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2035c7f28bbcea340a8d72d7e7cf828c, type: 3} --- !u!1 &1373597229 stripped diff --git a/Assets/Store/InventoryMaster/Editor.meta b/Assets/Store/InventoryMaster/Editor.meta new file mode 100644 index 0000000000000000000000000000000000000000..e471fa2fddba7c06e8b5fa52369b5abc731b0859 --- /dev/null +++ b/Assets/Store/InventoryMaster/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 332679d173e5d9a448158ea168a46e8b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Store/InventoryMaster/Editor/CraftSystemEditor.cs b/Assets/Store/InventoryMaster/Editor/CraftSystemEditor.cs new file mode 100644 index 0000000000000000000000000000000000000000..fb63ad979f86478d91a51f0164df652707b91337 --- /dev/null +++ b/Assets/Store/InventoryMaster/Editor/CraftSystemEditor.cs @@ -0,0 +1,164 @@ +using UnityEngine; +using System.Collections; +using UnityEditor; +using System.Collections.Generic; +using System.Linq; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +[CustomEditor(typeof(CraftSystem))] +public class CraftSystemEditor : Editor +{ + + + SerializedProperty finalSlotPositionX; + SerializedProperty finalSlotPositionY; + SerializedProperty leftArrowPositionX; + SerializedProperty leftArrowPositionY; + SerializedProperty rightArrowPositionX; + SerializedProperty rightArrowPositionY; + SerializedProperty leftArrowRotation; + SerializedProperty rightArrowRotation; + CraftSystem cS; + + bool showFinalSlot; + bool showArrow; + bool showLeftArrow; + bool showRightArrow; + bool showDesign; + bool showFinalSlotDesign; + bool showArrowDesign; + + int imageTypeofFinalSlot; + int imageTypeofArrows; + void OnEnable() + { + cS = target as CraftSystem; + finalSlotPositionX = serializedObject.FindProperty("finalSlotPositionX"); + finalSlotPositionY = serializedObject.FindProperty("finalSlotPositionY"); + leftArrowPositionX = serializedObject.FindProperty("leftArrowPositionX"); + leftArrowPositionY = serializedObject.FindProperty("leftArrowPositionY"); + rightArrowPositionX = serializedObject.FindProperty("rightArrowPositionX"); + rightArrowPositionY = serializedObject.FindProperty("rightArrowPositionY"); + leftArrowRotation = serializedObject.FindProperty("leftArrowRotation"); + rightArrowRotation = serializedObject.FindProperty("rightArrowRotation"); + cS.setImages(); + } + + public override void OnInspectorGUI() + { + serializedObject.Update(); + GUILayout.BeginVertical("Box"); + EditorGUI.indentLevel++; + EditorGUI.BeginChangeCheck(); + GUILayout.BeginVertical("Box"); + showFinalSlot = EditorGUILayout.Foldout(showFinalSlot, "FinalSlot"); + if (showFinalSlot) + { + EditorGUI.indentLevel++; + finalSlotPositionX.intValue = EditorGUILayout.IntSlider("Position X", finalSlotPositionX.intValue, -cS.getSizeX() / 2, cS.getSizeX() / 2); + finalSlotPositionY.intValue = EditorGUILayout.IntSlider("Position Y", finalSlotPositionY.intValue, -cS.getSizeY() / 2, cS.getSizeY() / 2); + if (EditorGUI.EndChangeCheck()) + { + cS.setPositionFinalSlot(); + } + EditorGUI.indentLevel--; + } + GUILayout.EndVertical(); + + GUILayout.BeginVertical("Box"); + showArrow = EditorGUILayout.Foldout(showArrow, "Arrows"); + if (showArrow) + { + EditorGUI.indentLevel++; + EditorGUI.BeginChangeCheck(); + showLeftArrow = EditorGUILayout.Foldout(showLeftArrow, "LeftArrow"); + if (showLeftArrow) + { + EditorGUI.indentLevel++; + leftArrowPositionX.intValue = EditorGUILayout.IntSlider("Position X", leftArrowPositionX.intValue, -cS.getSizeX() / 2, cS.getSizeX() / 2); + leftArrowPositionY.intValue = EditorGUILayout.IntSlider("Position Y", leftArrowPositionY.intValue, -cS.getSizeY() / 2, cS.getSizeY() / 2); + leftArrowRotation.intValue = EditorGUILayout.IntSlider("Rotation", leftArrowRotation.intValue, 0, 360); + if (EditorGUI.EndChangeCheck()) + { + cS.setArrowSettings(); + } + EditorGUI.indentLevel--; + } + + showRightArrow = EditorGUILayout.Foldout(showRightArrow, "RightArrow"); + if (showRightArrow) + { + EditorGUI.indentLevel++; + EditorGUI.BeginChangeCheck(); + rightArrowPositionX.intValue = EditorGUILayout.IntSlider("Position X", rightArrowPositionX.intValue, -cS.getSizeX() / 2, cS.getSizeX() / 2); + rightArrowPositionY.intValue = EditorGUILayout.IntSlider("Position Y", rightArrowPositionY.intValue, -cS.getSizeY() / 2, cS.getSizeY() / 2); + rightArrowRotation.intValue = EditorGUILayout.IntSlider("Rotation", rightArrowRotation.intValue, 0, 360); + if (EditorGUI.EndChangeCheck()) + { + cS.setArrowSettings(); + } + EditorGUI.indentLevel--; + } + EditorGUI.indentLevel--; + + } + GUILayout.EndVertical(); + + GUILayout.BeginVertical("Box"); + showDesign = EditorGUILayout.Foldout(showDesign, "Design"); + if (showDesign) + { + EditorGUI.indentLevel++; + EditorGUI.BeginChangeCheck(); + showFinalSlotDesign = EditorGUILayout.Foldout(showFinalSlotDesign, "Finalslot"); + if (showFinalSlotDesign) + { + EditorGUI.indentLevel++; + cS.finalSlotImage.sprite = (Sprite)EditorGUILayout.ObjectField("Source Image", cS.finalSlotImage.sprite, typeof(Sprite), true); + cS.finalSlotImage.color = EditorGUILayout.ColorField("Color", cS.finalSlotImage.color); + cS.finalSlotImage.material = (Material)EditorGUILayout.ObjectField("Material", cS.finalSlotImage.material, typeof(Material), true); + string[] imageTypes = new string[4]; imageTypes[0] = "Filled"; imageTypes[1] = "Simple"; imageTypes[2] = "Sliced"; imageTypes[3] = "Tiled"; + imageTypeofFinalSlot = EditorGUILayout.Popup("Image Type", imageTypeofFinalSlot, imageTypes, EditorStyles.popup); + if (imageTypeofFinalSlot == 0) { cS.finalSlotImage.type = Image.Type.Filled; imageTypeofFinalSlot = 0; } + else if (imageTypeofFinalSlot == 1) { cS.finalSlotImage.type = Image.Type.Simple; imageTypeofFinalSlot = 1; } + else if (imageTypeofFinalSlot == 2) { cS.finalSlotImage.type = Image.Type.Sliced; imageTypeofFinalSlot = 2; } + else if (imageTypeofFinalSlot == 3) { cS.finalSlotImage.type = Image.Type.Tiled; imageTypeofFinalSlot = 3; } + cS.finalSlotImage.fillCenter = EditorGUILayout.Toggle("Fill Center", cS.finalSlotImage.fillCenter); + EditorGUI.indentLevel--; + } + + showArrowDesign = EditorGUILayout.Foldout(showArrowDesign, "Arrows"); + if (showArrowDesign) + { + EditorGUI.indentLevel++; + cS.arrowImage.sprite = (Sprite)EditorGUILayout.ObjectField("Source Image", cS.arrowImage.sprite, typeof(Sprite), true); + cS.arrowImage.color = EditorGUILayout.ColorField("Color", cS.arrowImage.color); + cS.arrowImage.material = (Material)EditorGUILayout.ObjectField("Material", cS.arrowImage.material, typeof(Material), true); + string[] imageTypes = new string[4]; imageTypes[0] = "Filled"; imageTypes[1] = "Simple"; imageTypes[2] = "Sliced"; imageTypes[3] = "Tiled"; + imageTypeofArrows = EditorGUILayout.Popup("Image Type", imageTypeofArrows, imageTypes, EditorStyles.popup); + if (imageTypeofArrows == 0) { cS.arrowImage.type = Image.Type.Filled; imageTypeofArrows = 0; } + else if (imageTypeofArrows == 1) { cS.arrowImage.type = Image.Type.Simple; imageTypeofArrows = 1; } + else if (imageTypeofArrows == 2) { cS.arrowImage.type = Image.Type.Sliced; imageTypeofArrows = 2; } + else if (imageTypeofArrows == 3) { cS.arrowImage.type = Image.Type.Tiled; imageTypeofArrows = 3; } + cS.arrowImage.fillCenter = EditorGUILayout.Toggle("Fill Center", cS.arrowImage.fillCenter); + EditorGUI.indentLevel--; + } + if (EditorGUI.EndChangeCheck()) + { + cS.setImages(); + } + EditorGUI.indentLevel--; + } + GUILayout.EndVertical(); + + EditorGUI.indentLevel--; + serializedObject.ApplyModifiedProperties(); + SceneView.RepaintAll(); + EditorGUI.indentLevel--; + GUILayout.EndVertical(); + } + + +} + diff --git a/Assets/Store/InventoryMaster/Editor/CraftSystemEditor.cs.meta b/Assets/Store/InventoryMaster/Editor/CraftSystemEditor.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..92655f11cb957731ee18ca871af3b7c0e3babd9d --- /dev/null +++ b/Assets/Store/InventoryMaster/Editor/CraftSystemEditor.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 85b1de5d0db78bc47885d07a2221b199 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Editor/EquipmentSystemEditor.cs b/Assets/Store/InventoryMaster/Editor/EquipmentSystemEditor.cs new file mode 100644 index 0000000000000000000000000000000000000000..c56b17855d296bfd82f0141c9b94ca02f871ea69 --- /dev/null +++ b/Assets/Store/InventoryMaster/Editor/EquipmentSystemEditor.cs @@ -0,0 +1,37 @@ +using UnityEngine; +using System.Collections; +using UnityEditor; +using System.Collections.Generic; +using System.Linq; + +[CustomEditor(typeof(EquipmentSystem))] +public class EquipmentSystemEditor : Editor +{ + + SerializedProperty slotsInTotal; + SerializedProperty itemTypeOfSlots; + EquipmentSystem eS; + void OnEnable() + { + eS = target as EquipmentSystem; + slotsInTotal = serializedObject.FindProperty("slotsInTotal"); + itemTypeOfSlots = serializedObject.FindProperty("itemTypeOfSlots"); + + } + + public override void OnInspectorGUI() + { + eS.getSlotsInTotal(); + serializedObject.Update(); + GUILayout.BeginVertical("Box"); + for (int i = 0; i < slotsInTotal.intValue; i++) + { + GUILayout.BeginVertical("Box"); + EditorGUILayout.PropertyField(itemTypeOfSlots.GetArrayElementAtIndex(i), new GUIContent("Slot " + (i + 1))); + GUILayout.EndVertical(); + } + serializedObject.ApplyModifiedProperties(); + GUILayout.EndVertical(); + } + +} diff --git a/Assets/Store/InventoryMaster/Editor/EquipmentSystemEditor.cs.meta b/Assets/Store/InventoryMaster/Editor/EquipmentSystemEditor.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..ebe776d7a70c3a2d1a98c3f22f82be00631d8a29 --- /dev/null +++ b/Assets/Store/InventoryMaster/Editor/EquipmentSystemEditor.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a999adf00d96e6d4e8dbd7ee5941c551 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Editor/HotbarEditor.cs b/Assets/Store/InventoryMaster/Editor/HotbarEditor.cs new file mode 100644 index 0000000000000000000000000000000000000000..9965d7442c74c7b0acbb8e9f9d5a8b4d197fd2eb --- /dev/null +++ b/Assets/Store/InventoryMaster/Editor/HotbarEditor.cs @@ -0,0 +1,37 @@ +using UnityEngine; +using System.Collections; +using UnityEditor; +using System.Collections.Generic; +using System.Linq; + +[CustomEditor(typeof(Hotbar))] +public class HotbarEditor : Editor +{ + + SerializedProperty slotsInTotal; + SerializedProperty keyCodesForSlots; + Hotbar hotbar; + + void OnEnable() + { + hotbar = target as Hotbar; + slotsInTotal = serializedObject.FindProperty("slotsInTotal"); + keyCodesForSlots = serializedObject.FindProperty("keyCodesForSlots"); + slotsInTotal.intValue = hotbar.getSlotsInTotal(); + } + + public override void OnInspectorGUI() + { + serializedObject.Update(); + GUILayout.BeginVertical("Box"); + slotsInTotal.intValue = hotbar.getSlotsInTotal(); + for (int i = 0; i < slotsInTotal.intValue; i++) + { + GUILayout.BeginVertical("Box"); + EditorGUILayout.PropertyField(keyCodesForSlots.GetArrayElementAtIndex(i), new GUIContent("Slot " + (i + 1))); + GUILayout.EndVertical(); + } + serializedObject.ApplyModifiedProperties(); + GUILayout.EndVertical(); + } +} diff --git a/Assets/Store/InventoryMaster/Editor/HotbarEditor.cs.meta b/Assets/Store/InventoryMaster/Editor/HotbarEditor.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..7591752959ad10c38bfe03728f3b72d5a60e85b1 --- /dev/null +++ b/Assets/Store/InventoryMaster/Editor/HotbarEditor.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a806b7a68cc3edc4c826b3d16ef7e5cb +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Editor/IM_Manager.cs b/Assets/Store/InventoryMaster/Editor/IM_Manager.cs new file mode 100644 index 0000000000000000000000000000000000000000..ac9279c7d7fa8e974b7ef8e707fff4f6e8c27a11 --- /dev/null +++ b/Assets/Store/InventoryMaster/Editor/IM_Manager.cs @@ -0,0 +1,661 @@ +using System.IO; +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using System.Linq; + + +public class IM_Manager : EditorWindow +{ + [MenuItem("Master System/IM - Manager")] + static void Init() + { + EditorWindow.GetWindow(typeof(IM_Manager)); + headTexture = Resources.Load<Texture>("EditorWindowTextures/headTexture"); + skypeTexture = Resources.Load<Texture>("EditorWindowTextures/skype-icon"); + emailTexture = Resources.Load<Texture>("EditorWindowTextures/email-icon"); + folderIcon = Resources.Load<Texture>("EditorWindowTextures/folder-icon"); + + Object itemDatabase = Resources.Load("ItemDatabase"); + if (itemDatabase == null) + inventoryItemList = CreateItemDatabase.createItemDatabase(); + else + inventoryItemList = (ItemDataBaseList)Resources.Load("ItemDatabase"); + + Object attributeDatabase = Resources.Load("AttributeDatabase"); + if (attributeDatabase == null) + itemAttributeList = CreateAttributeDatabase.createItemAttributeDatabase(); + else + itemAttributeList = (ItemAttributeList)Resources.Load("AttributeDatabase"); + + Object inputManager = Resources.Load("InputManager"); + if (inputManager == null) + inputManagerDatabase = CreateInputManager.createInputManager(); + else + inputManagerDatabase = (InputManager)Resources.Load("InputManager"); + + + } + + static Texture skypeTexture; + static Texture emailTexture; + static Texture headTexture; + static Texture folderIcon; + + bool showInputManager; + bool showItemDataBase; + bool showBluePrintDataBase; + + //Itemdatabase + static ItemDataBaseList inventoryItemList = null; + static ItemAttributeList itemAttributeList = null; + static InputManager inputManagerDatabase = null; + List<bool> manageItem = new List<bool>(); + + Vector2 scrollPosition; + + static KeyCode test; + + bool showItemAttributes; + string addAttributeName = ""; + int attributeAmount = 1; + int[] attributeName; + int[] attributeValue; + + int[] attributeNamesManage = new int[100]; + int[] attributeValueManage = new int[100]; + int attributeAmountManage; + + bool showItem; + + public int toolbarInt = 0; + public string[] toolbarStrings = new string[] { "Create Items", "Manage Items" }; + + //Blueprintdatabase + static BlueprintDatabase bluePrintDatabase = null; + List<bool> manageItem1 = new List<bool>(); + int amountOfFinalItem; + // float timeToCraft; + int finalItemID; + int amountofingredients; + int[] ingredients; + int[] amount; + ItemDataBaseList itemdatabase; + Vector2 scrollPosition1; + + public int toolbarInt1 = 0; + public string[] toolbarStrings1 = new string[] { "Create Blueprints", "Manage Blueprints" }; + + void OnGUI() + { + Header(); + + if (GUILayout.Button("Input Manager")) + { + showInputManager = !showInputManager; + showItemDataBase = false; + showBluePrintDataBase = false; + } + + if (showInputManager) + InputManager1(); + + EditorGUILayout.BeginHorizontal(); + if (GUILayout.Button("Itemdatabase")) + { + showInputManager = false; + showItemDataBase = !showItemDataBase; + showBluePrintDataBase = false; + } + + if (GUILayout.Button("Blueprintdatabase")) + { + showInputManager = false; + showItemDataBase = false; + showBluePrintDataBase = !showBluePrintDataBase; + } + EditorGUILayout.EndHorizontal(); + + if (showItemDataBase) + ItemDataBase(); + + if (showBluePrintDataBase) + BluePrintDataBase(); + + } + + + + void InputManager1() + { + EditorGUILayout.BeginVertical("Box"); + GUILayout.Label("┌─Inputs", EditorStyles.boldLabel); + + EditorUtility.SetDirty(inputManagerDatabase); + + inputManagerDatabase.InventoryKeyCode = (KeyCode)EditorGUILayout.EnumPopup("Inventory", (KeyCode)inputManagerDatabase.InventoryKeyCode); + inputManagerDatabase.StorageKeyCode = (KeyCode)EditorGUILayout.EnumPopup("Storage", (KeyCode)inputManagerDatabase.StorageKeyCode); + inputManagerDatabase.CharacterSystemKeyCode = (KeyCode)EditorGUILayout.EnumPopup("Charactersystem", (KeyCode)inputManagerDatabase.CharacterSystemKeyCode); + inputManagerDatabase.CraftSystemKeyCode = (KeyCode)EditorGUILayout.EnumPopup("Craftsystem", (KeyCode)inputManagerDatabase.CraftSystemKeyCode); + inputManagerDatabase.SplitItem = (KeyCode)EditorGUILayout.EnumPopup("Split", (KeyCode)inputManagerDatabase.SplitItem); + + //if(inputManagerDatabase.UFPS) + //{ + // inputManagerDatabase.throwGrenade = (KeyCode)EditorGUILayout.EnumPopup("Grenade", (KeyCode)inputManagerDatabase.throwGrenade); + // inputManagerDatabase.reloadWeapon = (KeyCode)EditorGUILayout.EnumPopup("Reload", (KeyCode)inputManagerDatabase.reloadWeapon); + //} + + EditorUtility.SetDirty(inputManagerDatabase); + + EditorGUILayout.EndVertical(); + } + + void ItemDataBase() + { + EditorGUILayout.BeginVertical("Box"); + + GUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings, GUILayout.Width(position.width - 18)); //creating a toolbar(tabs) to navigate what you wanna do + GUILayout.EndHorizontal(); + + scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition); + + GUILayout.Space(10); + + if (toolbarInt == 0) //if equal 0 than it is "Create Item" + { + GUI.color = Color.green; + if (GUILayout.Button("Add Item", GUILayout.Width(position.width - 23))) + { + addItem(); + showItem = true; + } + + if (showItem) + { + GUI.color = Color.white; + + GUILayout.BeginVertical("Box", GUILayout.Width(position.width - 23)); + try + { + inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].itemName = EditorGUILayout.TextField("Item Name", inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].itemName, GUILayout.Width(position.width - 30)); //textfield for the itemname which you wanna create + inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].itemID = inventoryItemList.itemList.Count - 1; //itemID getting set automaticly ...its unique...better do not change it :D + + GUILayout.BeginHorizontal(); + GUILayout.Label("Item Description"); //label ItemDescription + GUILayout.Space(47); + inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].itemDesc = EditorGUILayout.TextArea(inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].itemDesc, GUILayout.Width(position.width - 180), GUILayout.Height(70)); //Text area for the itemDesc + GUILayout.EndHorizontal(); + inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].itemIcon = (Sprite)EditorGUILayout.ObjectField("Item Icon", inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].itemIcon, typeof(Sprite), false, GUILayout.Width(position.width - 33)); //objectfield for the itemicon for your new item + inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].itemModel = (GameObject)EditorGUILayout.ObjectField("Item Model", inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].itemModel, typeof(GameObject), false, GUILayout.Width(position.width - 33)); //objectfield for the itemmodel for your new item + + inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].itemType = (ItemType)EditorGUILayout.EnumPopup("Item Type", inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].itemType, GUILayout.Width(position.width - 33)); //the itemtype which you want to have can be selected with the enumpopup + inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].maxStack = EditorGUILayout.IntField("Max Stack", inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].maxStack, GUILayout.Width(position.width - 33)); + inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].rarity = EditorGUILayout.IntSlider("Rarity", inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].rarity, 0, 100); + GUILayout.BeginVertical("Box", GUILayout.Width(position.width - 33)); + showItemAttributes = EditorGUILayout.Foldout(showItemAttributes, "Item attributes"); + if (showItemAttributes) + { + GUILayout.BeginHorizontal(); + addAttributeName = EditorGUILayout.TextField("Name", addAttributeName); + GUI.color = Color.green; + if (GUILayout.Button("Add")) + addAttribute(); + GUILayout.EndHorizontal(); + GUILayout.Space(10); + GUI.color = Color.white; + EditorGUI.BeginChangeCheck(); + attributeAmount = EditorGUILayout.IntSlider("Amount", attributeAmount, 0, 50); + if (EditorGUI.EndChangeCheck()) + { + attributeName = new int[attributeAmount]; + attributeValue = new int[attributeAmount]; + } + + string[] attributes = new string[itemAttributeList.itemAttributeList.Count]; + for (int i = 1; i < attributes.Length; i++) + { + attributes[i] = itemAttributeList.itemAttributeList[i].attributeName; + } + + + for (int k = 0; k < attributeAmount; k++) + { + EditorGUILayout.BeginHorizontal(); + attributeName[k] = EditorGUILayout.Popup("Attribute " + (k + 1), attributeName[k], attributes, EditorStyles.popup); + attributeValue[k] = EditorGUILayout.IntField("Value", attributeValue[k]); + EditorGUILayout.EndHorizontal(); + } + if (GUILayout.Button("Save")) + { + List<ItemAttribute> iA = new List<ItemAttribute>(); + for (int i = 0; i < attributeAmount; i++) + { + iA.Add(new ItemAttribute(attributes[attributeName[i]], attributeValue[i])); + } + inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].itemAttributes = iA; + showItem = false; + + } + + } + GUILayout.EndVertical(); + inventoryItemList.itemList[inventoryItemList.itemList.Count - 1].indexItemInList = 999; + + + + } + catch { } + GUILayout.EndVertical(); + } + + } + + if (toolbarInt == 1) //if toolbar equals 1...manage items...alle items are editable here + { + if (inventoryItemList == null) + inventoryItemList = (ItemDataBaseList)Resources.Load("ItemDatabase"); + if (inventoryItemList.itemList.Count == 1) //if there is no item in the database you get this...yes it is right to have == 1 + { + GUILayout.Label("There is no Item in the Database!"); //information that you do not have one + } + else + { + GUILayout.BeginVertical(); + for (int i = 1; i < inventoryItemList.itemList.Count; i++) //get through all items which are there in the itemdatabase + { + try + { + manageItem.Add(false); //foldout is closed at default + GUILayout.BeginVertical("Box"); + manageItem[i] = EditorGUILayout.Foldout(manageItem[i], "" + inventoryItemList.itemList[i].itemName); //create for every item which you have in the itemdatabase a foldout + if (manageItem[i]) //if you press on it you get this + { + + EditorUtility.SetDirty(inventoryItemList); //message the scriptableobject that you change something now + GUI.color = Color.red; //all upcoming GUIelements get changed to red + if (GUILayout.Button("Delete Item")) //create button that deletes the item + { + inventoryItemList.itemList.RemoveAt(i); //remove the item out of the itemdatabase + EditorUtility.SetDirty(inventoryItemList); //and message the database again that you changed something + } + + GUI.color = Color.white; //next GUIElements will be white + inventoryItemList.itemList[i].itemName = EditorGUILayout.TextField("Item Name", inventoryItemList.itemList[i].itemName, GUILayout.Width(position.width - 45)); //textfield for the itemname which you wanna create + inventoryItemList.itemList[i].itemID = i; //itemID getting set automaticly ...its unique...better do not change it :D + GUILayout.BeginHorizontal(); + GUILayout.Label("Item ID"); + GUILayout.Label("" + i); + GUILayout.EndHorizontal(); + GUILayout.BeginHorizontal(); + GUILayout.Label("Item Description"); //label ItemDescription + GUILayout.Space(47); + inventoryItemList.itemList[i].itemDesc = EditorGUILayout.TextArea(inventoryItemList.itemList[i].itemDesc, GUILayout.Width(position.width - 195), GUILayout.Height(70)); //Text area for the itemDesc + GUILayout.EndHorizontal(); + inventoryItemList.itemList[i].itemIcon = (Sprite)EditorGUILayout.ObjectField("Item Icon", inventoryItemList.itemList[i].itemIcon, typeof(Sprite), false, GUILayout.Width(position.width - 45)); //objectfield for the itemicon for your new item + inventoryItemList.itemList[i].itemModel = (GameObject)EditorGUILayout.ObjectField("Item Model", inventoryItemList.itemList[i].itemModel, typeof(GameObject), false, GUILayout.Width(position.width - 45)); //objectfield for the itemmodel for your new item + inventoryItemList.itemList[i].itemType = (ItemType)EditorGUILayout.EnumPopup("Item Type", inventoryItemList.itemList[i].itemType, GUILayout.Width(position.width - 45)); //the itemtype which you want to have can be selected with the enumpopup + inventoryItemList.itemList[i].maxStack = EditorGUILayout.IntField("Max Stack", inventoryItemList.itemList[i].maxStack, GUILayout.Width(position.width - 45)); + inventoryItemList.itemList[i].rarity = EditorGUILayout.IntSlider("Rarity", inventoryItemList.itemList[i].rarity, 0, 100); + GUILayout.BeginVertical("Box", GUILayout.Width(position.width - 45)); + showItemAttributes = EditorGUILayout.Foldout(showItemAttributes, "Item attributes"); + if (showItemAttributes) + { + + string[] attributes = new string[itemAttributeList.itemAttributeList.Count]; + for (int t = 1; t < attributes.Length; t++) + { + attributes[t] = itemAttributeList.itemAttributeList[t].attributeName; + } + + + if (inventoryItemList.itemList[i].itemAttributes.Count != 0) + { + for (int t = 0; t < inventoryItemList.itemList[i].itemAttributes.Count; t++) + { + for (int z = 1; z < attributes.Length; z++) + { + if (inventoryItemList.itemList[i].itemAttributes[t].attributeName == attributes[z]) + { + attributeNamesManage[t] = z; + attributeValueManage[t] = inventoryItemList.itemList[i].itemAttributes[t].attributeValue; + break; + } + } + } + } + + for (int z = 0; z < inventoryItemList.itemList[i].itemAttributes.Count; z++) + { + EditorGUILayout.BeginHorizontal(); + GUI.color = Color.red; + if (GUILayout.Button("-")) + inventoryItemList.itemList[i].itemAttributes.RemoveAt(z); + GUI.color = Color.white; + attributeNamesManage[z] = EditorGUILayout.Popup(attributeNamesManage[z], attributes, EditorStyles.popup); + inventoryItemList.itemList[i].itemAttributes[z].attributeValue = EditorGUILayout.IntField("Value", inventoryItemList.itemList[i].itemAttributes[z].attributeValue); + EditorGUILayout.EndHorizontal(); + } + GUI.color = Color.green; + if (GUILayout.Button("+")) + inventoryItemList.itemList[i].itemAttributes.Add(new ItemAttribute()); + + + + + GUI.color = Color.white; + if (GUILayout.Button("Save")) + { + List<ItemAttribute> iA = new List<ItemAttribute>(); + for (int k = 0; k < inventoryItemList.itemList[i].itemAttributes.Count; k++) + { + iA.Add(new ItemAttribute(attributes[attributeNamesManage[k]], attributeValueManage[k])); + } + inventoryItemList.itemList[i].itemAttributes = iA; + + GameObject[] items = GameObject.FindGameObjectsWithTag("Item"); + for (int z = 0; z < items.Length; z++) + { + ItemOnObject item = items[z].GetComponent<ItemOnObject>(); + if (item.item.itemID == inventoryItemList.itemList[i].itemID) + { + int value = item.item.itemValue; + item.item = inventoryItemList.itemList[i]; + item.item.itemValue = value; + } + } + + manageItem[i] = false; + } + + + + } + GUILayout.EndVertical(); + + EditorUtility.SetDirty(inventoryItemList); //message scriptable object that you have changed something + } + GUILayout.EndVertical(); + } + catch { } + + } + GUILayout.EndVertical(); + + } + + + + } + if (inventoryItemList == null) + inventoryItemList = (ItemDataBaseList)Resources.Load("ItemDatabase"); + + EditorGUILayout.EndScrollView(); + + EditorGUILayout.EndVertical(); + + } + + void BluePrintDataBase() + { + EditorGUILayout.BeginVertical("Box"); + if (inventoryItemList == null) + inventoryItemList = (ItemDataBaseList)Resources.Load("ItemDatabase"); + if (bluePrintDatabase == null) + bluePrintDatabase = (BlueprintDatabase)Resources.Load("BlueprintDatabase"); + + GUILayout.BeginHorizontal(); + toolbarInt1 = GUILayout.Toolbar(toolbarInt1, toolbarStrings1, GUILayout.Width(position.width - 20)); //creating a toolbar(tabs) to navigate what you wanna do + GUILayout.EndHorizontal(); + scrollPosition1 = EditorGUILayout.BeginScrollView(scrollPosition1); + GUILayout.Space(10); + + if (toolbarInt1 == 0) //if equal 0 than it is "Create Item" + { + GUI.color = Color.white; + try + { + GUILayout.BeginVertical("Box"); + string[] items = new string[inventoryItemList.itemList.Count]; //create a string array in length of the itemcount + for (int i = 1; i < items.Length; i++) //go through the item array + { + items[i] = inventoryItemList.itemList[i].itemName; //and paste all names into the array + } + EditorGUILayout.BeginHorizontal(); + finalItemID = EditorGUILayout.Popup("Final Item", finalItemID, items, EditorStyles.popup); + amountOfFinalItem = EditorGUILayout.IntField("Value", amountOfFinalItem); + EditorGUILayout.EndHorizontal(); + //timeToCraft = EditorGUILayout.FloatField("Time to craft", timeToCraft); + EditorGUILayout.Space(); + EditorGUI.BeginChangeCheck(); + amountofingredients = EditorGUILayout.IntSlider("Ingredients", amountofingredients, 1, 50, GUILayout.Width(position.width - 38)); + if (EditorGUI.EndChangeCheck()) + { + ingredients = new int[amountofingredients]; + amount = new int[amountofingredients]; + } + for (int i = 0; i < amountofingredients; i++) + { + EditorGUILayout.BeginHorizontal(); + ingredients[i] = EditorGUILayout.Popup("Ingredient " + i, ingredients[i], items, EditorStyles.popup, GUILayout.Width((position.width / 2) - 20)); + amount[i] = EditorGUILayout.IntField("Value", amount[i], GUILayout.Width((position.width / 2) - 20)); + + EditorGUILayout.EndHorizontal(); + } + GUI.color = Color.green; + if (GUILayout.Button("Add Blueprint", GUILayout.Width(position.width - 35), GUILayout.Height(50))) + addBlueprint(); + + GUILayout.EndVertical(); + + } + catch { } + + } + + if (toolbarInt1 == 1) + { + + if (bluePrintDatabase == null) + { + bluePrintDatabase = (BlueprintDatabase)Resources.Load("BlueprintDatabase"); + if (bluePrintDatabase == null) + { + bluePrintDatabase = CreateBlueprintDatabase.createBlueprintDatabase(); + bluePrintDatabase = (BlueprintDatabase)Resources.Load("BlueprintDatabase"); + } + } + + if (bluePrintDatabase.blueprints.Count == 1) + { + GUILayout.Label("There is no Blueprint in the Database!"); + } + else + { + GUILayout.BeginVertical(); + for (int i = 1; i < bluePrintDatabase.blueprints.Count; i++) + { + try + { + manageItem1.Add(false); + GUILayout.BeginVertical("Box", GUILayout.Width(position.width - 23)); + manageItem1[i] = EditorGUILayout.Foldout(manageItem1[i], "" + bluePrintDatabase.blueprints[i].finalItem.itemName); //create for every item which you have in the itemdatabase a foldout + if (manageItem1[i]) //if you press on it you get this + { + EditorGUI.indentLevel++; + EditorUtility.SetDirty(bluePrintDatabase); //message the scriptableobject that you change something now + GUI.color = Color.red; //all upcoming GUIelements get changed to red + if (GUILayout.Button("Delete Blueprint", GUILayout.Width(position.width - 38))) //create button that deletes the item + { + bluePrintDatabase.blueprints.RemoveAt(i); //remove the item out of the itemdatabase + EditorUtility.SetDirty(bluePrintDatabase); //and message the database again that you changed something + } + + GUI.color = Color.white; + EditorUtility.SetDirty(bluePrintDatabase); + bluePrintDatabase.blueprints[i].amountOfFinalItem = EditorGUILayout.IntField("Amount of final items", bluePrintDatabase.blueprints[i].amountOfFinalItem, GUILayout.Width(position.width - 35)); + //bluePrintDatabase.blueprints[i].timeToCraft = EditorGUILayout.FloatField("Time to craft", bluePrintDatabase.blueprints[i].timeToCraft); + EditorUtility.SetDirty(bluePrintDatabase); + string[] items = new string[inventoryItemList.itemList.Count]; //create a string array in length of the itemcount + for (int z = 1; z < items.Length; z++) //go through the item array + { + items[z] = inventoryItemList.itemList[z].itemName; //and paste all names into the array + } + GUILayout.Label("Ingredients"); + for (int k = 0; k < bluePrintDatabase.blueprints[i].ingredients.Count; k++) + { + GUILayout.BeginHorizontal(); + GUI.color = Color.red; + if (GUILayout.Button("-")) + bluePrintDatabase.blueprints[i].ingredients.RemoveAt(k); + GUI.color = Color.white; + bluePrintDatabase.blueprints[i].ingredients[k] = EditorGUILayout.Popup("Ingredient " + (k + 1), bluePrintDatabase.blueprints[i].ingredients[k], items, EditorStyles.popup); + bluePrintDatabase.blueprints[i].amount[k] = EditorGUILayout.IntField("Value", bluePrintDatabase.blueprints[i].amount[k]); + + GUILayout.EndHorizontal(); + } + + GUI.color = Color.green; + if (GUILayout.Button("+")) + { + bluePrintDatabase.blueprints[i].ingredients.Add(0); + bluePrintDatabase.blueprints[i].amount.Add(0); + } + GUI.color = Color.white; + EditorGUI.indentLevel--; + EditorUtility.SetDirty(bluePrintDatabase); //message scriptable object that you have changed something + } + GUILayout.EndVertical(); + } + catch { } + } + GUILayout.EndVertical(); + } + + } + EditorGUILayout.EndScrollView(); + EditorGUILayout.EndVertical(); + } + + void Header() + { + GUILayout.BeginHorizontal(); + + if (headTexture == null || emailTexture == null || skypeTexture == null || folderIcon == null) + { + headTexture = Resources.Load<Texture>("EditorWindowTextures/headTexture"); + skypeTexture = Resources.Load<Texture>("EditorWindowTextures/skype-icon"); + emailTexture = Resources.Load<Texture>("EditorWindowTextures/email-icon"); + folderIcon = Resources.Load<Texture>("EditorWindowTextures/folder-icon"); + } + + GUI.DrawTexture(new Rect(10, 10, 75, 75), headTexture); + GUILayout.Space(90); + + GUILayout.BeginVertical(); + GUILayout.Space(10); + + GUILayout.BeginVertical("Box"); + GUILayout.Label("┌─Informations", EditorStyles.boldLabel); + + GUILayout.BeginHorizontal(); + + GUI.DrawTexture(new Rect(95, 35, 15, 15), emailTexture); + GUILayout.Space(25); + GUILayout.Label("buchheim.sander@yahoo.de"); + + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); + + GUI.DrawTexture(new Rect(95, 52, 15, 15), skypeTexture); + GUILayout.Space(25); + GUILayout.Label("sander.buchheim"); + + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); + + GUI.DrawTexture(new Rect(95, 71, 15, 15), folderIcon); + GUILayout.Space(25); + GUILayout.BeginHorizontal(); + if (GUILayout.Button("Documentation and Script API", GUIStyle.none)) + { + Application.OpenURL("http://spklup1991.alfahosting.org/Webversion/Scripting%20API%20Inventory%20Master.pdf"); + Application.OpenURL("http://spklup1991.alfahosting.org/Webversion/Documentation%20Inventory%20Master.pdf"); + } + + GUILayout.EndHorizontal(); + + GUILayout.EndHorizontal(); + + GUILayout.EndVertical(); + + GUILayout.EndVertical(); + + GUILayout.EndHorizontal(); + + + EditorGUI.BeginChangeCheck(); + if (inputManagerDatabase == null) + inputManagerDatabase = (InputManager)Resources.Load("InputManager"); + + //inputManagerDatabase.UFPS = EditorGUILayout.ToggleLeft("UFPS On/Off", inputManagerDatabase.UFPS); + //if (EditorGUI.EndChangeCheck()) + // setUFPSSettings(); + + } + + GameObject itemPrefab; + GameObject hotbarPrefab; + + //void setUFPSSettings() + //{ + // itemPrefab = Resources.Load("Prefabs/Item") as GameObject; + // hotbarPrefab = Resources.Load("Prefabs/Panel - Hotbar") as GameObject; + + // if(!inputManagerDatabase.UFPS) + // { + // if (itemPrefab.GetComponent<UFPS_ConsumeItem>() != null) + // DestroyImmediate(itemPrefab.GetComponent<UFPS_ConsumeItem>(), true); + // if (hotbarPrefab.GetComponent<UFPS_Hotbar>()) + // DestroyImmediate(hotbarPrefab.GetComponent<UFPS_Hotbar>(), true); + // } + // else + // { + // itemPrefab.AddComponent<UFPS_ConsumeItem>(); + // hotbarPrefab.AddComponent<UFPS_Hotbar>(); + // } + + //} + + void addItem() //add new item to the itemdatabase + { + EditorUtility.SetDirty(inventoryItemList); //message scriptable object for incoming changes + Item newItem = new Item(); //create a empty mask of an item + newItem.itemName = "New Item"; //set the name as "new Item" + inventoryItemList.itemList.Add(newItem); //and add this to the itemdatabase + EditorUtility.SetDirty(inventoryItemList); //message scriptable object that you added something + } + + void addAttribute() + { + EditorUtility.SetDirty(itemAttributeList); + ItemAttribute newAttribute = new ItemAttribute(); + newAttribute.attributeName = addAttributeName; + itemAttributeList.itemAttributeList.Add(newAttribute); + addAttributeName = ""; + EditorUtility.SetDirty(itemAttributeList); + } + + void addBlueprint() //add new blueprint to the database + { + EditorUtility.SetDirty(bluePrintDatabase); //message scriptable object for incoming changes + Blueprint newBlueprint = new Blueprint(ingredients.ToList<int>(), amountOfFinalItem, amount.ToList<int>(), inventoryItemList.getItemByID(finalItemID)); //create a empty mask of an item + bluePrintDatabase.blueprints.Add(newBlueprint); //and add this to the itemdatabase + EditorUtility.SetDirty(bluePrintDatabase); //message scriptable object that you added something + } + +} \ No newline at end of file diff --git a/Assets/Store/InventoryMaster/Editor/IM_Manager.cs.meta b/Assets/Store/InventoryMaster/Editor/IM_Manager.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..87cab4f07a156dff4fdb7a041e0ed97e09c20739 --- /dev/null +++ b/Assets/Store/InventoryMaster/Editor/IM_Manager.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b853872ec264b504bb86788eeafc1255 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Editor/InventoryDesignEditor.cs b/Assets/Store/InventoryMaster/Editor/InventoryDesignEditor.cs new file mode 100644 index 0000000000000000000000000000000000000000..b0973ced9b2a934cc94427b4988fbfbd4ef45d98 --- /dev/null +++ b/Assets/Store/InventoryMaster/Editor/InventoryDesignEditor.cs @@ -0,0 +1,214 @@ +using UnityEngine; +using System.Collections; +using UnityEditor; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +[CustomEditor(typeof(InventoryDesign))] +public class InventoryDesignEditor : Editor +{ + InventoryDesign invDesign; + Image slotDesign; + + bool showTitleFont; + bool slotDesignFoldOut; + bool inventoryDesignFoldOut; + bool inventoryBackgroundDesignFoldOut; + bool inventoryCloseCross; + bool inventoryCrossPosition; + bool showinventoryCrossDesign; + + SerializedProperty inventoryTitle; + SerializedProperty inventoryTitlePosX; + SerializedProperty inventoryTitlePosY; + SerializedProperty panelSizeX; + SerializedProperty panelSizeY; + SerializedProperty inventoryCrossPosX; + SerializedProperty inventoryCrossPosY; + SerializedProperty showInventoryCross; + + int fontStyleOfInventory; + + private int imageTypeIndex = 2; + private int imageTypeIndexForInventory = 2; + private int imageTypeIndexForInventory2 = 2; + + void OnEnable() + { + invDesign = target as InventoryDesign; + invDesign.setVariables(); + inventoryTitlePosX = serializedObject.FindProperty("inventoryTitlePosX"); + inventoryTitlePosY = serializedObject.FindProperty("inventoryTitlePosY"); + panelSizeX = serializedObject.FindProperty("panelSizeX"); + panelSizeY = serializedObject.FindProperty("panelSizeY"); + inventoryTitle = serializedObject.FindProperty("inventoryTitle"); + inventoryCrossPosX = serializedObject.FindProperty("inventoryCrossPosX"); + inventoryCrossPosY = serializedObject.FindProperty("inventoryCrossPosY"); + showInventoryCross = serializedObject.FindProperty("showInventoryCross"); + } + + public override void OnInspectorGUI() + { + serializedObject.Update(); + if(invDesign.GetComponent<Hotbar>() != null) + invDesign.setVariables(); + + GUILayout.BeginVertical("Box"); + EditorGUI.indentLevel++; + inventoryDesignFoldOut = EditorGUILayout.Foldout(inventoryDesignFoldOut, "Inventory Design"); + if (inventoryDesignFoldOut) + { + EditorGUI.BeginChangeCheck(); + inventoryTitle.stringValue = EditorGUILayout.TextField("Title", inventoryTitle.stringValue); + EditorGUI.indentLevel++; + GUILayout.BeginVertical("Box"); + showTitleFont = EditorGUILayout.Foldout(showTitleFont, "Font"); + if (showTitleFont) + { + EditorGUI.BeginChangeCheck(); + inventoryTitlePosX.intValue = EditorGUILayout.IntSlider("Position X:", inventoryTitlePosX.intValue, -panelSizeX.intValue / 2, panelSizeX.intValue); + inventoryTitlePosY.intValue = EditorGUILayout.IntSlider("Position Y:", inventoryTitlePosY.intValue, -panelSizeY.intValue / 2, panelSizeX.intValue); + if (EditorGUI.EndChangeCheck()) + { + invDesign.updateEverything(); + } + EditorGUI.BeginChangeCheck(); + EditorGUI.indentLevel++; + EditorGUILayout.TextArea("Character", EditorStyles.boldLabel); + invDesign.inventoryTitleText.font = (Font)EditorGUILayout.ObjectField("Font", invDesign.inventoryTitleText.font, typeof(Font), true); //objectfield for the fonts + string[] fontTypes = new string[4]; fontTypes[0] = "Normal"; fontTypes[1] = "Bold"; fontTypes[2] = "Italic"; fontTypes[3] = "BoldAndItalic"; //different fonttypes in a string array + fontStyleOfInventory = EditorGUILayout.Popup("Font Style", fontStyleOfInventory, fontTypes, EditorStyles.popup); //a popout with the fontstyles + if (fontStyleOfInventory == 0) { invDesign.inventoryTitleText.fontStyle = FontStyle.Normal; fontStyleOfInventory = 0; } //sets the fontstyle in text + else if (fontStyleOfInventory == 1) { invDesign.inventoryTitleText.fontStyle = FontStyle.Bold; fontStyleOfInventory = 1; } + else if (fontStyleOfInventory == 2) { invDesign.inventoryTitleText.fontStyle = FontStyle.Italic; fontStyleOfInventory = 2; } + else if (fontStyleOfInventory == 3) { invDesign.inventoryTitleText.fontStyle = FontStyle.BoldAndItalic; fontStyleOfInventory = 3; } + invDesign.inventoryTitleText.fontSize = EditorGUILayout.IntField("Font Size", invDesign.inventoryTitleText.fontSize); //fontsize for the itemName + invDesign.inventoryTitleText.lineSpacing = EditorGUILayout.FloatField("Line Spacing", invDesign.inventoryTitleText.lineSpacing); //linespacing for the itemName + invDesign.inventoryTitleText.supportRichText = EditorGUILayout.Toggle("Rich Text", invDesign.inventoryTitleText.supportRichText); //support rich text for the itemName + invDesign.inventoryTitleText.color = EditorGUILayout.ColorField("Color", invDesign.inventoryTitleText.color); //colorfield for different colors for the text + invDesign.inventoryTitleText.material = (Material)EditorGUILayout.ObjectField("Material", invDesign.inventoryTitleText.material, typeof(Material), true); //material objectfield for the itemname + EditorGUI.indentLevel--; + GUILayout.Space(20); + if (EditorGUI.EndChangeCheck()) + { + invDesign.updateEverything(); + } + + } + GUILayout.EndVertical(); + if (EditorGUI.EndChangeCheck()) + { + invDesign.updateEverything(); + } + + GUILayout.BeginVertical("Box"); + inventoryBackgroundDesignFoldOut = EditorGUILayout.Foldout(inventoryBackgroundDesignFoldOut, "Inventory Design"); + if (inventoryBackgroundDesignFoldOut) + { + EditorGUI.indentLevel++; + EditorGUI.BeginChangeCheck(); + + invDesign.inventoryDesign.sprite = (Sprite)EditorGUILayout.ObjectField("Source Image", invDesign.inventoryDesign.sprite, typeof(Sprite), true); + invDesign.inventoryDesign.color = EditorGUILayout.ColorField("Color", invDesign.inventoryDesign.color); + invDesign.inventoryDesign.material = (Material)EditorGUILayout.ObjectField("Material", invDesign.inventoryDesign.material, typeof(Material), true); + string[] imageTypes = new string[4]; imageTypes[0] = "Filled"; imageTypes[1] = "Simple"; imageTypes[2] = "Sliced"; imageTypes[3] = "Tiled"; + imageTypeIndexForInventory = EditorGUILayout.Popup("Image Type", imageTypeIndexForInventory, imageTypes, EditorStyles.popup); + if (imageTypeIndexForInventory == 0) { invDesign.inventoryDesign.type = Image.Type.Filled; imageTypeIndexForInventory = 0; } + else if (imageTypeIndexForInventory == 1) { invDesign.inventoryDesign.type = Image.Type.Simple; imageTypeIndexForInventory = 1; } + else if (imageTypeIndexForInventory == 2) { invDesign.inventoryDesign.type = Image.Type.Sliced; imageTypeIndexForInventory = 2; } + else if (imageTypeIndexForInventory == 3) { invDesign.inventoryDesign.type = Image.Type.Tiled; imageTypeIndexForInventory = 3; } + invDesign.inventoryDesign.fillCenter = EditorGUILayout.Toggle("Fill Center", invDesign.inventoryDesign.fillCenter); + if (EditorGUI.EndChangeCheck()) + { + invDesign.updateEverything(); + } + EditorGUI.indentLevel--; + } + GUILayout.EndVertical(); + + if (invDesign.GetComponent<Hotbar>() == null) + { + GUILayout.BeginVertical("Box"); + showInventoryCross.boolValue = EditorGUILayout.Toggle("CloseButton", showInventoryCross.boolValue); + if (showInventoryCross.boolValue) + { + invDesign.changeCrossSettings(); + EditorGUI.indentLevel++; + EditorGUI.BeginChangeCheck(); + inventoryCrossPosition = EditorGUILayout.Foldout(inventoryCrossPosition, "Position"); + if (inventoryCrossPosition) + { + EditorGUI.indentLevel++; + inventoryCrossPosX.intValue = EditorGUILayout.IntSlider("Position X:", inventoryCrossPosX.intValue, -panelSizeX.intValue / 2, panelSizeX.intValue); + inventoryCrossPosY.intValue = EditorGUILayout.IntSlider("Position Y:", inventoryCrossPosY.intValue, -panelSizeY.intValue / 2, panelSizeX.intValue); + EditorGUI.indentLevel--; + } + if (EditorGUI.EndChangeCheck()) + { + invDesign.changeCrossSettings(); + } + + showinventoryCrossDesign = EditorGUILayout.Foldout(showinventoryCrossDesign, "Design"); + if (showinventoryCrossDesign) + { + EditorGUI.indentLevel++; + invDesign.inventoryCrossImage.sprite = (Sprite)EditorGUILayout.ObjectField("Source Image", invDesign.inventoryCrossImage.sprite, typeof(Sprite), true); + invDesign.inventoryCrossImage.color = EditorGUILayout.ColorField("Color", invDesign.inventoryCrossImage.color); + invDesign.inventoryCrossImage.material = (Material)EditorGUILayout.ObjectField("Material", invDesign.inventoryCrossImage.material, typeof(Material), true); + string[] imageTypes = new string[4]; imageTypes[0] = "Filled"; imageTypes[1] = "Simple"; imageTypes[2] = "Sliced"; imageTypes[3] = "Tiled"; + imageTypeIndexForInventory2 = EditorGUILayout.Popup("Image Type", imageTypeIndexForInventory2, imageTypes, EditorStyles.popup); + if (imageTypeIndexForInventory2 == 0) { invDesign.inventoryCrossImage.type = Image.Type.Filled; imageTypeIndexForInventory2 = 0; } + else if (imageTypeIndexForInventory2 == 1) { invDesign.inventoryCrossImage.type = Image.Type.Simple; imageTypeIndexForInventory2 = 1; } + else if (imageTypeIndexForInventory2 == 2) { invDesign.inventoryCrossImage.type = Image.Type.Sliced; imageTypeIndexForInventory2 = 2; } + else if (imageTypeIndexForInventory2 == 3) { invDesign.inventoryCrossImage.type = Image.Type.Tiled; imageTypeIndexForInventory2 = 3; } + invDesign.inventoryCrossImage.fillCenter = EditorGUILayout.Toggle("Fill Center", invDesign.inventoryCrossImage.fillCenter); + EditorGUI.indentLevel--; + } + EditorGUI.indentLevel--; + } + else + invDesign.changeCrossSettings(); + GUILayout.EndVertical(); + } + + + EditorGUI.indentLevel--; + } + EditorGUI.indentLevel--; + GUILayout.EndVertical(); + + GUILayout.BeginVertical("Box"); + EditorGUI.indentLevel++; + slotDesignFoldOut = EditorGUILayout.Foldout(slotDesignFoldOut, "Slot Design"); + if (slotDesignFoldOut) + { + try + { + EditorGUI.indentLevel++; + EditorGUI.BeginChangeCheck(); + invDesign.slotDesign.sprite = (Sprite)EditorGUILayout.ObjectField("Source Image", invDesign.slotDesign.sprite, typeof(Sprite), true); + invDesign.slotDesign.color = EditorGUILayout.ColorField("Color", invDesign.slotDesign.color); + invDesign.slotDesign.material = (Material)EditorGUILayout.ObjectField("Material", invDesign.slotDesign.material, typeof(Material), true); + string[] imageTypes = new string[4]; imageTypes[0] = "Filled"; imageTypes[1] = "Simple"; imageTypes[2] = "Sliced"; imageTypes[3] = "Tiled"; + imageTypeIndex = EditorGUILayout.Popup("Image Type", imageTypeIndex, imageTypes, EditorStyles.popup); + if (imageTypeIndex == 0) { invDesign.slotDesign.type = Image.Type.Filled; imageTypeIndex = 0; } + else if (imageTypeIndex == 1) { invDesign.slotDesign.type = Image.Type.Simple; imageTypeIndex = 1; } + else if (imageTypeIndex == 2) { invDesign.slotDesign.type = Image.Type.Sliced; imageTypeIndex = 2; } + else if (imageTypeIndex == 3) { invDesign.slotDesign.type = Image.Type.Tiled; imageTypeIndex = 3; } + invDesign.slotDesign.fillCenter = EditorGUILayout.Toggle("Fill Center", invDesign.slotDesign.fillCenter); + EditorGUI.indentLevel--; + if (EditorGUI.EndChangeCheck()) + { + invDesign.updateEverything(); + invDesign.updateAllSlots(); + } + } + catch { } + } + EditorGUI.indentLevel--; + serializedObject.ApplyModifiedProperties(); + SceneView.RepaintAll(); + GUILayout.EndVertical(); + } + +} diff --git a/Assets/Store/InventoryMaster/Editor/InventoryDesignEditor.cs.meta b/Assets/Store/InventoryMaster/Editor/InventoryDesignEditor.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..f23f33ab36362f0af637e4927b249e119b817e73 --- /dev/null +++ b/Assets/Store/InventoryMaster/Editor/InventoryDesignEditor.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9c0a0eb4afa056b4099eeaab176b56c0 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Editor/InventoryEditor.cs b/Assets/Store/InventoryMaster/Editor/InventoryEditor.cs new file mode 100644 index 0000000000000000000000000000000000000000..02636a986dae873a4084741d9a30340b7aad3ebb --- /dev/null +++ b/Assets/Store/InventoryMaster/Editor/InventoryEditor.cs @@ -0,0 +1,231 @@ +using UnityEngine; +using System.Collections; +using UnityEditor; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +[CustomEditor(typeof(Inventory))] +public class InventoryEditor : Editor +{ + Inventory inv; + + SerializedProperty inventoryHeight; + SerializedProperty inventoryWidth; + SerializedProperty inventorySlotSize; + SerializedProperty inventoryIconSize; + SerializedProperty inventoryStackable; + SerializedProperty mainInventory; + + SerializedProperty slotsPaddingBetweenX; + SerializedProperty slotsPaddingBetweenY; + SerializedProperty slotsPaddingLeft; + SerializedProperty slotsPaddingRight; + SerializedProperty slotsPaddingTop; + SerializedProperty slotsPaddingBottom; + SerializedProperty positionNumberX; + SerializedProperty positionNumberY; + + + private bool showStackableItems; + + + private bool showInventorySettings = true; + private bool showInventoryPadding = false; + private bool showStackableItemsSettings = false; + + private int itemID; + private int itemValue = 1; + private int imageTypeIndex; + + + + void OnEnable() + { + inv = target as Inventory; + inventoryHeight = serializedObject.FindProperty("height"); + inventoryWidth = serializedObject.FindProperty("width"); + inventorySlotSize = serializedObject.FindProperty("slotSize"); + inventoryIconSize = serializedObject.FindProperty("iconSize"); + slotsPaddingBetweenX = serializedObject.FindProperty("paddingBetweenX"); + slotsPaddingBetweenY = serializedObject.FindProperty("paddingBetweenY"); + slotsPaddingLeft = serializedObject.FindProperty("paddingLeft"); + slotsPaddingRight = serializedObject.FindProperty("paddingRight"); + slotsPaddingTop = serializedObject.FindProperty("paddingTop"); + slotsPaddingBottom = serializedObject.FindProperty("paddingBottom"); + inventoryStackable = serializedObject.FindProperty("stackable"); + positionNumberX = serializedObject.FindProperty("positionNumberX"); + positionNumberY = serializedObject.FindProperty("positionNumberY"); + mainInventory = serializedObject.FindProperty("mainInventory"); + } + + public override void OnInspectorGUI() + { + serializedObject.Update(); + GUILayout.BeginVertical("Box"); + EditorGUI.BeginChangeCheck(); + EditorGUILayout.PropertyField(mainInventory, new GUIContent("Player Inventory")); + if (EditorGUI.EndChangeCheck()) + { + inv.setAsMain(); + } + GUILayout.EndVertical(); + + + GUILayout.BeginVertical("Box"); + EditorGUI.indentLevel++; + GUILayout.BeginVertical("Box"); + showInventorySettings = EditorGUILayout.Foldout(showInventorySettings, "Inventory Settings"); + if (showInventorySettings) + { + sizeOfInventoryGUI(); + } + GUILayout.EndVertical(); + + if (!inv.characterSystem()) + { + GUILayout.BeginVertical("Box"); + showStackableItemsSettings = EditorGUILayout.Foldout(showStackableItemsSettings, "Stacking/Splitting"); + if (showStackableItemsSettings) + { + stackableItemsSettings(); + GUILayout.Space(20); + } + GUILayout.EndVertical(); + + } + EditorGUI.indentLevel--; + GUILayout.EndVertical(); + + + serializedObject.ApplyModifiedProperties(); + SceneView.RepaintAll(); + GUILayout.BeginVertical("Box"); + addItemGUI(); + GUILayout.EndVertical(); + + } + + + void stackableItemsSettings() + { + EditorGUILayout.PropertyField(inventoryStackable, new GUIContent("Splitting/Stacking")); + if (inventoryStackable.boolValue) + { + EditorGUI.indentLevel++; + showStackableItems = EditorGUILayout.Foldout(showStackableItems, "StackNumberPosition"); + if (showStackableItems) + { + inventoryStackable.boolValue = true; + EditorGUI.BeginChangeCheck(); + EditorGUI.indentLevel++; + positionNumberX.intValue = EditorGUILayout.IntSlider("Position X:", positionNumberX.intValue, -(inventorySlotSize.intValue / 2), inventorySlotSize.intValue / 2); + positionNumberY.intValue = EditorGUILayout.IntSlider("Position Y:", positionNumberY.intValue, -(inventorySlotSize.intValue / 2), inventorySlotSize.intValue / 2); + EditorGUI.indentLevel--; + if (EditorGUI.EndChangeCheck()) + { + inv.stackableSettings(); + } + } + else + { + inv.stackableSettings(); + } + EditorGUI.indentLevel--; + } + else + { + inv.stackableSettings(); + } + + + } + + void sizeOfInventoryGUI() + { + + EditorGUI.indentLevel++; + EditorGUI.BeginChangeCheck(); + EditorGUILayout.IntSlider(inventoryHeight, 1, 10, new GUIContent("Height")); + EditorGUILayout.IntSlider(inventoryWidth, 1, 10, new GUIContent("Width")); + if (EditorGUI.EndChangeCheck()) + { + inv.setImportantVariables(); + inv.updateSlotAmount(); + inv.adjustInventorySize(); + inv.updatePadding(slotsPaddingBetweenX.intValue, slotsPaddingBetweenY.intValue); + inv.updateSlotSize(inventorySlotSize.intValue); + inv.stackableSettings(); + } + + EditorGUI.BeginChangeCheck(); + EditorGUILayout.IntSlider(inventorySlotSize, 20, 100, new GUIContent("Slot Size")); //intfield for the slotsize + if (EditorGUI.EndChangeCheck()) //if intfield got changed + { + inv.setImportantVariables(); + inv.adjustInventorySize(); + inv.updateSlotSize(inventorySlotSize.intValue); + } + + EditorGUI.BeginChangeCheck(); + EditorGUILayout.IntSlider(inventoryIconSize, 20, 100, new GUIContent("Icon Size")); //intfield for the slotsize + if (EditorGUI.EndChangeCheck()) //if intfield got changed + { + inv.updateIconSize(inventoryIconSize.intValue); + } + + GUILayout.BeginVertical("Box"); + showInventoryPadding = EditorGUILayout.Foldout(showInventoryPadding, "Padding"); + if (showInventoryPadding) + { + + EditorGUI.BeginChangeCheck(); + EditorGUI.indentLevel++; + slotsPaddingLeft.intValue = EditorGUILayout.IntField("Left:", slotsPaddingLeft.intValue); + slotsPaddingRight.intValue = EditorGUILayout.IntField("Right:", slotsPaddingRight.intValue); + slotsPaddingBetweenX.intValue = EditorGUILayout.IntField("Spacing X:", slotsPaddingBetweenX.intValue); + slotsPaddingBetweenY.intValue = EditorGUILayout.IntField("Spacing Y:", slotsPaddingBetweenY.intValue); + slotsPaddingTop.intValue = EditorGUILayout.IntField("Top:", slotsPaddingTop.intValue); + slotsPaddingBottom.intValue = EditorGUILayout.IntField("Bottom:", slotsPaddingBottom.intValue); + EditorGUI.indentLevel--; + if (EditorGUI.EndChangeCheck()) + { + inv.adjustInventorySize(); + inv.updatePadding(slotsPaddingBetweenX.intValue, slotsPaddingBetweenY.intValue); + } + + } + GUILayout.EndVertical(); + + + EditorGUI.indentLevel--; + } + + void addItemGUI() //add a item to the inventory through the inspector + { + if (!inv.characterSystem()) + { + GUILayout.Label("Add an item:"); + inv.setImportantVariables(); //space to the top gui element + EditorGUILayout.BeginHorizontal(); //starting horizontal GUI elements + ItemDataBaseList inventoryItemList = (ItemDataBaseList)Resources.Load("ItemDatabase"); //loading the itemdatabase + string[] items = new string[inventoryItemList.itemList.Count]; //create a string array in length of the itemcount + for (int i = 1; i < items.Length; i++) //go through the item array + { + items[i] = inventoryItemList.itemList[i].itemName; //and paste all names into the array + } + itemID = EditorGUILayout.Popup("", itemID, items, EditorStyles.popup); //create a popout with all itemnames in it and save the itemID of it + itemValue = EditorGUILayout.IntField("", itemValue, GUILayout.Width(40)); + GUI.color = Color.green; //set the color of all following guielements to green + if (GUILayout.Button("Add Item")) //creating button with name "AddItem" + { + inv.addItemToInventory(itemID, itemValue); //and set the settings for possible stackedItems + inv.stackableSettings(); + } + inv.OnUpdateItemList(); + + EditorGUILayout.EndHorizontal(); //end the horizontal gui layout + } + } + + +} diff --git a/Assets/Store/InventoryMaster/Editor/InventoryEditor.cs.meta b/Assets/Store/InventoryMaster/Editor/InventoryEditor.