Skip to content
Snippets Groups Projects
SharpDX.Direct2D1.xml 4.52 MiB
Newer Older
SCHAAL CESAR's avatar
SCHAAL CESAR committed
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>SharpDX.Direct2D1</name>
    </assembly>
    <members>
        <member name="T:SharpDX.Direct2D1.AnalysisTransform">
            <summary>	
            <p>Supplies data to an analysis effect.</p>	
            </summary>	
            <remarks>	
            <p> This interface can be implemented by either an <strong><see cref="T:SharpDX.Direct2D1.DrawTransform" /></strong> or an <strong><see cref="T:SharpDX.Direct2D1.ComputeTransform" /></strong>.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1AnalysisTransform']/*" />	
            <msdn-id>hh404347</msdn-id>	
            <unmanaged>ID2D1AnalysisTransform</unmanaged>	
            <unmanaged-short>ID2D1AnalysisTransform</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.AnalysisTransform.ProcessAnalysisResults(SharpDX.DataStream)">
            <summary>	
            Supplies the analysis data to an analysis transform.
            </summary>	
            <param name="analysisData"><para>The data that the transform will analyze.</para></param>	
            <remarks>	
            The output of the transform will be copied to CPU-accessible memory by the imaging effects system before being passed to the implementation.If this call fails, the corresponding <see cref="T:SharpDX.Direct2D1.Effect"/> instance is placed into an error state and fails to draw.	
            </remarks>	
            <unmanaged>HRESULT ID2D1AnalysisTransform::ProcessAnalysisResults([In, Buffer] const unsigned char* analysisData,[In] unsigned int analysisDataCount)</unmanaged>	
        </member>
        <member name="M:SharpDX.Direct2D1.AnalysisTransform.ProcessAnalysisResults``1(``0)">
            <summary>	
            Supplies the analysis data to an analysis transform.
            </summary>	
            <param name="analysisData"><para>The data that the transform will analyze.</para></param>	
            <remarks>	
            The output of the transform will be copied to CPU-accessible memory by the imaging effects system before being passed to the implementation.If this call fails, the corresponding <see cref="T:SharpDX.Direct2D1.Effect"/> instance is placed into an error state and fails to draw.	
            </remarks>	
            <unmanaged>HRESULT ID2D1AnalysisTransform::ProcessAnalysisResults([In, Buffer] const unsigned char* analysisData,[In] unsigned int analysisDataCount)</unmanaged>	
        </member>
        <member name="M:SharpDX.Direct2D1.AnalysisTransform.ProcessAnalysisResults``1(``0[])">
            <summary>	
            Supplies the analysis data to an analysis transform.
            </summary>	
            <param name="analysisData"><para>The data that the transform will analyze.</para></param>	
            <remarks>	
            The output of the transform will be copied to CPU-accessible memory by the imaging effects system before being passed to the implementation.If this call fails, the corresponding <see cref="T:SharpDX.Direct2D1.Effect"/> instance is placed into an error state and fails to draw.	
            </remarks>	
            <unmanaged>HRESULT ID2D1AnalysisTransform::ProcessAnalysisResults([In, Buffer] const unsigned char* analysisData,[In] unsigned int analysisDataCount)</unmanaged>	
        </member>
        <member name="M:SharpDX.Direct2D1.AnalysisTransform.#ctor(System.IntPtr)">
            <summary>
            Initializes a new instance of the <see cref="T:SharpDX.Direct2D1.AnalysisTransform"/> class.
            </summary>
            <param name="nativePtr">The native pointer.</param>	
        </member>
        <member name="M:SharpDX.Direct2D1.AnalysisTransform.op_Explicit(System.IntPtr)~SharpDX.Direct2D1.AnalysisTransform">
            <summary>
            Performs an explicit conversion from <see cref="T:System.IntPtr"/> to <see cref="T:SharpDX.Direct2D1.AnalysisTransform"/>. (This method is a shortcut to <see cref="P:SharpDX.CppObject.NativePointer"/>) 
            </summary>
            <param name="nativePointer">The native pointer.</param>
            <returns>
            The result of the conversion.
            </returns>
        </member>
        <member name="M:SharpDX.Direct2D1.AnalysisTransform.ProcessAnalysisResults(System.IntPtr,System.Int32)">
            <summary>	
            <p>Supplies the analysis data to an analysis transform.</p>	
            </summary>	
            <param name="analysisData"><dd>  <p>The data that the transform will analyze.</p> </dd></param>	
            <param name="analysisDataCount"><dd>  <p>The size of the analysis data.</p> </dd></param>	
            <returns><p>If the method succeeds, it returns <strong><see cref="F:SharpDX.Result.Ok" /></strong>. If it fails, it returns an <strong><see cref="T:SharpDX.Result" /></strong> error code.</p></returns>	
            <remarks>	
            <p>The output of the transform will be copied to CPU-accessible memory by the imaging effects system before being passed to the implementation.</p><p> If this call fails, the corresponding <strong><see cref="T:SharpDX.Direct2D1.Effect" /></strong> instance is placed into an error state and fails to draw.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1AnalysisTransform::ProcessAnalysisResults']/*" />	
            <msdn-id>hh404348</msdn-id>	
            <unmanaged>HRESULT ID2D1AnalysisTransform::ProcessAnalysisResults([In, Buffer] const void* analysisData,[In] unsigned int analysisDataCount)</unmanaged>	
            <unmanaged-short>ID2D1AnalysisTransform::ProcessAnalysisResults</unmanaged-short>	
        </member>
        <member name="T:SharpDX.Direct2D1.AssemblyDoc">
            <summary>
            The <see cref="A:SharpDX.Direct2D1"/> assembly provides managed API for <see cref="N:SharpDX.Direct2D1"/>, <see cref="N:SharpDX.DirectWrite"/> and <see cref="N:SharpDX.WIC"/>.
            </summary>
            <msdn-id>ee663274</msdn-id>
            <unmanaged>Direct2D1 / DirectWrite</unmanaged>	
            <unmanaged-short>Direct2D1 / DirectWrite</unmanaged-short>	
        </member>
        <member name="T:SharpDX.Direct2D1.Bitmap">
            <summary>	
            <p>Represents a bitmap that has been bound to an <strong><see cref="T:SharpDX.Direct2D1.RenderTarget" /></strong>.</p>	
            </summary>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap']/*" />	
            <msdn-id>dd371109</msdn-id>	
            <unmanaged>ID2D1Bitmap</unmanaged>	
            <unmanaged-short>ID2D1Bitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.#ctor(SharpDX.Direct2D1.RenderTarget,SharpDX.Size2)">
            <summary>	
            Creates a Direct2D bitmap from a pointer to in-memory source data.	
            </summary>	
            <param name="renderTarget">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="size">The dimension of the bitmap to create in pixels.</param>
            <msdn-id>dd371800</msdn-id>	
            <unmanaged>HRESULT ID2D1RenderTarget::CreateBitmap([In] D2D_SIZE_U size,[In, Optional] const void* srcData,[In] unsigned int pitch,[In] const D2D1_BITMAP_PROPERTIES* bitmapProperties,[Out, Fast] ID2D1Bitmap** bitmap)</unmanaged>	
            <unmanaged-short>ID2D1RenderTarget::CreateBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.#ctor(SharpDX.Direct2D1.RenderTarget,SharpDX.Size2,SharpDX.Direct2D1.BitmapProperties)">
            <summary>	
            Creates a Direct2D bitmap from a pointer to in-memory source data.	
            </summary>	
            <param name="renderTarget">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="size">The dimension of the bitmap to create in pixels.</param>
            <param name="bitmapProperties">The pixel format and dots per inch (DPI) of the bitmap to create.</param>
            <msdn-id>dd371800</msdn-id>	
            <unmanaged>HRESULT ID2D1RenderTarget::CreateBitmap([In] D2D_SIZE_U size,[In, Optional] const void* srcData,[In] unsigned int pitch,[In] const D2D1_BITMAP_PROPERTIES* bitmapProperties,[Out, Fast] ID2D1Bitmap** bitmap)</unmanaged>	
            <unmanaged-short>ID2D1RenderTarget::CreateBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.#ctor(SharpDX.Direct2D1.RenderTarget,SharpDX.Size2,SharpDX.DataPointer,System.Int32)">
            <summary>	
            Creates a Direct2D bitmap from a pointer to in-memory source data.	
            </summary>	
            <param name="renderTarget">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="size">The dimension of the bitmap to create in pixels.</param>
            <param name="dataPointer">A pointer to the memory location of the image data, or NULL to create an uninitialized bitmap.</param>
            <param name="pitch">The byte count of each scanline, which is equal to (the image width in pixels * the number of bytes per pixel) + memory padding. If srcData is NULL, this value is ignored. (Note that pitch is also sometimes called stride.)</param>
            <msdn-id>dd371800</msdn-id>	
            <unmanaged>HRESULT ID2D1RenderTarget::CreateBitmap([In] D2D_SIZE_U size,[In, Optional] const void* srcData,[In] unsigned int pitch,[In] const D2D1_BITMAP_PROPERTIES* bitmapProperties,[Out, Fast] ID2D1Bitmap** bitmap)</unmanaged>	
            <unmanaged-short>ID2D1RenderTarget::CreateBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.#ctor(SharpDX.Direct2D1.RenderTarget,SharpDX.Size2,SharpDX.DataPointer,System.Int32,SharpDX.Direct2D1.BitmapProperties)">
            <summary>	
            Creates a Direct2D bitmap from a pointer to in-memory source data.	
            </summary>	
            <param name="renderTarget">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="size">The dimension of the bitmap to create in pixels.</param>
            <param name="dataPointer">A pointer to the memory location of the image data, or NULL to create an uninitialized bitmap.</param>
            <param name="pitch">The byte count of each scanline, which is equal to (the image width in pixels * the number of bytes per pixel) + memory padding. If srcData is NULL, this value is ignored. (Note that pitch is also sometimes called stride.)</param>
            <param name="bitmapProperties">The pixel format and dots per inch (DPI) of the bitmap to create.</param>
            <msdn-id>dd371800</msdn-id>	
            <unmanaged>HRESULT ID2D1RenderTarget::CreateBitmap([In] D2D_SIZE_U size,[In, Optional] const void* srcData,[In] unsigned int pitch,[In] const D2D1_BITMAP_PROPERTIES* bitmapProperties,[Out, Fast] ID2D1Bitmap** bitmap)</unmanaged>	
            <unmanaged-short>ID2D1RenderTarget::CreateBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.#ctor(SharpDX.Direct2D1.RenderTarget,SharpDX.Direct2D1.Bitmap)">
            <summary>	
            Creates an <see cref="T:SharpDX.Direct2D1.Bitmap"/> whose data is shared with another resource.	
