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casse-brick
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#include <utility>#include <SDL2/SDL.h>#include <SDL_image.h>#include <SDL2/SDL_timer.h>#include <memory>#include <algorithm>#include <vector>#include "iostream"Go to the source code of this file.
Data Structures | |
| struct | point |
| The point struct represents a point in 2D space. More... | |
| class | Collider |
| The Collider class represents a generic collider object. More... | |
| class | RectCollider |
| The RectCollider class represents a rectangular collider object. More... | |
| class | TriangleCollider |
| The TriangleCollider class represents a triangular collider object. More... | |
| class | HexagonCollider |
| The HexagonCollider class represents a hexagonal collider object. More... | |
| class | CircleCollider |
| The CircleCollider class represents a circular collider object. More... | |
| class | CollidingObject |
| The CollidingObject class represents a generic colliding object. More... | |
| class | MovingObject |
| The MovingObject class represents a moving colliding object. More... | |