Traduit des coordonnée unity en coordonnée GPS.
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Traduit des coordonnée unity en coordonnée GPS.
- Auteur
- MapBox
◆ Awake()
void Scripts.MapBox.HeroBuildingSelectionUserInput.Awake |
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◆ BakeCameraTransform()
void Scripts.MapBox.HeroBuildingSelectionUserInput.BakeCameraTransform |
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◆ HandleGeocoderResponse()
void Scripts.MapBox.HeroBuildingSelectionUserInput.HandleGeocoderResponse |
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ForwardGeocodeResponse |
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◆ HandleUserInput()
void Scripts.MapBox.HeroBuildingSelectionUserInput.HandleUserInput |
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◆ TransformCamera()
void Scripts.MapBox.HeroBuildingSelectionUserInput.TransformCamera |
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◆ _button
Button Scripts.MapBox.HeroBuildingSelectionUserInput._button |
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◆ _camera
Camera Scripts.MapBox.HeroBuildingSelectionUserInput._camera |
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◆ _cameraPosition
Vector3 Scripts.MapBox.HeroBuildingSelectionUserInput._cameraPosition |
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◆ _cameraRotation
Vector3 Scripts.MapBox.HeroBuildingSelectionUserInput._cameraRotation |
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◆ _hasResponse
bool Scripts.MapBox.HeroBuildingSelectionUserInput._hasResponse |
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◆ _resource
ForwardGeocodeResource Scripts.MapBox.HeroBuildingSelectionUserInput._resource |
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◆ location
string Scripts.MapBox.HeroBuildingSelectionUserInput.location |
◆ HasResponse
bool Scripts.MapBox.HeroBuildingSelectionUserInput.HasResponse |
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◆ Response
ForwardGeocodeResponse Scripts.MapBox.HeroBuildingSelectionUserInput.Response |
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◆ OnGeocoderResponse
Action<ForwardGeocodeResponse, bool> Scripts.MapBox.HeroBuildingSelectionUserInput.OnGeocoderResponse = delegate { } |
La documentation de cette classe a été générée à partir du fichier suivant :