment the two objects have.</returns>
</member>
<member name="M:SharpDX.BoundingBox.FromPoints(SharpDX.Vector3[],SharpDX.BoundingBox@)">
<summary>
Constructs a <see cref="T:SharpDX.BoundingBox"/> that fully contains the given points.
</summary>
<param name="points">The points that will be contained by the box.</param>
<param name="result">When the method completes, contains the newly constructed bounding box.</param>
<exception cref="T:System.ArgumentNullException">Thrown when <paramref name="points"/> is <c>null</c>.</exception>
</member>
<member name="M:SharpDX.BoundingBox.FromPoints(SharpDX.Vector3[])">
<summary>
Constructs a <see cref="T:SharpDX.BoundingBox"/> that fully contains the given points.
</summary>
<param name="points">The points that will be contained by the box.</param>
<returns>The newly constructed bounding box.</returns>
<exception cref="T:System.ArgumentNullException">Thrown when <paramref name="points"/> is <c>null</c>.</exception>
</member>
<member name="M:SharpDX.BoundingBox.FromSphere(SharpDX.BoundingSphere@,SharpDX.BoundingBox@)">
<summary>
Constructs a <see cref="T:SharpDX.BoundingBox"/> from a given sphere.
</summary>
<param name="sphere">The sphere that will designate the extents of the box.</param>
<param name="result">When the method completes, contains the newly constructed bounding box.</param>
</member>
<member name="M:SharpDX.BoundingBox.FromSphere(SharpDX.BoundingSphere)">
<summary>
Constructs a <see cref="T:SharpDX.BoundingBox"/> from a given sphere.
</summary>
<param name="sphere">The sphere that will designate the extents of the box.</param>
<returns>The newly constructed bounding box.</returns>
</member>
<member name="M:SharpDX.BoundingBox.Merge(SharpDX.BoundingBox@,SharpDX.BoundingBox@,SharpDX.BoundingBox@)">
<summary>
Constructs a <see cref="T:SharpDX.BoundingBox"/> that is as large as the total combined area of the two specified boxes.
</summary>
<param name="value1">The first box to merge.</param>
<param name="value2">The second box to merge.</param>
<param name="result">When the method completes, contains the newly constructed bounding box.</param>
</member>
<member name="M:SharpDX.BoundingBox.Merge(SharpDX.BoundingBox,SharpDX.BoundingBox)">
<summary>
Constructs a <see cref="T:SharpDX.BoundingBox"/> that is as large as the total combined area of the two specified boxes.
</summary>
<param name="value1">The first box to merge.</param>
<param name="value2">The second box to merge.</param>
<returns>The newly constructed bounding box.</returns>
</member>
<member name="M:SharpDX.BoundingBox.op_Equality(SharpDX.BoundingBox,SharpDX.BoundingBox)">
<summary>
Tests for equality between two objects.
</summary>
<param name="left">The first value to compare.</param>
<param name="right">The second value to compare.</param>
<returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
</member>
<member name="M:SharpDX.BoundingBox.op_Inequality(SharpDX.BoundingBox,SharpDX.BoundingBox)">
<summary>
Tests for inequality between two objects.
</summary>
<param name="left">The first value to compare.</param>
<param name="right">The second value to compare.</param>
<returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
</member>
<member name="M:SharpDX.BoundingBox.ToString">
<summary>
Returns a <see cref="T:System.String"/> that represents this instance.
</summary>
<returns>
A <see cref="T:System.String"/> that represents this instance.
</returns>
</member>
<member name="M:SharpDX.BoundingBox.ToString(System.String)">
<summary>
Returns a <see cref="T:System.String"/> that represents this instance.
</summary>
<param name="format">The format.</param>
<returns>
A <see cref="T:System.String"/> that represents this instance.
</returns>
</member>
<member name="M:SharpDX.BoundingBox.ToString(System.IFormatProvider)">
<summary>
Returns a <see cref="T:System.String"/> that represents this instance.
</summary>
<param name="formatProvider">The format provider.</param>
<returns>
A <see cref="T:System.String"/> that represents this instance.
</returns>
</member>
<member name="M:SharpDX.BoundingBox.ToString(System.String,System.IFormatProvider)">
<summary>
Returns a <see cref="T:System.String"/> that represents this instance.
</summary>
<param name="format">The format.</param>
<param name="formatProvider">The format provider.</param>
<returns>
A <see cref="T:System.String"/> that represents this instance.
</returns>
</member>
<member name="M:SharpDX.BoundingBox.GetHashCode">
<summary>
Returns a hash code for this instance.
</summary>
<returns>
A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
</returns>
</member>
<member name="M:SharpDX.BoundingBox.Equals(SharpDX.BoundingBox@)">
<summary>
Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance.
</summary>
<param name="value">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param>
<returns>
<c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>.
</returns>
</member>
<member name="M:SharpDX.BoundingBox.Equals(SharpDX.BoundingBox)">
<summary>
Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance.
</summary>
<param name="value">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param>
<returns>
<c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>.
</returns>
</member>
<member name="M:SharpDX.BoundingBox.Equals(System.Object)">
<summary>
Determines whether the specified <see cref="T:System.Object"/> is equal to this instance.
</summary>
<param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param>
<returns>
<c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>.
</returns>
</member>
<member name="T:SharpDX.BoundingFrustum">
<summary>
Defines a frustum which can be used in frustum culling, zoom to Extents (zoom to fit) operations,
(matrix, frustum, camera) interchange, and many kind of intersection testing.
</summary>
</member>
<member name="P:SharpDX.BoundingFrustum.Matrix">
<summary>
Gets or sets the Matrix that describes this bounding frustum.
</summary>
</member>
<member name="P:SharpDX.BoundingFrustum.Near">
<summary>
Gets the near plane of the BoundingFrustum.
</summary>
</member>
<member name="P:SharpDX.BoundingFrustum.Far">
<summary>
Gets the far plane of the BoundingFrustum.
</summary>
</member>
<member name="P:SharpDX.BoundingFrustum.Left">
<summary>
Gets the left plane of the BoundingFrustum.
</summary>
</member>
<member name="P:SharpDX.BoundingFrustum.Right">
<summary>
Gets the right plane of the BoundingFrustum.
</summary>
</member>
<member name="P:SharpDX.BoundingFrustum.Top">
<summary>
Gets the top plane of the BoundingFrustum.
</summary>
</member>
<member name="P:SharpDX.BoundingFrustum.Bottom">
<summary>
Gets the bottom plane of the BoundingFrustum.