            </summary>	
            <param name="renderTarget">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="bitmap">An <see cref="T:SharpDX.Direct2D1.Bitmap"/> that contains the data to share with the new ID2D1Bitmap. For more information, see the Remarks section.</param>
            <msdn-id>dd371865</msdn-id>	
            <unmanaged>HRESULT ID2D1RenderTarget::CreateSharedBitmap([In] const GUID&amp; riid,[In] void* data,[In, Optional] const D2D1_BITMAP_PROPERTIES* bitmapProperties,[Out, Fast] ID2D1Bitmap** bitmap)</unmanaged>	
            <unmanaged-short>ID2D1RenderTarget::CreateSharedBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.#ctor(SharpDX.Direct2D1.RenderTarget,SharpDX.Direct2D1.Bitmap,System.Nullable{SharpDX.Direct2D1.BitmapProperties})">
            <summary>	
            Creates an <see cref="T:SharpDX.Direct2D1.Bitmap"/> whose data is shared with another resource.	
            </summary>	
            <param name="renderTarget">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="bitmap">An <see cref="T:SharpDX.Direct2D1.Bitmap"/> that contains the data to share with the new ID2D1Bitmap. For more information, see the Remarks section.</param>
            <param name="bitmapProperties">The pixel format  and DPI of the bitmap to create . The <see cref="T:SharpDX.DXGI.Format"/> portion of the pixel format  must match the <see cref="T:SharpDX.DXGI.Format"/> of data or the method will fail, but the alpha modes don't have to match. To prevent a  mismatch, you can pass NULL or the value obtained from the {{D2D1::PixelFormat}} helper function. The DPI settings do not have to match those of data. If both dpiX and dpiY are  0.0f, the default DPI, 96, is used.</param>
            <msdn-id>dd371865</msdn-id>	
            <unmanaged>HRESULT ID2D1RenderTarget::CreateSharedBitmap([In] const GUID&amp; riid,[In] void* data,[In, Optional] const D2D1_BITMAP_PROPERTIES* bitmapProperties,[Out, Fast] ID2D1Bitmap** bitmap)</unmanaged>	
            <unmanaged-short>ID2D1RenderTarget::CreateSharedBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.#ctor(SharpDX.Direct2D1.RenderTarget,SharpDX.DXGI.Surface)">
            <summary>	
            Creates an <see cref="T:SharpDX.Direct2D1.Bitmap"/> whose data is shared with another resource.	
            </summary>	
            <param name="renderTarget">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="surface">An <see cref="T:SharpDX.DXGI.Surface"/> that contains the data to share with the new ID2D1Bitmap. For more information, see the Remarks section.</param>
            <msdn-id>dd371865</msdn-id>	
            <unmanaged>HRESULT ID2D1RenderTarget::CreateSharedBitmap([In] const GUID&amp; riid,[In] void* data,[In, Optional] const D2D1_BITMAP_PROPERTIES* bitmapProperties,[Out, Fast] ID2D1Bitmap** bitmap)</unmanaged>	
            <unmanaged-short>ID2D1RenderTarget::CreateSharedBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.#ctor(SharpDX.Direct2D1.RenderTarget,SharpDX.DXGI.Surface,System.Nullable{SharpDX.Direct2D1.BitmapProperties})">
            <summary>	
            Creates an <see cref="T:SharpDX.Direct2D1.Bitmap"/> whose data is shared with another resource.	
            </summary>	
            <param name="renderTarget">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="surface">An <see cref="T:SharpDX.DXGI.Surface"/> that contains the data to share with the new ID2D1Bitmap. For more information, see the Remarks section.</param>
            <param name="bitmapProperties">The pixel format  and DPI of the bitmap to create . The <see cref="T:SharpDX.DXGI.Format"/> portion of the pixel format  must match the <see cref="T:SharpDX.DXGI.Format"/> of data or the method will fail, but the alpha modes don't have to match. To prevent a  mismatch, you can pass NULL or the value obtained from the {{D2D1::PixelFormat}} helper function. The DPI settings do not have to match those of data. If both dpiX and dpiY are  0.0f, the default DPI, 96, is used.</param>
            <msdn-id>dd371865</msdn-id>	
            <unmanaged>HRESULT ID2D1RenderTarget::CreateSharedBitmap([In] const GUID&amp; riid,[In] void* data,[In, Optional] const D2D1_BITMAP_PROPERTIES* bitmapProperties,[Out, Fast] ID2D1Bitmap** bitmap)</unmanaged>	
            <unmanaged-short>ID2D1RenderTarget::CreateSharedBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.#ctor(SharpDX.Direct2D1.RenderTarget,SharpDX.WIC.BitmapLock)">
            <summary>
            Creates an <see cref="T:SharpDX.Direct2D1.Bitmap"/> that points to the bitmap data already stored in the <see cref="T:SharpDX.WIC.BitmapLock"/>. 
            </summary>
            <param name="renderTarget">An instance of <see cref="T:SharpDX.Direct2D1.RenderTarget" />.</param>
            <param name="bitmapLock">An <see cref="T:SharpDX.Direct2D1.RenderTarget" /> that contains the data to share with the new <see cref="T:SharpDX.Direct2D1.Bitmap"/>.</param>
            <msdn-id>dd371865</msdn-id>	
            <unmanaged>HRESULT ID2D1RenderTarget::CreateSharedBitmap([In] const GUID&amp; riid,[In] void* data,[In, Optional] const D2D1_BITMAP_PROPERTIES* bitmapProperties,[Out, Fast] ID2D1Bitmap** bitmap)</unmanaged>	
            <unmanaged-short>ID2D1RenderTarget::CreateSharedBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.#ctor(SharpDX.Direct2D1.RenderTarget,SharpDX.WIC.BitmapLock,System.Nullable{SharpDX.Direct2D1.BitmapProperties})">
            <summary>
            Creates an <see cref="T:SharpDX.Direct2D1.Bitmap"/> that points to the bitmap data already stored in the <see cref="T:SharpDX.WIC.BitmapLock"/>. 
            </summary>
            <param name="renderTarget">An instance of <see cref="T:SharpDX.Direct2D1.RenderTarget" />.</param>
            <param name="bitmapLock">An <see cref="T:SharpDX.Direct2D1.RenderTarget" /> that contains the data to share with the new <see cref="T:SharpDX.Direct2D1.Bitmap"/>.</param>
            <param name="bitmapProperties">The pixel format  and DPI of the bitmap to create . The <see cref="T:SharpDX.DXGI.Format"/> portion of the pixel format  must match the <see cref="T:SharpDX.DXGI.Format"/> of data or the method will fail, but the alpha modes don't have to match. To prevent a  mismatch, you can pass NULL or the value obtained from the {{D2D1::PixelFormat}} helper function. The DPI settings do not have to match those of data. If both dpiX and dpiY are  0.0f, the default DPI, 96, is used.</param>
            <msdn-id>dd371865</msdn-id>	
            <unmanaged>HRESULT ID2D1RenderTarget::CreateSharedBitmap([In] const GUID&amp; riid,[In] void* data,[In, Optional] const D2D1_BITMAP_PROPERTIES* bitmapProperties,[Out, Fast] ID2D1Bitmap** bitmap)</unmanaged>	
            <unmanaged-short>ID2D1RenderTarget::CreateSharedBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.New``1(SharpDX.Direct2D1.RenderTarget,SharpDX.Size2,``0[],SharpDX.Direct2D1.BitmapProperties)">
            <summary>	
            Creates a Direct2D bitmap from a pointer to in-memory source data.	
            </summary>	
            <param name="renderTarget">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="size">The dimension of the bitmap to create in pixels.</param>
            <param name="pixelDatas">A pointer to an array of pixel data. The size of the array must be equal to sizeof(pixel) * Size.Width * Height.</param>
            <param name="bitmapProperties">The pixel format and dots per inch (DPI) of the bitmap to create.</param>
            <msdn-id>dd371800</msdn-id>	
            <unmanaged>HRESULT ID2D1RenderTarget::CreateBitmap([In] D2D_SIZE_U size,[In, Optional] const void* srcData,[In] unsigned int pitch,[In] const D2D1_BITMAP_PROPERTIES* bitmapProperties,[Out, Fast] ID2D1Bitmap** bitmap)</unmanaged>	
            <unmanaged-short>ID2D1RenderTarget::CreateBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.FromWicBitmap(SharpDX.Direct2D1.RenderTarget,SharpDX.WIC.BitmapSource)">
            <summary>
            Creates a Bitmap from a WIC bitmap.
            </summary>
            <param name="renderTarget">The render target.</param>
            <param name="wicBitmapSource">A reference to a <see cref="T:SharpDX.WIC.BitmapSource"/> WIC bitmap.</param>
            <returns></returns>
            <msdn-id>dd371797</msdn-id>	
            <unmanaged>HRESULT ID2D1RenderTarget::CreateBitmapFromWicBitmap([In] IWICBitmapSource* wicBitmapSource,[In, Optional] const D2D1_BITMAP_PROPERTIES* bitmapProperties,[Out] ID2D1Bitmap** bitmap)</unmanaged>	
            <unmanaged-short>ID2D1RenderTarget::CreateBitmapFromWicBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.FromWicBitmap(SharpDX.Direct2D1.RenderTarget,SharpDX.WIC.BitmapSource,SharpDX.Direct2D1.BitmapProperties)">
            <summary>
            Creates a Bitmap from a WIC bitmap.
            </summary>
            <param name="renderTarget">The render target.</param>
            <param name="wicBitmap">The WIC bitmap.</param>
            <param name="bitmapProperties">The bitmap properties.</param>
            <returns></returns>
            <msdn-id>dd371797</msdn-id>	
            <unmanaged>HRESULT ID2D1RenderTarget::CreateBitmapFromWicBitmap([In] IWICBitmapSource* wicBitmapSource,[In, Optional] const D2D1_BITMAP_PROPERTIES* bitmapProperties,[Out] ID2D1Bitmap** bitmap)</unmanaged>	
            <unmanaged-short>ID2D1RenderTarget::CreateBitmapFromWicBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.CopyFromBitmap(SharpDX.Direct2D1.Bitmap)">
            <summary>	
            Copies the specified region from the specified bitmap into the current bitmap. 	
            </summary>	
            <remarks>	
            This method does not update the size of the  current bitmap. If the contents of the source bitmap do not fit in the current bitmap, this method fails. Also, note that this method does not perform format conversion, and will fail if the bitmap formats do not match. Calling this method may cause the current batch to flush if the bitmap is active in the batch. If the batch that was flushed does not complete successfully, this method fails. However, this method does not clear the error state of the render target on which the batch was flushed. The failing <see cref="T:System.Int32"/> and tag state will be returned at the next call to {{EndDraw}} or {{Flush}}.  	
            </remarks>	
            <param name="sourceBitmap">The bitmap to copy from. </param>
            <returns>If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. </returns>
            <msdn-id>dd371152</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap::CopyFromBitmap([In, Optional] const D2D_POINT_2U* destPoint,[In] ID2D1Bitmap* bitmap,[In, Optional] const D2D_RECT_U* srcRect)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::CopyFromBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.CopyFromBitmap(SharpDX.Direct2D1.Bitmap,SharpDX.Mathematics.Interop.RawPoint)">
            <summary>	
            Copies the specified region from the specified bitmap into the current bitmap. 	
