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Commit e08d2a69 authored by PierreEVEN's avatar PierreEVEN
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fixed terrain color

parent 529b1418
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......@@ -200,7 +200,7 @@ void PacmanGamemode::draw()
if (victory_timer > 0 && victory_timer < 3)
{
if (static_cast<int32_t>(victory_timer * 5) % 2 == 0)
terrain->set_wall_color(32, 56, 236);
terrain->set_wall_color(33, 33, 222);
else
terrain->set_wall_color(236, 236, 236);
}
......@@ -244,7 +244,7 @@ void PacmanGamemode::reset_positions()
player->set_look_direction(Direction::NONE);
player->pause_animation(true);
terrain->set_wall_color(32, 56, 236);
terrain->set_wall_color(33, 33, 222);
}
void PacmanGamemode::death()
......
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