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Commit 10b397ee authored by ZERBIB TIMOTHEE's avatar ZERBIB TIMOTHEE
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Implemented the character class and created 'heroes class' hierarchy (closes #60)

parent c0103083
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extends "res://entities/characters/player.gd"
# Called when the node enters the scene tree for the first time.
func _ready():
# Modification for this character
maxJump = 3
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
\ No newline at end of file
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