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..2254802db43a002681b69857a6e71c24e0c754ea --- /dev/null +++ b/Assets/Store/InventoryMaster/Editor/InventoryEditor.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 36f3203909cae83488c2f89486387fdb +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Editor/StorageInventoryEditor.cs b/Assets/Store/InventoryMaster/Editor/StorageInventoryEditor.cs new file mode 100644 index 0000000000000000000000000000000000000000..ad07d9c0aad007a3e4cd37255800f8db9f89e569 --- /dev/null +++ b/Assets/Store/InventoryMaster/Editor/StorageInventoryEditor.cs @@ -0,0 +1,58 @@ +using UnityEngine; +using System.Collections; +using UnityEditor; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +[CustomEditor(typeof(StorageInventory))] +public class StorageInventoryEditor : Editor +{ + + StorageInventory inv; + + private int itemID; + private int itemValue = 1; + private int imageTypeIndex; + + // Use this for initialization + void Start() + { + + } + + // Update is called once per frame + void OnEnable() + { + inv = target as StorageInventory; + + } + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + serializedObject.Update(); + addItemGUI(); + serializedObject.ApplyModifiedProperties(); + } + + void addItemGUI() //add a item to the inventory through the inspector + { + inv.setImportantVariables(); + EditorGUILayout.BeginHorizontal(); //starting horizontal GUI elements + ItemDataBaseList inventoryItemList = (ItemDataBaseList)Resources.Load("ItemDatabase"); //loading the itemdatabase + string[] items = new string[inventoryItemList.itemList.Count]; //create a string array in length of the itemcount + for (int i = 1; i < items.Length; i++) //go through the item array + { + items[i] = inventoryItemList.itemList[i].itemName; //and paste all names into the array + } + itemID = EditorGUILayout.Popup("", itemID, items, EditorStyles.popup); //create a popout with all itemnames in it and save the itemID of it + itemValue = EditorGUILayout.IntField("", itemValue, GUILayout.Width(40)); + GUI.color = Color.green; //set the color of all following guielements to green + if (GUILayout.Button("Add Item")) //creating button with name "AddItem" + { + inv.addItemToStorage(itemID, itemValue); + } + + EditorGUILayout.EndHorizontal(); //end the horizontal gui layout + } +} diff --git a/Assets/Store/InventoryMaster/Editor/StorageInventoryEditor.cs.meta b/Assets/Store/InventoryMaster/Editor/StorageInventoryEditor.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..2436a73cb0075df1423613ccc9e78ec15c071a92 --- /dev/null +++ b/Assets/Store/InventoryMaster/Editor/StorageInventoryEditor.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6d6f281b41c7d784e80684fd40563244 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Editor/TooltipEditor.cs b/Assets/Store/InventoryMaster/Editor/TooltipEditor.cs new file mode 100644 index 0000000000000000000000000000000000000000..5b2868e28f7778e4963fda42b0b6ce9326e8524d --- /dev/null +++ b/Assets/Store/InventoryMaster/Editor/TooltipEditor.cs @@ -0,0 +1,212 @@ +using UnityEngine; +using System.Collections; +using UnityEditor; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +[CustomEditor(typeof(Tooltip))] +public class TooltipEditor : Editor +{ + + Tooltip tooltip; + SerializedProperty tooltipWidth; + SerializedProperty tooltipHeight; + SerializedProperty showTooltipIcon; + SerializedProperty showTooltipName; + SerializedProperty showTooltipDesc; + SerializedProperty tooltipIconPosX; + SerializedProperty tooltipIconPosY; + SerializedProperty tooltipNamePosX; + SerializedProperty tooltipNamePosY; + SerializedProperty tooltipDescPosX; + SerializedProperty tooltipDescPosY; + SerializedProperty tooltipDescSizeX; + SerializedProperty tooltipDescSizeY; + SerializedProperty tooltipIconSize; + + int imageTypeIndexForTooltip = 2; + int fontStyleOfTooltipName = 0; + int fontStyleOfTooltipDesc = 0; + + bool foldOutIcon; + bool foldOutName; + bool foldOutDesc; + + void OnEnable() + { + tooltip = target as Tooltip; + tooltip.setVariables(); + tooltipWidth = serializedObject.FindProperty("tooltipWidth"); + tooltipHeight = serializedObject.FindProperty("tooltipHeight"); + showTooltipIcon = serializedObject.FindProperty("showTooltipIcon"); + showTooltipName = serializedObject.FindProperty("showTooltipName"); + showTooltipDesc = serializedObject.FindProperty("showTooltipDesc"); + tooltipIconPosX = serializedObject.FindProperty("tooltipIconPosX"); + tooltipIconPosY = serializedObject.FindProperty("tooltipIconPosY"); + tooltipNamePosX = serializedObject.FindProperty("tooltipNamePosX"); + tooltipNamePosY = serializedObject.FindProperty("tooltipNamePosY"); + tooltipDescPosX = serializedObject.FindProperty("tooltipDescPosX"); + tooltipDescPosY = serializedObject.FindProperty("tooltipDescPosY"); + tooltipDescSizeX = serializedObject.FindProperty("tooltipDescSizeX"); + tooltipDescSizeY = serializedObject.FindProperty("tooltipDescSizeY"); + tooltipIconSize = serializedObject.FindProperty("tooltipIconSize"); + } + + public override void OnInspectorGUI() + { + GUILayout.BeginVertical("Box"); + if (!Application.isPlaying) + { + serializedObject.Update(); + toolTipSettings(); + serializedObject.ApplyModifiedProperties(); + } + else + EditorGUILayout.HelpBox("You cannot modify the Tooltip in playmode!", MessageType.Warning); + GUILayout.EndVertical(); + } + + void toolTipSettings() + { + GUILayout.BeginVertical("Box"); + EditorGUI.BeginChangeCheck(); + + tooltipWidth.intValue = EditorGUILayout.IntSlider("Tooltip Width:", tooltipWidth.intValue, 0, 500); //intslider for the tooltip width + tooltipHeight.intValue = EditorGUILayout.IntSlider("Tooltip Height:", tooltipHeight.intValue, 0, 500); + + EditorGUI.indentLevel++; + tooltip.tooltipBackground.sprite = (Sprite)EditorGUILayout.ObjectField("Source Image", tooltip.tooltipBackground.sprite, typeof(Sprite), true); + tooltip.tooltipBackground.color = EditorGUILayout.ColorField("Color", tooltip.tooltipBackground.color); + tooltip.tooltipBackground.material = (Material)EditorGUILayout.ObjectField("Material", tooltip.tooltipBackground.material, typeof(Material), true); + string[] imageTypes = new string[4]; imageTypes[0] = "Filled"; imageTypes[1] = "Simple"; imageTypes[2] = "Sliced"; imageTypes[3] = "Tiled"; + imageTypeIndexForTooltip = EditorGUILayout.Popup("Image Type", imageTypeIndexForTooltip, imageTypes, EditorStyles.popup); + if (imageTypeIndexForTooltip == 0) { tooltip.tooltipBackground.type = Image.Type.Filled; imageTypeIndexForTooltip = 0; } + else if (imageTypeIndexForTooltip == 1) { tooltip.tooltipBackground.type = Image.Type.Simple; imageTypeIndexForTooltip = 1; } + else if (imageTypeIndexForTooltip == 2) { tooltip.tooltipBackground.type = Image.Type.Sliced; imageTypeIndexForTooltip = 2; } + else if (imageTypeIndexForTooltip == 3) { tooltip.tooltipBackground.type = Image.Type.Tiled; imageTypeIndexForTooltip = 3; } + tooltip.tooltipBackground.fillCenter = EditorGUILayout.Toggle("Fill Center", tooltip.tooltipBackground.fillCenter); + EditorGUI.indentLevel--; + EditorGUILayout.Space(); + if (EditorGUI.EndChangeCheck()) + { + tooltip.updateTooltip(); + } + GUILayout.EndVertical(); + + GUILayout.BeginVertical("Box"); + showTooltipIcon.boolValue = EditorGUILayout.Toggle("Item Icon", showTooltipIcon.boolValue); //if itemicon in tooltip activated + if (showTooltipIcon.boolValue) + { + tooltip.updateTooltip(); + EditorGUI.indentLevel++; + foldOutIcon = EditorGUILayout.Foldout(foldOutIcon, "Settings"); + if (foldOutIcon) + { + EditorGUI.BeginChangeCheck(); + EditorGUI.indentLevel++; + tooltipIconPosX.intValue = EditorGUILayout.IntSlider("Position X:", tooltipIconPosX.intValue, 0, tooltipWidth.intValue); + tooltipIconPosY.intValue = EditorGUILayout.IntSlider("Position Y:", tooltipIconPosY.intValue, 0, -tooltipHeight.intValue); + tooltipIconSize.intValue = EditorGUILayout.IntSlider("Size:", tooltipIconSize.intValue, 0, 150); + EditorGUI.indentLevel--; + if (EditorGUI.EndChangeCheck()) + { + tooltip.updateTooltip(); + } + } + EditorGUI.indentLevel--; + } + else + tooltip.updateTooltip(); + GUILayout.EndVertical(); + + EditorGUILayout.Space(); + GUILayout.BeginVertical("Box"); + showTooltipName.boolValue = EditorGUILayout.Toggle("Item Name", showTooltipName.boolValue); //if you want a itemname in the tooltip the following options are there + if (showTooltipName.boolValue) + { + tooltip.updateTooltip(); + EditorGUI.indentLevel++; + foldOutName = EditorGUILayout.Foldout(foldOutName, "Settings"); + if (foldOutName) + { + EditorGUI.BeginChangeCheck(); + tooltipNamePosX.intValue = EditorGUILayout.IntSlider("Position X:", tooltipNamePosX.intValue, 0, tooltipWidth.intValue); + tooltipNamePosY.intValue = EditorGUILayout.IntSlider("Position Y:", tooltipNamePosY.intValue, 0, -tooltipHeight.intValue); + EditorGUILayout.Space(); + EditorGUI.indentLevel++; + EditorGUILayout.TextArea("Character", EditorStyles.boldLabel); + tooltip.tooltipNameText.font = (Font)EditorGUILayout.ObjectField("Font", tooltip.tooltipNameText.font, typeof(Font), true); //objectfield for the fonts + string[] fontTypes = new string[4]; fontTypes[0] = "Normal"; fontTypes[1] = "Bold"; fontTypes[2] = "Italic"; fontTypes[3] = "BoldAndItalic"; //different fonttypes in a string array + fontStyleOfTooltipName = EditorGUILayout.Popup("Font Style", fontStyleOfTooltipName, fontTypes, EditorStyles.popup); //a popout with the fontstyles + if (fontStyleOfTooltipName == 0) { tooltip.tooltipNameText.fontStyle = FontStyle.Normal; fontStyleOfTooltipName = 0; } //sets the fontstyle in text + else if (fontStyleOfTooltipName == 1) { tooltip.tooltipNameText.fontStyle = FontStyle.Bold; fontStyleOfTooltipName = 1; } + else if (fontStyleOfTooltipName == 2) { tooltip.tooltipNameText.fontStyle = FontStyle.Italic; fontStyleOfTooltipName = 2; } + else if (fontStyleOfTooltipName == 3) { tooltip.tooltipNameText.fontStyle = FontStyle.BoldAndItalic; fontStyleOfTooltipName = 3; } + tooltip.tooltipNameText.fontSize = EditorGUILayout.IntField("Font Size", tooltip.tooltipNameText.fontSize); //fontsize for the itemName + tooltip.tooltipNameText.lineSpacing = EditorGUILayout.FloatField("Line Spacing", tooltip.tooltipNameText.lineSpacing); //linespacing for the itemName + tooltip.tooltipNameText.supportRichText = EditorGUILayout.Toggle("Rich Text", tooltip.tooltipNameText.supportRichText); //support rich text for the itemName + tooltip.tooltipNameText.color = EditorGUILayout.ColorField("Color", tooltip.tooltipNameText.color); //colorfield for different colors for the text + tooltip.tooltipNameText.material = (Material)EditorGUILayout.ObjectField("Material", tooltip.tooltipNameText.material, typeof(Material), true); //material objectfield for the itemname + EditorGUI.indentLevel--; + if (EditorGUI.EndChangeCheck()) + { + tooltip.updateTooltip(); + } + } + EditorGUI.indentLevel--; + } + else + tooltip.updateTooltip(); + + GUILayout.EndVertical(); + + + EditorGUILayout.Space(); + GUILayout.BeginVertical("Box"); + showTooltipDesc.boolValue = EditorGUILayout.Toggle("Item Description", showTooltipDesc.boolValue); //toggle for the itemdescription + if (showTooltipDesc.boolValue) + { + tooltip.updateTooltip(); + EditorGUI.indentLevel++; + foldOutDesc = EditorGUILayout.Foldout(foldOutDesc, "Settings"); + if (foldOutDesc) + { + EditorGUI.BeginChangeCheck(); + EditorGUI.indentLevel++; + tooltipDescPosX.intValue = EditorGUILayout.IntSlider("Position X:", tooltipDescPosX.intValue, 0, tooltipWidth.intValue); + tooltipDescPosY.intValue = EditorGUILayout.IntSlider("Position Y:", tooltipDescPosY.intValue, 0, -tooltipHeight.intValue); + tooltipDescSizeX.intValue = EditorGUILayout.IntSlider("Size X:", tooltipDescSizeX.intValue, 0, tooltipWidth.intValue); + tooltipDescSizeY.intValue = EditorGUILayout.IntSlider("Size Y:", tooltipDescSizeY.intValue, 0, tooltipHeight.intValue); + EditorGUILayout.Space(); + EditorGUI.indentLevel++; + EditorGUILayout.TextArea("Character", EditorStyles.boldLabel); + tooltip.tooltipDescText.font = (Font)EditorGUILayout.ObjectField("Font", tooltip.tooltipDescText.font, typeof(Font), true); //objectfield for the fonts + string[] fontTypes = new string[4]; fontTypes[0] = "Normal"; fontTypes[1] = "Bold"; fontTypes[2] = "Italic"; fontTypes[3] = "BoldAndItalic"; //different fonttypes in a string array + fontStyleOfTooltipDesc = EditorGUILayout.Popup("Font Style", fontStyleOfTooltipDesc, fontTypes, EditorStyles.popup); //a popout with the fontstyles + if (fontStyleOfTooltipDesc == 0) { tooltip.tooltipDescText.fontStyle = FontStyle.Normal; fontStyleOfTooltipDesc = 0; } //sets the fontstyle in text + else if (fontStyleOfTooltipDesc == 1) { tooltip.tooltipDescText.fontStyle = FontStyle.Bold; fontStyleOfTooltipDesc = 1; } + else if (fontStyleOfTooltipDesc == 2) { tooltip.tooltipDescText.fontStyle = FontStyle.Italic; fontStyleOfTooltipDesc = 2; } + else if (fontStyleOfTooltipDesc == 3) { tooltip.tooltipDescText.fontStyle = FontStyle.BoldAndItalic; fontStyleOfTooltipDesc = 3; } + tooltip.tooltipDescText.fontSize = EditorGUILayout.IntField("Font Size", tooltip.tooltipDescText.fontSize); //fontsize for the itemDesc + tooltip.tooltipDescText.lineSpacing = EditorGUILayout.FloatField("Line Spacing", tooltip.tooltipDescText.lineSpacing); //linespacing for the itemDesc + tooltip.tooltipDescText.supportRichText = EditorGUILayout.Toggle("Rich Text", tooltip.tooltipDescText.supportRichText); //support rich text for the itemDesc + tooltip.tooltipDescText.color = EditorGUILayout.ColorField("Color", tooltip.tooltipDescText.color); //colorfield for different colors for the text + tooltip.tooltipDescText.material = (Material)EditorGUILayout.ObjectField("Material", tooltip.tooltipDescText.material, typeof(Material), true); //material objectfield for the itemname + EditorGUI.indentLevel--; + + EditorGUI.indentLevel--; + if (EditorGUI.EndChangeCheck()) + { + tooltip.updateTooltip(); + } + } + EditorGUI.indentLevel--; + } + else + tooltip.updateTooltip(); + + GUILayout.EndVertical(); + + } + +} diff --git a/Assets/Store/InventoryMaster/Editor/TooltipEditor.cs.meta b/Assets/Store/InventoryMaster/Editor/TooltipEditor.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..a0fc4dc671e5d2f026a8e31b6f5b67b89c1d3892 --- /dev/null +++ b/Assets/Store/InventoryMaster/Editor/TooltipEditor.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2e255b75c8285034a935d2e92ce19550 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + 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amount, Item item) + { + this.ingredients = ingredients; + this.amount = amount; + finalItem = item; + } + + public Blueprint() { } + +} \ No newline at end of file diff --git a/Assets/Store/InventoryMaster/Scripts/CraftSystem/Blueprint.cs.meta b/Assets/Store/InventoryMaster/Scripts/CraftSystem/Blueprint.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..5661bca8d9dfd2b19bf1d82c6c341820054d2d48 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/CraftSystem/Blueprint.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5c1abb1d30505b248a781032e787012e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/CraftSystem/BlueprintDatabase.cs b/Assets/Store/InventoryMaster/Scripts/CraftSystem/BlueprintDatabase.cs new file mode 100644 index 0000000000000000000000000000000000000000..065c923898dd0e41dc6ed96b564b8d0b2aecb059 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/CraftSystem/BlueprintDatabase.cs @@ -0,0 +1,9 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +public class BlueprintDatabase : ScriptableObject +{ + [SerializeField] + public List<Blueprint> blueprints = new List<Blueprint>(); +} diff --git a/Assets/Store/InventoryMaster/Scripts/CraftSystem/BlueprintDatabase.cs.meta b/Assets/Store/InventoryMaster/Scripts/CraftSystem/BlueprintDatabase.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..a8b3cae44699ed35b0766e4bae214d608421316f --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/CraftSystem/BlueprintDatabase.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9c81ebb5a9a472b4f9be77b8725b246a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/CraftSystem/CraftResultSlot.cs b/Assets/Store/InventoryMaster/Scripts/CraftSystem/CraftResultSlot.cs new file mode 100644 index 0000000000000000000000000000000000000000..759d0b963e966675b652feef7cb4400a8417f750 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/CraftSystem/CraftResultSlot.cs @@ -0,0 +1,45 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class CraftResultSlot : MonoBehaviour +{ + + CraftSystem craftSystem; + public int temp = 0; + GameObject itemGameObject; + //Inventory inventory; + + + // Use this for initialization + void Start() + { + //inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent<Inventory>(); + craftSystem = transform.parent.GetComponent<CraftSystem>(); + + itemGameObject = (GameObject)Instantiate(Resources.Load("Prefabs/Item") as GameObject); + itemGameObject.transform.SetParent(this.gameObject.transform); + itemGameObject.GetComponent<RectTransform>().localPosition = Vector3.zero; + itemGameObject.GetComponent<DragItem>().enabled = false; + itemGameObject.SetActive(false); + itemGameObject.transform.GetChild(1).GetComponent<Text>().enabled = true; + itemGameObject.transform.GetChild(1).GetComponent<RectTransform>().localPosition = new Vector2(GameObject.FindGameObjectWithTag("MainInventory").GetComponent<Inventory>().positionNumberX, GameObject.FindGameObjectWithTag("MainInventory").GetComponent<Inventory>().positionNumberY); + + } + + // Update is called once per frame + void Update() + { + if (craftSystem.possibleItems.Count != 0) + { + itemGameObject.GetComponent<ItemOnObject>().item = craftSystem.possibleItems[temp]; + itemGameObject.SetActive(true); + } + else + itemGameObject.SetActive(false); + + } + + +} diff --git a/Assets/Store/InventoryMaster/Scripts/CraftSystem/CraftResultSlot.cs.meta b/Assets/Store/InventoryMaster/Scripts/CraftSystem/CraftResultSlot.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..265c5df7f2cad4490577841996c070fec59179b7 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/CraftSystem/CraftResultSlot.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: af920eb4320ed2a43abc83ec92c024cb +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/CraftSystem/CraftSystem.cs b/Assets/Store/InventoryMaster/Scripts/CraftSystem/CraftSystem.cs new file mode 100644 index 0000000000000000000000000000000000000000..21506f1c69de2bef6caf889b8412d538f50f1d9a --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/CraftSystem/CraftSystem.cs @@ -0,0 +1,220 @@ +using UnityEngine; +using System.Collections; +#if UNITY_EDITOR +using UnityEditor; +#endif +using UnityEngine.UI; +using System.Collections.Generic; + +public class CraftSystem : MonoBehaviour +{ + + [SerializeField] + public int finalSlotPositionX; + [SerializeField] + public int finalSlotPositionY; + [SerializeField] + public int leftArrowPositionX; + [SerializeField] + public int leftArrowPositionY; + [SerializeField] + public int rightArrowPositionX; + [SerializeField] + public int rightArrowPositionY; + [SerializeField] + public int leftArrowRotation; + [SerializeField] + public int rightArrowRotation; + + public Image finalSlotImage; + public Image arrowImage; + + //List<CraftSlot> slots = new List<CraftSlot>(); + public List<Item> itemInCraftSystem = new List<Item>(); + public List<GameObject> itemInCraftSystemGameObject = new List<GameObject>(); + BlueprintDatabase blueprintDatabase; + public List<Item> possibleItems = new List<Item>(); + public List<bool> possibletoCreate = new List<bool>(); + + + //PlayerScript PlayerstatsScript; + + // Use this for initialization + void Start() + { + blueprintDatabase = (BlueprintDatabase)Resources.Load("BlueprintDatabase"); + //playerStatsScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerScript>(); + } + +#if UNITY_EDITOR + [MenuItem("Master System/Create/Craft System")] + public static void menuItemCreateInventory() + { + GameObject Canvas = null; + if (GameObject.FindGameObjectWithTag("Canvas") == null) + { + GameObject inventory = new GameObject(); + inventory.name = "Inventories"; + Canvas = (GameObject)Instantiate(Resources.Load("Prefabs/Canvas - Inventory") as GameObject); + Canvas.transform.SetParent(inventory.transform, true); + GameObject panel = (GameObject)Instantiate(Resources.Load("Prefabs/Panel - CraftSytem") as GameObject); + panel.GetComponent<RectTransform>().localPosition = new Vector3(0, 0, 0); + panel.transform.SetParent(Canvas.transform, true); + GameObject draggingItem = (GameObject)Instantiate(Resources.Load("Prefabs/DraggingItem") as GameObject); + Instantiate(Resources.Load("Prefabs/EventSystem") as GameObject); + draggingItem.transform.SetParent(Canvas.transform, true); + panel.AddComponent<CraftSystem>(); + } + else + { + GameObject panel = (GameObject)Instantiate(Resources.Load("Prefabs/Panel - CraftSystem") as GameObject); + panel.transform.SetParent(GameObject.FindGameObjectWithTag("Canvas").transform, true); + panel.GetComponent<RectTransform>().localPosition = new Vector3(0, 0, 0); + panel.AddComponent<CraftSystem>(); + DestroyImmediate(GameObject.FindGameObjectWithTag("DraggingItem")); + GameObject draggingItem = (GameObject)Instantiate(Resources.Load("Prefabs/DraggingItem") as GameObject); + draggingItem.transform.SetParent(GameObject.FindGameObjectWithTag("Canvas").transform, true); + } + } +#endif + + void Update() + { + ListWithItem(); + } + + + public void setImages() + { + finalSlotImage = transform.GetChild(3).GetComponent<Image>(); + arrowImage = transform.GetChild(4).GetComponent<Image>(); + + Image image = transform.GetChild(5).GetComponent<Image>(); + image.sprite = arrowImage.sprite; + image.color = arrowImage.color; + image.material = arrowImage.material; + image.type = arrowImage.type; + image.fillCenter = arrowImage.fillCenter; + } + + + public void setArrowSettings() + { + RectTransform leftRect = transform.GetChild(4).GetComponent<RectTransform>(); + RectTransform rightRect = transform.GetChild(5).GetComponent<RectTransform>(); + + leftRect.localPosition = new Vector3(leftArrowPositionX, leftArrowPositionY, 0); + rightRect.localPosition = new Vector3(rightArrowPositionX, rightArrowPositionY, 0); + + leftRect.eulerAngles = new Vector3(0, 0, leftArrowRotation); + rightRect.eulerAngles = new Vector3(0, 0, rightArrowRotation); + } + + public void setPositionFinalSlot() + { + RectTransform rect = transform.GetChild(3).GetComponent<RectTransform>(); + rect.localPosition = new Vector3(finalSlotPositionX, finalSlotPositionY, 0); + } + + public int getSizeX() + { + return (int)GetComponent<RectTransform>().sizeDelta.x; + } + + public int getSizeY() + { + return (int)GetComponent<RectTransform>().sizeDelta.y; + } + + public void backToInventory() + { + int length = itemInCraftSystem.Count; + for (int i = 0; i < length; i++) + { + GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerInventory>().inventory.GetComponent<Inventory>().addItemToInventory(itemInCraftSystem[i].itemID, itemInCraftSystem[i].itemValue); + Destroy(itemInCraftSystemGameObject[i]); + } + + itemInCraftSystem.Clear(); + itemInCraftSystemGameObject.Clear(); + } + + + + public void ListWithItem() + { + itemInCraftSystem.Clear(); + possibleItems.Clear(); + possibletoCreate.Clear(); + itemInCraftSystemGameObject.Clear(); + + for (int i = 0; i < transform.GetChild(1).childCount; i++) + { + Transform trans = transform.GetChild(1).GetChild(i); + if (trans.childCount != 0) + { + itemInCraftSystem.Add(trans.GetChild(0).GetComponent<ItemOnObject>().item); + itemInCraftSystemGameObject.Add(trans.GetChild(0).gameObject); + } + } + + for (int k = 0; k < blueprintDatabase.blueprints.Count; k++) + { + int amountOfTrue = 0; + for (int z = 0; z < blueprintDatabase.blueprints[k].ingredients.Count; z++) + { + for (int d = 0; d < itemInCraftSystem.Count; d++) + { + if (blueprintDatabase.blueprints[k].ingredients[z] == itemInCraftSystem[d].itemID && blueprintDatabase.blueprints[k].amount[z] <= itemInCraftSystem[d].itemValue) + { + amountOfTrue++; + break; + } + } + if (amountOfTrue == blueprintDatabase.blueprints[k].ingredients.Count) + { + possibleItems.Add(blueprintDatabase.blueprints[k].finalItem); + possibleItems[possibleItems.Count - 1].itemValue = blueprintDatabase.blueprints[k].amountOfFinalItem; + possibletoCreate.Add(true); + } + } + } + + } + + public void deleteItems(Item item) + { + for (int i = 0; i < blueprintDatabase.blueprints.Count; i++) + { + if (blueprintDatabase.blueprints[i].finalItem.Equals(item)) + { + for (int k = 0; k < blueprintDatabase.blueprints[i].ingredients.Count; k++) + { + for (int z = 0; z < itemInCraftSystem.Count; z++) + { + if (itemInCraftSystem[z].itemID == blueprintDatabase.blueprints[i].ingredients[k]) + { + if (itemInCraftSystem[z].itemValue == blueprintDatabase.blueprints[i].amount[k]) + { + itemInCraftSystem.RemoveAt(z); + Destroy(itemInCraftSystemGameObject[z]); + itemInCraftSystemGameObject.RemoveAt(z); + ListWithItem(); + break; + } + else if (itemInCraftSystem[z].itemValue >= blueprintDatabase.blueprints[i].amount[k]) + { + itemInCraftSystem[z].itemValue = itemInCraftSystem[z].itemValue - blueprintDatabase.blueprints[i].amount[k]; + ListWithItem(); + break; + } + } + } + } + } + } + } + + + +} diff --git a/Assets/Store/InventoryMaster/Scripts/CraftSystem/CraftSystem.cs.meta b/Assets/Store/InventoryMaster/Scripts/CraftSystem/CraftSystem.