diff --git a/UnityGoesBruh/Assets/Scripts/Fridge/FridgeController.cs b/UnityGoesBruh/Assets/Scripts/Fridge/FridgeController.cs
index 37aefe03cfe1f3f13b503c709e4de57a3db15393..61f6b7830e746e7a4ec0f26f36b6000c5a336406 100644
--- a/UnityGoesBruh/Assets/Scripts/Fridge/FridgeController.cs
+++ b/UnityGoesBruh/Assets/Scripts/Fridge/FridgeController.cs
@@ -5,6 +5,9 @@ using TMPro;
 using Assets.Scripts.Simon_Say;
 using System;
 
+/*
+* Script controller du frigo pour controller son animation et la pizza en fonction des états du minijeu 
+*/
 public class FridgeController : MonoBehaviour
 {
     [SerializeField]
diff --git a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Breakable.cs b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Breakable.cs
index 2f0f446b7ba667c212c20982afc3f2f7b91903b2..e7de0a6ecb01b62c5acdadc05c707525859c548a 100644
--- a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Breakable.cs
+++ b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Breakable.cs
@@ -3,7 +3,9 @@ using System.Collections.Generic;
 using UnityEngine;
 using System;
 
-
+/*
+* Script minijeu du Breakable, gère le onWin/onLose et les fonctions spéciales associées.
+*/
 namespace Game.MinigameScript
 {
     public class Breakable : MiniGame
diff --git a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Fridge.cs b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Fridge.cs
index 8892d9f37b088cbfe73e7377336ddfb1ab82bdfb..b9688d0750910e51fb745e167380d72fc849ca26 100644
--- a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Fridge.cs
+++ b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Fridge.cs
@@ -3,7 +3,9 @@ using System.Collections.Generic;
 using UnityEngine;
 using System;
 
-
+/*
+* Script minijeu du Fridge, gère le onWin/onLose et les fonctions spéciales associées.
+*/
 namespace Game.MinigameScript
 {
     public class Fridge : MiniGame
diff --git a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Keypad.cs b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Keypad.cs
index 3afa44ac20b2024fc9d73ec12212262e74260b47..e8cd57083bb0fff7d9cff7d7f45ec612060bf587 100644
--- a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Keypad.cs
+++ b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Keypad.cs
@@ -5,6 +5,9 @@ using TMPro;
 using UnityEngine;
 using Random = UnityEngine.Random;
 
+/*
+* Script minijeu du Keypad, gère le onWin/onLose et les fonctions spéciales associées.
+*/
 namespace Game.MinigameScript
 {
     public class Keypad : MiniGame
diff --git a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Lever.cs b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Lever.cs
index a935080e7eb6cf300977cd5bb16710a68971ddbb..ae257dde2fff739f56b3dd51e5775b924cc44e67 100644
--- a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Lever.cs
+++ b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/Lever.cs
@@ -3,7 +3,9 @@ using System.Collections.Generic;
 using UnityEngine;
 using System;
 
-
+/*
+* Script minijeu du Lever, gère le onWin/onLose et les fonctions spéciales associées.
+*/
 namespace Game.MinigameScript
 {
     public class Lever : MiniGame
diff --git a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/MiniGame.cs b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/MiniGame.cs
index aa23fd830ed5f939deb5295ad65d33a8f418de38..29d6cb446cd62fccf2d2bcd79f86c5be952505ec 100644
--- a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/MiniGame.cs
+++ b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/MiniGame.cs
@@ -2,6 +2,9 @@ using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
+/*
+* Script de base des minijeu, abstract
+*/
 public abstract class MiniGame : MonoBehaviour
 {
     [SerializeField]
diff --git a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/SimonSay.cs b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/SimonSay.cs
index 81a197367dbbd16df21b61e1911cf70cd80956b4..dbea663d959f3516da4729c51b69baf32ee653c6 100644
--- a/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/SimonSay.cs
+++ b/UnityGoesBruh/Assets/Scripts/Game/MinigameScript/SimonSay.cs
@@ -1,5 +1,8 @@
 using System;
 
+/*
+* Script minijeu du SimonSay, gère le onWin/onLose et les fonctions spéciales associées.
+*/
 namespace Game.MinigameScript
 {
     public class SimonSay : MiniGame