From 10b397ee44ebd4ca857d9f19116fb60cfff49a9d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=C2=96=C2=96ZERBIB=20TIMOTHEE?= <timothee.zerbib@etu.unistra.fr> Date: Thu, 20 Feb 2020 22:45:50 +0100 Subject: [PATCH] Implemented the character class and created 'heroes class' hierarchy (closes #60) --- server/entities/characters/Class1/class1.gd | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 server/entities/characters/Class1/class1.gd diff --git a/server/entities/characters/Class1/class1.gd b/server/entities/characters/Class1/class1.gd new file mode 100644 index 0000000..8eaeed2 --- /dev/null +++ b/server/entities/characters/Class1/class1.gd @@ -0,0 +1,11 @@ +extends "res://entities/characters/player.gd" + +# Called when the node enters the scene tree for the first time. +func _ready(): + # Modification for this character + maxJump = 3 + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass \ No newline at end of file -- GitLab