</summary>
</member>
<member name="M:SharpDX.BoundingFrustum.#ctor(SharpDX.Matrix)">
<summary>
Creates a new instance of BoundingFrustum.
</summary>
<param name="matrix">Combined matrix that usually takes view × projection matrix.</param>
</member>
<member name="M:SharpDX.BoundingFrustum.Equals(SharpDX.BoundingFrustum@)">
<summary>
Determines whether the specified <see cref="T:SharpDX.BoundingFrustum"/> is equal to this instance.
</summary>
<param name="other">The <see cref="T:SharpDX.BoundingFrustum"/> to compare with this instance.</param>
<returns>
<c>true</c> if the specified <see cref="T:SharpDX.BoundingFrustum"/> is equal to this instance; otherwise, <c>false</c>.
</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.Equals(SharpDX.BoundingFrustum)">
<summary>
Determines whether the specified <see cref="T:SharpDX.BoundingFrustum"/> is equal to this instance.
</summary>
<param name="other">The <see cref="T:SharpDX.BoundingFrustum"/> to compare with this instance.</param>
<returns>
<c>true</c> if the specified <see cref="T:SharpDX.BoundingFrustum"/> is equal to this instance; otherwise, <c>false</c>.
</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.Equals(System.Object)">
<summary>
Determines whether the specified <see cref="T:System.Object"/> is equal to this instance.
</summary>
<param name="obj">The <see cref="T:System.Object"/> to compare with this instance.</param>
<returns>
<c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>.
</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.op_Equality(SharpDX.BoundingFrustum,SharpDX.BoundingFrustum)">
<summary>
Implements the operator ==.
</summary>
<param name="left">The left.</param>
<param name="right">The right.</param>
<returns>
The result of the operator.
</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.op_Inequality(SharpDX.BoundingFrustum,SharpDX.BoundingFrustum)">
<summary>
Implements the operator !=.
</summary>
<param name="left">The left.</param>
<param name="right">The right.</param>
<returns>
The result of the operator.
</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.GetPlane(System.Int32)">
<summary>
Returns one of the 6 planes related to this frustum.
</summary>
<param name="index">Plane index where 0 fro Left, 1 for Right, 2 for Top, 3 for Bottom, 4 for Near, 5 for Far</param>
<returns></returns>
</member>
<member name="M:SharpDX.BoundingFrustum.FromCamera(SharpDX.Vector3,SharpDX.Vector3,SharpDX.Vector3,System.Single,System.Single,System.Single,System.Single)">
<summary>
Creates a new frustum relaying on perspective camera parameters
</summary>
<param name="cameraPos">The camera pos.</param>
<param name="lookDir">The look dir.</param>
<param name="upDir">Up dir.</param>
<param name="fov">The fov.</param>
<param name="znear">The znear.</param>
<param name="zfar">The zfar.</param>
<param name="aspect">The aspect.</param>
<returns>The bounding frustum calculated from perspective camera</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.FromCamera(SharpDX.FrustumCameraParams)">
<summary>
Creates a new frustum relaying on perspective camera parameters
</summary>
<param name="cameraParams">The camera params.</param>
<returns>The bounding frustum from camera params</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.GetCorners">
<summary>
Returns the 8 corners of the frustum, element0 is Near1 (near right down corner)
, element1 is Near2 (near right top corner)
, element2 is Near3 (near Left top corner)
, element3 is Near4 (near Left down corner)
, element4 is Far1 (far right down corner)
, element5 is Far2 (far right top corner)
, element6 is Far3 (far left top corner)
, element7 is Far4 (far left down corner)
</summary>
<returns>The 8 corners of the frustum</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.GetCorners(SharpDX.Vector3[])">
<summary>
Returns the 8 corners of the frustum, element0 is Near1 (near right down corner)
, element1 is Near2 (near right top corner)
, element2 is Near3 (near Left top corner)
, element3 is Near4 (near Left down corner)
, element4 is Far1 (far right down corner)
, element5 is Far2 (far right top corner)
, element6 is Far3 (far left top corner)
, element7 is Far4 (far left down corner)
</summary>
<returns>The 8 corners of the frustum</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.GetCameraParams">
<summary>
Extracts perspective camera parameters from the frustum, doesn't work with orthographic frustums.
</summary>
<returns>Perspective camera parameters from the frustum</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.Vector3@)">
<summary>
Checks whether a point lay inside, intersects or lay outside the frustum.
</summary>
<param name="point">The point.</param>
<returns>Type of the containment</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.Vector3)">
<summary>
Checks whether a point lay inside, intersects or lay outside the frustum.
</summary>
<param name="point">The point.</param>
<returns>Type of the containment</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.Vector3[])">
<summary>
Checks whether a group of points lay totally inside the frustum (Contains), or lay partially inside the frustum (Intersects), or lay outside the frustum (Disjoint).
</summary>
<param name="points">The points.</param>
<returns>Type of the containment</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.Vector3[],SharpDX.ContainmentType@)">
<summary>
Checks whether a group of points lay totally inside the frustum (Contains), or lay partially inside the frustum (Intersects), or lay outside the frustum (Disjoint).
</summary>
<param name="points">The points.</param>
<param name="result">Type of the containment.</param>
</member>
<member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingBox@)">
<summary>
Determines the intersection relationship between the frustum and a bounding box.
</summary>
<param name="box">The box.</param>
<returns>Type of the containment</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingBox)">
<summary>
Determines the intersection relationship between the frustum and a bounding box.
</summary>
<param name="box">The box.</param>
<returns>Type of the containment</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingBox@,SharpDX.ContainmentType@)">
<summary>
Determines the intersection relationship between the frustum and a bounding box.
</summary>
<param name="box">The box.</param>
<param name="result">Type of the containment.</param>
</member>
<member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingSphere@)">
<summary>
Determines the intersection relationship between the frustum and a bounding sphere.
</summary>
<param name="sphere">The sphere.</param>
<returns>Type of the containment</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingSphere)">
<summary>
Determines the intersection relationship between the frustum and a bounding sphere.
</summary>
<param name="sphere">The sphere.</param>
<returns>Type of the containment</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingSphere@,SharpDX.ContainmentType@)">
<summary>
Determines the intersection relationship between the frustum and a bounding sphere.
</summary>
<param name="sphere">The sphere.</param>
<param name="result">Type of the containment.</param>
</member>
<member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingFrustum@)">
<summary>
Determines the intersection relationship between the frustum and another bounding frustum.
</summary>
<param name="frustum">The frustum.</param>
<returns>Type of the containment</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingFrustum)">
<summary>
Determines the intersection relationship between the frustum and another bounding frustum.
