Explore projects
-
Updated
-
Updated
-
Project master / Pro-master
GNU General Public License v3.0 onlyUpdated -
-
Relation extraction on the corpus of Earth Negotiations Bulletin (ENB), volume 12 on climate change
Updated -
-
Projet T3 - Jeu éducatif pour personnes atteintes de dyslexie.
Updated -
Le jeu™ / XTremTrail
GNU General Public License v3.0 or laterXtremTrail est un jeu sérieux de simulation de création de course. Il est développée en typescript, avec le framework React.
Updated -
GUYOMARCH NICOLAS / T432_LAS21_T3_B
GNU General Public License v3.0 or laterUpdated -
FREELING BENJAMIN / projet-monopoly
GNU General Public License v3.0 onlyUpdated -
Updated
-
DARWICH ALI / S5
GNU Affero General Public License v3.0Updated -
TER 2020-2021 : "explicabilité en intelligence artificielle : comment réconcilier les modèles d'apprentissage à boîte noire avec les modèles symboliques ?"
Updated -
-
The Game of Life, also known as Conway's Game of Life, is a cellular automaton devised by mathematician John Horton Conway in 1970. It is a simulation of a simplified model of life in which cells evolve based on a set of predefined rules.
The Game of Life takes place on a grid of cells, which can be in one of two states: alive or dead. The game progresses in generations, with the state of each cell in a generation determined by the states of its neighboring cells. The rules for cell evolution are as follows:
Any live cell with fewer than two live neighbors dies, as if by underpopulation. Any live cell with two or three live neighbors lives on to the next generation. Any live cell with more than three live neighbors dies, as if by overpopulation. Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.
These rules govern the birth, death, and survival of cells, leading to patterns and behaviors that can be visually interesting and complex. The initial state of the grid is set by the user, and then the game progresses by repeatedly applying the rules to generate subsequent generations.
The Game of Life is not considered a conventional game with winning or losing conditions. Instead, it serves as an example of a cellular automaton and a field of study within mathematics and computer science. It has been of interest to researchers due to its ability to produce emergent patterns and behaviors from simple rules, often mirroring the patterns observed in natural systems.
Updated -
Updated
-
DARWICH ALI / S3
GNU Affero General Public License v3.0Updated -
DARWICH ALI / S4
GNU Affero General Public License v3.0Updated