            </summary>	
            <remarks>	
            This method does not update the size of the  current bitmap. If the contents of the source bitmap do not fit in the current bitmap, this method fails. Also, note that this method does not perform format conversion, and will fail if the bitmap formats do not match. Calling this method may cause the current batch to flush if the bitmap is active in the batch. If the batch that was flushed does not complete successfully, this method fails. However, this method does not clear the error state of the render target on which the batch was flushed. The failing <see cref="T:System.Int32"/> and tag state will be returned at the next call to {{EndDraw}} or {{Flush}}.  	
            </remarks>	
            <param name="sourceBitmap">The bitmap to copy from. </param>
            <param name="destinationPoint">In the current bitmap, the upper-left corner of the area to which the region specified by srcRect is copied. </param>
            <returns>If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. </returns>
            <msdn-id>dd371152</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap::CopyFromBitmap([In, Optional] const D2D_POINT_2U* destPoint,[In] ID2D1Bitmap* bitmap,[In, Optional] const D2D_RECT_U* srcRect)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::CopyFromBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.CopyFromBitmap(SharpDX.Direct2D1.Bitmap,SharpDX.Mathematics.Interop.RawPoint,SharpDX.Mathematics.Interop.RawRectangle)">
            <summary>	
            Copies the specified region from the specified bitmap into the current bitmap. 	
            </summary>	
            <remarks>	
            This method does not update the size of the  current bitmap. If the contents of the source bitmap do not fit in the current bitmap, this method fails. Also, note that this method does not perform format conversion, and will fail if the bitmap formats do not match. Calling this method may cause the current batch to flush if the bitmap is active in the batch. If the batch that was flushed does not complete successfully, this method fails. However, this method does not clear the error state of the render target on which the batch was flushed. The failing <see cref="T:System.Int32"/> and tag state will be returned at the next call to {{EndDraw}} or {{Flush}}.  	
            </remarks>	
            <param name="sourceBitmap">The bitmap to copy from. </param>
            <param name="sourceArea">The area of bitmap to copy. </param>
            <param name="destinationPoint">In the current bitmap, the upper-left corner of the area to which the region specified by srcRect is copied. </param>
            <returns>If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. </returns>
            <msdn-id>dd371152</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap::CopyFromBitmap([In, Optional] const D2D_POINT_2U* destPoint,[In] ID2D1Bitmap* bitmap,[In, Optional] const D2D_RECT_U* srcRect)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::CopyFromBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.CopyFromMemory(System.IntPtr,System.Int32)">
            <summary>	
            Copies the specified region from memory into the current bitmap. 	
            </summary>	
            <remarks>	
            This method does not update the size of the current bitmap. If the contents of the source bitmap do not fit in the current bitmap, this method fails. Also, note that this method does not perform format conversion; the two bitmap formats should match.  Passing this method invalid input, such as an invalid destination rectangle, can produce unpredictable results, such as a distorted image or device failure. Calling this method may cause the current batch to flush if the bitmap is active in the batch. If the batch that was flushed does not complete successfully, this method fails. However, this method does not clear the error state of the render target on which the batch was flushed. The failing <see cref="T:System.Int32"/> and tag state will be returned at the next call to {{EndDraw}} or {{Flush}}.  	
            </remarks>	
            <param name="pointer">The data to copy. </param>
            <param name="pitch">The stride, or pitch, of the source bitmap stored in srcData. The stride is the byte count of a scanline (one row of pixels in memory). The stride can be computed from the following formula: pixel width * bytes per pixel + memory padding. </param>
            <returns>If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. </returns>
            <msdn-id>dd371155</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap::CopyFromMemory([In, Optional] const D2D_RECT_U* dstRect,[In] const void* srcData,[In] unsigned int pitch)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::CopyFromMemory</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.CopyFromMemory(System.Byte[],System.Int32)">
            <summary>	
            Copies the specified region from memory into the current bitmap. 	
            </summary>	
            <remarks>	
            This method does not update the size of the current bitmap. If the contents of the source bitmap do not fit in the current bitmap, this method fails. Also, note that this method does not perform format conversion; the two bitmap formats should match.  Passing this method invalid input, such as an invalid destination rectangle, can produce unpredictable results, such as a distorted image or device failure. Calling this method may cause the current batch to flush if the bitmap is active in the batch. If the batch that was flushed does not complete successfully, this method fails. However, this method does not clear the error state of the render target on which the batch was flushed. The failing <see cref="T:System.Int32"/> and tag state will be returned at the next call to {{EndDraw}} or {{Flush}}.  	
            </remarks>	
            <param name="memory">The data to copy. </param>
            <param name="pitch">The stride, or pitch, of the source bitmap stored in srcData. The stride is the byte count of a scanline (one row of pixels in memory). The stride can be computed from the following formula: pixel width * bytes per pixel + memory padding. </param>
            <returns>If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. </returns>
            <msdn-id>dd371155</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap::CopyFromMemory([In, Optional] const D2D_RECT_U* dstRect,[In] const void* srcData,[In] unsigned int pitch)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::CopyFromMemory</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.CopyFromMemory``1(``0[],System.Int32)">
            <summary>	
            Copies the specified region from memory into the current bitmap. 	
            </summary>	
            <remarks>	
            This method does not update the size of the current bitmap. If the contents of the source bitmap do not fit in the current bitmap, this method fails. Also, note that this method does not perform format conversion; the two bitmap formats should match.  Passing this method invalid input, such as an invalid destination rectangle, can produce unpredictable results, such as a distorted image or device failure. Calling this method may cause the current batch to flush if the bitmap is active in the batch. If the batch that was flushed does not complete successfully, this method fails. However, this method does not clear the error state of the render target on which the batch was flushed. The failing <see cref="T:System.Int32"/> and tag state will be returned at the next call to {{EndDraw}} or {{Flush}}.  	
            </remarks>	
            <param name="memory">The data to copy. </param>
            <param name="pitch">The stride, or pitch, of the source bitmap stored in srcData. The stride is the byte count of a scanline (one row of pixels in memory). The stride can be computed from the following formula: pixel width * bytes per pixel + memory padding. </param>
            <returns>If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. </returns>
            <msdn-id>dd371155</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap::CopyFromMemory([In, Optional] const D2D_RECT_U* dstRect,[In] const void* srcData,[In] unsigned int pitch)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::CopyFromMemory</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.CopyFromMemory(System.IntPtr,System.Int32,SharpDX.Mathematics.Interop.RawRectangle)">
            <summary>	
            Copies the specified region from memory into the current bitmap. 	
            </summary>	
            <remarks>	
            This method does not update the size of the current bitmap. If the contents of the source bitmap do not fit in the current bitmap, this method fails. Also, note that this method does not perform format conversion; the two bitmap formats should match.  Passing this method invalid input, such as an invalid destination rectangle, can produce unpredictable results, such as a distorted image or device failure. Calling this method may cause the current batch to flush if the bitmap is active in the batch. If the batch that was flushed does not complete successfully, this method fails. However, this method does not clear the error state of the render target on which the batch was flushed. The failing <see cref="T:System.Int32"/> and tag state will be returned at the next call to {{EndDraw}} or {{Flush}}.  	
            </remarks>	
            <param name="pointer">The data to copy. </param>
            <param name="pitch">The stride, or pitch, of the source bitmap stored in srcData. The stride is the byte count of a scanline (one row of pixels in memory). The stride can be computed from the following formula: pixel width * bytes per pixel + memory padding. </param>
            <param name="destinationArea">In the current bitmap, the upper-left corner of the area to which the region specified by srcRect is copied. </param>
            <returns>If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. </returns>
            <msdn-id>dd371155</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap::CopyFromMemory([In, Optional] const D2D_RECT_U* dstRect,[In] const void* srcData,[In] unsigned int pitch)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::CopyFromMemory</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.CopyFromMemory(System.Byte[],System.Int32,SharpDX.Mathematics.Interop.RawRectangle)">
            <summary>	
            Copies the specified region from memory into the current bitmap. 	
            </summary>	
            <remarks>	
            This method does not update the size of the current bitmap. If the contents of the source bitmap do not fit in the current bitmap, this method fails. Also, note that this method does not perform format conversion; the two bitmap formats should match.  Passing this method invalid input, such as an invalid destination rectangle, can produce unpredictable results, such as a distorted image or device failure. Calling this method may cause the current batch to flush if the bitmap is active in the batch. If the batch that was flushed does not complete successfully, this method fails. However, this method does not clear the error state of the render target on which the batch was flushed. The failing <see cref="T:System.Int32"/> and tag state will be returned at the next call to {{EndDraw}} or {{Flush}}.  	
            </remarks>	
            <param name="memory">The data to copy. </param>
            <param name="pitch">The stride, or pitch, of the source bitmap stored in srcData. The stride is the byte count of a scanline (one row of pixels in memory). The stride can be computed from the following formula: pixel width * bytes per pixel + memory padding. </param>
            <param name="destinationArea">In the current bitmap, the upper-left corner of the area to which the region specified by srcRect is copied. </param>
            <returns>If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. </returns>
            <msdn-id>dd371155</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap::CopyFromMemory([In, Optional] const D2D_RECT_U* dstRect,[In] const void* srcData,[In] unsigned int pitch)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::CopyFromMemory</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.CopyFromMemory``1(``0[],System.Int32,SharpDX.Mathematics.Interop.RawRectangle)">
            <summary>	
            Copies the specified region from memory into the current bitmap. 	
            </summary>	
            <remarks>	
            This method does not update the size of the current bitmap. If the contents of the source bitmap do not fit in the current bitmap, this method fails. Also, note that this method does not perform format conversion; the two bitmap formats should match.  Passing this method invalid input, such as an invalid destination rectangle, can produce unpredictable results, such as a distorted image or device failure. Calling this method may cause the current batch to flush if the bitmap is active in the batch. If the batch that was flushed does not complete successfully, this method fails. However, this method does not clear the error state of the render target on which the batch was flushed. The failing <see cref="T:System.Int32"/> and tag state will be returned at the next call to {{EndDraw}} or {{Flush}}.  	
            </remarks>	
            <param name="memory">The data to copy. </param>
            <param name="pitch">The stride, or pitch, of the source bitmap stored in srcData. The stride is the byte count of a scanline (one row of pixels in memory). The stride can be computed from the following formula: pixel width * bytes per pixel + memory padding. </param>
            <param name="destinationArea">In the current bitmap, the upper-left corner of the area to which the region specified by srcRect is copied. </param>
            <returns>If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. </returns>
            <msdn-id>dd371155</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap::CopyFromMemory([In, Optional] const D2D_RECT_U* dstRect,[In] const void* srcData,[In] unsigned int pitch)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::CopyFromMemory</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.CopyFromRenderTarget(SharpDX.Direct2D1.RenderTarget)">
            <summary>	
            Copies the specified region from the specified render target into the current bitmap. 	