</summary>
<param name="frustum">The frustum.</param>
<returns>Type of the containment</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.Contains(SharpDX.BoundingFrustum@,System.Boolean@)">
<summary>
Determines the intersection relationship between the frustum and another bounding frustum.
</summary>
<param name="frustum">The frustum.</param>
<param name="result">Type of the containment.</param>
</member>
<member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.BoundingSphere@)">
<summary>
Checks whether the current BoundingFrustum intersects a BoundingSphere.
</summary>
<param name="sphere">The sphere.</param>
<returns>Type of the containment</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.BoundingSphere@,System.Boolean@)">
<summary>
Checks whether the current BoundingFrustum intersects a BoundingSphere.
</summary>
<param name="sphere">The sphere.</param>
<param name="result">Set to <c>true</c> if the current BoundingFrustum intersects a BoundingSphere.</param>
</member>
<member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.BoundingBox@)">
<summary>
Checks whether the current BoundingFrustum intersects a BoundingBox.
</summary>
<param name="box">The box.</param>
<returns><c>true</c> if the current BoundingFrustum intersects a BoundingSphere.</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.BoundingBox@,System.Boolean@)">
<summary>
Checks whether the current BoundingFrustum intersects a BoundingBox.
</summary>
<param name="box">The box.</param>
<param name="result"><c>true</c> if the current BoundingFrustum intersects a BoundingSphere.</param>
</member>
<member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.Plane@)">
<summary>
Checks whether the current BoundingFrustum intersects the specified Plane.
</summary>
<param name="plane">The plane.</param>
<returns>Plane intersection type.</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.Plane@,SharpDX.PlaneIntersectionType@)">
<summary>
Checks whether the current BoundingFrustum intersects the specified Plane.
</summary>
<param name="plane">The plane.</param>
<param name="result">Plane intersection type.</param>
</member>
<member name="M:SharpDX.BoundingFrustum.GetWidthAtDepth(System.Single)">
<summary>
Get the width of the frustum at specified depth.
</summary>
<param name="depth">the depth at which to calculate frustum width.</param>
<returns>With of the frustum at the specified depth</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.GetHeightAtDepth(System.Single)">
<summary>
Get the height of the frustum at specified depth.
</summary>
<param name="depth">the depth at which to calculate frustum height.</param>
<returns>Height of the frustum at the specified depth</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.Ray@)">
<summary>
Checks whether the current BoundingFrustum intersects the specified Ray.
</summary>
<param name="ray">The ray.</param>
<returns><c>true</c> if the current BoundingFrustum intersects the specified Ray.</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.Intersects(SharpDX.Ray@,System.Nullable{System.Single}@,System.Nullable{System.Single}@)">
<summary>
Checks whether the current BoundingFrustum intersects the specified Ray.
</summary>
<param name="ray">The Ray to check for intersection with.</param>
<param name="inDistance">The distance at which the ray enters the frustum if there is an intersection and the ray starts outside the frustum.</param>
<param name="outDistance">The distance at which the ray exits the frustum if there is an intersection.</param>
<returns><c>true</c> if the current BoundingFrustum intersects the specified Ray.</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.GetZoomToExtentsShiftDistance(SharpDX.Vector3[])">
<summary>
Get the distance which when added to camera position along the lookat direction will do the effect of zoom to extents (zoom to fit) operation,
so all the passed points will fit in the current view.
if the returned value is positive, the camera will move toward the lookat direction (ZoomIn).
if the returned value is negative, the camera will move in the reverse direction of the lookat direction (ZoomOut).
</summary>
<param name="points">The points.</param>
<returns>The zoom to fit distance</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.GetZoomToExtentsShiftDistance(SharpDX.BoundingBox@)">
<summary>
Get the distance which when added to camera position along the lookat direction will do the effect of zoom to extents (zoom to fit) operation,
so all the passed points will fit in the current view.
if the returned value is positive, the camera will move toward the lookat direction (ZoomIn).
if the returned value is negative, the camera will move in the reverse direction of the lookat direction (ZoomOut).
</summary>
<param name="boundingBox">The bounding box.</param>
<returns>The zoom to fit distance</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.GetZoomToExtentsShiftVector(SharpDX.Vector3[])">
<summary>
Get the vector shift which when added to camera position will do the effect of zoom to extents (zoom to fit) operation,
so all the passed points will fit in the current view.
</summary>
<param name="points">The points.</param>
<returns>The zoom to fit vector</returns>
</member>
<member name="M:SharpDX.BoundingFrustum.GetZoomToExtentsShiftVector(SharpDX.BoundingBox@)">
<summary>
Get the vector shift which when added to camera position will do the effect of zoom to extents (zoom to fit) operation,
so all the passed points will fit in the current view.
</summary>
<param name="boundingBox">The bounding box.</param>
<returns>The zoom to fit vector</returns>
</member>
<member name="P:SharpDX.BoundingFrustum.IsOrthographic">
<summary>
Indicate whether the current BoundingFrustrum is Orthographic.
</summary>
<value>
<c>true</c> if the current BoundingFrustrum is Orthographic; otherwise, <c>false</c>.
</value>
</member>
<member name="T:SharpDX.BoundingSphere">
<summary>
Represents a bounding sphere in three dimensional space.
</summary>
</member>
<member name="F:SharpDX.BoundingSphere.Center">
<summary>
The center of the sphere in three dimensional space.
</summary>
</member>
<member name="F:SharpDX.BoundingSphere.Radius">
<summary>
The radius of the sphere.
</summary>
</member>
<member name="M:SharpDX.BoundingSphere.#ctor(SharpDX.Vector3,System.Single)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.BoundingSphere"/> struct.
</summary>
<param name="center">The center of the sphere in three dimensional space.</param>
<param name="radius">The radius of the sphere.</param>
</member>
<member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.Ray@)">
<summary>
Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>.
</summary>
<param name="ray">The ray to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.Ray@,System.Single@)">
<summary>
Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>.
</summary>
<param name="ray">The ray to test.</param>
<param name="distance">When the method completes, contains the distance of the intersection,
or 0 if there was no intersection.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.Ray@,SharpDX.Vector3@)">
<summary>
Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Ray"/>.
</summary>
<param name="ray">The ray to test.</param>
<param name="point">When the method completes, contains the point of intersection,
or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.Plane@)">
<summary>
Determines if there is an intersection between the current object and a <see cref="T:SharpDX.Plane"/>.
</summary>
<param name="plane">The plane to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)">
<summary>
Determines if there is an intersection between the current object and a triangle.
