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Commit 3abc1a11 authored by STAVRIDIS ADONIS's avatar STAVRIDIS ADONIS :speech_balloon:
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#116 new kick up animation

parent d6f29085
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...@@ -61,7 +61,7 @@ animation = "kick_1" ...@@ -61,7 +61,7 @@ animation = "kick_1"
[sub_resource type="AnimationNodeAnimation" id=12] [sub_resource type="AnimationNodeAnimation" id=12]
animation = "kick_2" animation = "kick_2"
[sub_resource type="AnimationNodeAnimation" id=13] [sub_resource type="AnimationNodeAnimation" id=35]
animation = "kick_up" animation = "kick_up"
[sub_resource type="AnimationNodeBlend3" id=14] [sub_resource type="AnimationNodeBlend3" id=14]
...@@ -107,7 +107,7 @@ animation = "run" ...@@ -107,7 +107,7 @@ animation = "run"
animation = "turn" animation = "turn"
[sub_resource type="AnimationNodeBlendTree" id=33] [sub_resource type="AnimationNodeBlendTree" id=33]
graph_offset = Vector2( 869.232, 242.32 ) graph_offset = Vector2( 587, 405 )
"nodes/Big Impact/node" = SubResource( 1 ) "nodes/Big Impact/node" = SubResource( 1 )
"nodes/Big Impact/position" = Vector2( 3460, 1080 ) "nodes/Big Impact/position" = Vector2( 3460, 1080 )
"nodes/Controlled Fall/node" = SubResource( 2 ) "nodes/Controlled Fall/node" = SubResource( 2 )
...@@ -132,8 +132,8 @@ nodes/Idle/position = Vector2( -450, -50 ) ...@@ -132,8 +132,8 @@ nodes/Idle/position = Vector2( -450, -50 )
"nodes/Kick 1/position" = Vector2( 700, 420 ) "nodes/Kick 1/position" = Vector2( 700, 420 )
"nodes/Kick 2/node" = SubResource( 12 ) "nodes/Kick 2/node" = SubResource( 12 )
"nodes/Kick 2/position" = Vector2( 960, 440 ) "nodes/Kick 2/position" = Vector2( 960, 440 )
"nodes/Kick Up/node" = SubResource( 13 ) "nodes/Kick Up/node" = SubResource( 35 )
"nodes/Kick Up/position" = Vector2( 1200, 520 ) "nodes/Kick Up/position" = Vector2( 1246, 512 )
nodes/Loops/node = SubResource( 14 ) nodes/Loops/node = SubResource( 14 )
nodes/Loops/position = Vector2( -200, -100 ) nodes/Loops/position = Vector2( -200, -100 )
"nodes/OS Big Impact/node" = SubResource( 15 ) "nodes/OS Big Impact/node" = SubResource( 15 )
...@@ -173,7 +173,7 @@ nodes/Run/position = Vector2( -450, 100 ) ...@@ -173,7 +173,7 @@ nodes/Run/position = Vector2( -450, 100 )
nodes/Turn/node = SubResource( 32 ) nodes/Turn/node = SubResource( 32 )
nodes/Turn/position = Vector2( 2380, 820 ) nodes/Turn/position = Vector2( 2380, 820 )
nodes/output/position = Vector2( 4040, 1020 ) nodes/output/position = Vector2( 4040, 1020 )
node_connections = [ "output", 0, "OS Big Impact", "Loops", 0, "Controlled Fall", "Loops", 1, "Idle", "Loops", 2, "Run", "OS Big Impact", 0, "OS Impact Jump", "OS Big Impact", 1, "Big Impact", "OS Impact 1", 0, "OS Turn", "OS Impact 1", 1, "Impact 1", "OS Impact 2", 0, "OS Impact 1", "OS Impact 2", 1, "Impact 2", "OS Impact Jump", 0, "OS Impact 2", "OS Impact Jump", 1, "Impact Jump", "OS Jump Kick Down", 0, "OS Jump Kick Up", "OS Jump Kick Down", 1, "Jump Kick Down", "OS Jump Kick Side", 0, "OS Kick Up", "OS Jump Kick Side", 1, "Jum Kick Side", "OS Jump Kick Up", 0, "OS Jump Kick Side", "OS Jump Kick Up", 1, "Jump Kick Up", "OS Jump Up", 0, "Loops", "OS Jump Up", 1, "Jump Up", "OS Kick 1", 0, "OS Punch 2", "OS Kick 1", 1, "Kick 1", "OS Kick 2", 0, "OS Kick 1", "OS Kick 2", 1, "Kick 2", "OS Punch 1", 0, "OS Jump Up", "OS Punch 1", 1, "Punch 1", "OS Punch 2", 0, "OS Punch 1", "OS Punch 2", 1, "Punch 2", "OS Turn", 0, "OS Jump Kick Down", "OS Turn", 1, "Turn", "OS Kick Up", 0, "OS Kick 2", "OS Kick Up", 1, "Kick Up" ] node_connections = [ "output", 0, "OS Big Impact", "Loops", 0, "Controlled Fall", "Loops", 1, "Idle", "Loops", 2, "Run", "OS Big Impact", 0, "OS Impact Jump", "OS Big Impact", 1, "Big Impact", "OS Impact 1", 0, "OS Turn", "OS Impact 1", 1, "Impact 1", "OS Impact 2", 0, "OS Impact 1", "OS Impact 2", 1, "Impact 2", "OS Impact Jump", 0, "OS Impact 2", "OS Impact Jump", 1, "Impact Jump", "OS Jump Kick Down", 0, "OS Jump Kick Up", "OS Jump Kick Down", 1, "Jump Kick Down", "OS Jump Kick Side", 0, "OS Kick Up", "OS Jump Kick Side", 1, "Jum Kick Side", "OS Jump Kick Up", 0, "OS Jump Kick Side", "OS Jump Kick Up", 1, "Jump Kick Up", "OS Jump Up", 0, "Loops", "OS Jump Up", 1, "Jump Up", "OS Kick 1", 0, "OS Punch 2", "OS Kick 1", 1, "Kick 1", "OS Kick 2", 0, "OS Kick 1", "OS Kick 2", 1, "Kick 2", "OS Kick Up", 0, "OS Kick 2", "OS Kick Up", 1, "Kick Up", "OS Punch 1", 0, "OS Jump Up", "OS Punch 1", 1, "Punch 1", "OS Punch 2", 0, "OS Punch 1", "OS Punch 2", 1, "Punch 2", "OS Turn", 0, "OS Jump Kick Down", "OS Turn", 1, "Turn" ]
[sub_resource type="ArrayMesh" id=34] [sub_resource type="ArrayMesh" id=34]
surfaces/0 = { surfaces/0 = {
......
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