            </summary>	
            <remarks>	
            This method does not update the size of the current bitmap. If the contents of the source bitmap do not fit in the current bitmap, this method fails. Also, note that this method does not perform format conversion, and will fail if the bitmap formats do not match. Calling this method may cause the current batch to flush if the bitmap is active in the batch. If the batch that was flushed does not complete successfully, this method fails. However, this method does not clear the error state of the render target on which the batch was flushed. The failing <see cref="T:System.Int32"/> and tag state will be returned at the next call to {{EndDraw}} or {{Flush}}.  All clips and layers must be popped off of the render target before calling this method.  The method returns {{D2DERR_RENDER_TARGET_HAS_LAYER_OR_CLIPRECT}} if any clips or layers are currently applied to the render target. 	
            </remarks>	
            <param name="renderTarget">The render target that contains the region to copy. </param>
            <returns>If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. </returns>
            <msdn-id>dd371158</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap::CopyFromRenderTarget([In, Optional] const D2D_POINT_2U* destPoint,[In] ID2D1RenderTarget* renderTarget,[In, Optional] const D2D_RECT_U* srcRect)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::CopyFromRenderTarget</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.CopyFromRenderTarget(SharpDX.Direct2D1.RenderTarget,SharpDX.Mathematics.Interop.RawPoint)">
            <summary>	
            Copies the specified region from the specified render target into the current bitmap. 	
            </summary>	
            <remarks>	
            This method does not update the size of the current bitmap. If the contents of the source bitmap do not fit in the current bitmap, this method fails. Also, note that this method does not perform format conversion, and will fail if the bitmap formats do not match. Calling this method may cause the current batch to flush if the bitmap is active in the batch. If the batch that was flushed does not complete successfully, this method fails. However, this method does not clear the error state of the render target on which the batch was flushed. The failing <see cref="T:System.Int32"/> and tag state will be returned at the next call to {{EndDraw}} or {{Flush}}.  All clips and layers must be popped off of the render target before calling this method.  The method returns {{D2DERR_RENDER_TARGET_HAS_LAYER_OR_CLIPRECT}} if any clips or layers are currently applied to the render target. 	
            </remarks>	
            <param name="renderTarget">The render target that contains the region to copy. </param>
            <param name="destinationPoint">In the current bitmap, the upper-left corner of the area to which the region specified by srcRect is copied. </param>
            <returns>If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. </returns>
            <msdn-id>dd371158</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap::CopyFromRenderTarget([In, Optional] const D2D_POINT_2U* destPoint,[In] ID2D1RenderTarget* renderTarget,[In, Optional] const D2D_RECT_U* srcRect)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::CopyFromRenderTarget</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.CopyFromRenderTarget(SharpDX.Direct2D1.RenderTarget,SharpDX.Mathematics.Interop.RawPoint,SharpDX.Mathematics.Interop.RawRectangle)">
            <summary>	
            Copies the specified region from the specified render target into the current bitmap. 	
            </summary>	
            <remarks>	
            This method does not update the size of the current bitmap. If the contents of the source bitmap do not fit in the current bitmap, this method fails. Also, note that this method does not perform format conversion, and will fail if the bitmap formats do not match. Calling this method may cause the current batch to flush if the bitmap is active in the batch. If the batch that was flushed does not complete successfully, this method fails. However, this method does not clear the error state of the render target on which the batch was flushed. The failing <see cref="T:System.Int32"/> and tag state will be returned at the next call to {{EndDraw}} or {{Flush}}.  All clips and layers must be popped off of the render target before calling this method.  The method returns {{D2DERR_RENDER_TARGET_HAS_LAYER_OR_CLIPRECT}} if any clips or layers are currently applied to the render target. 	
            </remarks>	
            <param name="renderTarget">The render target that contains the region to copy. </param>
            <param name="destinationPoint">In the current bitmap, the upper-left corner of the area to which the region specified by srcRect is copied. </param>
            <param name="sourceArea">The area of renderTarget to copy. </param>
            <returns>If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. </returns>
            <msdn-id>dd371158</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap::CopyFromRenderTarget([In, Optional] const D2D_POINT_2U* destPoint,[In] ID2D1RenderTarget* renderTarget,[In, Optional] const D2D_RECT_U* srcRect)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::CopyFromRenderTarget</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.CopyFromStream(System.IO.Stream,System.Int32,System.Int32)">
            <summary>	
            Copies the specified region from a stream into the current bitmap. 	
            </summary>	
            <remarks>	
            This method does not update the size of the current bitmap. If the contents of the source bitmap do not fit in the current bitmap, this method fails. Also, note that this method does not perform format conversion; the two bitmap formats should match.  Passing this method invalid input, such as an invalid destination rectangle, can produce unpredictable results, such as a distorted image or device failure. Calling this method may cause the current batch to flush if the bitmap is active in the batch. If the batch that was flushed does not complete successfully, this method fails. However, this method does not clear the error state of the render target on which the batch was flushed. The failing <see cref="T:System.Int32"/> and tag state will be returned at the next call to {{EndDraw}} or {{Flush}}.  	
            </remarks>	
            <param name="stream">The stream to copy the data from. </param>
            <param name="length">Length in bytes of the data to copy from the stream.</param>
            <param name="pitch">The stride, or pitch, of the source bitmap stored in srcData. The stride is the byte count of a scanline (one row of pixels in memory). The stride can be computed from the following formula: pixel width * bytes per pixel + memory padding. </param>
            <returns>If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. </returns>
            <msdn-id>dd371155</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap::CopyFromMemory([In, Optional] const D2D_RECT_U* dstRect,[In] const void* srcData,[In] unsigned int pitch)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::CopyFromMemory</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.CopyFromStream(System.IO.Stream,System.Int32,System.Int32,SharpDX.Mathematics.Interop.RawRectangle)">
            <summary>	
            Copies the specified region from a stream into the current bitmap. 	
            </summary>	
            <remarks>	
            This method does not update the size of the current bitmap. If the contents of the source bitmap do not fit in the current bitmap, this method fails. Also, note that this method does not perform format conversion; the two bitmap formats should match.  Passing this method invalid input, such as an invalid destination rectangle, can produce unpredictable results, such as a distorted image or device failure. Calling this method may cause the current batch to flush if the bitmap is active in the batch. If the batch that was flushed does not complete successfully, this method fails. However, this method does not clear the error state of the render target on which the batch was flushed. The failing <see cref="T:System.Int32"/> and tag state will be returned at the next call to {{EndDraw}} or {{Flush}}.  	
            </remarks>	
            <param name="stream">The stream to copy the data from. </param>
            <param name="length">Length in bytes of the data to copy from the stream.</param>
            <param name="pitch">The stride, or pitch, of the source bitmap stored in srcData. The stride is the byte count of a scanline (one row of pixels in memory). The stride can be computed from the following formula: pixel width * bytes per pixel + memory padding. </param>
            <param name="destinationArea">In the current bitmap, the upper-left corner of the area to which the region specified by srcRect is copied. </param>
            <returns>If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. </returns>
            <msdn-id>dd371155</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap::CopyFromMemory([In, Optional] const D2D_RECT_U* dstRect,[In] const void* srcData,[In] unsigned int pitch)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::CopyFromMemory</unmanaged-short>	
        </member>
        <member name="P:SharpDX.Direct2D1.Bitmap.DotsPerInch">
            <summary>	
            Return the dots per inch (DPI) of the bitmap.	
            </summary>	
            <value>The dots per inch (DPI) of the bitmap.</value>
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.#ctor(System.IntPtr)">
            <summary>
            Initializes a new instance of the <see cref="T:SharpDX.Direct2D1.Bitmap"/> class.
            </summary>
            <param name="nativePtr">The native pointer.</param>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.op_Explicit(System.IntPtr)~SharpDX.Direct2D1.Bitmap">
            <summary>
            Performs an explicit conversion from <see cref="T:System.IntPtr"/> to <see cref="T:SharpDX.Direct2D1.Bitmap"/>. (This method is a shortcut to <see cref="P:SharpDX.CppObject.NativePointer"/>) 
            </summary>
            <param name="nativePointer">The native pointer.</param>
            <returns>
            The result of the conversion.