</summary>
<param name="vertex1">The first vertex of the triangle to test.</param>
<param name="vertex2">The second vertex of the triangle to test.</param>
<param name="vertex3">The third vertex of the triangle to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.BoundingBox@)">
<summary>
Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingBox"/>.
</summary>
<param name="box">The box to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.BoundingBox)">
<summary>
Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingBox"/>.
</summary>
<param name="box">The box to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.BoundingSphere@)">
<summary>
Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingSphere"/>.
</summary>
<param name="sphere">The sphere to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.Intersects(SharpDX.BoundingSphere)">
<summary>
Determines if there is an intersection between the current object and a <see cref="T:SharpDX.BoundingSphere"/>.
</summary>
<param name="sphere">The sphere to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.Contains(SharpDX.Vector3@)">
<summary>
Determines whether the current objects contains a point.
</summary>
<param name="point">The point to test.</param>
<returns>The type of containment the two objects have.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.Contains(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)">
<summary>
Determines whether the current objects contains a triangle.
</summary>
<param name="vertex1">The first vertex of the triangle to test.</param>
<param name="vertex2">The second vertex of the triangle to test.</param>
<param name="vertex3">The third vertex of the triangle to test.</param>
<returns>The type of containment the two objects have.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.Contains(SharpDX.BoundingBox@)">
<summary>
Determines whether the current objects contains a <see cref="T:SharpDX.BoundingBox"/>.
</summary>
<param name="box">The box to test.</param>
<returns>The type of containment the two objects have.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.Contains(SharpDX.BoundingSphere@)">
<summary>
Determines whether the current objects contains a <see cref="T:SharpDX.BoundingSphere"/>.
</summary>
<param name="sphere">The sphere to test.</param>
<returns>The type of containment the two objects have.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.FromPoints(SharpDX.Vector3[],System.Int32,System.Int32,SharpDX.BoundingSphere@)">
<summary>
Constructs a <see cref="T:SharpDX.BoundingSphere" /> that fully contains the given points.
</summary>
<param name="points">The points that will be contained by the sphere.</param>
<param name="start">The start index from points array to start compute the bounding sphere.</param>
<param name="count">The count of points to process to compute the bounding sphere.</param>
<param name="result">When the method completes, contains the newly constructed bounding sphere.</param>
<exception cref="T:System.ArgumentNullException">points</exception>
<exception cref="T:System.ArgumentOutOfRangeException">
start
or
count
</exception>
</member>
<member name="M:SharpDX.BoundingSphere.FromPoints(SharpDX.Vector3[],SharpDX.BoundingSphere@)">
<summary>
Constructs a <see cref="T:SharpDX.BoundingSphere"/> that fully contains the given points.
</summary>
<param name="points">The points that will be contained by the sphere.</param>
<param name="result">When the method completes, contains the newly constructed bounding sphere.</param>
</member>
<member name="M:SharpDX.BoundingSphere.FromPoints(SharpDX.Vector3[])">
<summary>
Constructs a <see cref="T:SharpDX.BoundingSphere"/> that fully contains the given points.
</summary>
<param name="points">The points that will be contained by the sphere.</param>
<returns>The newly constructed bounding sphere.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.FromBox(SharpDX.BoundingBox@,SharpDX.BoundingSphere@)">
<summary>
Constructs a <see cref="T:SharpDX.BoundingSphere"/> from a given box.
</summary>
<param name="box">The box that will designate the extents of the sphere.</param>
<param name="result">When the method completes, the newly constructed bounding sphere.</param>
</member>
<member name="M:SharpDX.BoundingSphere.FromBox(SharpDX.BoundingBox)">
<summary>
Constructs a <see cref="T:SharpDX.BoundingSphere"/> from a given box.
</summary>
<param name="box">The box that will designate the extents of the sphere.</param>
<returns>The newly constructed bounding sphere.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.Merge(SharpDX.BoundingSphere@,SharpDX.BoundingSphere@,SharpDX.BoundingSphere@)">
<summary>
Constructs a <see cref="T:SharpDX.BoundingSphere"/> that is the as large as the total combined area of the two specified spheres.
</summary>
<param name="value1">The first sphere to merge.</param>
<param name="value2">The second sphere to merge.</param>
<param name="result">When the method completes, contains the newly constructed bounding sphere.</param>
</member>
<member name="M:SharpDX.BoundingSphere.Merge(SharpDX.BoundingSphere,SharpDX.BoundingSphere)">
<summary>
Constructs a <see cref="T:SharpDX.BoundingSphere"/> that is the as large as the total combined area of the two specified spheres.
</summary>
<param name="value1">The first sphere to merge.</param>
<param name="value2">The second sphere to merge.</param>
<returns>The newly constructed bounding sphere.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.op_Equality(SharpDX.BoundingSphere,SharpDX.BoundingSphere)">
<summary>
Tests for equality between two objects.
</summary>
<param name="left">The first value to compare.</param>
<param name="right">The second value to compare.</param>
<returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.op_Inequality(SharpDX.BoundingSphere,SharpDX.BoundingSphere)">
<summary>
Tests for inequality between two objects.
</summary>
<param name="left">The first value to compare.</param>
<param name="right">The second value to compare.</param>
<returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
</member>
<member name="M:SharpDX.BoundingSphere.ToString">
<summary>
Returns a <see cref="T:System.String"/> that represents this instance.
</summary>
<returns>
A <see cref="T:System.String"/> that represents this instance.
</returns>
</member>
<member name="M:SharpDX.BoundingSphere.ToString(System.String)">
<summary>
Returns a <see cref="T:System.String"/> that represents this instance.
</summary>
<param name="format">The format.</param>
<returns>
A <see cref="T:System.String"/> that represents this instance.
</returns>
</member>
<member name="M:SharpDX.BoundingSphere.ToString(System.IFormatProvider)">
<summary>
Returns a <see cref="T:System.String"/> that represents this instance.
</summary>
<param name="formatProvider">The format provider.</param>
<returns>
A <see cref="T:System.String"/> that represents this instance.
</returns>
</member>
<member name="M:SharpDX.BoundingSphere.ToString(System.String,System.IFormatProvider)">
<summary>
Returns a <see cref="T:System.String"/> that represents this instance.
</summary>
<param name="format">The format.</param>
<param name="formatProvider">The format provider.</param>
<returns>
A <see cref="T:System.String"/> that represents this instance.
</returns>
</member>
<member name="M:SharpDX.BoundingSphere.GetHashCode">
<summary>
Returns a hash code for this instance.
</summary>
<returns>
A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
</returns>
</member>
<member name="M:SharpDX.BoundingSphere.Equals(SharpDX.BoundingSphere@)">
<summary>
Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance.
