From 10b397ee44ebd4ca857d9f19116fb60cfff49a9d Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=C2=96=C2=96ZERBIB=20TIMOTHEE?=
 <timothee.zerbib@etu.unistra.fr>
Date: Thu, 20 Feb 2020 22:45:50 +0100
Subject: [PATCH] Implemented the character class and created 'heroes class'
 hierarchy (closes #60)

---
 server/entities/characters/Class1/class1.gd | 11 +++++++++++
 1 file changed, 11 insertions(+)
 create mode 100644 server/entities/characters/Class1/class1.gd

diff --git a/server/entities/characters/Class1/class1.gd b/server/entities/characters/Class1/class1.gd
new file mode 100644
index 0000000..8eaeed2
--- /dev/null
+++ b/server/entities/characters/Class1/class1.gd
@@ -0,0 +1,11 @@
+extends "res://entities/characters/player.gd"
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+	# Modification for this character
+	maxJump = 3
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+#	pass
\ No newline at end of file
-- 
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