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Commit ca382f5c authored by VALENTIN IANNIS's avatar VALENTIN IANNIS
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Merge branch 'MenuConfiguration'

parents dc566c8e 8291ae89
1 merge request!12Main
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameMenuScript : MonoBehaviour
{
public GameObject PanelMenu;
public GameObject PanelSetting;
public void Continuer(){
System.Threading.Thread.Sleep(1000);
PanelMenu.SetActive(false);
Time.timeScale = 1f;
}
public void Setting(){
PanelMenu.SetActive(false);
PanelSetting.SetActive(true);
}
public void Quitter (){
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenuScript : MonoBehaviour
{
public void Jouer (){
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
public void Quitter (){
Application.Quit();
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MenuMort : MonoBehaviour
{
}
\ No newline at end of file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PlayerMovement : MonoBehaviour
{
......@@ -31,6 +32,9 @@ public class PlayerMovement : MonoBehaviour
private bool isHit;
private float currentHealth;
// Menu pause
public GameObject Panel;
// Start is called before the first frame update
void Start()
......@@ -63,6 +67,11 @@ public class PlayerMovement : MonoBehaviour
animator.SetBool("Jump", false);
animator.SetBool("hit", false);
if(Input.GetKey(KeyCode.Escape)){
Panel.SetActive(true);
Time.timeScale = 0f;
}
if (Input.GetKey(inputFront) && !isOver)
{
transform.Translate(Vector3.forward * walkSpeed * Time.deltaTime);
......@@ -148,10 +157,6 @@ public class PlayerMovement : MonoBehaviour
animator.SetBool("hit", true);
}
if (isOver)
{
animator.SetBool("Die", true);
}
if (isAttacking)
{
......@@ -188,7 +193,13 @@ public class PlayerMovement : MonoBehaviour
public void GameOver()
{
isOver = true;
// TODO : return to the main menu.
animator.SetBool("Die", true);
StartCoroutine("AnimMort");
}
public IEnumerator AnimMort(){
yield return new WaitForSeconds(3);
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
}
public void Attack()
......
using System.Collections;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SettingMenu : MonoBehaviour
{
public GameObject PanelSetting;
public GameObject PanelMenu;
public void Valider(){
PanelSetting.SetActive(false);
PanelMenu.SetActive(true);
}
}
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......@@ -4,5 +4,11 @@
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes: []
m_Scenes:
- enabled: 1
path: Assets/Scenes/MenuDebut.unity
guid: b678e7143094cd546bd677e139e22b25
- enabled: 1
path: Assets/Scenes/Scene.unity
guid: 94552ce546889c34f9658dc37aa1c74a
m_configObjects: {}
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