</summary>
<param name="value">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param>
<returns>
<c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>.
</returns>
</member>
<member name="M:SharpDX.BoundingSphere.Equals(SharpDX.BoundingSphere)">
<summary>
Determines whether the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance.
</summary>
<param name="value">The <see cref="T:SharpDX.Vector4"/> to compare with this instance.</param>
<returns>
<c>true</c> if the specified <see cref="T:SharpDX.Vector4"/> is equal to this instance; otherwise, <c>false</c>.
</returns>
</member>
<member name="M:SharpDX.BoundingSphere.Equals(System.Object)">
<summary>
Determines whether the specified <see cref="T:System.Object"/> is equal to this instance.
</summary>
<param name="value">The <see cref="T:System.Object"/> to compare with this instance.</param>
<returns>
<c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>.
</returns>
</member>
<member name="T:SharpDX.Collision">
<summary>
Contains static methods to help in determining intersections, containment, etc.
</summary>
</member>
<member name="M:SharpDX.Collision.ClosestPointPointTriangle(SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)">
<summary>
Determines the closest point between a point and a triangle.
</summary>
<param name="point">The point to test.</param>
<param name="vertex1">The first vertex to test.</param>
<param name="vertex2">The second vertex to test.</param>
<param name="vertex3">The third vertex to test.</param>
<param name="result">When the method completes, contains the closest point between the two objects.</param>
</member>
<member name="M:SharpDX.Collision.ClosestPointPlanePoint(SharpDX.Plane@,SharpDX.Vector3@,SharpDX.Vector3@)">
<summary>
Determines the closest point between a <see cref="T:SharpDX.Plane"/> and a point.
</summary>
<param name="plane">The plane to test.</param>
<param name="point">The point to test.</param>
<param name="result">When the method completes, contains the closest point between the two objects.</param>
</member>
<member name="M:SharpDX.Collision.ClosestPointBoxPoint(SharpDX.BoundingBox@,SharpDX.Vector3@,SharpDX.Vector3@)">
<summary>
Determines the closest point between a <see cref="T:SharpDX.BoundingBox"/> and a point.
</summary>
<param name="box">The box to test.</param>
<param name="point">The point to test.</param>
<param name="result">When the method completes, contains the closest point between the two objects.</param>
</member>
<member name="M:SharpDX.Collision.ClosestPointSpherePoint(SharpDX.BoundingSphere@,SharpDX.Vector3@,SharpDX.Vector3@)">
<summary>
Determines the closest point between a <see cref="T:SharpDX.BoundingSphere"/> and a point.
</summary>
<param name="sphere"></param>
<param name="point">The point to test.</param>
<param name="result">When the method completes, contains the closest point between the two objects;
or, if the point is directly in the center of the sphere, contains <see cref="F:SharpDX.Vector3.Zero"/>.</param>
</member>
<member name="M:SharpDX.Collision.ClosestPointSphereSphere(SharpDX.BoundingSphere@,SharpDX.BoundingSphere@,SharpDX.Vector3@)">
<summary>
Determines the closest point between a <see cref="T:SharpDX.BoundingSphere"/> and a <see cref="T:SharpDX.BoundingSphere"/>.
</summary>
<param name="sphere1">The first sphere to test.</param>
<param name="sphere2">The second sphere to test.</param>
<param name="result">When the method completes, contains the closest point between the two objects;
or, if the point is directly in the center of the sphere, contains <see cref="F:SharpDX.Vector3.Zero"/>.</param>
<remarks>
If the two spheres are overlapping, but not directly on top of each other, the closest point
is the 'closest' point of intersection. This can also be considered is the deepest point of
intersection.
</remarks>
</member>
<member name="M:SharpDX.Collision.DistancePlanePoint(SharpDX.Plane@,SharpDX.Vector3@)">
<summary>
Determines the distance between a <see cref="T:SharpDX.Plane"/> and a point.
</summary>
<param name="plane">The plane to test.</param>
<param name="point">The point to test.</param>
<returns>The distance between the two objects.</returns>
</member>
<member name="M:SharpDX.Collision.DistanceBoxPoint(SharpDX.BoundingBox@,SharpDX.Vector3@)">
<summary>
Determines the distance between a <see cref="T:SharpDX.BoundingBox"/> and a point.
</summary>
<param name="box">The box to test.</param>
<param name="point">The point to test.</param>
<returns>The distance between the two objects.</returns>
</member>
<member name="M:SharpDX.Collision.DistanceBoxBox(SharpDX.BoundingBox@,SharpDX.BoundingBox@)">
<summary>
Determines the distance between a <see cref="T:SharpDX.BoundingBox"/> and a <see cref="T:SharpDX.BoundingBox"/>.
</summary>
<param name="box1">The first box to test.</param>
<param name="box2">The second box to test.</param>
<returns>The distance between the two objects.</returns>
</member>
<member name="M:SharpDX.Collision.DistanceSpherePoint(SharpDX.BoundingSphere@,SharpDX.Vector3@)">
<summary>
Determines the distance between a <see cref="T:SharpDX.BoundingSphere"/> and a point.
</summary>
<param name="sphere">The sphere to test.</param>
<param name="point">The point to test.</param>
<returns>The distance between the two objects.</returns>
</member>
<member name="M:SharpDX.Collision.DistanceSphereSphere(SharpDX.BoundingSphere@,SharpDX.BoundingSphere@)">
<summary>
Determines the distance between a <see cref="T:SharpDX.BoundingSphere"/> and a <see cref="T:SharpDX.BoundingSphere"/>.
</summary>
<param name="sphere1">The first sphere to test.</param>
<param name="sphere2">The second sphere to test.</param>
<returns>The distance between the two objects.</returns>
</member>
<member name="M:SharpDX.Collision.RayIntersectsPoint(SharpDX.Ray@,SharpDX.Vector3@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a point.
</summary>
<param name="ray">The ray to test.</param>
<param name="point">The point to test.</param>
<returns>Whether the two objects intersect.</returns>
</member>
<member name="M:SharpDX.Collision.RayIntersectsRay(SharpDX.Ray@,SharpDX.Ray@,SharpDX.Vector3@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.Ray"/>.
</summary>
<param name="ray1">The first ray to test.</param>
<param name="ray2">The second ray to test.</param>
<param name="point">When the method completes, contains the point of intersection,
or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param>
<returns>Whether the two objects intersect.</returns>
<remarks>
This method performs a ray vs ray intersection test based on the following formula
from Goldman.
