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Commit 9c0b75b1 authored by STAVRIDIS ADONIS's avatar STAVRIDIS ADONIS :speech_balloon:
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#112 fix close attacks

parent e43bedc8
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......@@ -61,7 +61,7 @@ var idleTime:float = 0 # Stun when hit + prevent spam
# Punch attack parameters
onready var punchHitArea:Area = $punchHitArea
var punchAttackDmg:float = 5.0
var punchAttackDist:float = 0.5
var punchAttackDist:float = 1
var punchAttackWait:float = 0.6
var punch1AttackDuration:float = 0.1
var punch2AttackDuration:float = 0.4
......@@ -70,10 +70,11 @@ var punchAttackDirection:Vector3 = Vector3(1,1.5,0)
# Strength of the attack (multiply the normalized vector)
var punchAttackStrength:float = 0.5
# Punch 2 attack parameters
# Kick attack parameters
onready var kickHitArea:Area = $kickHitArea
var kickAttackDmg:float = 10.0
var kickAttackDist:float = 0.9
var kick1AttackDist:float = 1.7
var kick2AttackDist:float = 1.4
var kickAttackWait:float = 0.75
var kick1AttackDuration:float = 0.2
var kick2AttackDuration:float = 0.3
......@@ -243,6 +244,7 @@ func processAttack(attackType:int):
attack(ID_PUNCH_2)
else:
broadcastAnimation(ANIM_JUMP_KICK_SIDE)
attack(ID_KICK_1)
KICK:
if self.is_on_floor():
if (!animSequence):
......@@ -271,11 +273,12 @@ func attack(idAttack:int):
duration = punch2AttackDuration
else:
hitArea = kickHitArea
distance = kickAttackDist
wait = kickAttackWait
if (idAttack == ID_KICK_1):
distance = kick1AttackDist
duration = kick1AttackDuration
else:
distance = kick2AttackDist
duration = kick2AttackDuration
# Set active the hitbox of the attack, its visual feedback on server
......
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://entities/characters/Class1/class1.gd" type="Script" id=1]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.175, 0.275, 0.7 )
[sub_resource type="BoxShape" id=5]
extents = Vector3( 0.176075, 0.669145, 0.351434 )
[sub_resource type="BoxShape" id=2]
extents = Vector3( 0.544245, 0.192381, 0.312851 )
[sub_resource type="CubeMesh" id=6]
[sub_resource type="SphereMesh" id=7]
[sub_resource type="CubeMesh" id=2]
[sub_resource type="ConvexPolygonShape" id=8]
points = PoolVector3Array( -1, -1, -1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1 )
[sub_resource type="ConvexPolygonShape" id=9]
points = PoolVector3Array( -1, -1, -1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1 )
[node name="player" type="KinematicBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0033226, -0.0126846, 0.0060811 )
......@@ -15,54 +24,53 @@ collision_mask = 3
script = ExtResource( 1 )
[node name="collisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 0, -1, 0, 1, 0, 0, 0.65, 0 )
shape = SubResource( 1 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.678055, 0 )
shape = SubResource( 5 )
[node name="model" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.67638e-08, 0 )
[node name="CSGBox" type="CSGBox" parent="model"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.513621, 0 )
width = 0.35
height = 1.05787
depth = 0.684
[node name="body" type="MeshInstance" parent="model"]
transform = Transform( 0.174564, 0, 0, 0, 0.532433, 0, 0, 0, 0.360351, 0, 0.545559, 0 )
mesh = SubResource( 6 )
material/0 = null
[node name="CSGSphere" type="CSGSphere" parent="model"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.17856, 0 )
radius = 0.2
radial_segments = 24
[node name="head" type="MeshInstance" parent="model"]
transform = Transform( 0.177349, 0, 0, 0, 0.177349, 0, 0, 0, 0.177349, 0, 1.19631, 0 )
mesh = SubResource( 7 )
material/0 = null
[node name="punchHitArea" type="Area" parent="."]
transform = Transform( 1, 0, 0, 0, 0.640341, 0, 0, 0, 1, 0, 0.892016, 0 )
visible = false
monitoring = false
collision_layer = 0
collision_mask = 2
[node name="punchHitCol" type="CollisionShape" parent="punchHitArea"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.420072, 0.815, 0 )
shape = SubResource( 2 )
[node name="punchMesh" type="MeshInstance" parent="punchHitArea"]
transform = Transform( 0.130706, 0, 0, 0, 0.179953, 0, 0, 0, 0.320349, 0, 0, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="punchHitCSG" type="CSGBox" parent="punchHitArea"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.419673, 0.815, 0 )
width = 1.09437
height = 0.400067
depth = 0.618424
[node name="punchCollider" type="CollisionShape" parent="punchHitArea"]
transform = Transform( 0.130706, 0, 0, 0, 0.179953, 0, 0, 0, 0.320349, 0, 0, 0 )
shape = SubResource( 8 )
[node name="kickHitArea" type="Area" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.378735, 0 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.730753, 0 )
visible = false
monitoring = false
collision_layer = 0
collision_mask = 2
[node name="kickHitCol" type="CollisionShape" parent="kickHitArea"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.42, 0.2, 0 )
shape = SubResource( 2 )
[node name="kickMesh" type="MeshInstance" parent="kickHitArea"]
transform = Transform( 0.130706, 0, 0, 0, 0.115231, 0, 0, 0, 0.320349, 0, 0, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="kickHitCSG" type="CSGBox" parent="kickHitArea"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.42, 0.2, 0 )
width = 1.09437
height = 0.400067
depth = 0.618424
[node name="kickCollider" type="CollisionShape" parent="kickHitArea"]
transform = Transform( 0.130706, 0, 0, 0, 0.115231, 0, 0, 0, 0.320349, 0, 0.161263, 0 )
shape = SubResource( 9 )
[node name="attackTween" type="Tween" parent="."]
[connection signal="body_entered" from="punchHitArea" to="." method="_on_punchHitArea_body_entered"]
......
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