synchro and merge network code with team
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- client/scenes/autoloads/gamestate.gd 26 additions, 28 deletionsclient/scenes/autoloads/gamestate.gd
- client/scenes/entities/player/player.gd 0 additions, 37 deletionsclient/scenes/entities/player/player.gd
- client/scenes/levels/game/game.gd 8 additions, 6 deletionsclient/scenes/levels/game/game.gd
- client/scenes/levels/lobby/lobby.gd 17 additions, 14 deletionsclient/scenes/levels/lobby/lobby.gd
- cmi2/Client/project.godot 24 additions, 0 deletionscmi2/Client/project.godot
- cmi2/Server/project.godot 24 additions, 0 deletionscmi2/Server/project.godot
- server/scenes/autoloads/gamestate.gd 51 additions, 52 deletionsserver/scenes/autoloads/gamestate.gd
- server/scenes/entities/player/player.gd 5 additions, 3 deletionsserver/scenes/entities/player/player.gd
- server/scenes/levels/lobby/lobby.gd 0 additions, 68 deletionsserver/scenes/levels/lobby/lobby.gd
- server/scenes/levels/lobby/lobby.tscn 1 addition, 4 deletionsserver/scenes/levels/lobby/lobby.tscn
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