<code>s = det([o_2 - o_1, d_2, d_1 x d_2]) / ||d_1 x d_2||^2</code>
<code>t = det([o_2 - o_1, d_1, d_1 x d_2]) / ||d_1 x d_2||^2</code>
Where o_1 is the position of the first ray, o_2 is the position of the second ray,
d_1 is the normalized direction of the first ray, d_2 is the normalized direction
of the second ray, det denotes the determinant of a matrix, x denotes the cross
product, [ ] denotes a matrix, and || || denotes the length or magnitude of a vector.
</remarks>
</member>
<member name="M:SharpDX.Collision.RayIntersectsPlane(SharpDX.Ray@,SharpDX.Plane@,System.Single@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.Plane"/>.
</summary>
<param name="ray">The ray to test.</param>
<param name="plane">The plane to test.</param>
<param name="distance">When the method completes, contains the distance of the intersection,
or 0 if there was no intersection.</param>
<returns>Whether the two objects intersect.</returns>
</member>
<member name="M:SharpDX.Collision.RayIntersectsPlane(SharpDX.Ray@,SharpDX.Plane@,SharpDX.Vector3@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.Plane"/>.
</summary>
<param name="ray">The ray to test.</param>
<param name="plane">The plane to test</param>
<param name="point">When the method completes, contains the point of intersection,
or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.Collision.RayIntersectsTriangle(SharpDX.Ray@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,System.Single@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a triangle.
</summary>
<param name="ray">The ray to test.</param>
<param name="vertex1">The first vertex of the triangle to test.</param>
<param name="vertex2">The second vertex of the triangle to test.</param>
<param name="vertex3">The third vertex of the triangle to test.</param>
<param name="distance">When the method completes, contains the distance of the intersection,
or 0 if there was no intersection.</param>
<returns>Whether the two objects intersected.</returns>
<remarks>
This method tests if the ray intersects either the front or back of the triangle.
If the ray is parallel to the triangle's plane, no intersection is assumed to have
happened. If the intersection of the ray and the triangle is behind the origin of
the ray, no intersection is assumed to have happened. In both cases of assumptions,
this method returns false.
</remarks>
</member>
<member name="M:SharpDX.Collision.RayIntersectsTriangle(SharpDX.Ray@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a triangle.
</summary>
<param name="ray">The ray to test.</param>
<param name="vertex1">The first vertex of the triangle to test.</param>
<param name="vertex2">The second vertex of the triangle to test.</param>
<param name="vertex3">The third vertex of the triangle to test.</param>
<param name="point">When the method completes, contains the point of intersection,
or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.Collision.RayIntersectsBox(SharpDX.Ray@,SharpDX.BoundingBox@,System.Single@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.BoundingBox"/>.
</summary>
<param name="ray">The ray to test.</param>
<param name="box">The box to test.</param>
<param name="distance">When the method completes, contains the distance of the intersection,
or 0 if there was no intersection.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.Collision.RayIntersectsBox(SharpDX.Ray@,SharpDX.BoundingBox@,SharpDX.Vector3@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.Plane"/>.
</summary>
<param name="ray">The ray to test.</param>
<param name="box">The box to test.</param>
<param name="point">When the method completes, contains the point of intersection,
or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.Collision.RayIntersectsSphere(SharpDX.Ray@,SharpDX.BoundingSphere@,System.Single@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.BoundingSphere"/>.
</summary>
<param name="ray">The ray to test.</param>
<param name="sphere">The sphere to test.</param>
<param name="distance">When the method completes, contains the distance of the intersection,
or 0 if there was no intersection.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.Collision.RayIntersectsSphere(SharpDX.Ray@,SharpDX.BoundingSphere@,SharpDX.Vector3@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.Ray"/> and a <see cref="T:SharpDX.BoundingSphere"/>.
</summary>
<param name="ray">The ray to test.</param>
<param name="sphere">The sphere to test.</param>
<param name="point">When the method completes, contains the point of intersection,
or <see cref="F:SharpDX.Vector3.Zero"/> if there was no intersection.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.Collision.PlaneIntersectsPoint(SharpDX.Plane@,SharpDX.Vector3@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a point.
</summary>
<param name="plane">The plane to test.</param>
<param name="point">The point to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.Collision.PlaneIntersectsPlane(SharpDX.Plane@,SharpDX.Plane@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a <see cref="T:SharpDX.Plane"/>.
</summary>
<param name="plane1">The first plane to test.</param>
<param name="plane2">The second plane to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.Collision.PlaneIntersectsPlane(SharpDX.Plane@,SharpDX.Plane@,SharpDX.Ray@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a <see cref="T:SharpDX.Plane"/>.
</summary>
<param name="plane1">The first plane to test.</param>
<param name="plane2">The second plane to test.</param>
<param name="line">When the method completes, contains the line of intersection
as a <see cref="T:SharpDX.Ray"/>, or a zero ray if there was no intersection.</param>
<returns>Whether the two objects intersected.</returns>
<remarks>
Although a ray is set to have an origin, the ray returned by this method is really
a line in three dimensions which has no real origin. The ray is considered valid when
both the positive direction is used and when the negative direction is used.
</remarks>
</member>
<member name="M:SharpDX.Collision.PlaneIntersectsTriangle(SharpDX.Plane@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a triangle.
</summary>
<param name="plane">The plane to test.</param>
<param name="vertex1">The first vertex of the triangle to test.</param>
<param name="vertex2">The second vertex of the triangle to test.</param>
<param name="vertex3">The third vertex of the triangle to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.Collision.PlaneIntersectsBox(SharpDX.Plane@,SharpDX.BoundingBox@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a <see cref="T:SharpDX.BoundingBox"/>.
</summary>
<param name="plane">The plane to test.</param>
<param name="box">The box to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.Collision.PlaneIntersectsSphere(SharpDX.Plane@,SharpDX.BoundingSphere@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.Plane"/> and a <see cref="T:SharpDX.BoundingSphere"/>.
</summary>
<param name="plane">The plane to test.</param>
<param name="sphere">The sphere to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.Collision.BoxIntersectsBox(SharpDX.BoundingBox@,SharpDX.BoundingBox@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.BoundingBox"/> and a <see cref="T:SharpDX.BoundingBox"/>.
</summary>
<param name="box1">The first box to test.</param>
<param name="box2">The second box to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.Collision.BoxIntersectsSphere(SharpDX.BoundingBox@,SharpDX.BoundingSphere@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.BoundingBox"/> and a <see cref="T:SharpDX.BoundingSphere"/>.
</summary>
<param name="box">The box to test.</param>
<param name="sphere">The sphere to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.Collision.SphereIntersectsTriangle(SharpDX.BoundingSphere@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.BoundingSphere"/> and a triangle.