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..b64ca5c3ac9d8f61d2728dd706c70acfdf475c25 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/CraftSystem/CraftSystem.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 54b62b71aaf685041ae3488261059b4b +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/CraftSystem/CreateBlueprintDatabase.cs b/Assets/Store/InventoryMaster/Scripts/CraftSystem/CreateBlueprintDatabase.cs new file mode 100644 index 0000000000000000000000000000000000000000..f3251ea050ba00fc178e807f125fc9adbc985029 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/CraftSystem/CreateBlueprintDatabase.cs @@ -0,0 +1,26 @@ +using UnityEngine; +using System.Collections; +#if UNITY_EDITOR +using UnityEditor; +#endif + + +public class CreateBlueprintDatabase +{ + public static BlueprintDatabase asset; //The List of all Blueprints + +#if UNITY_EDITOR + public static BlueprintDatabase createBlueprintDatabase() //creates a new BlueprintDatabase(new instance) + { + asset = ScriptableObject.CreateInstance<BlueprintDatabase>(); //of the ScriptableObject Blueprint + + AssetDatabase.CreateAsset(asset, "Assets/InventoryMaster/Resources/BlueprintDatabase.asset"); //in the Folder Assets/Resources/BlueprintDatabase.asset + AssetDatabase.SaveAssets(); //and than saves it there + asset.blueprints.Add(new Blueprint()); + return asset; + } +#endif + + + +} diff --git a/Assets/Store/InventoryMaster/Scripts/CraftSystem/CreateBlueprintDatabase.cs.meta b/Assets/Store/InventoryMaster/Scripts/CraftSystem/CreateBlueprintDatabase.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..7aab74c903709a8f09b216bb6c09f28fb01f8de7 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/CraftSystem/CreateBlueprintDatabase.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 06770e0946cbb564ebc2afdec00097ff +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/CraftSystem/LeftClick.cs b/Assets/Store/InventoryMaster/Scripts/CraftSystem/LeftClick.cs new file mode 100644 index 0000000000000000000000000000000000000000..cd65628d3da18db336a591bc1b772b6d0f7eecac --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/CraftSystem/LeftClick.cs @@ -0,0 +1,26 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class LeftClick : MonoBehaviour, IPointerDownHandler +{ + + CraftResultSlot resultScript; + CraftSystem craftSystem; + + public void OnPointerDown(PointerEventData data) + { + if (craftSystem == null) + { + craftSystem = transform.parent.GetComponent<CraftSystem>(); + resultScript = transform.parent.GetChild(3).GetComponent<CraftResultSlot>(); + } + if (craftSystem.possibleItems.Count > 1 && resultScript.temp >= 1) + resultScript.temp--; + else + resultScript.temp = craftSystem.possibleItems.Count - 1; + + + } +} \ No newline at end of file diff --git a/Assets/Store/InventoryMaster/Scripts/CraftSystem/LeftClick.cs.meta b/Assets/Store/InventoryMaster/Scripts/CraftSystem/LeftClick.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..dcdf9bf8320265266217a25a4fdf02b81d98f17b --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/CraftSystem/LeftClick.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d5071f6d0acc3d944936d6b16dd1093f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/CraftSystem/RightClick.cs b/Assets/Store/InventoryMaster/Scripts/CraftSystem/RightClick.cs new file mode 100644 index 0000000000000000000000000000000000000000..3d3ceec4c2c0a7e905f762154f6a1425ea1aa7b3 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/CraftSystem/RightClick.cs @@ -0,0 +1,24 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class RightClick : MonoBehaviour, IPointerDownHandler +{ + CraftResultSlot resultScript; + CraftSystem craftSystem; + + public void OnPointerDown(PointerEventData data) + { + if (craftSystem == null) + { + craftSystem = transform.parent.GetComponent<CraftSystem>(); + resultScript = transform.parent.GetChild(3).GetComponent<CraftResultSlot>(); + } + if (resultScript.temp < (craftSystem.possibleItems.Count - 1)) + resultScript.temp++; + else + resultScript.temp = 0; + + } +} diff --git a/Assets/Store/InventoryMaster/Scripts/CraftSystem/RightClick.cs.meta b/Assets/Store/InventoryMaster/Scripts/CraftSystem/RightClick.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..e5b1dc4b5a7931b82e298e6bb64b32a18e462bee --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/CraftSystem/RightClick.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c9d6d4ea42497984b92b4afb1e150f83 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/ExampleScript.meta b/Assets/Store/InventoryMaster/Scripts/ExampleScript.meta new file mode 100644 index 0000000000000000000000000000000000000000..85c01880b17d206ce87b3567f4b7bebf9d196a68 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/ExampleScript.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c0639119d0f15d544a8f69965dc44b00 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Store/InventoryMaster/Scripts/ExampleScript/PlayerInventory.cs b/Assets/Store/InventoryMaster/Scripts/ExampleScript/PlayerInventory.cs new file mode 100644 index 0000000000000000000000000000000000000000..18aa55037e20f37541146f41a511ea3b45e9eb52 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/ExampleScript/PlayerInventory.cs @@ -0,0 +1,333 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class PlayerInventory : MonoBehaviour +{ + public GameObject inventory; + public GameObject characterSystem; + public GameObject craftSystem; + private Inventory craftSystemInventory; + private CraftSystem cS; + private Inventory mainInventory; + private Inventory characterSystemInventory; + private Tooltip toolTip; + + private InputManager inputManagerDatabase; + + public GameObject HPMANACanvas; + + Text hpText; + Text manaText; + Image hpImage; + Image manaImage; + + float maxHealth = 100; + float maxMana = 100; + float maxDamage = 0; + float maxArmor = 0; + + public float currentHealth = 60; + float currentMana = 100; + float currentDamage = 0; + float currentArmor = 0; + + int normalSize = 3; + + public void OnEnable() + { + Inventory.ItemEquip += OnBackpack; + Inventory.UnEquipItem += UnEquipBackpack; + + Inventory.ItemEquip += OnGearItem; + Inventory.ItemConsumed += OnConsumeItem; + Inventory.UnEquipItem += OnUnEquipItem; + + Inventory.ItemEquip += EquipWeapon; + Inventory.UnEquipItem += UnEquipWeapon; + } + + public void OnDisable() + { + Inventory.ItemEquip -= OnBackpack; + Inventory.UnEquipItem -= UnEquipBackpack; + + Inventory.ItemEquip -= OnGearItem; + Inventory.ItemConsumed -= OnConsumeItem; + Inventory.UnEquipItem -= OnUnEquipItem; + + Inventory.UnEquipItem -= UnEquipWeapon; + Inventory.ItemEquip -= EquipWeapon; + } + + void EquipWeapon(Item item) + { + if (item.itemType == ItemType.Weapon) + { + //add the weapon if you unequip the weapon + } + } + + void UnEquipWeapon(Item item) + { + if (item.itemType == ItemType.Weapon) + { + //delete the weapon if you unequip the weapon + } + } + + void OnBackpack(Item item) + { + if (item.itemType == ItemType.Backpack) + { + for (int i = 0; i < item.itemAttributes.Count; i++) + { + if (mainInventory == null) + mainInventory = inventory.GetComponent<Inventory>(); + mainInventory.sortItems(); + if (item.itemAttributes[i].attributeName == "Slots") + changeInventorySize(item.itemAttributes[i].attributeValue); + } + } + } + + void UnEquipBackpack(Item item) + { + if (item.itemType == ItemType.Backpack) + changeInventorySize(normalSize); + } + + void changeInventorySize(int size) + { + dropTheRestItems(size); + + if (mainInventory == null) + mainInventory = inventory.GetComponent<Inventory>(); + if (size == 3) + { + mainInventory.width = 3; + mainInventory.height = 1; + mainInventory.updateSlotAmount(); + mainInventory.adjustInventorySize(); + } + if (size == 6) + { + mainInventory.width = 3; + mainInventory.height = 2; + mainInventory.updateSlotAmount(); + mainInventory.adjustInventorySize(); + } + else if (size == 12) + { + mainInventory.width = 4; + mainInventory.height = 3; + mainInventory.updateSlotAmount(); + mainInventory.adjustInventorySize(); + } + else if (size == 16) + { + mainInventory.width = 4; + mainInventory.height = 4; + mainInventory.updateSlotAmount(); + mainInventory.adjustInventorySize(); + } + else if (size == 24) + { + mainInventory.width = 6; + mainInventory.height = 4; + mainInventory.updateSlotAmount(); + mainInventory.adjustInventorySize(); + } + } + + void dropTheRestItems(int size) + { + if (size < mainInventory.ItemsInInventory.Count) + { + for (int i = size; i < mainInventory.ItemsInInventory.Count; i++) + { + GameObject dropItem = (GameObject)Instantiate(mainInventory.ItemsInInventory[i].itemModel); + dropItem.AddComponent<PickUpItem>(); + dropItem.GetComponent<PickUpItem>().item = mainInventory.ItemsInInventory[i]; + dropItem.transform.localPosition = GameObject.FindGameObjectWithTag("Player").transform.localPosition; + } + } + } + + void Start() + { + //if (HPMANACanvas != null) + //{ + // hpText = HPMANACanvas.transform.GetChild(1).GetChild(0).GetComponent<Text>(); + + // manaText = HPMANACanvas.transform.GetChild(2).GetChild(0).GetComponent<Text>(); + + // hpImage = HPMANACanvas.transform.GetChild(1).GetComponent<Image>(); + // manaImage = HPMANACanvas.transform.GetChild(1).GetComponent<Image>(); + + // UpdateHPBar(); + // UpdateManaBar(); + //} + + if (inputManagerDatabase == null) + inputManagerDatabase = (InputManager)Resources.Load("InputManager"); + + if (craftSystem != null) + cS = craftSystem.GetComponent<CraftSystem>(); + + if (GameObject.FindGameObjectWithTag("Tooltip") != null) + toolTip = GameObject.FindGameObjectWithTag("Tooltip").GetComponent<Tooltip>(); + if (inventory != null) + mainInventory = inventory.GetComponent<Inventory>(); + if (characterSystem != null) + characterSystemInventory = characterSystem.GetComponent<Inventory>(); + if (craftSystem != null) + craftSystemInventory = craftSystem.GetComponent<Inventory>(); + } + + //void UpdateHPBar() + //{ + // hpText.text = (currentHealth + "/" + maxHealth); + // float fillAmount = currentHealth / maxHealth; + // hpImage.fillAmount = fillAmount; + //} + + //void UpdateManaBar() + //{ + // manaText.text = (currentMana + "/" + maxMana); + // float fillAmount = currentMana / maxMana; + // manaImage.fillAmount = fillAmount; + //} + + + public void OnConsumeItem(Item item) + { + for (int i = 0; i < item.itemAttributes.Count; i++) + { + if (item.itemAttributes[i].attributeName == "Health") + { + if ((currentHealth + item.itemAttributes[i].attributeValue) > maxHealth) + currentHealth = maxHealth; + else + currentHealth += item.itemAttributes[i].attributeValue; + } + if (item.itemAttributes[i].attributeName == "Mana") + { + if ((currentMana + item.itemAttributes[i].attributeValue) > maxMana) + currentMana = maxMana; + else + currentMana += item.itemAttributes[i].attributeValue; + } + if (item.itemAttributes[i].attributeName == "Armor") + { + if ((currentArmor + item.itemAttributes[i].attributeValue) > maxArmor) + currentArmor = maxArmor; + else + currentArmor += item.itemAttributes[i].attributeValue; + } + if (item.itemAttributes[i].attributeName == "Damage") + { + if ((currentDamage + item.itemAttributes[i].attributeValue) > maxDamage) + currentDamage = maxDamage; + else + currentDamage += item.itemAttributes[i].attributeValue; + } + } + //if (HPMANACanvas != null) + //{ + // UpdateManaBar(); + // UpdateHPBar(); + //} + } + + public void OnGearItem(Item item) + { + for (int i = 0; i < item.itemAttributes.Count; i++) + { + if (item.itemAttributes[i].attributeName == "Health") + maxHealth += item.itemAttributes[i].attributeValue; + if (item.itemAttributes[i].attributeName == "Mana") + maxMana += item.itemAttributes[i].attributeValue; + if (item.itemAttributes[i].attributeName == "Armor") + maxArmor += item.itemAttributes[i].attributeValue; + if (item.itemAttributes[i].attributeName == "Damage") + maxDamage += item.itemAttributes[i].attributeValue; + } + //if (HPMANACanvas != null) + //{ + // UpdateManaBar(); + // UpdateHPBar(); + //} + } + + public void OnUnEquipItem(Item item) + { + for (int i = 0; i < item.itemAttributes.Count; i++) + { + if (item.itemAttributes[i].attributeName == "Health") + maxHealth -= item.itemAttributes[i].attributeValue; + if (item.itemAttributes[i].attributeName == "Mana") + maxMana -= item.itemAttributes[i].attributeValue; + if (item.itemAttributes[i].attributeName == "Armor") + maxArmor -= item.itemAttributes[i].attributeValue; + if (item.itemAttributes[i].attributeName == "Damage") + maxDamage -= item.itemAttributes[i].attributeValue; + } + //if (HPMANACanvas != null) + //{ + // UpdateManaBar(); + // UpdateHPBar(); + //} + } + + + + // Update is called once per frame + void Update() + { + if (Input.GetKeyDown(inputManagerDatabase.CharacterSystemKeyCode)) + { + if (!characterSystem.activeSelf) + { + characterSystemInventory.openInventory(); + } + else + { + if (toolTip != null) + toolTip.deactivateTooltip(); + characterSystemInventory.closeInventory(); + } + } + + if (Input.GetKeyDown(inputManagerDatabase.InventoryKeyCode)) + { + if (!inventory.activeSelf) + { + mainInventory.openInventory(); + } + else + { + if (toolTip != null) + toolTip.deactivateTooltip(); + mainInventory.closeInventory(); + } + } + + if (Input.GetKeyDown(inputManagerDatabase.CraftSystemKeyCode)) + { + if (!craftSystem.activeSelf) + craftSystemInventory.openInventory(); + else + { + if (cS != null) + cS.backToInventory(); + if (toolTip != null) + toolTip.deactivateTooltip(); + craftSystemInventory.closeInventory(); + } + } + + } + +} diff --git a/Assets/Store/InventoryMaster/Scripts/ExampleScript/PlayerInventory.cs.meta b/Assets/Store/InventoryMaster/Scripts/ExampleScript/PlayerInventory.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..90a9bf36f3ac0e56a851a697ecbda6440179f1b1 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/ExampleScript/PlayerInventory.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0db4493228a4ba442a891316e3ee246f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/ExampleScript/RandomChestLootSystem.cs b/Assets/Store/InventoryMaster/Scripts/ExampleScript/RandomChestLootSystem.cs new file mode 100644 index 0000000000000000000000000000000000000000..4084f46be199c7d315ded2d7dd741ba1b86ffab3 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/ExampleScript/RandomChestLootSystem.cs @@ -0,0 +1,75 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +public class RandomChestLootSystem : MonoBehaviour +{ + + + public int amountOfChest = 10; + + public int minItemInChest = 2; + public int maxItemInChest = 10; + + static ItemDataBaseList inventoryItemList; + + public GameObject storageBox; + + int counter; + int creatingItemsForChest = 0; + int randomItemNumber; + + + // Use this for initialization + void Start() + { + + inventoryItemList = (ItemDataBaseList)Resources.Load("ItemDatabase"); + + while (counter < amountOfChest) + { + counter++; + + creatingItemsForChest = 0; + + int itemAmountForChest = Random.Range(minItemInChest, maxItemInChest); + List<Item> itemsForChest = new List<Item>(); + + while (creatingItemsForChest < itemAmountForChest) + { + randomItemNumber = Random.Range(1, inventoryItemList.itemList.Count - 1); + int raffle = Random.Range(1, 100); + + if (raffle <= inventoryItemList.itemList[randomItemNumber].rarity) + { + itemsForChest.Add(inventoryItemList.itemList[randomItemNumber].getCopy()); + creatingItemsForChest++; + } + } + + + Terrain terrain = Terrain.activeTerrain; + + float x = Random.Range(5, terrain.terrainData.size.x - 5); + float z = Random.Range(5, terrain.terrainData.size.z - 5); + + float height = terrain.terrainData.GetHeight((int)x, (int)z); + + GameObject chest = (GameObject)Instantiate(storageBox); + StorageInventory sI = chest.GetComponent<StorageInventory>(); + sI.inventory = GameObject.FindGameObjectWithTag("Storage"); + + for (int i = 0; i < itemsForChest.Count; i++) + { + sI.storageItems.Add(inventoryItemList.getItemByID(itemsForChest[i].itemID)); + + int randomValue = Random.Range(1, sI.storageItems[sI.storageItems.Count - 1].maxStack); + sI.storageItems[sI.storageItems.Count - 1].itemValue = randomValue; + } + + chest.transform.localPosition = new Vector3(x, height + 2, z); + } + + } + +} diff --git a/Assets/Store/InventoryMaster/Scripts/ExampleScript/RandomChestLootSystem.cs.meta b/Assets/Store/InventoryMaster/Scripts/ExampleScript/RandomChestLootSystem.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..221f404f2272ad9a782ab4491f2ed094fa76b3d4 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/ExampleScript/RandomChestLootSystem.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d1443f8c42d337441be4caeb86cbb100 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/ExampleScript/RandomLootSystem.cs b/Assets/Store/InventoryMaster/Scripts/ExampleScript/RandomLootSystem.cs new file mode 100644 index 0000000000000000000000000000000000000000..0c54715abd90120a9608c5cdd1071e3f618a6b80 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/ExampleScript/RandomLootSystem.cs @@ -0,0 +1,44 @@ +using UnityEngine; +using System.Collections; + +public class RandomLootSystem : MonoBehaviour +{ + + public int amountOfLoot = 10; + static ItemDataBaseList inventoryItemList; + + int counter = 0; + + // Use this for initialization + void Start() + { + + inventoryItemList = (ItemDataBaseList)Resources.Load("ItemDatabase"); + + while (counter < amountOfLoot) + { + counter++; + + int randomNumber = Random.Range(1, inventoryItemList.itemList.Count - 1); + + Terrain terrain = Terrain.activeTerrain; + + float x = Random.Range(5, terrain.terrainData.size.x - 5); + float z = Random.Range(5, terrain.terrainData.size.z - 5); + + + if (inventoryItemList.itemList[randomNumber].itemModel == null) + counter--; + else + { + GameObject randomLootItem = (GameObject)Instantiate(inventoryItemList.itemList[randomNumber].itemModel); + PickUpItem item = randomLootItem.AddComponent<PickUpItem>(); + item.item = inventoryItemList.itemList[randomNumber]; + + randomLootItem.transform.localPosition = new Vector3(x, 0, z); + } + } + + } + +} diff --git a/Assets/Store/InventoryMaster/Scripts/ExampleScript/RandomLootSystem.cs.meta b/Assets/Store/InventoryMaster/Scripts/ExampleScript/RandomLootSystem.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..041078054872932a2fdaa24db073cbdf691f1792 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/ExampleScript/RandomLootSystem.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3e40da20480416e4fb3c934c04d1c637 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/ExampleScript/WorkingStation.cs b/Assets/Store/InventoryMaster/Scripts/ExampleScript/WorkingStation.cs new file mode 100644 index 0000000000000000000000000000000000000000..a540a5440d0f5a9f33255777d69b2af90f29cba4 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/ExampleScript/WorkingStation.cs @@ -0,0 +1,52 @@ +using UnityEngine; +using System.Collections; + +public class WorkingStation : MonoBehaviour +{ + + public KeyCode openInventory; + public GameObject craftSystem; + public int distanceToOpenWorkingStation = 3; + bool showCraftSystem; + Inventory craftInventory; + CraftSystem cS; + + + // Use this for initialization + void Start() + { + if (craftSystem != null) + { + craftInventory = craftSystem.GetComponent<Inventory>(); + cS = craftSystem.GetComponent<CraftSystem>(); + } + } + + // Update is called once per frame + void Update() + { + + float distance = Vector3.Distance(this.gameObject.transform.position, GameObject.FindGameObjectWithTag("Player").transform.position); + + if (Input.GetKeyDown(openInventory) && distance <= distanceToOpenWorkingStation) + { + showCraftSystem = !showCraftSystem; + if (showCraftSystem) + { + craftInventory.openInventory(); + } + else + { + cS.backToInventory(); + craftInventory.closeInventory(); + } + } + if (showCraftSystem && distance > distanceToOpenWorkingStation) + { + cS.backToInventory(); + craftInventory.closeInventory(); + } + + + } +} diff --git a/Assets/Store/InventoryMaster/Scripts/ExampleScript/WorkingStation.cs.meta b/Assets/Store/InventoryMaster/Scripts/ExampleScript/WorkingStation.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..3b6336009c187e3e3e35d46e8a88ebd9c554e59b --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/ExampleScript/WorkingStation.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f1e2bbc4fe669384d90f90abb4f9eca7 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/FirstPerson.meta b/Assets/Store/InventoryMaster/Scripts/FirstPerson.meta new file mode 100644 index 0000000000000000000000000000000000000000..064137935c1b2d49fa5e09bf29e3997060ad10bc --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/FirstPerson.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fe6977dbabe1ff64798e64f2b266dbc6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Store/InventoryMaster/Scripts/FirstPerson/FirstPersonController.cs b/Assets/Store/InventoryMaster/Scripts/FirstPerson/FirstPersonController.cs new file mode 100644 index 0000000000000000000000000000000000000000..0d22da26c4578689834e128312c9a998e9f17cfa --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/FirstPerson/FirstPersonController.cs @@ -0,0 +1,93 @@ +using UnityEngine; +using System.Collections; + +[RequireComponent(typeof(CharacterController))] +public class FirstPersonController : MonoBehaviour +{ + + public float movementspeed = 5.0f; + public float mouseSensitivity = 2.0f; + public float verticalAngleLimit = 60.0f; + public float jumpSpeed = 5f; + + float verticalRotation = 0; + + GameObject _inventory; + GameObject _tooltip; + GameObject _character; + GameObject _dropBox; + public bool showInventory = false; + float verticalVelocity = 0; + + GameObject inventory; + GameObject craftSystem; + GameObject characterSystem; + + Camera firstPersonCamera; + + CharacterController characterController; + // Use this for initialization + void Start() + { + firstPersonCamera = Camera.main.GetComponent<Camera>(); + characterController = GetComponent<CharacterController>(); + + if (GameObject.FindGameObjectWithTag("Player") != null) + { + PlayerInventory playerInv = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerInventory>(); + if (playerInv.inventory != null) + inventory = playerInv.inventory; + if (playerInv.craftSystem != null) + craftSystem = playerInv.craftSystem; + if (playerInv.characterSystem != null) + characterSystem = playerInv.characterSystem; + } + } + + // Update is called once per frame + void Update() + { + + if (!lockMovement()) + { + //Rotation + float rotationLeftRight = Input.GetAxis("Mouse X") * mouseSensitivity; + transform.Rotate(0, rotationLeftRight, 0); + + verticalRotation -= Input.GetAxis("Mouse Y") * mouseSensitivity; + verticalRotation = Mathf.Clamp(verticalRotation, -verticalAngleLimit, verticalAngleLimit); + firstPersonCamera.transform.localRotation = Quaternion.Euler(verticalRotation, 0, 0); + + //Movement + float forwardSpeed = Input.GetAxis("Vertical") * movementspeed; + float sideSpeed = Input.GetAxis("Horizontal") * movementspeed; + + verticalVelocity += Physics.gravity.y * Time.deltaTime; + + if (Input.GetButtonDown("Jump") && characterController.isGrounded) + { + verticalVelocity = jumpSpeed; + } + + Vector3 speed = new Vector3(sideSpeed, verticalVelocity, forwardSpeed); + + speed = transform.rotation * speed; + + characterController.Move(speed * Time.deltaTime); + } + + } + + + bool lockMovement() + { + if (inventory != null && inventory.activeSelf) + return true; + else if (characterSystem != null && characterSystem.activeSelf) + return true; + else if (craftSystem != null && craftSystem.activeSelf) + return true; + else + return false; + } +} diff --git a/Assets/Store/InventoryMaster/Scripts/FirstPerson/FirstPersonController.cs.meta b/Assets/Store/InventoryMaster/Scripts/FirstPerson/FirstPersonController.