cleaning up for the incoming merge with master
Showing
- client/scenes/entities/bloc/bloc.tscn 1 addition, 8 deletionsclient/scenes/entities/bloc/bloc.tscn
- client/scenes/entities/player/player.gd 3 additions, 2 deletionsclient/scenes/entities/player/player.gd
- client/scenes/entities/player/player.tscn 1 addition, 8 deletionsclient/scenes/entities/player/player.tscn
- client/scenes/levels/lobby/lobby.gd 0 additions, 1 deletionclient/scenes/levels/lobby/lobby.gd
- client/scenes/levels/testnetwork/Node.gd 0 additions, 40 deletionsclient/scenes/levels/testnetwork/Node.gd
- client/scenes/levels/testnetwork/Node.tscn 0 additions, 6 deletionsclient/scenes/levels/testnetwork/Node.tscn
- cmi2/Client/project.godot 0 additions, 24 deletionscmi2/Client/project.godot
- cmi2/Server/project.godot 0 additions, 24 deletionscmi2/Server/project.godot
- server/scenes/autoloads/gamestate.gd 1 addition, 1 deletionserver/scenes/autoloads/gamestate.gd
- server/scenes/entities/player/player.gd 15 additions, 26 deletionsserver/scenes/entities/player/player.gd
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