</summary>
<param name="sphere">The sphere to test.</param>
<param name="vertex1">The first vertex of the triangle to test.</param>
<param name="vertex2">The second vertex of the triangle to test.</param>
<param name="vertex3">The third vertex of the triangle to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.Collision.SphereIntersectsSphere(SharpDX.BoundingSphere@,SharpDX.BoundingSphere@)">
<summary>
Determines whether there is an intersection between a <see cref="T:SharpDX.BoundingSphere"/> and a <see cref="T:SharpDX.BoundingSphere"/>.
</summary>
<param name="sphere1">First sphere to test.</param>
<param name="sphere2">Second sphere to test.</param>
<returns>Whether the two objects intersected.</returns>
</member>
<member name="M:SharpDX.Collision.BoxContainsPoint(SharpDX.BoundingBox@,SharpDX.Vector3@)">
<summary>
Determines whether a <see cref="T:SharpDX.BoundingBox"/> contains a point.
</summary>
<param name="box">The box to test.</param>
<param name="point">The point to test.</param>
<returns>The type of containment the two objects have.</returns>
</member>
<member name="M:SharpDX.Collision.BoxContainsBox(SharpDX.BoundingBox@,SharpDX.BoundingBox@)">
<summary>
Determines whether a <see cref="T:SharpDX.BoundingBox"/> contains a <see cref="T:SharpDX.BoundingBox"/>.
</summary>
<param name="box1">The first box to test.</param>
<param name="box2">The second box to test.</param>
<returns>The type of containment the two objects have.</returns>
</member>
<member name="M:SharpDX.Collision.BoxContainsSphere(SharpDX.BoundingBox@,SharpDX.BoundingSphere@)">
<summary>
Determines whether a <see cref="T:SharpDX.BoundingBox"/> contains a <see cref="T:SharpDX.BoundingSphere"/>.
</summary>
<param name="box">The box to test.</param>
<param name="sphere">The sphere to test.</param>
<returns>The type of containment the two objects have.</returns>
</member>
<member name="M:SharpDX.Collision.SphereContainsPoint(SharpDX.BoundingSphere@,SharpDX.Vector3@)">
<summary>
Determines whether a <see cref="T:SharpDX.BoundingSphere"/> contains a point.
</summary>
<param name="sphere">The sphere to test.</param>
<param name="point">The point to test.</param>
<returns>The type of containment the two objects have.</returns>
</member>
<member name="M:SharpDX.Collision.SphereContainsTriangle(SharpDX.BoundingSphere@,SharpDX.Vector3@,SharpDX.Vector3@,SharpDX.Vector3@)">
<summary>
Determines whether a <see cref="T:SharpDX.BoundingSphere"/> contains a triangle.
</summary>
<param name="sphere">The sphere to test.</param>
<param name="vertex1">The first vertex of the triangle to test.</param>
<param name="vertex2">The second vertex of the triangle to test.</param>
<param name="vertex3">The third vertex of the triangle to test.</param>
<returns>The type of containment the two objects have.</returns>
</member>
<member name="M:SharpDX.Collision.SphereContainsBox(SharpDX.BoundingSphere@,SharpDX.BoundingBox@)">
<summary>
Determines whether a <see cref="T:SharpDX.BoundingSphere"/> contains a <see cref="T:SharpDX.BoundingBox"/>.
</summary>
<param name="sphere">The sphere to test.</param>
<param name="box">The box to test.</param>
<returns>The type of containment the two objects have.</returns>
</member>
<member name="M:SharpDX.Collision.SphereContainsSphere(SharpDX.BoundingSphere@,SharpDX.BoundingSphere@)">
<summary>
Determines whether a <see cref="T:SharpDX.BoundingSphere"/> contains a <see cref="T:SharpDX.BoundingSphere"/>.
</summary>
<param name="sphere1">The first sphere to test.</param>
<param name="sphere2">The second sphere to test.</param>
<returns>The type of containment the two objects have.</returns>
</member>
<member name="T:SharpDX.Color">
<summary>
Represents a 32-bit color (4 bytes) in the form of RGBA (in byte order: R, G, B, A).
</summary>
<summary>
List of predefined <see cref="T:SharpDX.Color"/>.
</summary>
</member>
<member name="F:SharpDX.Color.R">
<summary>
The red component of the color.
</summary>
</member>
<member name="F:SharpDX.Color.G">
<summary>
The green component of the color.
</summary>
</member>
<member name="F:SharpDX.Color.B">
<summary>
The blue component of the color.
</summary>
</member>
<member name="F:SharpDX.Color.A">
<summary>
The alpha component of the color.
</summary>
</member>
<member name="M:SharpDX.Color.#ctor(System.Byte)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct.
</summary>
<param name="value">The value that will be assigned to all components.</param>
</member>
<member name="M:SharpDX.Color.#ctor(System.Single)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct.
</summary>
<param name="value">The value that will be assigned to all components.</param>
</member>
<member name="M:SharpDX.Color.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct.
</summary>
<param name="red">The red component of the color.</param>
<param name="green">The green component of the color.</param>
<param name="blue">The blue component of the color.</param>
<param name="alpha">The alpha component of the color.</param>
</member>
<member name="M:SharpDX.Color.#ctor(System.Byte,System.Byte,System.Byte)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. Alpha is set to 255.
</summary>
<param name="red">The red component of the color.</param>
<param name="green">The green component of the color.</param>
<param name="blue">The blue component of the color.</param>
</member>
<member name="M:SharpDX.Color.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. Passed values are clamped within byte range.
</summary>
<param name="red">The red component of the color.</param>
<param name="green">The green component of the color.</param>
<param name="blue">The blue component of the color.</param>
<param name="alpha">The alpha component of the color</param>
</member>
<member name="M:SharpDX.Color.#ctor(System.Int32,System.Int32,System.Int32)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. Alpha is set to 255. Passed values are clamped within byte range.
</summary>
<param name="red">The red component of the color.</param>
<param name="green">The green component of the color.</param>
<param name="blue">The blue component of the color.</param>
</member>
<member name="M:SharpDX.Color.#ctor(System.Single,System.Single,System.Single,System.Single)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct.
</summary>
<param name="red">The red component of the color.</param>
<param name="green">The green component of the color.</param>
<param name="blue">The blue component of the color.</param>
<param name="alpha">The alpha component of the color.</param>
</member>
<member name="M:SharpDX.Color.#ctor(System.Single,System.Single,System.Single)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. Alpha is set to 255.