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..f07e9a4421e0bda92c28da145ebeaedc24f023fb --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/FirstPerson/FirstPersonController.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0aaa262ffdd96c8468c4031059d07825 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Hotbar.meta b/Assets/Store/InventoryMaster/Scripts/Hotbar.meta new file mode 100644 index 0000000000000000000000000000000000000000..0fdd6f937603aa208833059e526bdea8f9df7b60 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Hotbar.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 639771d9dbb97b146a03d3c73e952d56 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Store/InventoryMaster/Scripts/Hotbar/Hotbar.cs b/Assets/Store/InventoryMaster/Scripts/Hotbar/Hotbar.cs new file mode 100644 index 0000000000000000000000000000000000000000..2df21eab5712e11ebe4328965db59040b31546cf --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Hotbar/Hotbar.cs @@ -0,0 +1,78 @@ +using UnityEngine; +using System.Collections; +#if UNITY_EDITOR +using UnityEditor; +#endif +using System.Collections.Generic; +using System.Linq; + +public class Hotbar : MonoBehaviour +{ + + [SerializeField] + public KeyCode[] keyCodesForSlots = new KeyCode[999]; + [SerializeField] + public int slotsInTotal; + +#if UNITY_EDITOR + [MenuItem("Master System/Create/Hotbar")] //creating the menu item + public static void menuItemCreateInventory() //create the inventory at start + { + GameObject Canvas = null; + if (GameObject.FindGameObjectWithTag("Canvas") == null) + { + GameObject inventory = new GameObject(); + inventory.name = "Inventories"; + Canvas = (GameObject)Instantiate(Resources.Load("Prefabs/Canvas - Inventory") as GameObject); + Canvas.transform.SetParent(inventory.transform, true); + GameObject panel = (GameObject)Instantiate(Resources.Load("Prefabs/Panel - Hotbar") as GameObject); + panel.GetComponent<RectTransform>().localPosition = new Vector3(0, 0, 0); + panel.transform.SetParent(Canvas.transform, true); + GameObject draggingItem = (GameObject)Instantiate(Resources.Load("Prefabs/DraggingItem") as GameObject); + Instantiate(Resources.Load("Prefabs/EventSystem") as GameObject); + draggingItem.transform.SetParent(Canvas.transform, true); + Inventory inv = panel.AddComponent<Inventory>(); + panel.AddComponent<InventoryDesign>(); + panel.AddComponent<Hotbar>(); + inv.getPrefabs(); + } + else + { + GameObject panel = (GameObject)Instantiate(Resources.Load("Prefabs/Panel - Hotbar") as GameObject); + panel.transform.SetParent(GameObject.FindGameObjectWithTag("Canvas").transform, true); + panel.GetComponent<RectTransform>().localPosition = new Vector3(0, 0, 0); + Inventory inv = panel.AddComponent<Inventory>(); + panel.AddComponent<Hotbar>(); + DestroyImmediate(GameObject.FindGameObjectWithTag("DraggingItem")); + GameObject draggingItem = (GameObject)Instantiate(Resources.Load("Prefabs/DraggingItem") as GameObject); + draggingItem.transform.SetParent(GameObject.FindGameObjectWithTag("Canvas").transform, true); + panel.AddComponent<InventoryDesign>(); + inv.getPrefabs(); + } + } +#endif + + void Update() + { + for (int i = 0; i < slotsInTotal; i++) + { + if (Input.GetKeyDown(keyCodesForSlots[i])) + { + if (transform.GetChild(1).GetChild(i).childCount != 0 && transform.GetChild(1).GetChild(i).GetChild(0).GetComponent<ItemOnObject>().item.itemType != ItemType.UFPS_Ammo) + { + if (transform.GetChild(1).GetChild(i).GetChild(0).GetComponent<ConsumeItem>().duplication != null && transform.GetChild(1).GetChild(i).GetChild(0).GetComponent<ItemOnObject>().item.maxStack == 1) + { + Destroy(transform.GetChild(1).GetChild(i).GetChild(0).GetComponent<ConsumeItem>().duplication); + } + transform.GetChild(1).GetChild(i).GetChild(0).GetComponent<ConsumeItem>().consumeIt(); + } + } + } + } + + public int getSlotsInTotal() + { + Inventory inv = GetComponent<Inventory>(); + return slotsInTotal = inv.width * inv.height; + } +} diff --git a/Assets/Store/InventoryMaster/Scripts/Hotbar/Hotbar.cs.meta b/Assets/Store/InventoryMaster/Scripts/Hotbar/Hotbar.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..dfc8bcafe3f601741a065ee75c06e95475a1c734 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Hotbar/Hotbar.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a149b2e02bb902944a859c760b098c16 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Inventory.meta b/Assets/Store/InventoryMaster/Scripts/Inventory.meta new file mode 100644 index 0000000000000000000000000000000000000000..c33936923613dd4984641855fa38cc18bbc68dfa --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Inventory.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a63c89d51a7cc2140bec756b17733cd1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Store/InventoryMaster/Scripts/Inventory/CloseInventory.cs b/Assets/Store/InventoryMaster/Scripts/Inventory/CloseInventory.cs new file mode 100644 index 0000000000000000000000000000000000000000..971f43a758c833e55b144943e97cdc958df388a9 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Inventory/CloseInventory.cs @@ -0,0 +1,22 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class CloseInventory : MonoBehaviour, IPointerDownHandler +{ + + Inventory inv; + void Start() + { + inv = transform.parent.GetComponent<Inventory>(); + + } + public void OnPointerDown(PointerEventData eventData) + { + if (eventData.button == PointerEventData.InputButton.Left) + { + inv.closeInventory(); + } + } +} diff --git a/Assets/Store/InventoryMaster/Scripts/Inventory/CloseInventory.cs.meta b/Assets/Store/InventoryMaster/Scripts/Inventory/CloseInventory.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..4b3e9d8dc945b763c9f3ecca283960ef8dc24024 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Inventory/CloseInventory.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 22c8d7bf94d52f740bfcf3601c31bffd +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Inventory/DesignForInventory.cs b/Assets/Store/InventoryMaster/Scripts/Inventory/DesignForInventory.cs new file mode 100644 index 0000000000000000000000000000000000000000..81c03bbe59608c122f7bf9b18c36e98f99b661d0 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Inventory/DesignForInventory.cs @@ -0,0 +1,36 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class DesignForInventory : MonoBehaviour +{ + + public Text inventoryTitle; + public Image backgroundInventory; + public Image backgroundSlot; + public Text amountSlot; + + // Use this for initialization + void Start() + { + inventoryTitle = transform.GetChild(0).GetComponent<Text>(); + backgroundInventory = GetComponent<Image>(); + backgroundSlot = transform.GetChild(1).GetChild(0).GetComponent<Image>(); + amountSlot = getTextAmountOfItem(); + } + + public Text getTextAmountOfItem() + { + for (int i = 0; i < transform.GetChild(1).childCount; i++) + { + if (transform.GetChild(1).GetChild(i).childCount != 0) + return transform.GetChild(1).GetChild(i).GetChild(0).GetChild(1).GetComponent<Text>(); + } + return null; + } + + + + +} diff --git a/Assets/Store/InventoryMaster/Scripts/Inventory/DesignForInventory.cs.meta b/Assets/Store/InventoryMaster/Scripts/Inventory/DesignForInventory.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..4cf5b6f1ee5a6a52672f5a31224ce0a3e34b6b6f --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Inventory/DesignForInventory.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 89ee81c103cb8a84fa2864c724310a9a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Inventory/DragInventory.cs b/Assets/Store/InventoryMaster/Scripts/Inventory/DragInventory.cs new file mode 100644 index 0000000000000000000000000000000000000000..cc99e1178697cab91dbc62ca479418135191eab7 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Inventory/DragInventory.cs @@ -0,0 +1,41 @@ +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.EventSystems; +using System.Collections; + +public class DragInventory : MonoBehaviour, IPointerDownHandler, IDragHandler +{ + + private Vector2 pointerOffset; //offset of the pointer for dragging + private RectTransform canvasRectTransform; //RectTransform of the parent is needed for dragging + private RectTransform panelRectTransform; //RectTransform what is getting dragged + + void Awake() + { + Canvas canvas = GetComponentInParent<Canvas>(); //If the canvas is active we instantiate the variables + if (canvas != null) + { + canvasRectTransform = canvas.transform as RectTransform; //instantiated + panelRectTransform = transform.parent as RectTransform; //instantiated + } + } + + public void OnPointerDown(PointerEventData data) //If you press on the Inventory + { + //panelRectTransform.SetAsLastSibling(); //the Inventory RectTransform is getting set as the last sibling + RectTransformUtility.ScreenPointToLocalPointInRectangle( + panelRectTransform, data.position, data.pressEventCamera, out pointerOffset); //and the pointeroffset is getting calculated + } + + public void OnDrag(PointerEventData data) //If you start dragging now + { + if (panelRectTransform == null) //and no RectTransform from the inventory is there + return; //the function will break out + + Vector2 localPointerPosition; + if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRectTransform, Input.mousePosition, data.pressEventCamera, out localPointerPosition)) + { + panelRectTransform.localPosition = localPointerPosition - pointerOffset; + } + } +} \ No newline at end of file diff --git a/Assets/Store/InventoryMaster/Scripts/Inventory/DragInventory.cs.meta b/Assets/Store/InventoryMaster/Scripts/Inventory/DragInventory.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..d4894cd20c635216cb72c88b433905e3a3aaeff3 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Inventory/DragInventory.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9345e047cc26912468c550a0d8d5b5d0 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Inventory/EquipmentSystem.cs b/Assets/Store/InventoryMaster/Scripts/Inventory/EquipmentSystem.cs new file mode 100644 index 0000000000000000000000000000000000000000..02738ee1ac7ab9fb52f2b15e2b2aab35ef78d767 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Inventory/EquipmentSystem.cs @@ -0,0 +1,68 @@ +using System; +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +#if UNITY_EDITOR +using UnityEditor; +#endif +using UnityEngine.UI; +using UnityEngine.EventSystems; + + +public class EquipmentSystem : MonoBehaviour +{ + [SerializeField] + public int slotsInTotal; + [SerializeField] + public ItemType[] itemTypeOfSlots = new ItemType[999]; + + void Start() + { + ConsumeItem.eS = GetComponent<EquipmentSystem>(); + } + + public void getSlotsInTotal() + { + Inventory inv = GetComponent<Inventory>(); + slotsInTotal = inv.width * inv.height; + } +#if UNITY_EDITOR + [MenuItem("Master System/Create/Equipment")] //creating the menu item + public static void menuItemCreateInventory() //create the inventory at start + { + GameObject Canvas = null; + if (GameObject.FindGameObjectWithTag("Canvas") == null) + { + GameObject inventory = new GameObject(); + inventory.name = "Inventories"; + Canvas = (GameObject)Instantiate(Resources.Load("Prefabs/Canvas - Inventory") as GameObject); + Canvas.transform.SetParent(inventory.transform, true); + GameObject panel = (GameObject)Instantiate(Resources.Load("Prefabs/Panel - EquipmentSystem") as GameObject); + panel.GetComponent<RectTransform>().localPosition = new Vector3(0, 0, 0); + panel.transform.SetParent(Canvas.transform, true); + GameObject draggingItem = (GameObject)Instantiate(Resources.Load("Prefabs/DraggingItem") as GameObject); + draggingItem.transform.SetParent(Canvas.transform, true); + Instantiate(Resources.Load("Prefabs/EventSystem") as GameObject); + Inventory inv = panel.AddComponent<Inventory>(); + panel.AddComponent<InventoryDesign>(); + panel.AddComponent<EquipmentSystem>(); + inv.getPrefabs(); + } + else + { + GameObject panel = (GameObject)Instantiate(Resources.Load("Prefabs/Panel - EquipmentSystem") as GameObject); + panel.transform.SetParent(GameObject.FindGameObjectWithTag("Canvas").transform, true); + panel.GetComponent<RectTransform>().localPosition = new Vector3(0, 0, 0); + Inventory inv = panel.AddComponent<Inventory>(); + panel.AddComponent<EquipmentSystem>(); + DestroyImmediate(GameObject.FindGameObjectWithTag("DraggingItem")); + GameObject draggingItem = (GameObject)Instantiate(Resources.Load("Prefabs/DraggingItem") as GameObject); + panel.AddComponent<InventoryDesign>(); + draggingItem.transform.SetParent(GameObject.FindGameObjectWithTag("Canvas").transform, true); + inv.getPrefabs(); + } + } +#endif + +} + diff --git a/Assets/Store/InventoryMaster/Scripts/Inventory/EquipmentSystem.cs.meta b/Assets/Store/InventoryMaster/Scripts/Inventory/EquipmentSystem.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..c32502a468a0d0566b8f7ee19cc0b97960ebe70e --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Inventory/EquipmentSystem.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 73c01820065a20d4b9355552215eb5ec +timeCreated: 1425911319 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Store/InventoryMaster/Scripts/Inventory/InputManager.cs b/Assets/Store/InventoryMaster/Scripts/Inventory/InputManager.cs new file mode 100644 index 0000000000000000000000000000000000000000..3b83e43a4c7e7b54a6eac919324237c25b0693db --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Inventory/InputManager.cs @@ -0,0 +1,15 @@ +using UnityEngine; +using System.Collections; + +public class InputManager : ScriptableObject +{ + public bool UFPS; + public KeyCode reloadWeapon = KeyCode.R; + public KeyCode throwGrenade = KeyCode.G; + + public KeyCode SplitItem; + public KeyCode InventoryKeyCode; + public KeyCode StorageKeyCode; + public KeyCode CharacterSystemKeyCode; + public KeyCode CraftSystemKeyCode; +} diff --git a/Assets/Store/InventoryMaster/Scripts/Inventory/InputManager.cs.meta b/Assets/Store/InventoryMaster/Scripts/Inventory/InputManager.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..66b3083b036b015d3dd8f3cb5c205f0ebc673f50 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Inventory/InputManager.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a9cff0d2c33dc9a43bcbee2028e41c5c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Inventory/Inventory.cs b/Assets/Store/InventoryMaster/Scripts/Inventory/Inventory.cs new file mode 100644 index 0000000000000000000000000000000000000000..31d1f491833e3bbce14fe71d203a97a2a6d40f3f --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Inventory/Inventory.cs @@ -0,0 +1,896 @@ +using UnityEngine; +using System.Collections; +#if UNITY_EDITOR +using UnityEditor; +#endif +using UnityEngine.UI; +using System.Collections.Generic; + +public class Inventory : MonoBehaviour +{ + //Prefabs + [SerializeField] + private GameObject prefabCanvasWithPanel; + [SerializeField] + private GameObject prefabSlot; + [SerializeField] + private GameObject prefabSlotContainer; + [SerializeField] + private GameObject prefabItem; + [SerializeField] + private GameObject prefabDraggingItemContainer; + [SerializeField] + private GameObject prefabPanel; + + //Itemdatabase + [SerializeField] + private ItemDataBaseList itemDatabase; + + //GameObjects which are alive + [SerializeField] + private string inventoryTitle; + [SerializeField] + private RectTransform PanelRectTransform; + [SerializeField] + private Image PanelImage; + [SerializeField] + private GameObject SlotContainer; + [SerializeField] + private GameObject DraggingItemContainer; + [SerializeField] + private RectTransform SlotContainerRectTransform; + [SerializeField] + private GridLayoutGroup SlotGridLayout; + [SerializeField] + private RectTransform SlotGridRectTransform; + + //Inventory Settings + [SerializeField] + public bool mainInventory; + [SerializeField] + public List<Item> ItemsInInventory = new List<Item>(); + [SerializeField] + public int height; + [SerializeField] + public int width; + [SerializeField] + public bool stackable; + [SerializeField] + public static bool inventoryOpen; + + + //GUI Settings + [SerializeField] + public int slotSize; + [SerializeField] + public int iconSize; + [SerializeField] + public int paddingBetweenX; + [SerializeField] + public int paddingBetweenY; + [SerializeField] + public int paddingLeft; + [SerializeField] + public int paddingRight; + [SerializeField] + public int paddingBottom; + [SerializeField] + public int paddingTop; + [SerializeField] + public int positionNumberX; + [SerializeField] + public int positionNumberY; + + InputManager inputManagerDatabase; + + //event delegates for consuming, gearing + public delegate void ItemDelegate(Item item); + public static event ItemDelegate ItemConsumed; + public static event ItemDelegate ItemEquip; + public static event ItemDelegate UnEquipItem; + + public delegate void InventoryOpened(); + public static event InventoryOpened InventoryOpen; + public static event InventoryOpened AllInventoriesClosed; + + void Start() + { + if (transform.GetComponent<Hotbar>() == null) + this.gameObject.SetActive(false); + + updateItemList(); + + inputManagerDatabase = (InputManager)Resources.Load("InputManager"); + } + + public void sortItems() + { + int empty = -1; + for (int i = 0; i < SlotContainer.transform.childCount; i++) + { + if (SlotContainer.transform.GetChild(i).childCount == 0 && empty == -1) + empty = i; + else + { + if (empty > -1) + { + if (SlotContainer.transform.GetChild(i).childCount != 0) + { + RectTransform rect = SlotContainer.transform.GetChild(i).GetChild(0).GetComponent<RectTransform>(); + SlotContainer.transform.GetChild(i).GetChild(0).transform.SetParent(SlotContainer.transform.GetChild(empty).transform); + rect.localPosition = Vector3.zero; + i = empty + 1; + empty = i; + } + } + } + } + } + + void Update() + { + updateItemIndex(); + } + + + public void setAsMain() + { + if (mainInventory) + this.gameObject.tag = "Untagged"; + else if (!mainInventory) + this.gameObject.tag = "MainInventory"; + } + + public void OnUpdateItemList() + { + updateItemList(); + } + + public void closeInventory() + { + this.gameObject.SetActive(false); + checkIfAllInventoryClosed(); + } + + public void openInventory() + { + this.gameObject.SetActive(true); + if (InventoryOpen != null) + InventoryOpen(); + } + + public void checkIfAllInventoryClosed() + { + GameObject canvas = GameObject.FindGameObjectWithTag("Canvas"); + + for (int i = 0; i < canvas.transform.childCount; i++) + { + GameObject child = canvas.transform.GetChild(i).gameObject; + if (!child.activeSelf && (child.tag == "EquipmentSystem" || child.tag == "Panel" || child.tag == "MainInventory" || child.tag == "CraftSystem")) + { + if (AllInventoriesClosed != null && i == canvas.transform.childCount - 1) + AllInventoriesClosed(); + } + else if (child.activeSelf && (child.tag == "EquipmentSystem" || child.tag == "Panel" || child.tag == "MainInventory" || child.tag == "CraftSystem")) + break; + + else if (i == canvas.transform.childCount - 1) + { + if (AllInventoriesClosed != null) + AllInventoriesClosed(); + } + + + } + } + + + + + public void ConsumeItem(Item item) + { + if (ItemConsumed != null) + ItemConsumed(item); + } + + public void EquiptItem(Item item) + { + if (ItemEquip != null) + ItemEquip(item); + } + + public void UnEquipItem1(Item item) + { + if (UnEquipItem != null) + UnEquipItem(item); + } + +#if UNITY_EDITOR + [MenuItem("Master System/Create/Inventory and Storage")] //creating the menu item + public static void menuItemCreateInventory() //create the inventory at start + { + GameObject Canvas = null; + if (GameObject.FindGameObjectWithTag("Canvas") == null) + { + GameObject inventory = new GameObject(); + inventory.name = "Inventories"; + Canvas = (GameObject)Instantiate(Resources.Load("Prefabs/Canvas - Inventory") as GameObject); + Canvas.transform.SetParent(inventory.transform, true); + GameObject panel = (GameObject)Instantiate(Resources.Load("Prefabs/Panel - Inventory") as GameObject); + panel.GetComponent<RectTransform>().localPosition = new Vector3(0, 0, 0); + panel.transform.SetParent(Canvas.transform, true); + GameObject draggingItem = (GameObject)Instantiate(Resources.Load("Prefabs/DraggingItem") as GameObject); + draggingItem.transform.SetParent(Canvas.transform, true); + Inventory temp = panel.AddComponent<Inventory>(); + Instantiate(Resources.Load("Prefabs/EventSystem") as GameObject); + panel.AddComponent<InventoryDesign>(); + temp.getPrefabs(); + } + else + { + GameObject panel = (GameObject)Instantiate(Resources.Load("Prefabs/Panel - Inventory") as GameObject); + panel.transform.SetParent(GameObject.FindGameObjectWithTag("Canvas").transform, true); + panel.GetComponent<RectTransform>().localPosition = new Vector3(0, 0, 0); + Inventory temp = panel.AddComponent<Inventory>(); + panel.AddComponent<InventoryDesign>(); + DestroyImmediate(GameObject.FindGameObjectWithTag("DraggingItem")); + GameObject draggingItem = (GameObject)Instantiate(Resources.Load("Prefabs/DraggingItem") as GameObject); + draggingItem.transform.SetParent(GameObject.FindGameObjectWithTag("Canvas").transform, true); + temp.getPrefabs(); + } + } +#endif + + public void setImportantVariables() + { + PanelRectTransform = GetComponent<RectTransform>(); + SlotContainer = transform.GetChild(1).gameObject; + SlotGridLayout = SlotContainer.GetComponent<GridLayoutGroup>(); + SlotGridRectTransform = SlotContainer.GetComponent<RectTransform>(); + } + + public void getPrefabs() + { + if (prefabCanvasWithPanel == null) + prefabCanvasWithPanel = Resources.Load("Prefabs/Canvas - Inventory") as GameObject; + if (prefabSlot == null) + prefabSlot = Resources.Load("Prefabs/Slot - Inventory") as GameObject; + if (prefabSlotContainer == null) + prefabSlotContainer = Resources.Load("Prefabs/Slots - Inventory") as GameObject; + if (prefabItem == null) + prefabItem = Resources.Load("Prefabs/Item") as GameObject; + if (itemDatabase == null) + itemDatabase = (ItemDataBaseList)Resources.Load("ItemDatabase"); + if (prefabDraggingItemContainer == null) + prefabDraggingItemContainer = Resources.Load("Prefabs/DraggingItem") as GameObject; + if (prefabPanel == null) + prefabPanel = Resources.Load("Prefabs/Panel - Inventory") as GameObject; + + setImportantVariables(); + setDefaultSettings(); + adjustInventorySize(); + updateSlotAmount(width, height); + updateSlotSize(); + updatePadding(paddingBetweenX, paddingBetweenY); + + } + + public void updateItemList() + { + ItemsInInventory.Clear(); + for (int i = 0; i < SlotContainer.transform.childCount; i++) + { + Transform trans = SlotContainer.transform.GetChild(i); + if (trans.childCount != 0) + { + ItemsInInventory.Add(trans.GetChild(0).GetComponent<ItemOnObject>().item); + } + } + + } + + public bool characterSystem() + { + if (GetComponent<EquipmentSystem>() != null) + return true; + else + return false; + } + + + public void setDefaultSettings() + { + if (GetComponent<EquipmentSystem>() == null && GetComponent<Hotbar>() == null && GetComponent<CraftSystem>() == null) + { + height = 5; + width = 5; + + slotSize = 50; + iconSize = 45; + + paddingBetweenX = 5; + paddingBetweenY = 5; + paddingTop = 35; + paddingBottom = 10; + paddingLeft = 10; + paddingRight = 10; + } + else if (GetComponent<Hotbar>() != null) + { + height = 1; + width = 9; + + slotSize = 50; + iconSize = 45; + + paddingBetweenX = 5; + paddingBetweenY = 5; + paddingTop = 10; + paddingBottom = 10; + paddingLeft = 10; + paddingRight = 10; + } + else if (GetComponent<CraftSystem>() != null) + { + height = 3; + width = 3; + slotSize = 55; + iconSize = 45; + + paddingBetweenX = 5; + paddingBetweenY = 5; + paddingTop = 35; + paddingBottom = 95; + paddingLeft = 25; + paddingRight = 25; + } + else + { + height = 4; + width = 2; + + slotSize = 50; + iconSize = 45; + + paddingBetweenX = 100; + paddingBetweenY = 20; + paddingTop = 35; + paddingBottom = 10; + paddingLeft = 10; + paddingRight = 10; + } + } + + public void adjustInventorySize() + { + int x = (((width * slotSize) + ((width - 1) * paddingBetweenX)) + paddingLeft + paddingRight); + int y = (((height * slotSize) + ((height - 1) * paddingBetweenY)) + paddingTop + paddingBottom); + PanelRectTransform.sizeDelta = new Vector2(x, y); + + SlotGridRectTransform.sizeDelta = new Vector2(x, y); + } + + public void updateSlotAmount(int width, int height) + { + if (prefabSlot == null) + prefabSlot = Resources.Load("Prefabs/Slot - Inventory") as GameObject; + + if (SlotContainer == null) + { + SlotContainer = (GameObject)Instantiate(prefabSlotContainer); + SlotContainer.transform.SetParent(PanelRectTransform.transform); + SlotContainerRectTransform = SlotContainer.GetComponent<RectTransform>(); + SlotGridRectTransform = SlotContainer.GetComponent<RectTransform>(); + SlotGridLayout = SlotContainer.GetComponent<GridLayoutGroup>(); + } + + if (SlotContainerRectTransform == null) + SlotContainerRectTransform = SlotContainer.GetComponent<RectTransform>(); + + SlotContainerRectTransform.localPosition = Vector3.zero; + + List<Item> itemsToMove = new List<Item>(); + List<GameObject> slotList = new List<GameObject>(); + foreach (Transform child in SlotContainer.transform) + { + if (child.tag == "Slot") { slotList.Add(child.gameObject); } + } + + while (slotList.Count > width * height) + { + GameObject go = slotList[slotList.Count - 1]; + ItemOnObject itemInSlot = go.GetComponentInChildren<ItemOnObject>(); + if (itemInSlot != null) + { + itemsToMove.Add(itemInSlot.item); + ItemsInInventory.Remove(itemInSlot.item); + } + slotList.Remove(go); + DestroyImmediate(go); + } + + if (slotList.Count < width * height) + { + for (int i = slotList.Count; i < (width * height); i++) + { + GameObject