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ERKEN EFE authored
Fix pseudo random generation. Added instructions to set the seed for the random generation at each call to the system time so that actual randomness can be achieved in the generated labyrinths. Replace the random wall breaking algorithm with the one suggested in the project paper to properly generate a random labyrinth with a unique solution every time. This was retrofitted quick fix to get to working state. Thus, I went slightly outside the limitations and rules in the project paper. Simplify `cell_mettre_bit_a0` function making use of the `not` operator.
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