</summary>
<param name="red">The red component of the color.</param>
<param name="green">The green component of the color.</param>
<param name="blue">The blue component of the color.</param>
</member>
<member name="M:SharpDX.Color.#ctor(SharpDX.Vector4)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct.
</summary>
<param name="value">The red, green, blue, and alpha components of the color.</param>
</member>
<member name="M:SharpDX.Color.#ctor(SharpDX.Vector3,System.Single)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct.
</summary>
<param name="value">The red, green, and blue components of the color.</param>
<param name="alpha">The alpha component of the color.</param>
</member>
<member name="M:SharpDX.Color.#ctor(SharpDX.Vector3)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct. Alpha is set to 255.
</summary>
<param name="value">The red, green, and blue components of the color.</param>
</member>
<member name="M:SharpDX.Color.#ctor(System.UInt32)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct.
</summary>
<param name="rgba">A packed integer containing all four color components in RGBA order.</param>
</member>
<member name="M:SharpDX.Color.#ctor(System.Int32)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct.
</summary>
<param name="rgba">A packed integer containing all four color components in RGBA order.</param>
</member>
<member name="M:SharpDX.Color.#ctor(System.Single[])">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct.
</summary>
<param name="values">The values to assign to the red, green, and blue, alpha components of the color. This must be an array with four elements.</param>
<exception cref="T:System.ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception>
<exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than four elements.</exception>
</member>
<member name="M:SharpDX.Color.#ctor(System.Byte[])">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.Color"/> struct.
</summary>
<param name="values">The values to assign to the alpha, red, green, and blue components of the color. This must be an array with four elements.</param>
<exception cref="T:System.ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception>
<exception cref="T:System.ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than four elements.</exception>
</member>
<member name="P:SharpDX.Color.Item(System.Int32)">
<summary>
Gets or sets the component at the specified index.
</summary>
<value>The value of the alpha, red, green, or blue component, depending on the index.</value>
<param name="index">The index of the component to access. Use 0 for the alpha component, 1 for the red component, 2 for the green component, and 3 for the blue component.</param>
<returns>The value of the component at the specified index.</returns>
<exception cref="T:System.ArgumentOutOfRangeException">Thrown when the <paramref name="index"/> is out of the range [0, 3].</exception>
</member>
<member name="M:SharpDX.Color.ToBgra">
<summary>
Converts the color into a packed integer.
</summary>
<returns>A packed integer containing all four color components.</returns>
</member>
<member name="M:SharpDX.Color.ToRgba">
<summary>
Converts the color into a packed integer.
</summary>
<returns>A packed integer containing all four color components.</returns>
</member>
<member name="M:SharpDX.Color.ToAbgr">
<summary>
Converts the color into a packed integer.
</summary>
<returns>A packed integer containing all four color components.</returns>
</member>
<member name="M:SharpDX.Color.ToVector3">
<summary>
Converts the color into a three component vector.
</summary>
<returns>A three component vector containing the red, green, and blue components of the color.</returns>
</member>
<member name="M:SharpDX.Color.ToColor3">
<summary>
Converts the color into a three component color.
</summary>
<returns>A three component color containing the red, green, and blue components of the color.</returns>
</member>
<member name="M:SharpDX.Color.ToVector4">
<summary>
Converts the color into a four component vector.
</summary>
<returns>A four component vector containing all four color components.</returns>
</member>
<member name="M:SharpDX.Color.ToArray">
<summary>
Creates an array containing the elements of the color.
</summary>
<returns>A four-element array containing the components of the color in RGBA order.</returns>
</member>
<member name="M:SharpDX.Color.GetBrightness">
<summary>
Gets the brightness.
</summary>
<returns>The Hue-Saturation-Brightness (HSB) brightness for this <see cref="T:SharpDX.Color"/></returns>
</member>
<member name="M:SharpDX.Color.GetHue">
<summary>
Gets the hue.
</summary>
<returns>The Hue-Saturation-Brightness (HSB) hue for this <see cref="T:SharpDX.Color"/></returns>
</member>
<member name="M:SharpDX.Color.GetSaturation">
<summary>
Gets the saturation.
</summary>
<returns>The Hue-Saturation-Brightness (HSB) saturation for this <see cref="T:SharpDX.Color"/></returns>
</member>
<member name="M:SharpDX.Color.Add(SharpDX.Color@,SharpDX.Color@,SharpDX.Color@)">
<summary>
Adds two colors.
</summary>
<param name="left">The first color to add.</param>
<param name="right">The second color to add.</param>
<param name="result">When the method completes, completes the sum of the two colors.</param>
</member>
<member name="M:SharpDX.Color.Add(SharpDX.Color,SharpDX.Color)">
<summary>
Adds two colors.
</summary>
<param name="left">The first color to add.</param>
<param name="right">The second color to add.</param>
<returns>The sum of the two colors.</returns>
</member>
<member name="M:SharpDX.Color.Subtract(SharpDX.Color@,SharpDX.Color@,SharpDX.Color@)">
<summary>
Subtracts two colors.
</summary>
<param name="left">The first color to subtract.</param>
<param name="right">The second color to subtract.</param>
<param name="result">WHen the method completes, contains the difference of the two colors.</param>
</member>
<member name="M:SharpDX.Color.Subtract(SharpDX.Color,SharpDX.Color)">
<summary>
Subtracts two colors.
</summary>
<param name="left">The first color to subtract.</param>
<param name="right">The second color to subtract</param>
<returns>The difference of the two colors.</returns>
</member>
<member name="M:SharpDX.Color.Modulate(SharpDX.Color@,SharpDX.Color@,SharpDX.Color@)">
<summary>
Modulates two colors.
</summary>
<param name="left">The first color to modulate.</param>
<param name="right">The second color to modulate.</param>
<param name="result">When the method completes, contains the modulated color.</param>
</member>
<member name="M:SharpDX.Color.Modulate(SharpDX.Color,SharpDX.Color)">
<summary>
Modulates two colors.
</summary>
<param name="left">The first color to modulate.</param>
<param name="right">The second color to modulate.</param>
<returns>The modulated color.</returns>
</member>
<member name="M:SharpDX.Color.Scale(SharpDX.Color@,System.Single,SharpDX.Color@)">
<summary>
Scales a color.
</summary>
<param name="value">The color to scale.</param>
<param name="scale">The amount by which to scale.</param>
<param name="result">When the method completes, contains the scaled color.</param>
</member>
<member name="M:SharpDX.Color.Scale(SharpDX.Color,System.Single)">
<summary>
Scales a color.
</summary>
<param name="value">The color to scale.</param>
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