Slot = (GameObject)Instantiate(prefabSlot); + Slot.name = (slotList.Count + 1).ToString(); + Slot.transform.SetParent(SlotContainer.transform); + slotList.Add(Slot); + } + } + + if (itemsToMove != null && ItemsInInventory.Count < width * height) + { + foreach (Item i in itemsToMove) + { + addItemToInventory(i.itemID); + } + } + + setImportantVariables(); + } + + public void updateSlotAmount() + { + + if (prefabSlot == null) + prefabSlot = Resources.Load("Prefabs/Slot - Inventory") as GameObject; + + if (SlotContainer == null) + { + SlotContainer = (GameObject)Instantiate(prefabSlotContainer); + SlotContainer.transform.SetParent(PanelRectTransform.transform); + SlotContainerRectTransform = SlotContainer.GetComponent<RectTransform>(); + SlotGridRectTransform = SlotContainer.GetComponent<RectTransform>(); + SlotGridLayout = SlotContainer.GetComponent<GridLayoutGroup>(); + } + + if (SlotContainerRectTransform == null) + SlotContainerRectTransform = SlotContainer.GetComponent<RectTransform>(); + SlotContainerRectTransform.localPosition = Vector3.zero; + + List<Item> itemsToMove = new List<Item>(); + List<GameObject> slotList = new List<GameObject>(); + foreach (Transform child in SlotContainer.transform) + { + if (child.tag == "Slot") { slotList.Add(child.gameObject); } + } + + while (slotList.Count > width * height) + { + GameObject go = slotList[slotList.Count - 1]; + ItemOnObject itemInSlot = go.GetComponentInChildren<ItemOnObject>(); + if (itemInSlot != null) + { + itemsToMove.Add(itemInSlot.item); + ItemsInInventory.Remove(itemInSlot.item); + } + slotList.Remove(go); + DestroyImmediate(go); + } + + if (slotList.Count < width * height) + { + for (int i = slotList.Count; i < (width * height); i++) + { + GameObject Slot = (GameObject)Instantiate(prefabSlot); + Slot.name = (slotList.Count + 1).ToString(); + Slot.transform.SetParent(SlotContainer.transform); + slotList.Add(Slot); + } + } + + if (itemsToMove != null && ItemsInInventory.Count < width * height) + { + foreach (Item i in itemsToMove) + { + addItemToInventory(i.itemID); + } + } + + setImportantVariables(); + } + + public void updateSlotSize(int slotSize) + { + SlotGridLayout.cellSize = new Vector2(slotSize, slotSize); + + updateItemSize(); + } + + public void updateSlotSize() + { + SlotGridLayout.cellSize = new Vector2(slotSize, slotSize); + + updateItemSize(); + } + + void updateItemSize() + { + for (int i = 0; i < SlotContainer.transform.childCount; i++) + { + if (SlotContainer.transform.GetChild(i).childCount > 0) + { + SlotContainer.transform.GetChild(i).GetChild(0).GetComponent<RectTransform>().sizeDelta = new Vector2(slotSize, slotSize); + SlotContainer.transform.GetChild(i).GetChild(0).GetChild(2).GetComponent<RectTransform>().sizeDelta = new Vector2(slotSize, slotSize); + } + + } + } + + public void updatePadding(int spacingBetweenX, int spacingBetweenY) + { + SlotGridLayout.spacing = new Vector2(paddingBetweenX, paddingBetweenY); + SlotGridLayout.padding.bottom = paddingBottom; + SlotGridLayout.padding.right = paddingRight; + SlotGridLayout.padding.left = paddingLeft; + SlotGridLayout.padding.top = paddingTop; + } + + public void updatePadding() + { + SlotGridLayout.spacing = new Vector2(paddingBetweenX, paddingBetweenY); + SlotGridLayout.padding.bottom = paddingBottom; + SlotGridLayout.padding.right = paddingRight; + SlotGridLayout.padding.left = paddingLeft; + SlotGridLayout.padding.top = paddingTop; + } + + public void addAllItemsToInventory() + { + for (int k = 0; k < ItemsInInventory.Count; k++) + { + for (int i = 0; i < SlotContainer.transform.childCount; i++) + { + if (SlotContainer.transform.GetChild(i).childCount == 0) + { + GameObject item = (GameObject)Instantiate(prefabItem); + item.GetComponent<ItemOnObject>().item = ItemsInInventory[k]; + item.transform.SetParent(SlotContainer.transform.GetChild(i)); + item.GetComponent<RectTransform>().localPosition = Vector3.zero; + item.transform.GetChild(0).GetComponent<Image>().sprite = ItemsInInventory[k].itemIcon; + updateItemSize(); + break; + } + } + } + stackableSettings(); + } + + + public bool checkIfItemAllreadyExist(int itemID, int itemValue) + { + updateItemList(); + int stack; + for (int i = 0; i < ItemsInInventory.Count; i++) + { + if (ItemsInInventory[i].itemID == itemID) + { + stack = ItemsInInventory[i].itemValue + itemValue; + if (stack <= ItemsInInventory[i].maxStack) + { + ItemsInInventory[i].itemValue = stack; + GameObject temp = getItemGameObject(ItemsInInventory[i]); + if (temp != null && temp.GetComponent<ConsumeItem>().duplication != null) + temp.GetComponent<ConsumeItem>().duplication.GetComponent<ItemOnObject>().item.itemValue = stack; + return true; + } + } + } + return false; + } + + public void addItemToInventory(int id) + { + for (int i = 0; i < SlotContainer.transform.childCount; i++) + { + if (SlotContainer.transform.GetChild(i).childCount == 0) + { + GameObject item = (GameObject)Instantiate(prefabItem); + item.GetComponent<ItemOnObject>().item = itemDatabase.getItemByID(id); + item.transform.SetParent(SlotContainer.transform.GetChild(i)); + item.GetComponent<RectTransform>().localPosition = Vector3.zero; + item.transform.GetChild(0).GetComponent<Image>().sprite = item.GetComponent<ItemOnObject>().item.itemIcon; + item.GetComponent<ItemOnObject>().item.indexItemInList = ItemsInInventory.Count - 1; + break; + } + } + + stackableSettings(); + updateItemList(); + + } + + public GameObject addItemToInventory(int id, int value) + { + for (int i = 0; i < SlotContainer.transform.childCount; i++) + { + if (SlotContainer.transform.GetChild(i).childCount == 0) + { + GameObject item = (GameObject)Instantiate(prefabItem); + ItemOnObject itemOnObject = item.GetComponent<ItemOnObject>(); + itemOnObject.item = itemDatabase.getItemByID(id); + if (itemOnObject.item.itemValue <= itemOnObject.item.maxStack && value <= itemOnObject.item.maxStack) + itemOnObject.item.itemValue = value; + else + itemOnObject.item.itemValue = 1; + item.transform.SetParent(SlotContainer.transform.GetChild(i)); + item.GetComponent<RectTransform>().localPosition = Vector3.zero; + item.transform.GetChild(0).GetComponent<Image>().sprite = itemOnObject.item.itemIcon; + itemOnObject.item.indexItemInList = ItemsInInventory.Count - 1; + if (inputManagerDatabase == null) + inputManagerDatabase = (InputManager)Resources.Load("InputManager"); + return item; + } + } + + stackableSettings(); + updateItemList(); + return null; + + } + + public void addItemToInventoryStorage(int itemID, int value) + { + + for (int i = 0; i < SlotContainer.transform.childCount; i++) + { + if (SlotContainer.transform.GetChild(i).childCount == 0) + { + GameObject item = (GameObject)Instantiate(prefabItem); + ItemOnObject itemOnObject = item.GetComponent<ItemOnObject>(); + itemOnObject.item = itemDatabase.getItemByID(itemID); + if (itemOnObject.item.itemValue < itemOnObject.item.maxStack && value <= itemOnObject.item.maxStack) + itemOnObject.item.itemValue = value; + else + itemOnObject.item.itemValue = 1; + item.transform.SetParent(SlotContainer.transform.GetChild(i)); + item.GetComponent<RectTransform>().localPosition = Vector3.zero; + itemOnObject.item.indexItemInList = 999; + if (inputManagerDatabase == null) + inputManagerDatabase = (InputManager)Resources.Load("InputManager"); + updateItemSize(); + stackableSettings(); + break; + } + } + stackableSettings(); + updateItemList(); + } + + public void updateIconSize(int iconSize) + { + for (int i = 0; i < SlotContainer.transform.childCount; i++) + { + if (SlotContainer.transform.GetChild(i).childCount > 0) + { + SlotContainer.transform.GetChild(i).GetChild(0).GetChild(0).GetComponent<RectTransform>().sizeDelta = new Vector2(iconSize, iconSize); + } + } + updateItemSize(); + + } + + public void updateIconSize() + { + for (int i = 0; i < SlotContainer.transform.childCount; i++) + { + if (SlotContainer.transform.GetChild(i).childCount > 0) + { + SlotContainer.transform.GetChild(i).GetChild(0).GetChild(0).GetComponent<RectTransform>().sizeDelta = new Vector2(iconSize, iconSize); + } + } + updateItemSize(); + + } + + public void stackableSettings(bool stackable, Vector3 posi) + { + for (int i = 0; i < SlotContainer.transform.childCount; i++) + { + if (SlotContainer.transform.GetChild(i).childCount > 0) + { + ItemOnObject item = SlotContainer.transform.GetChild(i).GetChild(0).GetComponent<ItemOnObject>(); + if (item.item.maxStack > 1) + { + RectTransform textRectTransform = SlotContainer.transform.GetChild(i).GetChild(0).GetChild(1).GetComponent<RectTransform>(); + Text text = SlotContainer.transform.GetChild(i).GetChild(0).GetChild(1).GetComponent<Text>(); + text.text = "" + item.item.itemValue; + text.enabled = stackable; + textRectTransform.localPosition = posi; + } + } + } + } + + + public void deleteAllItems() + { + for (int i = 0; i < SlotContainer.transform.childCount; i++) + { + if (SlotContainer.transform.GetChild(i).childCount != 0) + { + Destroy(SlotContainer.transform.GetChild(i).GetChild(0).gameObject); + } + } + } + + public List<Item> getItemList() + { + List<Item> theList = new List<Item>(); + for (int i = 0; i < SlotContainer.transform.childCount; i++) + { + if (SlotContainer.transform.GetChild(i).childCount != 0) + theList.Add(SlotContainer.transform.GetChild(i).GetChild(0).GetComponent<ItemOnObject>().item); + } + return theList; + } + + public void stackableSettings() + { + for (int i = 0; i < SlotContainer.transform.childCount; i++) + { + if (SlotContainer.transform.GetChild(i).childCount > 0) + { + ItemOnObject item = SlotContainer.transform.GetChild(i).GetChild(0).GetComponent<ItemOnObject>(); + if (item.item.maxStack > 1) + { + RectTransform textRectTransform = SlotContainer.transform.GetChild(i).GetChild(0).GetChild(1).GetComponent<RectTransform>(); + Text text = SlotContainer.transform.GetChild(i).GetChild(0).GetChild(1).GetComponent<Text>(); + text.text = "" + item.item.itemValue; + text.enabled = stackable; + textRectTransform.localPosition = new Vector3(positionNumberX, positionNumberY, 0); + } + else + { + Text text = SlotContainer.transform.GetChild(i).GetChild(0).GetChild(1).GetComponent<Text>(); + text.enabled = false; + } + } + } + + } + + public GameObject getItemGameObjectByName(Item item) + { + for (int k = 0; k < SlotContainer.transform.childCount; k++) + { + if (SlotContainer.transform.GetChild(k).childCount != 0) + { + GameObject itemGameObject = SlotContainer.transform.GetChild(k).GetChild(0).gameObject; + Item itemObject = itemGameObject.GetComponent<ItemOnObject>().item; + if (itemObject.itemName.Equals(item.itemName)) + { + return itemGameObject; + } + } + } + return null; + } + + public GameObject getItemGameObject(Item item) + { + for (int k = 0; k < SlotContainer.transform.childCount; k++) + { + if (SlotContainer.transform.GetChild(k).childCount != 0) + { + GameObject itemGameObject = SlotContainer.transform.GetChild(k).GetChild(0).gameObject; + Item itemObject = itemGameObject.GetComponent<ItemOnObject>().item; + if (itemObject.Equals(item)) + { + return itemGameObject; + } + } + } + return null; + } + + + + public void changeInventoryPanelDesign(Image image) + { + Image inventoryDesign = transform.GetChild(0).GetChild(0).GetComponent<Image>(); + inventoryDesign.sprite = (Sprite)image.sprite; + inventoryDesign.color = image.color; + inventoryDesign.material = image.material; + inventoryDesign.type = image.type; + inventoryDesign.fillCenter = image.fillCenter; + } + + public void deleteItem(Item item) + { + for (int i = 0; i < ItemsInInventory.Count; i++) + { + if (item.Equals(ItemsInInventory[i])) + ItemsInInventory.RemoveAt(item.indexItemInList); + } + } + + + + public void deleteItemFromInventory(Item item) + { + for (int i = 0; i < ItemsInInventory.Count; i++) + { + if (item.Equals(ItemsInInventory[i])) + ItemsInInventory.RemoveAt(i); + } + } + + public void deleteItemFromInventoryWithGameObject(Item item) + { + for (int i = 0; i < ItemsInInventory.Count; i++) + { + if (item.Equals(ItemsInInventory[i])) + { + ItemsInInventory.RemoveAt(i); + } + } + + for (int k = 0; k < SlotContainer.transform.childCount; k++) + { + if (SlotContainer.transform.GetChild(k).childCount != 0) + { + GameObject itemGameObject = SlotContainer.transform.GetChild(k).GetChild(0).gameObject; + Item itemObject = itemGameObject.GetComponent<ItemOnObject>().item; + if (itemObject.Equals(item)) + { + Destroy(itemGameObject); + break; + } + } + } + } + + public int getPositionOfItem(Item item) + { + for (int i = 0; i < SlotContainer.transform.childCount; i++) + { + if (SlotContainer.transform.GetChild(i).childCount != 0) + { + Item item2 = SlotContainer.transform.GetChild(i).GetChild(0).GetComponent<ItemOnObject>().item; + if (item.Equals(item2)) + return i; + } + } + return -1; + } + + public void addItemToInventory(int ignoreSlot, int itemID, int itemValue) + { + + for (int i = 0; i < SlotContainer.transform.childCount; i++) + { + if (SlotContainer.transform.GetChild(i).childCount == 0 && i != ignoreSlot) + { + GameObject item = (GameObject)Instantiate(prefabItem); + ItemOnObject itemOnObject = item.GetComponent<ItemOnObject>(); + itemOnObject.item = itemDatabase.getItemByID(itemID); + if (itemOnObject.item.itemValue < itemOnObject.item.maxStack && itemValue <= itemOnObject.item.maxStack) + itemOnObject.item.itemValue = itemValue; + else + itemOnObject.item.itemValue = 1; + item.transform.SetParent(SlotContainer.transform.GetChild(i)); + item.GetComponent<RectTransform>().localPosition = Vector3.zero; + itemOnObject.item.indexItemInList = 999; + updateItemSize(); + stackableSettings(); + break; + } + } + stackableSettings(); + updateItemList(); + } + + + + + public void updateItemIndex() + { + for (int i = 0; i < ItemsInInventory.Count; i++) + { + ItemsInInventory[i].indexItemInList = i; + } + } +} diff --git a/Assets/Store/InventoryMaster/Scripts/Inventory/Inventory.cs.meta b/Assets/Store/InventoryMaster/Scripts/Inventory/Inventory.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..54e047974b19d27311c75ab799ea4991fa7a5378 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Inventory/Inventory.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 01861eba440b8cb4e90bafdad2b00d1a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Inventory/InventoryDesign.cs b/Assets/Store/InventoryMaster/Scripts/Inventory/InventoryDesign.cs new file mode 100644 index 0000000000000000000000000000000000000000..be49b494b0fc944910e259e5985a3881dd26cc7e --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Inventory/InventoryDesign.cs @@ -0,0 +1,106 @@ +using UnityEngine; +using System.Collections; +#if UNITY_EDITOR +using UnityEditor; +#endif +using UnityEngine.UI; +using UnityEngine.EventSystems; +public class InventoryDesign : MonoBehaviour +{ + + //UIDesign + [SerializeField] + public Image slotDesignTemp; + [SerializeField] + public Image slotDesign; + [SerializeField] + public Image inventoryDesign; + [SerializeField] + public bool showInventoryCross; + [SerializeField] + public Image inventoryCrossImage; + [SerializeField] + public RectTransform inventoryCrossRectTransform; + [SerializeField] + public int inventoryCrossPosX; + [SerializeField] + public int inventoryCrossPosY; + [SerializeField] + public string inventoryTitle; + [SerializeField] + public Text inventoryTitleText; + [SerializeField] + public int inventoryTitlePosX; + [SerializeField] + public int inventoryTitlePosY; + [SerializeField] + public int panelSizeX; + [SerializeField] + public int panelSizeY; + + public void setVariables() + { + inventoryTitlePosX = (int)transform.GetChild(0).GetComponent<RectTransform>().localPosition.x; + inventoryTitlePosY = (int)transform.GetChild(0).GetComponent<RectTransform>().localPosition.y; + panelSizeX = (int)GetComponent<RectTransform>().sizeDelta.x; + panelSizeY = (int)GetComponent<RectTransform>().sizeDelta.y; + inventoryTitle = transform.GetChild(0).GetComponent<Text>().text; + inventoryTitleText = transform.GetChild(0).GetComponent<Text>(); + if (GetComponent<Hotbar>() == null) + { + inventoryCrossRectTransform = transform.GetChild(2).GetComponent<RectTransform>(); + inventoryCrossImage = transform.GetChild(2).GetComponent<Image>(); + } + inventoryDesign = GetComponent<Image>(); + slotDesign = transform.GetChild(1).GetChild(0).GetComponent<Image>(); + slotDesignTemp = slotDesign; + slotDesignTemp.sprite = slotDesign.sprite; + slotDesignTemp.color = slotDesign.color; + slotDesignTemp.material = slotDesign.material; + slotDesignTemp.type = slotDesign.type; + slotDesignTemp.fillCenter = slotDesign.fillCenter; + } + + public void updateEverything() + { + transform.GetChild(0).GetComponent<RectTransform>().localPosition = new Vector3(inventoryTitlePosX, inventoryTitlePosY, 0); + transform.GetChild(0).GetComponent<Text>().text = inventoryTitle; + } + + public void changeCrossSettings() + { + GameObject cross = transform.GetChild(2).gameObject; + if (showInventoryCross) + { + cross.SetActive(showInventoryCross); + inventoryCrossRectTransform.localPosition = new Vector3(inventoryCrossPosX, inventoryCrossPosY, 0); + + } + else + { + cross.SetActive(showInventoryCross); + } + } + + public void updateAllSlots() + { + Image slot = null; +#if UNITY_EDITOR + Object prefab = PrefabUtility.CreateEmptyPrefab("Assets/InventoryMaster/Resources/Prefabs/Slot - Inventory.prefab"); +#endif + + for (int i = 0; i < transform.GetChild(1).childCount; i++) + { + slot = transform.GetChild(1).GetChild(i).GetComponent<Image>(); + slot.sprite = slotDesignTemp.sprite; + slot.color = slotDesignTemp.color; + slot.material = slotDesignTemp.material; + slot.type = slotDesignTemp.type; + slot.fillCenter = slotDesignTemp.fillCenter; + } +#if UNITY_EDITOR + PrefabUtility.ReplacePrefab(slot.gameObject, prefab, ReplacePrefabOptions.ConnectToPrefab); +#endif + + } +} diff --git a/Assets/Store/InventoryMaster/Scripts/Inventory/InventoryDesign.cs.meta b/Assets/Store/InventoryMaster/Scripts/Inventory/InventoryDesign.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..46d7c55318d0affeeb94e232cbe63482e9ab4dc0 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Inventory/InventoryDesign.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dd39910a9c72f2242abbf1906ed915d8 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Inventory/StorageInventory.cs b/Assets/Store/InventoryMaster/Scripts/Inventory/StorageInventory.cs new file mode 100644 index 0000000000000000000000000000000000000000..2fe6b2115b945ec3a87e3733d9d14b3991d9f98f --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Inventory/StorageInventory.cs @@ -0,0 +1,189 @@ +using UnityEngine; +using System.Collections; +#if UNITY_EDITOR +using UnityEditor; +#endif +using System.Collections.Generic; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class StorageInventory : MonoBehaviour +{ + + [SerializeField] + public GameObject inventory; + + [SerializeField] + public List<Item> storageItems = new List<Item>(); + + [SerializeField] + private ItemDataBaseList itemDatabase; + + [SerializeField] + public int distanceToOpenStorage; + + public float timeToOpenStorage; + + private InputManager inputManagerDatabase; + + float startTimer; + float endTimer; + bool showTimer; + + public int itemAmount; + + Tooltip tooltip; + Inventory inv; + + GameObject player; + + static Image timerImage; + static GameObject timer; + + bool closeInv; + + bool showStorage; + + public void addItemToStorage(int id, int value) + { + Item item = itemDatabase.getItemByID(id); + item.itemValue = value; + storageItems.Add(item); + } + + void Start() + { + if (inputManagerDatabase == null) + inputManagerDatabase = (InputManager)Resources.Load("InputManager"); + + player = GameObject.FindGameObjectWithTag("Player"); + inv = inventory.GetComponent<Inventory>(); + ItemDataBaseList inventoryItemList = (ItemDataBaseList)Resources.Load("ItemDatabase"); + + int creatingItemsForChest = 1; + + int randomItemAmount = Random.Range(1, itemAmount); + + while (creatingItemsForChest < randomItemAmount) + { + int randomItemNumber = Random.Range(1, inventoryItemList.itemList.Count - 1); + int raffle = Random.Range(1, 100); + + if (raffle <= inventoryItemList.itemList[randomItemNumber].rarity) + { + int randomValue = Random.Range(1, inventoryItemList.itemList[randomItemNumber].getCopy().maxStack); + Item item = inventoryItemList.itemList[randomItemNumber].getCopy(); + item.itemValue = randomValue; + storageItems.Add(item); + creatingItemsForChest++; + } + } + + if (GameObject.FindGameObjectWithTag("Timer") != null) + { + timerImage = GameObject.FindGameObjectWithTag("Timer").GetComponent<Image>(); + timer = GameObject.FindGameObjectWithTag("Timer"); + timer.SetActive(false); + } + if (GameObject.FindGameObjectWithTag("Tooltip") != null) + tooltip = GameObject.FindGameObjectWithTag("Tooltip").GetComponent<Tooltip>(); + + } + + public void setImportantVariables() + { + if (itemDatabase == null) + itemDatabase = (ItemDataBaseList)Resources.Load("ItemDatabase"); + } + + void Update() + { + + float distance = Vector3.Distance(this.gameObject.transform.position, player.transform.position); + + if (showTimer) + { + if (timerImage != null) + { + timer.SetActive(true); + float fillAmount = (Time.time - startTimer) / timeToOpenStorage; + timerImage.fillAmount = fillAmount; + } + } + + if (distance <= distanceToOpenStorage && Input.GetKeyDown(inputManagerDatabase.StorageKeyCode)) + { + showStorage = !showStorage; + StartCoroutine(OpenInventoryWithTimer()); + } + + if (distance > distanceToOpenStorage && showStorage) + { + showStorage = false; + if (inventory.activeSelf) + { + storageItems.Clear(); + setListofStorage(); + inventory.SetActive(false); + inv.deleteAllItems(); + } + tooltip.deactivateTooltip(); + timerImage.fillAmount = 0; + timer.SetActive(false); + showTimer = false; + } + } + + IEnumerator OpenInventoryWithTimer() + { + if (showStorage) + { + startTimer = Time.time; + showTimer = true; + yield return new WaitForSeconds(timeToOpenStorage); + if (showStorage) + { + inv.ItemsInInventory.Clear(); + inventory.SetActive(true); + addItemsToInventory(); + showTimer = false; + if (timer != null) + timer.SetActive(false); + } + } + else + { + storageItems.Clear(); + setListofStorage(); + inventory.SetActive(false); + inv.deleteAllItems(); + tooltip.deactivateTooltip(); + } + + + } + + + + void setListofStorage() + { + Inventory inv = inventory.GetComponent<Inventory>(); + storageItems = inv.getItemList(); + } + + void addItemsToInventory() + { + Inventory iV = inventory.GetComponent<Inventory>(); + for (int i = 0; i < storageItems.Count; i++) + { + iV.addItemToInventory(storageItems[i].itemID, storageItems[i].itemValue); + } + iV.stackableSettings(); + } + + + + + + +} diff --git a/Assets/Store/InventoryMaster/Scripts/Inventory/StorageInventory.cs.meta b/Assets/Store/InventoryMaster/Scripts/Inventory/StorageInventory.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..2a54f24f7f6606517b7cff9dc5e18b0b6babca30 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Inventory/StorageInventory.