            </returns>
        </member>
        <member name="P:SharpDX.Direct2D1.Bitmap.Size">
            <summary>	
            <p>Returns the size, in device-independent pixels (DIPs), of the bitmap.</p>	
            </summary>	
            <remarks>	
            <p>A DIP is 1/96?of an inch. To retrieve the size in device pixels, use the <strong><see cref="M:SharpDX.Direct2D1.Bitmap.GetPixelSize" /></strong> method.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap::GetSize']/*" />	
            <msdn-id>dd371170</msdn-id>	
            <unmanaged>GetSize</unmanaged>	
            <unmanaged-short>GetSize</unmanaged-short>	
            <unmanaged>D2D_SIZE_F ID2D1Bitmap::GetSize()</unmanaged>
        </member>
        <member name="P:SharpDX.Direct2D1.Bitmap.PixelSize">
            <summary>	
            <p>Returns the size, in device-dependent units (pixels), of the bitmap.</p>	
            </summary>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap::GetPixelSize']/*" />	
            <msdn-id>dd371167</msdn-id>	
            <unmanaged>GetPixelSize</unmanaged>	
            <unmanaged-short>GetPixelSize</unmanaged-short>	
            <unmanaged>D2D_SIZE_U ID2D1Bitmap::GetPixelSize()</unmanaged>
        </member>
        <member name="P:SharpDX.Direct2D1.Bitmap.PixelFormat">
            <summary>	
            <p>Retrieves the pixel format and alpha mode of the bitmap.</p>	
            </summary>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap::GetPixelFormat']/*" />	
            <msdn-id>dd371164</msdn-id>	
            <unmanaged>GetPixelFormat</unmanaged>	
            <unmanaged-short>GetPixelFormat</unmanaged-short>	
            <unmanaged>D2D1_PIXEL_FORMAT ID2D1Bitmap::GetPixelFormat()</unmanaged>
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.GetSize">
            <summary>	
            <p>Returns the size, in device-independent pixels (DIPs), of the bitmap.</p>	
            </summary>	
            <returns><p>The size, in DIPs, of the bitmap.</p></returns>	
            <remarks>	
            <p>A DIP is 1/96?of an inch. To retrieve the size in device pixels, use the <strong><see cref="M:SharpDX.Direct2D1.Bitmap.GetPixelSize" /></strong> method.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap::GetSize']/*" />	
            <msdn-id>dd371170</msdn-id>	
            <unmanaged>D2D_SIZE_F ID2D1Bitmap::GetSize()</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::GetSize</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.GetPixelSize">
            <summary>	
            <p>Returns the size, in device-dependent units (pixels), of the bitmap.</p>	
            </summary>	
            <returns><p>The size, in pixels, of the bitmap.</p></returns>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap::GetPixelSize']/*" />	
            <msdn-id>dd371167</msdn-id>	
            <unmanaged>D2D_SIZE_U ID2D1Bitmap::GetPixelSize()</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::GetPixelSize</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.GetPixelFormat">
            <summary>	
            <p>Retrieves the pixel format and alpha mode of the bitmap.</p>	
            </summary>	
            <returns><p>The pixel format and alpha mode of the bitmap.</p></returns>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap::GetPixelFormat']/*" />	
            <msdn-id>dd371164</msdn-id>	
            <unmanaged>D2D1_PIXEL_FORMAT ID2D1Bitmap::GetPixelFormat()</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::GetPixelFormat</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.GetDpi(System.Single@,System.Single@)">
            <summary>	
            <p>Return the dots per inch (DPI) of the bitmap.</p>	
            </summary>	
            <param name="dpiX"><dd>  <p>The horizontal DPI of the image. You must allocate storage for this parameter.</p> </dd></param>	
            <param name="dpiY"><dd>  <p>The vertical DPI of the image.  You must allocate storage for this parameter.</p> </dd></param>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap::GetDpi']/*" />	
            <msdn-id>dd371161</msdn-id>	
            <unmanaged>void ID2D1Bitmap::GetDpi([Out] float* dpiX,[Out] float* dpiY)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::GetDpi</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.CopyFromBitmap(System.Nullable{SharpDX.Mathematics.Interop.RawPoint},SharpDX.Direct2D1.Bitmap,System.Nullable{SharpDX.Mathematics.Interop.RawRectangle})">
            <summary>	
            <p>Copies the specified region from the specified bitmap into the current bitmap. </p>	
            </summary>	
            <param name="destPoint"><dd>  <p>In the current bitmap, the upper-left corner of the area to which the region specified by <em>srcRect</em> is copied.</p> </dd></param>	
            <param name="bitmap"><dd>  <p>The bitmap to copy from.</p> </dd></param>	
            <param name="srcRect"><dd>  <p>The area of <em>bitmap</em> to copy.</p> </dd></param>	
            <returns><p>If this method succeeds, it returns <strong><see cref="F:SharpDX.Result.Ok" /></strong>. Otherwise, it returns an <strong><see cref="T:SharpDX.Result" /></strong> error code.</p></returns>	
            <remarks>	
            <p>This method does not update the size of the  current bitmap. If the contents of the source bitmap do not fit in the current bitmap, this method fails. Also, note that this method does not perform format conversion, and will fail if the bitmap formats do not match.</p><p>Calling this method may cause the current batch to flush if the bitmap is active in the batch. If the batch that was flushed does not complete successfully, this method fails. However, this method does not clear the error state of the render target on which the batch was flushed. The failing <strong><see cref="T:SharpDX.Result" /></strong> and tag state will be returned at the next call to <strong>EndDraw</strong> or <strong>Flush</strong>.</p><p>Starting with Windows?8.1,  this method supports block compressed bitmaps.  If you are using a block compressed format, the end coordinates of the <em>srcRect</em> parameter must be multiples of 4 or the method returns <strong>E_INVALIDARG</strong>.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap::CopyFromBitmap']/*" />	
            <msdn-id>dd371152</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap::CopyFromBitmap([In, Optional] const D2D_POINT_2U* destPoint,[In] ID2D1Bitmap* bitmap,[In, Optional] const D2D_RECT_U* srcRect)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::CopyFromBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.CopyFromRenderTarget(System.Nullable{SharpDX.Mathematics.Interop.RawPoint},SharpDX.Direct2D1.RenderTarget,System.Nullable{SharpDX.Mathematics.Interop.RawRectangle})">
            <summary>	
            <p>Copies the specified region from the specified render target into the current bitmap. </p>	
            </summary>	
            <param name="destPoint"><dd>  <p>In the current bitmap, the upper-left corner of the area to which the region specified by <em>srcRect</em> is copied.</p> </dd></param>	
            <param name="renderTarget"><dd>  <p>The render target that contains the region to copy.</p> </dd></param>	
            <param name="srcRect"><dd>  <p>The area of <em>renderTarget</em> to copy.</p> </dd></param>	
            <returns><p>If this method succeeds, it returns <strong><see cref="F:SharpDX.Result.Ok" /></strong>. Otherwise, it returns an <strong><see cref="T:SharpDX.Result" /></strong> error code.</p></returns>	
            <remarks>	
            <p>This method does not update the size of the current bitmap. If the contents of the source bitmap do not fit in the current bitmap, this method fails. Also, note that this method does not perform format conversion, and will fail if the bitmap formats do not match.</p><p>Calling this method may cause the current batch to flush if the bitmap is active in the batch. If the batch that was flushed does not complete successfully, this method fails. However, this method does not clear the error state of the render target on which the batch was flushed. The failing <strong><see cref="T:SharpDX.Result" /></strong> and tag state will be returned at the next call to <strong>EndDraw</strong> or <strong>Flush</strong>. </p><p>All clips and layers must be popped off of the render target before calling this method.  The method returns <strong><see cref="F:SharpDX.Direct2D1.ResultCode.RenderTargetHasLayerOrCliprect" /></strong> if any clips or layers are currently applied to the render target.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap::CopyFromRenderTarget']/*" />	
            <msdn-id>dd371158</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap::CopyFromRenderTarget([In, Optional] const D2D_POINT_2U* destPoint,[In] ID2D1RenderTarget* renderTarget,[In, Optional] const D2D_RECT_U* srcRect)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::CopyFromRenderTarget</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap.CopyFromMemory(System.Nullable{SharpDX.Mathematics.Interop.RawRectangle},System.IntPtr,System.Int32)">
            <summary>	
            <p>Copies the specified region from memory into the current bitmap. </p>	
            </summary>	
            <param name="dstRect"><dd>  <p>In the current bitmap, the upper-left corner of the area to which the region specified by <em>srcRect</em> is copied.</p> </dd></param>	
            <param name="srcData"><dd>  <p>The data to copy.</p> </dd></param>	
            <param name="pitch"><dd>  <p>The stride, or pitch, of the source bitmap stored in <em>srcData</em>. The stride is the byte count of a scanline (one row of pixels in memory). The stride can be computed from the following formula: pixel width * bytes per pixel + memory padding.</p> </dd></param>	
            <returns><p>If this method succeeds, it returns <strong><see cref="F:SharpDX.Result.Ok" /></strong>. Otherwise, it returns an <strong><see cref="T:SharpDX.Result" /></strong> error code.</p></returns>	
            <remarks>	
            <p>This method does not update the size of the current bitmap. If the contents of the source bitmap do not fit in the current bitmap, this method fails. Also, note that this method does not perform format conversion; the two bitmap formats should match. </p><p>If this method is passed invalid input (such as an invalid destination rectangle), can produce unpredictable results, such as a distorted image or device failure.</p><p>Calling this method may cause the current batch to flush if the bitmap is active in the batch. If the batch that was flushed does not complete successfully, this method fails. However, this method does not clear the error state of the render target on which the batch was flushed. The failing <strong><see cref="T:SharpDX.Result" /></strong> and tag state will be returned at the next call to <strong>EndDraw</strong> or <strong>Flush</strong>. </p><p>Starting with Windows?8.1,  this method supports block compressed bitmaps.  If you are using a block compressed format, the end coordinates of the <em>srcRect</em> parameter must be multiples of 4 or the method returns <strong>E_INVALIDARG</strong>.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap::CopyFromMemory']/*" />	
            <msdn-id>dd371155</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap::CopyFromMemory([In, Optional] const D2D_RECT_U* dstRect,[In] const void* srcData,[In] unsigned int pitch)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap::CopyFromMemory</unmanaged-short>	
        </member>
        <member name="T:SharpDX.Direct2D1.Bitmap1">
            <summary>	
            <p> Represents a bitmap that can be used as a surface for an <strong><see cref="T:SharpDX.Direct2D1.DeviceContext" /></strong> or mapped into system memory, and can contain additional color context information.</p>	
            </summary>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap1']/*" />	
            <msdn-id>hh404349</msdn-id>	
            <unmanaged>ID2D1Bitmap1</unmanaged>	
            <unmanaged-short>ID2D1Bitmap1</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap1.#ctor(SharpDX.Direct2D1.DeviceContext,SharpDX.Size2)">
            <summary>	
            Creates a Direct2D bitmap from a pointer to in-memory source data.	
            </summary>	
            <param name="deviceContext">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="size">The dimension of the bitmap to create in pixels.</param>
            <unmanaged>HRESULT ID2D1DeviceContext::CreateBitmap([In] D2D_SIZE_U size,[In, Buffer, Optional] const void* sourceData,[In] unsigned int pitch,[In] const D2D1_BITMAP_PROPERTIES1* bitmapProperties,[Out, Fast] ID2D1Bitmap1** bitmap)</unmanaged>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap1.#ctor(SharpDX.Direct2D1.DeviceContext,SharpDX.Size2,SharpDX.Direct2D1.BitmapProperties1)">
            <summary>	
            Creates a Direct2D bitmap from a pointer to in-memory source data.	
            </summary>	
            <param name="deviceContext">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="size">The dimension of the bitmap to create in pixels.</param>
            <param name="bitmapProperties">The pixel format and dots per inch (DPI) of the bitmap to create.</param>
            <unmanaged>HRESULT ID2D1DeviceContext::CreateBitmap([In] D2D_SIZE_U size,[In, Buffer, Optional] const void* sourceData,[In] unsigned int pitch,[In] const D2D1_BITMAP_PROPERTIES1* bitmapProperties,[Out, Fast] ID2D1Bitmap1** bitmap)</unmanaged>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap1.#ctor(SharpDX.Direct2D1.DeviceContext,SharpDX.Size2,SharpDX.DataStream,System.Int32)">
            <summary>	
            Creates a Direct2D bitmap from a pointer to in-memory source data.	
            </summary>	
            <param name="deviceContext">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="size">The dimension of the bitmap to create in pixels.</param>
            <param name="dataStream">A pointer to the memory location of the image data, or NULL to create an uninitialized bitmap.</param>
            <param name="pitch">The byte count of each scanline, which is equal to (the image width in pixels * the number of bytes per pixel) + memory padding. If srcData is NULL, this value is ignored. (Note that pitch is also sometimes called stride.)</param>
            <unmanaged>HRESULT ID2D1DeviceContext::CreateBitmap([In] D2D_SIZE_U size,[In, Buffer, Optional] const void* sourceData,[In] unsigned int pitch,[In] const D2D1_BITMAP_PROPERTIES1* bitmapProperties,[Out, Fast] ID2D1Bitmap1** bitmap)</unmanaged>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap1.#ctor(SharpDX.Direct2D1.DeviceContext,SharpDX.Size2,SharpDX.DataStream,System.Int32,SharpDX.Direct2D1.BitmapProperties1)">
            <summary>	
            Creates a Direct2D bitmap from a pointer to in-memory source data.	
