From c7f5fafab85ed5a48386a001570a2a834bf6a247 Mon Sep 17 00:00:00 2001 From: MrWarzo <warzo1403@gmail.com> Date: Fri, 20 Jan 2023 12:59:40 +0100 Subject: [PATCH] Commentaires --- UnityGoesBruh/Assets/Scripts/Fridge/FridgeController.cs | 3 +++ UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Breakable.cs | 4 +++- UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Fridge.cs | 4 +++- UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Keypad.cs | 3 +++ UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Lever.cs | 4 +++- UnityGoesBruh/Assets/Scripts/Game/MinigameScript/MiniGame.cs | 3 +++ UnityGoesBruh/Assets/Scripts/Game/MinigameScript/SimonSay.cs | 3 +++ 7 files changed, 21 insertions(+), 3 deletions(-) diff --git a/UnityGoesBruh/Assets/Scripts/Fridge/FridgeController.cs b/UnityGoesBruh/Assets/Scripts/Fridge/FridgeController.cs index 37aefe03..61f6b783 100644 --- a/UnityGoesBruh/Assets/Scripts/Fridge/FridgeController.cs +++ b/UnityGoesBruh/Assets/Scripts/Fridge/FridgeController.cs @@ -5,6 +5,9 @@ using TMPro; using Assets.Scripts.Simon_Say; using System; +/* +* Script controller du frigo pour controller son animation et la pizza en fonction des états du minijeu +*/ public class FridgeController : MonoBehaviour { [SerializeField] diff --git a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Breakable.cs b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Breakable.cs index 2f0f446b..e7de0a6e 100644 --- a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Breakable.cs +++ b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Breakable.cs @@ -3,7 +3,9 @@ using System.Collections.Generic; using UnityEngine; using System; - +/* +* Script minijeu du Breakable, gère le onWin/onLose et les fonctions spéciales associées. +*/ namespace Game.MinigameScript { public class Breakable : MiniGame diff --git a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Fridge.cs b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Fridge.cs index 8892d9f3..b9688d07 100644 --- a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Fridge.cs +++ b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Fridge.cs @@ -3,7 +3,9 @@ using System.Collections.Generic; using UnityEngine; using System; - +/* +* Script minijeu du Fridge, gère le onWin/onLose et les fonctions spéciales associées. +*/ namespace Game.MinigameScript { public class Fridge : MiniGame diff --git a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Keypad.cs b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Keypad.cs index 3afa44ac..e8cd5708 100644 --- a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Keypad.cs +++ b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Keypad.cs @@ -5,6 +5,9 @@ using TMPro; using UnityEngine; using Random = UnityEngine.Random; +/* +* Script minijeu du Keypad, gère le onWin/onLose et les fonctions spéciales associées. +*/ namespace Game.MinigameScript { public class Keypad : MiniGame diff --git a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Lever.cs b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Lever.cs index a935080e..ae257dde 100644 --- a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Lever.cs +++ b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Lever.cs @@ -3,7 +3,9 @@ using System.Collections.Generic; using UnityEngine; using System; - +/* +* Script minijeu du Lever, gère le onWin/onLose et les fonctions spéciales associées. +*/ namespace Game.MinigameScript { public class Lever : MiniGame diff --git a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/MiniGame.cs b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/MiniGame.cs index aa23fd83..29d6cb44 100644 --- a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/MiniGame.cs +++ b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/MiniGame.cs @@ -2,6 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +/* +* Script de base des minijeu, abstract +*/ public abstract class MiniGame : MonoBehaviour { [SerializeField] diff --git a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/SimonSay.cs b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/SimonSay.cs index 81a19736..dbea663d 100644 --- a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/SimonSay.cs +++ b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/SimonSay.cs @@ -1,5 +1,8 @@ using System; +/* +* Script minijeu du SimonSay, gère le onWin/onLose et les fonctions spéciales associées. +*/ namespace Game.MinigameScript { public class SimonSay : MiniGame -- GitLab