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  1. Nov 16, 2023
    • ERKEN EFE's avatar
      🐛 BUGFIX: Fix random labyrinth generation · 7a5328f2
      ERKEN EFE authored
      Fix pseudo random generation. Added instructions to set the seed for the
      random generation at each call to the system time so that actual
      randomness can be achieved in the generated labyrinths.
      
      Replace the random wall breaking algorithm with the one suggested in the
      project paper to properly generate a random labyrinth with a unique
      solution every time. This was retrofitted quick fix to get to working
      state. Thus, I went slightly outside the limitations and rules in the
      project paper.
      
      Simplify `cell_mettre_bit_a0` function making use of the `not` operator.
      v1.1
      7a5328f2
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