            </summary>	
            <param name="deviceContext">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="size">The dimension of the bitmap to create in pixels.</param>
            <param name="dataStream">A pointer to the memory location of the image data, or NULL to create an uninitialized bitmap.</param>
            <param name="pitch">The byte count of each scanline, which is equal to (the image width in pixels * the number of bytes per pixel) + memory padding. If srcData is NULL, this value is ignored. (Note that pitch is also sometimes called stride.)</param>
            <param name="bitmapProperties">The pixel format and dots per inch (DPI) of the bitmap to create.</param>
            <unmanaged>HRESULT ID2D1DeviceContext::CreateBitmap([In] D2D_SIZE_U size,[In, Buffer, Optional] const void* sourceData,[In] unsigned int pitch,[In] const D2D1_BITMAP_PROPERTIES1* bitmapProperties,[Out, Fast] ID2D1Bitmap1** bitmap)</unmanaged>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap1.#ctor(SharpDX.Direct2D1.DeviceContext,SharpDX.DXGI.Surface)">
            <summary>	
            Creates an <see cref="T:SharpDX.Direct2D1.Bitmap"/> whose data is shared with another resource.	
            </summary>	
            <param name="deviceContext">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="surface">An <see cref="T:SharpDX.DXGI.Surface"/> that contains the data to share with the new ID2D1Bitmap. For more information, see the Remarks section.</param>
            <unmanaged>HRESULT ID2D1DeviceContext::CreateBitmapFromDxgiSurface([In] IDXGISurface* surface,[In, Optional] const D2D1_BITMAP_PROPERTIES1* bitmapProperties,[Out, Fast] ID2D1Bitmap1** bitmap1)</unmanaged>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap1.#ctor(SharpDX.Direct2D1.DeviceContext,SharpDX.DXGI.Surface,SharpDX.Direct2D1.BitmapProperties1)">
            <summary>	
            Creates an <see cref="T:SharpDX.Direct2D1.Bitmap"/> whose data is shared with another resource.	
            </summary>	
            <param name="deviceContext">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="surface">An <see cref="T:SharpDX.DXGI.Surface"/> that contains the data to share with the new ID2D1Bitmap. For more information, see the Remarks section.</param>
            <param name="bitmapProperties">The pixel format  and DPI of the bitmap to create . The <see cref="T:SharpDX.DXGI.Format"/> portion of the pixel format  must match the <see cref="T:SharpDX.DXGI.Format"/> of data or the method will fail, but the alpha modes don't have to match. To prevent a  mismatch, you can pass NULL or the value obtained from the {{D2D1::PixelFormat}} helper function. The DPI settings do not have to match those of data. If both dpiX and dpiY are  0.0f, the default DPI, 96, is used.</param>
            <unmanaged>HRESULT ID2D1DeviceContext::CreateBitmapFromDxgiSurface([In] IDXGISurface* surface,[In, Optional] const D2D1_BITMAP_PROPERTIES1* bitmapProperties,[Out, Fast] ID2D1Bitmap1** bitmap1)</unmanaged>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap1.FromWicBitmap(SharpDX.Direct2D1.DeviceContext,SharpDX.WIC.BitmapSource)">
            <summary>
            Creates a Bitmap from a WIC bitmap.
            </summary>
            <param name="deviceContext">The render target.</param>
            <param name="wicBitmapSource">A reference to a <see cref="T:SharpDX.WIC.BitmapSource"/> WIC bitmap.</param>
            <returns></returns>
            <unmanaged>HRESULT ID2D1DeviceContext::CreateBitmapFromWicBitmap([In] IWICBitmapSource* wicBitmapSource,[In, Optional] const D2D1_BITMAP_PROPERTIES1* bitmapProperties,[Out] ID2D1Bitmap1** bitmap)</unmanaged>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap1.FromWicBitmap(SharpDX.Direct2D1.DeviceContext,SharpDX.WIC.BitmapSource,SharpDX.Direct2D1.BitmapProperties1)">
            <summary>
            Creates a Bitmap from a WIC bitmap.
            </summary>
            <param name="deviceContext">The render target.</param>
            <param name="wicBitmap">The WIC bitmap.</param>
            <param name="bitmapProperties">The bitmap properties.</param>
            <returns></returns>
            <unmanaged>HRESULT ID2D1DeviceContext::CreateBitmapFromWicBitmap([In] IWICBitmapSource* wicBitmapSource,[In, Optional] const D2D1_BITMAP_PROPERTIES1* bitmapProperties,[Out] ID2D1Bitmap1** bitmap)</unmanaged>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap1.Map(SharpDX.Direct2D1.MapOptions)">
            <summary>
            Maps the given bitmap into memory.
            </summary>
            <param name="options"><para>The options used in mapping the bitmap into memory.</para></param>	
            <returns>a reference to the rectangle that is mapped into memory</returns>	
            <remarks>	
            The bitmap must have been created with the <see cref="F:SharpDX.Direct2D1.MapOptions.Read" /> flag specified.The caller should try to unmap the memory as quickly as is feasible to release occupied DMA aperture memory.	
            </remarks>	
            <!-- Failed to insert some or all of included XML --><include file=".\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap1::Map']/*" />	
            <unmanaged>HRESULT ID2D1Bitmap1::Map([In] D2D1_MAP_OPTIONS options,[Out] D2D1_MAPPED_RECT* mappedRect)</unmanaged>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap1.#ctor(System.IntPtr)">
            <summary>
            Initializes a new instance of the <see cref="T:SharpDX.Direct2D1.Bitmap1"/> class.
            </summary>
            <param name="nativePtr">The native pointer.</param>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap1.op_Explicit(System.IntPtr)~SharpDX.Direct2D1.Bitmap1">
            <summary>
            Performs an explicit conversion from <see cref="T:System.IntPtr"/> to <see cref="T:SharpDX.Direct2D1.Bitmap1"/>. (This method is a shortcut to <see cref="P:SharpDX.CppObject.NativePointer"/>) 
            </summary>
            <param name="nativePointer">The native pointer.</param>
            <returns>
            The result of the conversion.
            </returns>
        </member>
        <member name="P:SharpDX.Direct2D1.Bitmap1.ColorContext">
            <summary>	
            <p>Gets the color context information associated with the bitmap. </p>	
            </summary>	
            <remarks>	
            <p>If the bitmap was created without specifying a color context, the returned context is <strong><c>null</c></strong>.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap1::GetColorContext']/*" />	
            <msdn-id>hh404350</msdn-id>	
            <unmanaged>GetColorContext</unmanaged>	
            <unmanaged-short>GetColorContext</unmanaged-short>	
            <unmanaged>void ID2D1Bitmap1::GetColorContext([Out, Optional] ID2D1ColorContext** colorContext)</unmanaged>
        </member>
        <member name="P:SharpDX.Direct2D1.Bitmap1.Options">
            <summary>	
            <p>Gets the options used in creating the bitmap.</p>	
            </summary>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap1::GetOptions']/*" />	
            <msdn-id>hh404351</msdn-id>	
            <unmanaged>GetOptions</unmanaged>	
            <unmanaged-short>GetOptions</unmanaged-short>	
            <unmanaged>D2D1_BITMAP_OPTIONS ID2D1Bitmap1::GetOptions()</unmanaged>
        </member>
        <member name="P:SharpDX.Direct2D1.Bitmap1.Surface">
            <summary>	
            <p>Gets either the surface that was specified when the bitmap was created, or the default surface created when the bitmap was created. </p>	
            </summary>	
            <remarks>	
            <p>The bitmap used must have been created from a DXGI surface render target, a derived render target, or a device context created from an <strong><see cref="T:SharpDX.Direct2D1.Device" /></strong>.</p><p>The returned surface can be used with Microsoft Direct3D or any other API that interoperates with shared surfaces. The application must transitively ensure that the surface is usable on the Direct3D device that is used in this context. For example, if using the surface with Direct2D  then the Direct2D render target must have been created through <strong><see cref="M:SharpDX.Direct2D1.Factory.CreateDxgiSurfaceRenderTarget(SharpDX.DXGI.Surface,SharpDX.Direct2D1.RenderTargetProperties@,SharpDX.Direct2D1.RenderTarget)" /></strong> or on a device context created on the same device.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap1::GetSurface']/*" />	
            <msdn-id>hh404355</msdn-id>	
            <unmanaged>GetSurface</unmanaged>	
            <unmanaged-short>GetSurface</unmanaged-short>	
            <unmanaged>HRESULT ID2D1Bitmap1::GetSurface([Out, Optional] IDXGISurface** dxgiSurface)</unmanaged>
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap1.GetColorContext(SharpDX.Direct2D1.ColorContext@)">
            <summary>	
            <p>Gets the color context information associated with the bitmap. </p>	
            </summary>	
            <param name="colorContext"><dd>  <p>When this method returns, contains the address of a reference to the  color context interface associated with the bitmap.</p> </dd></param>	
            <remarks>	
            <p>If the bitmap was created without specifying a color context, the returned context is <strong><c>null</c></strong>.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap1::GetColorContext']/*" />	
            <msdn-id>hh404350</msdn-id>	
            <unmanaged>void ID2D1Bitmap1::GetColorContext([Out, Optional] ID2D1ColorContext** colorContext)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap1::GetColorContext</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap1.GetOptions">
            <summary>	
            <p>Gets the options used in creating the bitmap.</p>	
            </summary>	
            <returns><p>This method returns the options used.</p></returns>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap1::GetOptions']/*" />	
            <msdn-id>hh404351</msdn-id>	
            <unmanaged>D2D1_BITMAP_OPTIONS ID2D1Bitmap1::GetOptions()</unmanaged>	
            <unmanaged-short>ID2D1Bitmap1::GetOptions</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap1.GetSurface(SharpDX.DXGI.Surface@)">
            <summary>	
            <p>Gets either the surface that was specified when the bitmap was created, or the default surface created when the bitmap was created. </p>	
