ghost entity status handling over the game statuses : freeze, hide, animate...
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- include/entity/ghost.h 7 additions, 7 deletionsinclude/entity/ghost.h
- include/entity/ghosts.h 2 additions, 0 deletionsinclude/entity/ghosts.h
- include/game.h 0 additions, 13 deletionsinclude/game.h
- include/utils/utils.h 1 addition, 1 deletioninclude/utils/utils.h
- src/entity/ghosts.cpp 6 additions, 0 deletionssrc/entity/ghosts.cpp
- src/game.cpp 105 additions, 74 deletionssrc/game.cpp
- src/main.cpp 5 additions, 5 deletionssrc/main.cpp
- src/utils/utils.cpp 1 addition, 1 deletionsrc/utils/utils.cpp
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