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 01b6211a1e671d04ca726179942f540e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Item.meta b/Assets/Store/InventoryMaster/Scripts/Item.meta new file mode 100644 index 0000000000000000000000000000000000000000..b10f69840a8012c94a25505c577f1f3e43f59f74 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0d64338241d35664281480d2a99b31cc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Store/InventoryMaster/Scripts/Item/ConsumeItem.cs b/Assets/Store/InventoryMaster/Scripts/Item/ConsumeItem.cs new file mode 100644 index 0000000000000000000000000000000000000000..039e0c54d70a7e0c283e9e84d1176d9c84294ece --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/ConsumeItem.cs @@ -0,0 +1,311 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; +using UnityEngine.EventSystems; +using System; + +public class ConsumeItem : MonoBehaviour, IPointerDownHandler +{ + public Item item; + private static Tooltip tooltip; + public ItemType[] itemTypeOfSlot; + public static EquipmentSystem eS; + public GameObject duplication; + public static GameObject mainInventory; + + void Start() + { + item = GetComponent<ItemOnObject>().item; + if (GameObject.FindGameObjectWithTag("Tooltip") != null) + tooltip = GameObject.FindGameObjectWithTag("Tooltip").GetComponent<Tooltip>(); + if (GameObject.FindGameObjectWithTag("EquipmentSystem") != null) + eS = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerInventory>().characterSystem.GetComponent<EquipmentSystem>(); + + if (GameObject.FindGameObjectWithTag("MainInventory") != null) + mainInventory = GameObject.FindGameObjectWithTag("MainInventory"); + } + + public void OnPointerDown(PointerEventData data) + { + if (this.gameObject.transform.parent.parent.parent.GetComponent<EquipmentSystem>() == null) + { + bool gearable = false; + Inventory inventory = transform.parent.parent.parent.GetComponent<Inventory>(); + + if (eS != null) + itemTypeOfSlot = eS.itemTypeOfSlots; + + if (data.button == PointerEventData.InputButton.Right) + { + //item from craft system to inventory + if (transform.parent.GetComponent<CraftResultSlot>() != null) + { + bool check = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerInventory>().inventory.GetComponent<Inventory>().checkIfItemAllreadyExist(item.itemID, item.itemValue); + + if (!check) + { + GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerInventory>().inventory.GetComponent<Inventory>().addItemToInventory(item.itemID, item.itemValue); + GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerInventory>().inventory.GetComponent<Inventory>().stackableSettings(); + } + CraftSystem cS = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerInventory>().craftSystem.GetComponent<CraftSystem>(); + cS.deleteItems(item); + CraftResultSlot result = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerInventory>().craftSystem.transform.GetChild(3).GetComponent<CraftResultSlot>(); + result.temp = 0; + tooltip.deactivateTooltip(); + gearable = true; + GameObject.FindGameObjectWithTag("MainInventory").GetComponent<Inventory>().updateItemList(); + } + else + { + bool stop = false; + if (eS != null) + { + for (int i = 0; i < eS.slotsInTotal; i++) + { + if (itemTypeOfSlot[i].Equals(item.itemType)) + { + if (eS.transform.GetChild(1).GetChild(i).childCount == 0) + { + stop = true; + if (eS.transform.GetChild(1).GetChild(i).parent.parent.GetComponent<EquipmentSystem>() != null && this.gameObject.transform.parent.parent.parent.GetComponent<EquipmentSystem>() != null) { } + else + inventory.EquiptItem(item); + + this.gameObject.transform.SetParent(eS.transform.GetChild(1).GetChild(i)); + this.gameObject.GetComponent<RectTransform>().localPosition = Vector3.zero; + eS.gameObject.GetComponent<Inventory>().updateItemList(); + inventory.updateItemList(); + gearable = true; + if (duplication != null) + Destroy(duplication.gameObject); + break; + } + } + } + + + if (!stop) + { + for (int i = 0; i < eS.slotsInTotal; i++) + { + if (itemTypeOfSlot[i].Equals(item.itemType)) + { + if (eS.transform.GetChild(1).GetChild(i).childCount != 0) + { + GameObject otherItemFromCharacterSystem = eS.transform.GetChild(1).GetChild(i).GetChild(0).gameObject; + Item otherSlotItem = otherItemFromCharacterSystem.GetComponent<ItemOnObject>().item; + if (item.itemType == ItemType.UFPS_Weapon) + { + inventory.UnEquipItem1(otherItemFromCharacterSystem.GetComponent<ItemOnObject>().item); + inventory.EquiptItem(item); + } + else + { + inventory.EquiptItem(item); + if (item.itemType != ItemType.Backpack) + inventory.UnEquipItem1(otherItemFromCharacterSystem.GetComponent<ItemOnObject>().item); + } + if (this == null) + { + GameObject dropItem = (GameObject)Instantiate(otherSlotItem.itemModel); + dropItem.AddComponent<PickUpItem>(); + dropItem.GetComponent<PickUpItem>().item = otherSlotItem; + dropItem.transform.localPosition = GameObject.FindGameObjectWithTag("Player").transform.localPosition; + inventory.OnUpdateItemList(); + } + else + { + otherItemFromCharacterSystem.transform.SetParent(this.transform.parent); + otherItemFromCharacterSystem.GetComponent<RectTransform>().localPosition = Vector3.zero; + if (this.gameObject.transform.parent.parent.parent.GetComponent<Hotbar>() != null) + createDuplication(otherItemFromCharacterSystem); + + this.gameObject.transform.SetParent(eS.transform.GetChild(1).GetChild(i)); + this.gameObject.GetComponent<RectTransform>().localPosition = Vector3.zero; + } + + gearable = true; + if (duplication != null) + Destroy(duplication.gameObject); + eS.gameObject.GetComponent<Inventory>().updateItemList(); + inventory.OnUpdateItemList(); + break; + } + } + } + } + + } + + } + if (!gearable && item.itemType != ItemType.UFPS_Ammo && item.itemType != ItemType.UFPS_Grenade) + { + + Item itemFromDup = null; + if (duplication != null) + itemFromDup = duplication.GetComponent<ItemOnObject>().item; + + inventory.ConsumeItem(item); + + item.itemValue--; + if (itemFromDup != null) + { + duplication.GetComponent<ItemOnObject>().item.itemValue--; + if (itemFromDup.itemValue <= 0) + { + if (tooltip != null) + tooltip.deactivateTooltip(); + inventory.deleteItemFromInventory(item); + Destroy(duplication.gameObject); + } + } + if (item.itemValue <= 0) + { + if (tooltip != null) + tooltip.deactivateTooltip(); + inventory.deleteItemFromInventory(item); + Destroy(this.gameObject); + } + + } + + } + + + } + } + + public void consumeIt() + { + Inventory inventory = transform.parent.parent.parent.GetComponent<Inventory>(); + + bool gearable = false; + + if (GameObject.FindGameObjectWithTag("EquipmentSystem") != null) + eS = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerInventory>().characterSystem.GetComponent<EquipmentSystem>(); + + if (eS != null) + itemTypeOfSlot = eS.itemTypeOfSlots; + + Item itemFromDup = null; + if (duplication != null) + itemFromDup = duplication.GetComponent<ItemOnObject>().item; + + bool stop = false; + if (eS != null) + { + + for (int i = 0; i < eS.slotsInTotal; i++) + { + if (itemTypeOfSlot[i].Equals(item.itemType)) + { + if (eS.transform.GetChild(1).GetChild(i).childCount == 0) + { + stop = true; + this.gameObject.transform.SetParent(eS.transform.GetChild(1).GetChild(i)); + this.gameObject.GetComponent<RectTransform>().localPosition = Vector3.zero; + eS.gameObject.GetComponent<Inventory>().updateItemList(); + inventory.updateItemList(); + inventory.EquiptItem(item); + gearable = true; + if (duplication != null) + Destroy(duplication.gameObject); + break; + } + } + } + + if (!stop) + { + for (int i = 0; i < eS.slotsInTotal; i++) + { + if (itemTypeOfSlot[i].Equals(item.itemType)) + { + if (eS.transform.GetChild(1).GetChild(i).childCount != 0) + { + GameObject otherItemFromCharacterSystem = eS.transform.GetChild(1).GetChild(i).GetChild(0).gameObject; + Item otherSlotItem = otherItemFromCharacterSystem.GetComponent<ItemOnObject>().item; + if (item.itemType == ItemType.UFPS_Weapon) + { + inventory.UnEquipItem1(otherItemFromCharacterSystem.GetComponent<ItemOnObject>().item); + inventory.EquiptItem(item); + } + else + { + inventory.EquiptItem(item); + if (item.itemType != ItemType.Backpack) + inventory.UnEquipItem1(otherItemFromCharacterSystem.GetComponent<ItemOnObject>().item); + } + if (this == null) + { + GameObject dropItem = (GameObject)Instantiate(otherSlotItem.itemModel); + dropItem.AddComponent<PickUpItem>(); + dropItem.GetComponent<PickUpItem>().item = otherSlotItem; + dropItem.transform.localPosition = GameObject.FindGameObjectWithTag("Player").transform.localPosition; + inventory.OnUpdateItemList(); + } + else + { + otherItemFromCharacterSystem.transform.SetParent(this.transform.parent); + otherItemFromCharacterSystem.GetComponent<RectTransform>().localPosition = Vector3.zero; + if (this.gameObject.transform.parent.parent.parent.GetComponent<Hotbar>() != null) + createDuplication(otherItemFromCharacterSystem); + + this.gameObject.transform.SetParent(eS.transform.GetChild(1).GetChild(i)); + this.gameObject.GetComponent<RectTransform>().localPosition = Vector3.zero; + } + + gearable = true; + if (duplication != null) + Destroy(duplication.gameObject); + eS.gameObject.GetComponent<Inventory>().updateItemList(); + inventory.OnUpdateItemList(); + break; + } + } + } + } + + + } + if (!gearable && item.itemType != ItemType.UFPS_Ammo && item.itemType != ItemType.UFPS_Grenade) + { + + if (duplication != null) + itemFromDup = duplication.GetComponent<ItemOnObject>().item; + + inventory.ConsumeItem(item); + + + item.itemValue--; + if (itemFromDup != null) + { + duplication.GetComponent<ItemOnObject>().item.itemValue--; + if (itemFromDup.itemValue <= 0) + { + if (tooltip != null) + tooltip.deactivateTooltip(); + inventory.deleteItemFromInventory(item); + Destroy(duplication.gameObject); + + } + } + if (item.itemValue <= 0) + { + if (tooltip != null) + tooltip.deactivateTooltip(); + inventory.deleteItemFromInventory(item); + Destroy(this.gameObject); + } + + } + } + + public void createDuplication(GameObject Item) + { + Item item = Item.GetComponent<ItemOnObject>().item; + GameObject dup = mainInventory.GetComponent<Inventory>().addItemToInventory(item.itemID, item.itemValue); + Item.GetComponent<ConsumeItem>().duplication = dup; + dup.GetComponent<ConsumeItem>().duplication = Item; + } +} diff --git a/Assets/Store/InventoryMaster/Scripts/Item/ConsumeItem.cs.meta b/Assets/Store/InventoryMaster/Scripts/Item/ConsumeItem.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..135b219861797ed315d70b4286e5fcdd6ee6802e --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/ConsumeItem.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: aeee4d1094181f94eb55424d868d1e16 +timeCreated: 1425911319 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Store/InventoryMaster/Scripts/Item/CreateAttributeDatabase.cs b/Assets/Store/InventoryMaster/Scripts/Item/CreateAttributeDatabase.cs new file mode 100644 index 0000000000000000000000000000000000000000..f92f9018c60776a935dacef02eb92017e61c6644 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/CreateAttributeDatabase.cs @@ -0,0 +1,24 @@ +using UnityEngine; +using System.Collections; +#if UNITY_EDITOR +using UnityEditor; +#endif +using System.Collections.Generic; + +public class CreateAttributeDatabase : MonoBehaviour +{ + + public static ItemAttributeList asset; //The List of all Items + +#if UNITY_EDITOR + public static ItemAttributeList createItemAttributeDatabase() //creates a new ItemDatabase(new instance) + { + asset = ScriptableObject.CreateInstance<ItemAttributeList>(); //of the ScriptableObject InventoryItemList + + AssetDatabase.CreateAsset(asset, "Assets/InventoryMaster/Resources/AttributeDatabase.asset"); //in the Folder Assets/Resources/ItemDatabase.asset + AssetDatabase.SaveAssets(); //and than saves it there + return asset; + } +#endif + +} diff --git a/Assets/Store/InventoryMaster/Scripts/Item/CreateAttributeDatabase.cs.meta b/Assets/Store/InventoryMaster/Scripts/Item/CreateAttributeDatabase.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..3fcbf5ba87fd2afa71ffe6d05f0fc7abc825f43d --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/CreateAttributeDatabase.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dfb99810334c8084faba4326b8f70b8a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Item/CreateInputManager.cs b/Assets/Store/InventoryMaster/Scripts/Item/CreateInputManager.cs new file mode 100644 index 0000000000000000000000000000000000000000..b0bafc5bda7a2117e11718a1fb5e22d2ab5a1ff4 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/CreateInputManager.cs @@ -0,0 +1,23 @@ +using UnityEngine; +using System.Collections; +#if UNITY_EDITOR +using UnityEditor; +#endif + +public class CreateInputManager +{ + + public static InputManager asset; + +#if UNITY_EDITOR + public static InputManager createInputManager() + { + asset = ScriptableObject.CreateInstance<InputManager>(); + + AssetDatabase.CreateAsset(asset, "Assets/InventoryMaster/Resources/InputManager.asset"); + AssetDatabase.SaveAssets(); + return asset; + } +#endif + +} diff --git a/Assets/Store/InventoryMaster/Scripts/Item/CreateInputManager.cs.meta b/Assets/Store/InventoryMaster/Scripts/Item/CreateInputManager.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..bd643199639b2fe5c430c9fd039a6cb6a71fe150 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/CreateInputManager.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 566a7547e5ee5e44594f17b4246576ff +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Item/CreateItemDatabase.cs b/Assets/Store/InventoryMaster/Scripts/Item/CreateItemDatabase.cs new file mode 100644 index 0000000000000000000000000000000000000000..229b9fbb6205fb48613d0919cdb9917ed1ef3c0e --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/CreateItemDatabase.cs @@ -0,0 +1,26 @@ +using UnityEngine; +using System.Collections; +#if UNITY_EDITOR +using UnityEditor; +#endif + + +public class CreateItemDatabase +{ + public static ItemDataBaseList asset; //The List of all Items + +#if UNITY_EDITOR + public static ItemDataBaseList createItemDatabase() //creates a new ItemDatabase(new instance) + { + asset = ScriptableObject.CreateInstance<ItemDataBaseList>(); //of the ScriptableObject InventoryItemList + + AssetDatabase.CreateAsset(asset, "Assets/InventoryMaster/Resources/ItemDatabase.asset"); //in the Folder Assets/Resources/ItemDatabase.asset + AssetDatabase.SaveAssets(); //and than saves it there + asset.itemList.Add(new Item()); + return asset; + } +#endif + + + +} diff --git a/Assets/Store/InventoryMaster/Scripts/Item/CreateItemDatabase.cs.meta b/Assets/Store/InventoryMaster/Scripts/Item/CreateItemDatabase.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..abb6c620307419de8191693641ff98d36d1d48f0 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/CreateItemDatabase.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5f1b26731a4b650428b0f0a07c9e7758 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Item/DragItem.cs b/Assets/Store/InventoryMaster/Scripts/Item/DragItem.cs new file mode 100644 index 0000000000000000000000000000000000000000..f147ea9d1f94c89dbe3144683696bfe91a6d171d --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/DragItem.cs @@ -0,0 +1,621 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class DragItem : MonoBehaviour, IDragHandler, IPointerDownHandler, IEndDragHandler +{ + private Vector2 pointerOffset; + private RectTransform rectTransform; + private RectTransform rectTransformSlot; + private CanvasGroup canvasGroup; + private GameObject oldSlot; + private Inventory inventory; + private Transform draggedItemBox; + + public delegate void ItemDelegate(); + public static event ItemDelegate updateInventoryList; + void Start() + { + rectTransform = GetComponent<RectTransform>(); + canvasGroup = GetComponent<CanvasGroup>(); + rectTransformSlot = GameObject.FindGameObjectWithTag("DraggingItem").GetComponent<RectTransform>(); + inventory = transform.parent.parent.parent.GetComponent<Inventory>(); + draggedItemBox = GameObject.FindGameObjectWithTag("DraggingItem").transform; + } + + + public void OnDrag(PointerEventData data) + { + if (rectTransform == null) + return; + + if (data.button == PointerEventData.InputButton.Left && transform.parent.GetComponent<CraftResultSlot>() == null) + { + rectTransform.SetAsLastSibling(); + transform.SetParent(draggedItemBox); + Vector2 localPointerPosition; + canvasGroup.blocksRaycasts = false; + if (RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransformSlot, Input.mousePosition, data.pressEventCamera, out localPointerPosition)) + { + rectTransform.localPosition = localPointerPosition - pointerOffset; + if (transform.GetComponent<ConsumeItem>().duplication != null) + Destroy(transform.GetComponent<ConsumeItem>().duplication); + } + } + + inventory.OnUpdateItemList(); + } + + + + public void OnPointerDown(PointerEventData data) + { + if (data.button == PointerEventData.InputButton.Left) + { + RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, data.position, data.pressEventCamera, out pointerOffset); + oldSlot = transform.parent.gameObject; + } + if (updateInventoryList != null) + updateInventoryList(); + } + + public void createDuplication(GameObject Item) + { + Item item = Item.GetComponent<ItemOnObject>().item; + GameObject duplication = GameObject.FindGameObjectWithTag("MainInventory").GetComponent<Inventory>().addItemToInventory(item.itemID, item.itemValue); + duplication.transform.parent.parent.parent.GetComponent<Inventory>().stackableSettings(); + Item.GetComponent<ConsumeItem>().duplication = duplication; + duplication.GetComponent<ConsumeItem>().duplication = Item; + } + + public void OnEndDrag(PointerEventData data) + { + if (data.button == PointerEventData.InputButton.Left) + { + canvasGroup.blocksRaycasts = true; + Transform newSlot = null; + if (data.pointerEnter != null) + newSlot = data.pointerEnter.transform; + + if (newSlot != null) + { + //getting the items from the slots, GameObjects and RectTransform + GameObject firstItemGameObject = this.gameObject; + GameObject secondItemGameObject = newSlot.parent.gameObject; + RectTransform firstItemRectTransform = this.gameObject.GetComponent<RectTransform>(); + RectTransform secondItemRectTransform = newSlot.parent.GetComponent<RectTransform>(); + Item firstItem = rectTransform.GetComponent<ItemOnObject>().item; + Item secondItem = new Item(); + if (newSlot.parent.GetComponent<ItemOnObject>() != null) + secondItem = newSlot.parent.GetComponent<ItemOnObject>().item; + + //get some informations about the two items + bool sameItem = firstItem.itemName == secondItem.itemName; + bool sameItemRerferenced = firstItem.Equals(secondItem); + bool secondItemStack = false; + bool firstItemStack = false; + if (sameItem) + { + firstItemStack = firstItem.itemValue < firstItem.maxStack; + secondItemStack = secondItem.itemValue < secondItem.maxStack; + } + + GameObject Inventory = secondItemRectTransform.parent.gameObject; + if (Inventory.tag == "Slot") + Inventory = secondItemRectTransform.parent.parent.parent.gameObject; + + if (Inventory.tag.Equals("Slot")) + Inventory = Inventory.transform.parent.parent.gameObject; + + //dragging in an Inventory + if (Inventory.GetComponent<Hotbar>() == null && Inventory.GetComponent<EquipmentSystem>() == null && Inventory.GetComponent<CraftSystem>() == null) + { + //you cannot attach items to the resultslot of the craftsystem + if (newSlot.transform.parent.tag == "ResultSlot" || newSlot.transform.tag == "ResultSlot" || newSlot.transform.parent.parent.tag == "ResultSlot") + { + firstItemGameObject.transform.SetParent(oldSlot.transform); + firstItemRectTransform.localPosition = Vector3.zero; + } + else + { + int newSlotChildCount = newSlot.transform.parent.childCount; + bool isOnSlot = newSlot.transform.parent.GetChild(0).tag == "ItemIcon"; + //dragging on a slot where allready is an item on + if (newSlotChildCount != 0 && isOnSlot) + { + //check if the items fits into the other item + bool fitsIntoStack = false; + if (sameItem) + fitsIntoStack = (firstItem.itemValue + secondItem.itemValue) <= firstItem.maxStack; + //if the item is stackable checking if the firstitemstack and seconditemstack is not full and check if they are the same items + + if (inventory.stackable && sameItem && firstItemStack && secondItemStack) + { + //if the item does not fit into the other item + if (fitsIntoStack && !sameItemRerferenced) + { + secondItem.itemValue = firstItem.itemValue + secondItem.itemValue; + secondItemGameObject.transform.SetParent(newSlot.parent.parent); + Destroy(firstItemGameObject); + secondItemRectTransform.localPosition = Vector3.zero; + if (secondItemGameObject.GetComponent<ConsumeItem>().duplication != null) + { + GameObject dup = secondItemGameObject.GetComponent<ConsumeItem>().duplication; + dup.GetComponent<ItemOnObject>().item.itemValue = secondItem.itemValue; + dup.GetComponent<SplitItem>().inv.stackableSettings(); + dup.transform.parent.parent.parent.GetComponent<Inventory>().updateItemList(); + } + } + + else + { + //creates the rest of the item + int rest = (firstItem.itemValue + secondItem.itemValue) % firstItem.maxStack; + + //fill up the other stack and adds the rest to the other stack + if (!fitsIntoStack && rest > 0) + { + firstItem.itemValue = firstItem.maxStack; + secondItem.itemValue = rest; + + firstItemGameObject.transform.SetParent(secondItemGameObject.transform.parent); + secondItemGameObject.transform.SetParent(oldSlot.transform); + + firstItemRectTransform.localPosition = Vector3.zero; + secondItemRectTransform.localPosition = Vector3.zero; + } + } + + } + //if does not fit + else + { + //creates the rest of the item + int rest = 0; + if (sameItem) + rest = (firstItem.itemValue + secondItem.itemValue) % firstItem.maxStack; + + //fill up the other stack and adds the rest to the other stack + if (!fitsIntoStack && rest > 0) + { + secondItem.itemValue = firstItem.maxStack; + firstItem.itemValue = rest; + + firstItemGameObject.transform.SetParent(secondItemGameObject.transform.parent); + secondItemGameObject.transform.SetParent(oldSlot.transform); + + firstItemRectTransform.localPosition = Vector3.zero; + secondItemRectTransform.localPosition = Vector3.zero; + } + //if they are different items or the stack is full, they get swapped + else if (!fitsIntoStack && rest == 0) + { + //if you are dragging an item from equipmentsystem to the inventory and try to swap it with the same itemtype + if (oldSlot.transform.parent.parent.GetComponent<EquipmentSystem>() != null && firstItem.itemType == secondItem.itemType) + { + newSlot.transform.parent.parent.parent.parent.GetComponent<Inventory>().UnEquipItem1(firstItem); + oldSlot.transform.parent.parent.GetComponent<Inventory>().EquiptItem(secondItem); + + firstItemGameObject.transform.SetParent(secondItemGameObject.transform.parent); + secondItemGameObject.transform.SetParent(oldSlot.transform); + secondItemRectTransform.localPosition = Vector3.zero; + firstItemRectTransform.localPosition = Vector3.zero; + + if (secondItemGameObject.GetComponent<ConsumeItem>().duplication != null) + Destroy(secondItemGameObject.GetComponent<ConsumeItem>().duplication); + + } + //if you are dragging an item from the equipmentsystem to the inventory and they are not from the same itemtype they do not get swapped. + else if (oldSlot.transform.parent.parent.GetComponent<EquipmentSystem>() != null && firstItem.itemType != secondItem.itemType) + { + firstItemGameObject.transform.SetParent(oldSlot.transform); + firstItemRectTransform.localPosition = Vector3.zero; + } + //swapping for the rest of the inventorys + else if (oldSlot.transform.parent.parent.GetComponent<EquipmentSystem>() == null) + { + firstItemGameObject.transform.SetParent(secondItemGameObject.transform.parent); + secondItemGameObject.transform.SetParent(oldSlot.transform); + secondItemRectTransform.localPosition = Vector3.zero; + firstItemRectTransform.localPosition = Vector3.zero; + } + } + + } + + } + + //empty slot + else + { + if (newSlot.tag != "Slot" && newSlot.tag != "ItemIcon") + { + firstItemGameObject.transform.SetParent(oldSlot.transform); + firstItemRectTransform.localPosition = Vector3.zero; + } + else + { + firstItemGameObject.transform.SetParent(newSlot.transform); + firstItemRectTransform.localPosition = Vector3.zero; + + if (newSlot.transform.parent.parent.GetComponent<EquipmentSystem>() == null && oldSlot.transform.parent.parent.GetComponent<EquipmentSystem>() != null) + oldSlot.transform.parent.parent.GetComponent<Inventory>().UnEquipItem1(firstItem); + } + } + } + } + + + + //dragging into a Hotbar + if (Inventory.GetComponent<Hotbar>() != null) + { + int newSlotChildCount = newSlot.transform.parent.childCount; + bool isOnSlot = newSlot.transform.parent.GetChild(0).tag == "ItemIcon"; + //dragging on a slot where allready is an item on + if (newSlotChildCount != 0 && isOnSlot) + { + //check if the items fits into the other item + bool fitsIntoStack = false; + if (sameItem) + fitsIntoStack = (firstItem.itemValue + secondItem.itemValue) <= firstItem.maxStack; + //if the item is stackable checking if the firstitemstack and seconditemstack is not full and check if they are the same items + + if (inventory.stackable && sameItem && firstItemStack && secondItemStack) + { + //if the item does not fit into the other item + if (fitsIntoStack && !sameItemRerferenced) + { + secondItem.itemValue = firstItem.itemValue + secondItem.itemValue; + secondItemGameObject.transform.SetParent(newSlot.parent.parent); + Destroy(firstItemGameObject); + secondItemRectTransform.localPosition = Vector3.zero; + if (secondItemGameObject.GetComponent<ConsumeItem>().duplication != null) + { + GameObject dup = secondItemGameObject.GetComponent<ConsumeItem>().duplication; + dup.GetComponent<ItemOnObject>().item.itemValue = secondItem.itemValue; + Inventory.GetComponent<Inventory>().stackableSettings(); + dup.transform.parent.parent.parent.GetComponent<Inventory>().updateItemList(); + } + } + + else + { + //creates the rest of the item + int rest = (firstItem.itemValue + secondItem.itemValue) % firstItem.maxStack; + + //fill up the other stack and adds the rest to the other stack + if (!fitsIntoStack && rest > 0) + { + firstItem.itemValue = firstItem.maxStack; + secondItem.itemValue = rest; + + firstItemGameObject.transform.SetParent(secondItemGameObject.transform.parent); + secondItemGameObject.transform.SetParent(oldSlot.transform); + + firstItemRectTransform.localPosition = Vector3.zero; + secondItemRectTransform.localPosition = Vector3.zero; + + createDuplication(this.gameObject); + secondItemGameObject.GetComponent<ConsumeItem>().duplication.GetComponent<ItemOnObject>().item = secondItem; + secondItemGameObject.GetComponent<SplitItem>().inv.stackableSettings(); + + } + } + + } + //if does not fit + else + { + //creates the rest of the item + int rest = 0; + if (sameItem) + rest = (firstItem.itemValue + secondItem.itemValue) % firstItem.maxStack; + + bool fromEquip = oldSlot.transform.parent.parent.GetComponent<EquipmentSystem>() != null; + + //fill up the other stack and adds the rest to the other stack + if (!fitsIntoStack && rest > 0) + { + secondItem.itemValue = firstItem.maxStack; + firstItem.itemValue = rest; + + createDuplication(this.gameObject); + + firstItemGameObject.transform.SetParent(secondItemGameObject.transform.parent); + secondItemGameObject.transform.SetParent(oldSlot.transform); + + firstItemRectTransform.localPosition = Vector3.zero; + secondItemRectTransform.localPosition = Vector3.zero; + + } + //if they are different items or the stack is full, they get swapped + else if (!fitsIntoStack && rest == 0) + { + if (!fromEquip) + { + firstItemGameObject.transform.SetParent(secondItemGameObject.transform.parent); + secondItemGameObject.transform.SetParent(oldSlot.transform); + secondItemRectTransform.localPosition = Vector3.zero; + firstItemRectTransform.localPosition = Vector3.zero; + + if (oldSlot.transform.parent.parent.gameObject.Equals(GameObject.FindGameObjectWithTag("MainInventory"))) + { + Destroy(secondItemGameObject.GetComponent<ConsumeItem>().duplication); + createDuplication(firstItemGameObject); + } + else + { + createDuplication(firstItemGameObject); + } + } + else + { + firstItemGameObject.transform.SetParent(oldSlot.transform); + firstItemRectTransform.localPosition = Vector3.zero; + } + } + + } + } + //empty slot + else + { + if (newSlot.tag != "Slot" && newSlot.tag != "ItemIcon") + { + firstItemGameObject.transform.SetParent(oldSlot.transform); + firstItemRectTransform.localPosition = Vector3.zero; + } + else + { + firstItemGameObject.transform.SetParent(newSlot.transform); + firstItemRectTransform.localPosition = Vector3.zero; + + if (newSlot.transform.parent.parent.GetComponent<EquipmentSystem>() == null && oldSlot.transform.parent.parent.GetComponent<EquipmentSystem>() != null) + oldSlot.transform.parent.parent.GetComponent<Inventory>().UnEquipItem1(firstItem); + createDuplication(firstItemGameObject); + } + } + + } + + + //dragging into a equipmentsystem/charactersystem + if (Inventory.GetComponent<EquipmentSystem>() != null) + { + ItemType[] itemTypeOfSlots = GameObject.FindGameObjectWithTag("EquipmentSystem").GetComponent<EquipmentSystem>().itemTypeOfSlots; + int newSlotChildCount = newSlot.transform.parent.childCount; + bool isOnSlot = newSlot.transform.parent.GetChild(0).tag == "ItemIcon"; + bool sameItemType = firstItem.itemType == secondItem.itemType; + bool