            </summary>	
            <param name="dxgiSurface"><dd>  <p>The underlying DXGI surface for the bitmap.</p> </dd></param>	
            <returns><p>The method returns an <strong><see cref="T:SharpDX.Result" /></strong>. Possible values include, but are not limited to, those in the following table.</p><table> <tr><th><see cref="T:SharpDX.Result" /></th><th>Description</th></tr> <tr><td><see cref="F:SharpDX.Result.Ok" /></td><td>No error occurred.</td></tr> <tr><td><see cref="F:SharpDX.Direct2D1.ResultCode.BitmapBoundAsTarget" /></td><td>Cannot draw with a bitmap that is currently bound as the target bitmap.</td></tr> </table><p>?</p></returns>	
            <remarks>	
            <p>The bitmap used must have been created from a DXGI surface render target, a derived render target, or a device context created from an <strong><see cref="T:SharpDX.Direct2D1.Device" /></strong>.</p><p>The returned surface can be used with Microsoft Direct3D or any other API that interoperates with shared surfaces. The application must transitively ensure that the surface is usable on the Direct3D device that is used in this context. For example, if using the surface with Direct2D  then the Direct2D render target must have been created through <strong><see cref="M:SharpDX.Direct2D1.Factory.CreateDxgiSurfaceRenderTarget(SharpDX.DXGI.Surface,SharpDX.Direct2D1.RenderTargetProperties@,SharpDX.Direct2D1.RenderTarget)" /></strong> or on a device context created on the same device.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap1::GetSurface']/*" />	
            <msdn-id>hh404355</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap1::GetSurface([Out, Optional] IDXGISurface** dxgiSurface)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap1::GetSurface</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap1.Map(SharpDX.Direct2D1.MapOptions,SharpDX.Direct2D1.MappedRectangle@)">
            <summary>	
            <p>Maps  the given bitmap into memory.</p>	
            </summary>	
            <param name="options"><dd>  <p>The options used in mapping the bitmap into memory.</p> </dd></param>	
            <param name="mappedRect"><dd>  <p>When this method returns, contains a reference to the rectangle that is mapped into memory.</p> </dd></param>	
            <returns><p>The method returns an <strong><see cref="T:SharpDX.Result" /></strong>. Possible values include, but are not limited to, those in the following table.</p><table> <tr><th><see cref="T:SharpDX.Result" /></th><th>Description</th></tr> <tr><td><see cref="F:SharpDX.Result.Ok" /></td><td>No error occurred.</td></tr> <tr><td>E_INVALIDARG</td><td>One or more arguments are not valid</td></tr> <tr><td>D3DERR_DEVICELOST</td><td>The device has been lost but cannot be reset at this time.</td></tr> </table><p>?</p></returns>	
            <remarks>	
            <strong>Note</strong>??You can't use bitmaps for some purposes while mapped. Particularly, the <strong><see cref="M:SharpDX.Direct2D1.Bitmap.CopyFromBitmap(SharpDX.Direct2D1.Bitmap)" /></strong> method doesn't work if either the source or destination bitmap is mapped.?<p>The bitmap must have been created with the <strong><see cref="F:SharpDX.Direct2D1.BitmapOptions.CpuRead" /></strong> flag specified.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap1::Map']/*" />	
            <msdn-id>hh404357</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap1::Map([In] D2D1_MAP_OPTIONS options,[Out] D2D1_MAPPED_RECT* mappedRect)</unmanaged>	
            <unmanaged-short>ID2D1Bitmap1::Map</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.Bitmap1.Unmap">
            <summary>	
            <p>Unmaps the bitmap from memory. </p>	
            </summary>	
            <returns><p>The method returns an <strong><see cref="T:SharpDX.Result" /></strong>. Possible values include, but are not limited to, those in the following table.</p><table> <tr><th><see cref="T:SharpDX.Result" /></th><th>Description</th></tr> <tr><td><see cref="F:SharpDX.Result.Ok" /></td><td>No error occurred.</td></tr> <tr><td>E_INVALIDARG</td><td>One or more arguments are not valid.</td></tr> <tr><td>E_POINTER</td><td>Pointer is not valid.</td></tr> </table><p>?</p></returns>	
            <remarks>	
            <p>Any memory returned from the <strong>Map</strong> call is now invalid and may be reclaimed by the operating system or used for other purposes. </p><p>The bitmap must have been previously mapped.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1Bitmap1::Unmap']/*" />	
            <msdn-id>hh404359</msdn-id>	
            <unmanaged>HRESULT ID2D1Bitmap1::Unmap()</unmanaged>	
            <unmanaged-short>ID2D1Bitmap1::Unmap</unmanaged-short>	
        </member>
        <member name="T:SharpDX.Direct2D1.BitmapBrush">
            <summary>	
            <p>Paints an area with a bitmap.</p>	
            </summary>	
            <remarks>	
            <p> A bitmap brush is used to fill a geometry with a bitmap. Like all brushes, it defines an infinite plane of content. Because bitmaps are finite, the brush relies on an "extend mode" to determine how the plane is filled horizontally and vertically.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1BitmapBrush']/*" />	
            <msdn-id>dd371122</msdn-id>	
            <unmanaged>ID2D1BitmapBrush</unmanaged>	
            <unmanaged-short>ID2D1BitmapBrush</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.BitmapBrush.#ctor(SharpDX.Direct2D1.RenderTarget,SharpDX.Direct2D1.Bitmap)">
            <summary>	
            Creates an <see cref="T:SharpDX.Direct2D1.BitmapBrush"/> from the specified bitmap.	
            </summary>	
            <param name="renderTarget">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="bitmap">The bitmap contents of the new brush.</param>
            <unmanaged>HRESULT ID2D1RenderTarget::CreateBitmapBrush([In] ID2D1Bitmap* bitmap,[In, Optional] const D2D1_BITMAP_BRUSH_PROPERTIES* bitmapBrushProperties,[In, Optional] const D2D1_BRUSH_PROPERTIES* brushProperties,[Out, Fast] ID2D1BitmapBrush** bitmapBrush)</unmanaged>	
        </member>
        <member name="M:SharpDX.Direct2D1.BitmapBrush.#ctor(SharpDX.Direct2D1.RenderTarget,SharpDX.Direct2D1.Bitmap,SharpDX.Direct2D1.BitmapBrushProperties)">
            <summary>	
            Creates an <see cref="T:SharpDX.Direct2D1.BitmapBrush"/> from the specified bitmap.	
            </summary>	
            <param name="renderTarget">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="bitmap">The bitmap contents of the new brush.</param>
            <param name="bitmapBrushProperties">The extend modes and interpolation mode of the new brush, or NULL. If this parameter is NULL, the brush defaults to the <see cref="F:SharpDX.Direct2D1.ExtendMode.Clamp"/> horizontal and vertical extend modes and the <see cref="F:SharpDX.Direct2D1.BitmapInterpolationMode.Linear"/> interpolation mode. </param>
            <unmanaged>HRESULT ID2D1RenderTarget::CreateBitmapBrush([In] ID2D1Bitmap* bitmap,[In, Optional] const D2D1_BITMAP_BRUSH_PROPERTIES* bitmapBrushProperties,[In, Optional] const D2D1_BRUSH_PROPERTIES* brushProperties,[Out, Fast] ID2D1BitmapBrush** bitmapBrush)</unmanaged>	
        </member>
        <member name="M:SharpDX.Direct2D1.BitmapBrush.#ctor(SharpDX.Direct2D1.RenderTarget,SharpDX.Direct2D1.Bitmap,SharpDX.Direct2D1.BrushProperties)">
            <summary>	
            Creates an <see cref="T:SharpDX.Direct2D1.BitmapBrush"/> from the specified bitmap.	
            </summary>	
            <param name="renderTarget">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="bitmap">The bitmap contents of the new brush.</param>
            <param name="brushProperties">The opacity and transform of the new brush, or NULL. If this parameter is NULL, the brush defaults to an opacity of 1.0f and its transform is the identity matrix.</param>
            <unmanaged>HRESULT ID2D1RenderTarget::CreateBitmapBrush([In] ID2D1Bitmap* bitmap,[In, Optional] const D2D1_BITMAP_BRUSH_PROPERTIES* bitmapBrushProperties,[In, Optional] const D2D1_BRUSH_PROPERTIES* brushProperties,[Out, Fast] ID2D1BitmapBrush** bitmapBrush)</unmanaged>	
        </member>
        <member name="M:SharpDX.Direct2D1.BitmapBrush.#ctor(SharpDX.Direct2D1.RenderTarget,SharpDX.Direct2D1.Bitmap,System.Nullable{SharpDX.Direct2D1.BitmapBrushProperties},System.Nullable{SharpDX.Direct2D1.BrushProperties})">
            <summary>	
            Creates an <see cref="T:SharpDX.Direct2D1.BitmapBrush"/> from the specified bitmap.	
            </summary>	
            <param name="renderTarget">an instance of <see cref = "T:SharpDX.Direct2D1.RenderTarget" /></param>
            <param name="bitmap">The bitmap contents of the new brush.</param>
            <param name="bitmapBrushProperties">The extend modes and interpolation mode of the new brush, or NULL. If this parameter is NULL, the brush defaults to the <see cref="F:SharpDX.Direct2D1.ExtendMode.Clamp"/> horizontal and vertical extend modes and the <see cref="F:SharpDX.Direct2D1.BitmapInterpolationMode.Linear"/> interpolation mode. </param>
            <param name="brushProperties">The opacity and transform of the new brush, or NULL. If this parameter is NULL, the brush defaults to an opacity of 1.0f and its transform is the identity matrix.</param>
            <unmanaged>HRESULT ID2D1RenderTarget::CreateBitmapBrush([In] ID2D1Bitmap* bitmap,[In, Optional] const D2D1_BITMAP_BRUSH_PROPERTIES* bitmapBrushProperties,[In, Optional] const D2D1_BRUSH_PROPERTIES* brushProperties,[Out, Fast] ID2D1BitmapBrush** bitmapBrush)</unmanaged>	
        </member>
        <member name="M:SharpDX.Direct2D1.BitmapBrush.#ctor(System.IntPtr)">
            <summary>
            Initializes a new instance of the <see cref="T:SharpDX.Direct2D1.BitmapBrush"/> class.
            </summary>
            <param name="nativePtr">The native pointer.</param>	
        </member>
        <member name="M:SharpDX.Direct2D1.BitmapBrush.op_Explicit(System.IntPtr)~SharpDX.Direct2D1.BitmapBrush">
            <summary>
            Performs an explicit conversion from <see cref="T:System.IntPtr"/> to <see cref="T:SharpDX.Direct2D1.BitmapBrush"/>. (This method is a shortcut to <see cref="P:SharpDX.CppObject.NativePointer"/>) 
            </summary>
            <param name="nativePointer">The native pointer.</param>
            <returns>
            The result of the conversion.
