diff --git a/App/Assets/AddressableAssetsData/link.xml b/App/Assets/AddressableAssetsData/link.xml
deleted file mode 100644
index 66763552e7b45298c72e04a0d0f2d2d49cfd0a33..0000000000000000000000000000000000000000
--- a/App/Assets/AddressableAssetsData/link.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-<linker>
-  <assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
-    <type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
-  </assembly>
-  <assembly fullname="Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
-    <type fullname="UnityEngine.Localization.Locale" preserve="all" />
-    <type fullname="UnityEngine.Localization.Tables.SharedTableData" preserve="all" />
-    <type fullname="UnityEngine.Localization.Tables.StringTable" preserve="all" />
-    <type fullname="UnityEngine.Localization.LocaleIdentifier" preserve="nothing" serialized="true" />
-    <type fullname="UnityEngine.Localization.Metadata.MetadataCollection" preserve="nothing" serialized="true" />
-    <type fullname="UnityEngine.Localization.Tables.DistributedUIDGenerator" preserve="nothing" serialized="true" />
-    <type fullname="UnityEngine.Localization.Tables.SharedTableData/SharedTableEntry" preserve="nothing" serialized="true" />
-    <type fullname="UnityEngine.Localization.Tables.TableEntryData" preserve="nothing" serialized="true" />
-  </assembly>
-  <assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
-    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
-    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
-    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
-    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
-    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
-  </assembly>
-  <assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
-    <type fullname="UnityEngine.Object" preserve="all" />
-  </assembly>
-</linker>
\ No newline at end of file
diff --git a/App/Assets/AddressableAssetsData/link.xml.meta b/App/Assets/AddressableAssetsData/link.xml.meta
deleted file mode 100644
index 2f68a64201ed411b5c443dd72056ab262eb8c383..0000000000000000000000000000000000000000
--- a/App/Assets/AddressableAssetsData/link.xml.meta
+++ /dev/null
@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: 8244ed2312f2335588e921c4c5ca6009
-TextScriptImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 
diff --git a/App/Assets/Scripts/Joueur.cs b/App/Assets/Scripts/Joueur.cs
index b554425ffd2bc7d01ea899789d0897d5a294b127..43bd50cfa6a042c5797cfb5eb268d1c4102ef1a1 100644
--- a/App/Assets/Scripts/Joueur.cs
+++ b/App/Assets/Scripts/Joueur.cs
@@ -205,7 +205,7 @@ public class Joueur : MonoBehaviour
 	{
 		// if it is not this player's turn disable the dice button
 		float[] timerInfo = client.getTimerInfo(ID_joueur-1);
-		if (tour + 1 != ID_joueur || hasChosen || timerInfo[0] == 2.0f)
+		if (cient.get_ID_tour() + 1 != ID_joueur || hasChosen || timerInfo[0] == 2.0f)
 		{
 			choiceButton.interactable = false;
 		}
@@ -213,7 +213,7 @@ public class Joueur : MonoBehaviour
 		{
 			choiceButton.interactable = true;
 		}
-		if (tour + 1 == ID_joueur && gameStarted)
+		if (cient.get_ID_tour() + 1 == ID_joueur && gameStarted)
 		{
 			choiceButton.gameObject.SetActive(true);
 		}
@@ -221,6 +221,7 @@ public class Joueur : MonoBehaviour
 		{
 			choiceButton.gameObject.SetActive(false);
 		}
+		UnityEngine.Debug.Log("id du joueur : " + ID_joueur + " tour : " + client.get_ID_tour());
 	}
 
 	/**
@@ -246,4 +247,4 @@ public class Joueur : MonoBehaviour
 	{
 		return count_pion;
 	}
-}
+}
\ No newline at end of file
diff --git a/Server/Assets/Script/Partie.cs b/Server/Assets/Script/Partie.cs
index 40b6efa0a4bcf614247423cd912b00c1c162e296..9656684637eb4f98f7d6e5e6db9f91f2e5e8d5dd 100644
--- a/Server/Assets/Script/Partie.cs
+++ b/Server/Assets/Script/Partie.cs
@@ -148,7 +148,7 @@ public class Partie : MonoBehaviour
 
 		this.nb_joueur = joueurs.Length;
 
-		for (int i = 0; i < 1; i++)
+		for (int i = 0; i < 4; i++)
 		{
 			this.clientSockets[i] = clients[i];
 		}