            </returns>
        </member>
        <member name="P:SharpDX.Direct2D1.BitmapBrush.ExtendModeX">
            <summary>	
            <p>Gets or sets the method by which the brush horizontally tiles those areas that extend past its bitmap. </p>	
            </summary>	
            <remarks>	
            <p>Like all brushes, <strong><see cref="T:SharpDX.Direct2D1.BitmapBrush" /></strong> defines an infinite plane of content. Because bitmaps are finite, it relies on an extend mode to determine how the plane is filled horizontally and vertically.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1BitmapBrush::GetExtendModeX']/*" />	
            <msdn-id>dd371128</msdn-id>	
            <unmanaged>GetExtendModeX / SetExtendModeX</unmanaged>	
            <unmanaged-short>GetExtendModeX</unmanaged-short>	
            <unmanaged>D2D1_EXTEND_MODE ID2D1BitmapBrush::GetExtendModeX()</unmanaged>
        </member>
        <member name="P:SharpDX.Direct2D1.BitmapBrush.ExtendModeY">
            <summary>	
            <p>Gets or sets the method by which the brush vertically tiles those areas that extend past its bitmap. </p>	
            </summary>	
            <remarks>	
            <p>Like all brushes, <strong><see cref="T:SharpDX.Direct2D1.BitmapBrush" /></strong> defines an infinite plane of content.  Because bitmaps are finite, it relies on an extend mode to determine how the plane is filled horizontally and vertically.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1BitmapBrush::GetExtendModeY']/*" />	
            <msdn-id>dd371132</msdn-id>	
            <unmanaged>GetExtendModeY / SetExtendModeY</unmanaged>	
            <unmanaged-short>GetExtendModeY</unmanaged-short>	
            <unmanaged>D2D1_EXTEND_MODE ID2D1BitmapBrush::GetExtendModeY()</unmanaged>
        </member>
        <member name="P:SharpDX.Direct2D1.BitmapBrush.InterpolationMode">
            <summary>	
            <p>Gets or sets the interpolation method used when the brush bitmap is scaled or rotated. </p>	
            </summary>	
            <remarks>	
            <p>This method gets the interpolation mode of a bitmap, which is specified by the <strong><see cref="T:SharpDX.Direct2D1.BitmapInterpolationMode" /></strong> enumeration type.   <strong><see cref="F:SharpDX.Direct2D1.BitmapInterpolationMode.NearestNeighbor" /></strong> represents nearest neighbor filtering. It looks up the bitmap pixel nearest to the current rendering pixel and chooses its exact color. <strong><see cref="F:SharpDX.Direct2D1.BitmapInterpolationMode.Linear" /></strong> represents linear filtering, and  interpolates a color from the four nearest bitmap pixels.</p><p>The interpolation mode of a bitmap also affects subpixel translations. In a subpixel translation, linear interpolation positions the bitmap more precisely to the application request, but blurs the bitmap in the process. </p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1BitmapBrush::GetInterpolationMode']/*" />	
            <msdn-id>dd371134</msdn-id>	
            <unmanaged>GetInterpolationMode / SetInterpolationMode</unmanaged>	
            <unmanaged-short>GetInterpolationMode</unmanaged-short>	
            <unmanaged>D2D1_BITMAP_INTERPOLATION_MODE ID2D1BitmapBrush::GetInterpolationMode()</unmanaged>
        </member>
        <member name="P:SharpDX.Direct2D1.BitmapBrush.Bitmap">
            <summary>	
            <p>Gets or sets the bitmap source that this brush uses to paint.</p>	
            </summary>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1BitmapBrush::GetBitmap']/*" />	
            <msdn-id>dd371124</msdn-id>	
            <unmanaged>GetBitmap / SetBitmap</unmanaged>	
            <unmanaged-short>GetBitmap</unmanaged-short>	
            <unmanaged>void ID2D1BitmapBrush::GetBitmap([Out, Optional] ID2D1Bitmap** bitmap)</unmanaged>
        </member>
        <member name="M:SharpDX.Direct2D1.BitmapBrush.SetExtendModeX(SharpDX.Direct2D1.ExtendMode)">
            <summary>	
            <p>Specifies how the brush horizontally tiles those areas that extend past its bitmap. </p>	
            </summary>	
            <param name="extendModeX"><dd>  <p>A value that specifies how the brush horizontally tiles those areas that extend past its bitmap. </p> </dd></param>	
            <remarks>	
            <p>Sometimes, the  bitmap for a bitmap brush doesn't completely fill the area being painted. When this happens, Direct2D uses the brush's horizontal (<strong>SetExtendModeX</strong>) and vertical (<strong>SetExtendModeY</strong>) extend mode settings to determine how to fill the remaining area.</p><p>The following illustration shows the results from  every  possible combination of the extend modes for an <strong><see cref="T:SharpDX.Direct2D1.BitmapBrush" /></strong>: <strong><see cref="F:SharpDX.Direct2D1.ExtendMode.Clamp" /></strong> (CLAMP), <strong><see cref="F:SharpDX.Direct2D1.ExtendMode.Wrap" /></strong> (WRAP), and <strong>D2D1_EXTEND_MIRROR</strong> (MIRROR).</p><p />	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1BitmapBrush::SetExtendModeX']/*" />	
            <msdn-id>dd371139</msdn-id>	
            <unmanaged>void ID2D1BitmapBrush::SetExtendModeX([In] D2D1_EXTEND_MODE extendModeX)</unmanaged>	
            <unmanaged-short>ID2D1BitmapBrush::SetExtendModeX</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.BitmapBrush.SetExtendModeY(SharpDX.Direct2D1.ExtendMode)">
            <summary>	
            <p>Specifies how the brush vertically tiles those areas that extend past its bitmap.</p>	
            </summary>	
            <param name="extendModeY"><dd>  <p>A value that specifies how the brush vertically tiles those areas that extend past its bitmap.</p> </dd></param>	
            <remarks>	
            <p>Sometimes, the  bitmap for a bitmap brush doesn't completely fill the area being painted. When this happens, Direct2D uses the brush's horizontal (<strong>SetExtendModeX</strong>) and vertical (<strong>SetExtendModeY</strong>) extend mode settings to determine how to fill the remaining area.</p><p>The following illustration shows the results from  every  possible combination of the extend modes for an <strong><see cref="T:SharpDX.Direct2D1.BitmapBrush" /></strong>: <strong><see cref="F:SharpDX.Direct2D1.ExtendMode.Clamp" /></strong> (CLAMP), <strong><see cref="F:SharpDX.Direct2D1.ExtendMode.Wrap" /></strong> (WRAP), and <strong>D2D1_EXTEND_MIRROR</strong> (MIRROR).</p><p />	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1BitmapBrush::SetExtendModeY']/*" />	
            <msdn-id>dd371142</msdn-id>	
            <unmanaged>void ID2D1BitmapBrush::SetExtendModeY([In] D2D1_EXTEND_MODE extendModeY)</unmanaged>	
            <unmanaged-short>ID2D1BitmapBrush::SetExtendModeY</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.BitmapBrush.SetInterpolationMode(SharpDX.Direct2D1.BitmapInterpolationMode)">
            <summary>	
            <p>Specifies the interpolation mode used when the brush bitmap is scaled or rotated.</p>	
            </summary>	
            <param name="interpolationMode"><dd>  <p>The interpolation mode used when the brush bitmap is scaled or rotated.</p> </dd></param>	
            <remarks>	
            <p>This method sets the interpolation mode for a bitmap, which is an enum value that is specified in the <strong><see cref="T:SharpDX.Direct2D1.BitmapInterpolationMode" /></strong> enumeration type.   <see cref="F:SharpDX.Direct2D1.BitmapInterpolationMode.NearestNeighbor" /> represents nearest neighbor filtering. It looks up the nearest bitmap pixel to the current rendering pixel and chooses its exact color. <see cref="F:SharpDX.Direct2D1.BitmapInterpolationMode.Linear" /> represents linear filtering, and  interpolates a color from the four nearest bitmap pixels.</p><p>The interpolation mode of a bitmap also affects subpixel translations. In a subpixel translation, bilinear interpolation positions the bitmap more precisely to the application requests, but blurs the bitmap in the process. </p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1BitmapBrush::SetInterpolationMode']/*" />	
            <msdn-id>dd371145</msdn-id>	
            <unmanaged>void ID2D1BitmapBrush::SetInterpolationMode([In] D2D1_BITMAP_INTERPOLATION_MODE interpolationMode)</unmanaged>	
            <unmanaged-short>ID2D1BitmapBrush::SetInterpolationMode</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.BitmapBrush.SetBitmap(SharpDX.Direct2D1.Bitmap)">
            <summary>	
            <p>Specifies the bitmap source that this brush uses to paint. </p>	
            </summary>	
            <param name="bitmap"><dd>  <p>The bitmap source used by the brush.</p> </dd></param>	
            <remarks>	
            <p>This method specifies the bitmap source that this brush uses to paint. The bitmap is not resized or rescaled automatically to fit the geometry that it fills. The bitmap stays at its native size. To resize or translate the bitmap, use the <strong>SetTransform</strong> method to apply  a transform to the brush. </p><p>The native size of a bitmap is the width and height in bitmap pixels, divided by the bitmap DPI. This native size forms the base tile of the brush. To tile a subregion of the bitmap, you must generate a new bitmap containing this subregion and use <strong>SetBitmap</strong> to apply it to the brush. 	
            </p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1BitmapBrush::SetBitmap']/*" />	
            <msdn-id>dd371136</msdn-id>	
            <unmanaged>void ID2D1BitmapBrush::SetBitmap([In, Optional] ID2D1Bitmap* bitmap)</unmanaged>	
            <unmanaged-short>ID2D1BitmapBrush::SetBitmap</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.BitmapBrush.GetExtendModeX">
            <summary>	
            <p> Gets the method by which the brush horizontally tiles those areas that extend past its bitmap. </p>	
            </summary>	
            <returns><p>A value that specifies how the brush horizontally tiles those areas that extend past its bitmap.</p></returns>	
            <remarks>	
            <p>Like all brushes, <strong><see cref="T:SharpDX.Direct2D1.BitmapBrush" /></strong> defines an infinite plane of content. Because bitmaps are finite, it relies on an extend mode to determine how the plane is filled horizontally and vertically.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1BitmapBrush::GetExtendModeX']/*" />	
            <msdn-id>dd371128</msdn-id>	
            <unmanaged>D2D1_EXTEND_MODE ID2D1BitmapBrush::GetExtendModeX()</unmanaged>	
            <unmanaged-short>ID2D1BitmapBrush::GetExtendModeX</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.BitmapBrush.GetExtendModeY">
            <summary>	
            <p> Gets the method by which the brush vertically tiles those areas that extend past its bitmap. </p>	
            </summary>	
            <returns><p>A value that specifies how the brush vertically tiles those areas that extend past its bitmap.</p></returns>	
            <remarks>	
            <p>Like all brushes, <strong><see cref="T:SharpDX.Direct2D1.BitmapBrush" /></strong> defines an infinite plane of content.  Because bitmaps are finite, it relies on an extend mode to determine how the plane is filled horizontally and vertically.</p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1BitmapBrush::GetExtendModeY']/*" />	
            <msdn-id>dd371132</msdn-id>	
            <unmanaged>D2D1_EXTEND_MODE ID2D1BitmapBrush::GetExtendModeY()</unmanaged>	
            <unmanaged-short>ID2D1BitmapBrush::GetExtendModeY</unmanaged-short>	
        </member>
        <member name="M:SharpDX.Direct2D1.BitmapBrush.GetInterpolationMode">
            <summary>	
            <p>Gets the interpolation method used when the brush bitmap is scaled or rotated. </p>	
            </summary>	
            <returns><p>The interpolation method used when the brush bitmap is scaled or rotated.</p></returns>	
            <remarks>	
            <p>This method gets the interpolation mode of a bitmap, which is specified by the <strong><see cref="T:SharpDX.Direct2D1.BitmapInterpolationMode" /></strong> enumeration type.   <strong><see cref="F:SharpDX.Direct2D1.BitmapInterpolationMode.NearestNeighbor" /></strong> represents nearest neighbor filtering. It looks up the bitmap pixel nearest to the current rendering pixel and chooses its exact color. <strong><see cref="F:SharpDX.Direct2D1.BitmapInterpolationMode.Linear" /></strong> represents linear filtering, and  interpolates a color from the four nearest bitmap pixels.</p><p>The interpolation mode of a bitmap also affects subpixel translations. In a subpixel translation, linear interpolation positions the bitmap more precisely to the application request, but blurs the bitmap in the process. </p>	
            </remarks>	
            <!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID2D1BitmapBrush::GetInterpolationMode']/*" />	
            <msdn-id>dd371134</msdn-id>	
            <unmanaged>D2D1_BITMAP_INTERPOLATION_MODE ID2D1BitmapBrush::GetInterpolationMode()</unmanaged>