fromHot = oldSlot.transform.parent.parent.GetComponent<Hotbar>() != null; + + //dragging on a slot where allready is an item on + if (newSlotChildCount != 0 && isOnSlot) + { + //items getting swapped if they are the same itemtype + if (sameItemType && !sameItemRerferenced) // + { + Transform temp1 = secondItemGameObject.transform.parent.parent.parent; + Transform temp2 = oldSlot.transform.parent.parent; + + firstItemGameObject.transform.SetParent(secondItemGameObject.transform.parent); + secondItemGameObject.transform.SetParent(oldSlot.transform); + secondItemRectTransform.localPosition = Vector3.zero; + firstItemRectTransform.localPosition = Vector3.zero; + + if (!temp1.Equals(temp2)) + { + if (firstItem.itemType == ItemType.UFPS_Weapon) + { + Inventory.GetComponent<Inventory>().UnEquipItem1(secondItem); + Inventory.GetComponent<Inventory>().EquiptItem(firstItem); + } + else + { + Inventory.GetComponent<Inventory>().EquiptItem(firstItem); + if (secondItem.itemType != ItemType.Backpack) + Inventory.GetComponent<Inventory>().UnEquipItem1(secondItem); + } + } + + if (fromHot) + createDuplication(secondItemGameObject); + + } + //if they are not from the same Itemtype the dragged one getting placed back + else + { + firstItemGameObject.transform.SetParent(oldSlot.transform); + firstItemRectTransform.localPosition = Vector3.zero; + + if (fromHot) + createDuplication(firstItemGameObject); + } + + } + //if the slot is empty + else + { + for (int i = 0; i < newSlot.parent.childCount; i++) + { + if (newSlot.Equals(newSlot.parent.GetChild(i))) + { + //checking if it is the right slot for the item + if (itemTypeOfSlots[i] == transform.GetComponent<ItemOnObject>().item.itemType) + { + transform.SetParent(newSlot); + rectTransform.localPosition = Vector3.zero; + + if (!oldSlot.transform.parent.parent.Equals(newSlot.transform.parent.parent)) + Inventory.GetComponent<Inventory>().EquiptItem(firstItem); + + } + //else it get back to the old slot + else + { + transform.SetParent(oldSlot.transform); + rectTransform.localPosition = Vector3.zero; + if (fromHot) + createDuplication(firstItemGameObject); + } + } + } + } + + } + + if (Inventory.GetComponent<CraftSystem>() != null) + { + CraftSystem cS = Inventory.GetComponent<CraftSystem>(); + int newSlotChildCount = newSlot.transform.parent.childCount; + + + bool isOnSlot = newSlot.transform.parent.GetChild(0).tag == "ItemIcon"; + //dragging on a slot where allready is an item on + if (newSlotChildCount != 0 && isOnSlot) + { + //check if the items fits into the other item + bool fitsIntoStack = false; + if (sameItem) + fitsIntoStack = (firstItem.itemValue + secondItem.itemValue) <= firstItem.maxStack; + //if the item is stackable checking if the firstitemstack and seconditemstack is not full and check if they are the same items + + if (inventory.stackable && sameItem && firstItemStack && secondItemStack) + { + //if the item does not fit into the other item + if (fitsIntoStack && !sameItemRerferenced) + { + secondItem.itemValue = firstItem.itemValue + secondItem.itemValue; + secondItemGameObject.transform.SetParent(newSlot.parent.parent); + Destroy(firstItemGameObject); + secondItemRectTransform.localPosition = Vector3.zero; + + + if (secondItemGameObject.GetComponent<ConsumeItem>().duplication != null) + { + GameObject dup = secondItemGameObject.GetComponent<ConsumeItem>().duplication; + dup.GetComponent<ItemOnObject>().item.itemValue = secondItem.itemValue; + dup.GetComponent<SplitItem>().inv.stackableSettings(); + dup.transform.parent.parent.parent.GetComponent<Inventory>().updateItemList(); + } + cS.ListWithItem(); + } + + else + { + //creates the rest of the item + int rest = (firstItem.itemValue + secondItem.itemValue) % firstItem.maxStack; + + //fill up the other stack and adds the rest to the other stack + if (!fitsIntoStack && rest > 0) + { + firstItem.itemValue = firstItem.maxStack; + secondItem.itemValue = rest; + + firstItemGameObject.transform.SetParent(secondItemGameObject.transform.parent); + secondItemGameObject.transform.SetParent(oldSlot.transform); + + firstItemRectTransform.localPosition = Vector3.zero; + secondItemRectTransform.localPosition = Vector3.zero; + cS.ListWithItem(); + + + } + } + + } + //if does not fit + else + { + //creates the rest of the item + int rest = 0; + if (sameItem) + rest = (firstItem.itemValue + secondItem.itemValue) % firstItem.maxStack; + + //fill up the other stack and adds the rest to the other stack + if (!fitsIntoStack && rest > 0) + { + secondItem.itemValue = firstItem.maxStack; + firstItem.itemValue = rest; + + firstItemGameObject.transform.SetParent(secondItemGameObject.transform.parent); + secondItemGameObject.transform.SetParent(oldSlot.transform); + + firstItemRectTransform.localPosition = Vector3.zero; + secondItemRectTransform.localPosition = Vector3.zero; + cS.ListWithItem(); + + } + //if they are different items or the stack is full, they get swapped + else if (!fitsIntoStack && rest == 0) + { + //if you are dragging an item from equipmentsystem to the inventory and try to swap it with the same itemtype + if (oldSlot.transform.parent.parent.GetComponent<EquipmentSystem>() != null && firstItem.itemType == secondItem.itemType) + { + + firstItemGameObject.transform.SetParent(secondItemGameObject.transform.parent); + secondItemGameObject.transform.SetParent(oldSlot.transform); + secondItemRectTransform.localPosition = Vector3.zero; + firstItemRectTransform.localPosition = Vector3.zero; + + oldSlot.transform.parent.parent.GetComponent<Inventory>().EquiptItem(secondItem); + newSlot.transform.parent.parent.parent.parent.GetComponent<Inventory>().UnEquipItem1(firstItem); + } + //if you are dragging an item from the equipmentsystem to the inventory and they are not from the same itemtype they do not get swapped. + else if (oldSlot.transform.parent.parent.GetComponent<EquipmentSystem>() != null && firstItem.itemType != secondItem.itemType) + { + firstItemGameObject.transform.SetParent(oldSlot.transform); + firstItemRectTransform.localPosition = Vector3.zero; + } + //swapping for the rest of the inventorys + else if (oldSlot.transform.parent.parent.GetComponent<EquipmentSystem>() == null) + { + firstItemGameObject.transform.SetParent(secondItemGameObject.transform.parent); + secondItemGameObject.transform.SetParent(oldSlot.transform); + secondItemRectTransform.localPosition = Vector3.zero; + firstItemRectTransform.localPosition = Vector3.zero; + } + } + + } + } + else + { + if (newSlot.tag != "Slot" && newSlot.tag != "ItemIcon") + { + firstItemGameObject.transform.SetParent(oldSlot.transform); + firstItemRectTransform.localPosition = Vector3.zero; + } + else + { + firstItemGameObject.transform.SetParent(newSlot.transform); + firstItemRectTransform.localPosition = Vector3.zero; + + if (newSlot.transform.parent.parent.GetComponent<EquipmentSystem>() == null && oldSlot.transform.parent.parent.GetComponent<EquipmentSystem>() != null) + oldSlot.transform.parent.parent.GetComponent<Inventory>().UnEquipItem1(firstItem); + } + } + + } + + + } + + else + { + GameObject dropItem = (GameObject)Instantiate(GetComponent<ItemOnObject>().item.itemModel); + dropItem.AddComponent<PickUpItem>(); + dropItem.GetComponent<PickUpItem>().item = this.gameObject.GetComponent<ItemOnObject>().item; + dropItem.transform.localPosition = GameObject.FindGameObjectWithTag("Player").transform.localPosition; + inventory.OnUpdateItemList(); + if (oldSlot.transform.parent.parent.GetComponent<EquipmentSystem>() != null) + inventory.GetComponent<Inventory>().UnEquipItem1(dropItem.GetComponent<PickUpItem>().item); + Destroy(this.gameObject); + + } + } + inventory.OnUpdateItemList(); + } + +} diff --git a/Assets/Store/InventoryMaster/Scripts/Item/DragItem.cs.meta b/Assets/Store/InventoryMaster/Scripts/Item/DragItem.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..5dede0ba87b4431f2b821781e43b9c17f650f224 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/DragItem.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c9887636bf4a49840b48d8ef682683f0 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Item/Item.cs b/Assets/Store/InventoryMaster/Scripts/Item/Item.cs new file mode 100644 index 0000000000000000000000000000000000000000..3f319cd01c4a6526608c50513f14c204bfcb574f --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/Item.cs @@ -0,0 +1,45 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +[System.Serializable] +public class Item +{ + public string itemName; //itemName of the item + public int itemID; //itemID of the item + public string itemDesc; //itemDesc of the item + public Sprite itemIcon; //itemIcon of the item + public GameObject itemModel; //itemModel of the item + public int itemValue = 1; //itemValue is at start 1 + public ItemType itemType; //itemType of the Item + public float itemWeight; //itemWeight of the item + public int maxStack = 1; + public int indexItemInList = 999; + public int rarity; + + [SerializeField] + public List<ItemAttribute> itemAttributes = new List<ItemAttribute>(); + + public Item(){} + + public Item(string name, int id, string desc, Sprite icon, GameObject model, int maxStack, ItemType type, string sendmessagetext, List<ItemAttribute> itemAttributes) //function to create a instance of the Item + { + itemName = name; + itemID = id; + itemDesc = desc; + itemIcon = icon; + itemModel = model; + itemType = type; + this.maxStack = maxStack; + this.itemAttributes = itemAttributes; + } + + public Item getCopy() + { + return (Item)this.MemberwiseClone(); + } + + +} + + diff --git a/Assets/Store/InventoryMaster/Scripts/Item/Item.cs.meta b/Assets/Store/InventoryMaster/Scripts/Item/Item.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..14c1198c181640f06541fe40c4263ec9faae6edc --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/Item.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e74c7d2f6471ba141a6ebfac6da58727 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Item/ItemAttribute.cs b/Assets/Store/InventoryMaster/Scripts/Item/ItemAttribute.cs new file mode 100644 index 0000000000000000000000000000000000000000..bbf419258edbbe8293c47df2155950761826bf53 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/ItemAttribute.cs @@ -0,0 +1,19 @@ +using UnityEngine; +using System.Collections; + +[System.Serializable] +public class ItemAttribute +{ + + public string attributeName; + public int attributeValue; + public ItemAttribute(string attributeName, int attributeValue) + { + this.attributeName = attributeName; + this.attributeValue = attributeValue; + } + + public ItemAttribute() { } + +} + diff --git a/Assets/Store/InventoryMaster/Scripts/Item/ItemAttribute.cs.meta b/Assets/Store/InventoryMaster/Scripts/Item/ItemAttribute.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..41ef808e7755df1be7ac7a3cc200b60a9d2e2ff5 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/ItemAttribute.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: aeac6e7d8cbf67c4290c30af1f767005 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Item/ItemAttributeList.cs b/Assets/Store/InventoryMaster/Scripts/Item/ItemAttributeList.cs new file mode 100644 index 0000000000000000000000000000000000000000..e3ede0d23ba28e2b68a67a87cc87c24eb47d8fbf --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/ItemAttributeList.cs @@ -0,0 +1,10 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +public class ItemAttributeList : ScriptableObject +{ + [SerializeField] + public List<ItemAttribute> itemAttributeList = new List<ItemAttribute>(); + +} diff --git a/Assets/Store/InventoryMaster/Scripts/Item/ItemAttributeList.cs.meta b/Assets/Store/InventoryMaster/Scripts/Item/ItemAttributeList.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..c2d3f1f4993216d3ae79a657349b6cf74a581f66 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/ItemAttributeList.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8cd1f9bae7bc9ba46a4f16cbffa4534d +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Item/ItemDataBaseList.cs b/Assets/Store/InventoryMaster/Scripts/Item/ItemDataBaseList.cs new file mode 100644 index 0000000000000000000000000000000000000000..4fed673ceb9a439449ca38101e04f32577e07128 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/ItemDataBaseList.cs @@ -0,0 +1,30 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +public class ItemDataBaseList : ScriptableObject +{ //The scriptableObject where the Item getting stored which you create(ItemDatabase) + + [SerializeField] + public List<Item> itemList = new List<Item>(); //List of it + + public Item getItemByID(int id) + { + for (int i = 0; i < itemList.Count; i++) + { + if (itemList[i].itemID == id) + return itemList[i].getCopy(); + } + return null; + } + + public Item getItemByName(string name) + { + for (int i = 0; i < itemList.Count; i++) + { + if (itemList[i].itemName.ToLower().Equals(name.ToLower())) + return itemList[i].getCopy(); + } + return null; + } +} diff --git a/Assets/Store/InventoryMaster/Scripts/Item/ItemDataBaseList.cs.meta b/Assets/Store/InventoryMaster/Scripts/Item/ItemDataBaseList.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..a1b20d2b2a9e58ec8b2185e0de8433173ef43ac3 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/ItemDataBaseList.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6b4c29ddb3cf21d4e9b0596a8ba26af7 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Item/ItemOnObject.cs b/Assets/Store/InventoryMaster/Scripts/Item/ItemOnObject.cs new file mode 100644 index 0000000000000000000000000000000000000000..56e61f06ba3b2c2a15ab0efacc2706f20150bac7 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/ItemOnObject.cs @@ -0,0 +1,25 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class ItemOnObject : MonoBehaviour //Saves the Item in the slot +{ + public Item item; //Item + private Text text; //text for the itemValue + private Image image; + + void Update() + { + text.text = "" + item.itemValue; //sets the itemValue + image.sprite = item.itemIcon; + GetComponent<ConsumeItem>().item = item; + } + + void Start() + { + image = transform.GetChild(0).GetComponent<Image>(); + transform.GetChild(0).GetComponent<Image>().sprite = item.itemIcon; //set the sprite of the Item + text = transform.GetChild(1).GetComponent<Text>(); //get the text(itemValue GameObject) of the item + } +} diff --git a/Assets/Store/InventoryMaster/Scripts/Item/ItemOnObject.cs.meta b/Assets/Store/InventoryMaster/Scripts/Item/ItemOnObject.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..28bd6889fe5b37291ef608454c0207a1836cdf32 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/ItemOnObject.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e183a0fcf91889441a73da5cab2cf034 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Item/ItemType.cs b/Assets/Store/InventoryMaster/Scripts/Item/ItemType.cs new file mode 100644 index 0000000000000000000000000000000000000000..c875cde620fbdcacb993fed9361e5592af689a28 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/ItemType.cs @@ -0,0 +1,26 @@ +using UnityEngine; +using System.Collections; + +public enum ItemType //all ItemTypes...you can add some +{ + None = 0, + Weapon = 1, + Consumable = 2, + Quest = 3, + Head = 4, + Shoe = 5, + Chest = 6, + Trouser = 7, + Earrings = 8, + Necklace = 9, + Ring = 10, + Hands = 11, + Blueprint = 12, + Backpack = 13, + Ammo, + UFPS_Grenade, + UFPS_Weapon, + UFPS_Ammo + +} + diff --git a/Assets/Store/InventoryMaster/Scripts/Item/ItemType.cs.meta b/Assets/Store/InventoryMaster/Scripts/Item/ItemType.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..b5ccdad47ea7af69219392e27d5b61b9e894cf1d --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/ItemType.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8fc627cdd41aeab43bfaa17fdcfb9bb5 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Item/PickUpItem.cs b/Assets/Store/InventoryMaster/Scripts/Item/PickUpItem.cs new file mode 100644 index 0000000000000000000000000000000000000000..994459f804f8c4154a23efd7ab8d58ba8a5a717b --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/PickUpItem.cs @@ -0,0 +1,41 @@ +using UnityEngine; +using System.Collections; +public class PickUpItem : MonoBehaviour +{ + public Item item; + private Inventory _inventory; + private GameObject _player; + // Use this for initialization + + void Start() + { + _player = GameObject.FindGameObjectWithTag("Player"); + if (_player != null) + _inventory = _player.GetComponent<PlayerInventory>().inventory.GetComponent<Inventory>(); + } + + // Update is called once per frame + void Update() + { + if (_inventory != null && Input.GetKeyDown(KeyCode.E)) + { + float distance = Vector3.Distance(this.gameObject.transform.position, _player.transform.position); + + if (distance <= 3) + { + bool check = _inventory.checkIfItemAllreadyExist(item.itemID, item.itemValue); + if (check) + Destroy(this.gameObject); + else if (_inventory.ItemsInInventory.Count < (_inventory.width * _inventory.height)) + { + _inventory.addItemToInventory(item.itemID, item.itemValue); + _inventory.updateItemList(); + _inventory.stackableSettings(); + Destroy(this.gameObject); + } + + } + } + } + +} \ No newline at end of file diff --git a/Assets/Store/InventoryMaster/Scripts/Item/PickUpItem.cs.meta b/Assets/Store/InventoryMaster/Scripts/Item/PickUpItem.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..0617ee9d927dcb2c5dd8a28153d9f5b55d2b2fcd --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/PickUpItem.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2579761e16114d94d874d2a9a06887e1 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Item/ShowTooltip.cs b/Assets/Store/InventoryMaster/Scripts/Item/ShowTooltip.cs new file mode 100644 index 0000000000000000000000000000000000000000..f89b20384cb371695b62e34fd082e579e0486e8f --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/ShowTooltip.cs @@ -0,0 +1,63 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class ShowTooltip : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler +{ //Tooltip + + public Tooltip tooltip; //The tooltip script + public GameObject tooltipGameObject; //the tooltip as a GameObject + public RectTransform canvasRectTransform; //the panel(Inventory Background) RectTransform + public RectTransform tooltipRectTransform; //the tooltip RectTransform + private Item item; + + + void Start() + { + if (GameObject.FindGameObjectWithTag("Tooltip") != null) + { + tooltip = GameObject.FindGameObjectWithTag("Tooltip").GetComponent<Tooltip>(); + tooltipGameObject = GameObject.FindGameObjectWithTag("Tooltip"); + tooltipRectTransform = tooltipGameObject.GetComponent<RectTransform>() as RectTransform; + } + canvasRectTransform = GameObject.FindGameObjectWithTag("Canvas").GetComponent<RectTransform>() as RectTransform; + } + + + + + public void OnPointerEnter(PointerEventData data) //if you hit a item in the slot + { + if (tooltip != null) + { + item = GetComponent<ItemOnObject>().item; //we get the item + tooltip.item = item; //set the item in the tooltip + tooltip.activateTooltip(); //set all informations of the item in the tooltip + if (canvasRectTransform == null) + return; + + + Vector3[] slotCorners = new Vector3[4]; //get the corners of the slot + GetComponent<RectTransform>().GetWorldCorners(slotCorners); //get the corners of the slot + + Vector2 localPointerPosition; + if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRectTransform, slotCorners[3], data.pressEventCamera, out localPointerPosition)) // and set the localposition of the tooltip... + { + if (transform.parent.parent.parent.GetComponent<Hotbar>() == null) + tooltipRectTransform.localPosition = localPointerPosition; //at the right bottom side of the slot + else + tooltipRectTransform.localPosition = new Vector3(localPointerPosition.x, localPointerPosition.y + tooltip.tooltipHeight); + } + + } + + } + + public void OnPointerExit(PointerEventData data) //if we go out of the slot with the item + { + if (tooltip != null) + tooltip.deactivateTooltip(); //the tooltip getting deactivated + } + +} diff --git a/Assets/Store/InventoryMaster/Scripts/Item/ShowTooltip.cs.meta b/Assets/Store/InventoryMaster/Scripts/Item/ShowTooltip.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..73c665ef4e9e23d01936cc62125b94b1f250eaba --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/ShowTooltip.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6f5a9582e04e1c1428e86495f3d1e082 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Item/SlotCover.cs b/Assets/Store/InventoryMaster/Scripts/Item/SlotCover.cs new file mode 100644 index 0000000000000000000000000000000000000000..7ace63a889916373088aea4e2197375a9a3af8a3 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/SlotCover.cs @@ -0,0 +1,26 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class SlotCover : MonoBehaviour +{ + + Inventory inv; + RectTransform rT; + + // Use this for initialization + void Start() + { + inv = transform.parent.parent.parent.parent.GetComponent<Inventory>(); + rT = GetComponent<RectTransform>(); + + } + + // Update is called once per frame + void Update() + { + + rT.sizeDelta = new Vector3(inv.slotSize, inv.slotSize, 0); + } +} diff --git a/Assets/Store/InventoryMaster/Scripts/Item/SlotCover.cs.meta b/Assets/Store/InventoryMaster/Scripts/Item/SlotCover.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..fe1cc0644f6ea450524b757cf973d9cdb14c6365 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/SlotCover.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 114274025a7880645bd1bf17966dd407 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Item/SplitItem.cs b/Assets/Store/InventoryMaster/Scripts/Item/SplitItem.cs new file mode 100644 index 0000000000000000000000000000000000000000..bdb7b9dd7d27914428290582dcd8a319042d8201 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/SplitItem.cs @@ -0,0 +1,54 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class SplitItem : MonoBehaviour, IPointerDownHandler +{ //splitting an Item + + private bool pressingButtonToSplit; //bool for pressing a item to split it + public Inventory inv; //inventory script + static InputManager inputManagerDatabase = null; + + void Update() + { + if (Input.GetKeyDown(inputManagerDatabase.SplitItem)) //if we press right controll the .... + pressingButtonToSplit = true; //getting changed to true + if (Input.GetKeyUp(inputManagerDatabase.SplitItem)) + pressingButtonToSplit = false; //or false + + } + + void Start() + { + inputManagerDatabase = (InputManager)Resources.Load("InputManager"); + } + + public void OnPointerDown(PointerEventData data) //splitting the item now + { + inv = transform.parent.parent.parent.GetComponent<Inventory>(); + if (transform.parent.parent.parent.GetComponent<Hotbar>() == null && data.button == PointerEventData.InputButton.Left && pressingButtonToSplit && inv.stackable && (inv.ItemsInInventory.Count < (inv.height * inv.width))) //if you press leftclick and and keycode + { + ItemOnObject itemOnObject = GetComponent<ItemOnObject>(); //we take the ItemOnObject script of the item in the slot + + if (itemOnObject.item.itemValue > 1) //we split the item only when we have more than 1 in the stack + { + int splitPart = itemOnObject.item.itemValue; //we take the value and store it in there + itemOnObject.item.itemValue = (int)itemOnObject.item.itemValue / 2; //calculate the new value for the splitted item + splitPart = splitPart - itemOnObject.item.itemValue; //take the different + + inv.addItemToInventory(itemOnObject.item.itemID, splitPart); //and add a new item to the inventory + inv.stackableSettings(); + + if (GetComponent<ConsumeItem>().duplication != null) + { + GameObject dup = GetComponent<ConsumeItem>().duplication; + dup.GetComponent<ItemOnObject>().item.itemValue = itemOnObject.item.itemValue; + dup.GetComponent<SplitItem>().inv.stackableSettings(); + } + inv.updateItemList(); + + } + } + } +} diff --git a/Assets/Store/InventoryMaster/Scripts/Item/SplitItem.cs.meta b/Assets/Store/InventoryMaster/Scripts/Item/SplitItem.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..a9351083e56b0d41ab01dcde588ecf35ed86e8e6 --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Item/SplitItem.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 610a95ca483a9f249901df667cceab36 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Store/InventoryMaster/Scripts/Tooltip.meta b/Assets/Store/InventoryMaster/Scripts/Tooltip.meta new file mode 100644 index 0000000000000000000000000000000000000000..41306f3eb8cbd43827f4b8b7e1c201067b29537c --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Tooltip.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 02c63bc13910d5643b9a175093679c3e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Store/InventoryMaster/Scripts/Tooltip/Tooltip.cs b/Assets/Store/InventoryMaster/Scripts/Tooltip/Tooltip.cs new file mode 100644 index 0000000000000000000000000000000000000000..811cb3b3e2c095ea749b501ade80df4195f21ffe --- /dev/null +++ b/Assets/Store/InventoryMaster/Scripts/Tooltip/Tooltip.cs @@ -0,0 +1,168 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; +using UnityEngine.EventSystems; +#if UNITY_EDITOR +using UnityEditor; +#endif + +public class Tooltip : MonoBehaviour +{ + public Item item; + + //GUI + [SerializeField] + public Image tooltipBackground; + [SerializeField] + public Text tooltipNameText; + [SerializeField] + public Text tooltipDescText; + + //Tooltip Settings + [SerializeField] + public bool showTooltip; + [SerializeField] + private bool tooltipCreated; + [SerializeField] + private int tooltipWidth; + [SerializeField] + public int tooltipHeight; + [SerializeField] + private bool showTooltipIcon; + [SerializeField] + private int tooltipIconPosX; + [SerializeField] + private int tooltipIconPosY; + [SerializeField] + private int tooltipIconSize; + [SerializeField] + private bool showTooltipName; + [SerializeField] + private int tooltipNamePosX; + [SerializeField] + private int tooltipNamePosY; + [SerializeField] + private bool showTooltipDesc; + [SerializeField] + private int tooltipDescPosX; + [SerializeField] + private int tooltipDescPosY; + [SerializeField] + private int tooltipDescSizeX; + [SerializeField] + private int tooltipDescSizeY; + + //Tooltip Objects + [SerializeField] + private GameObject tooltip; + [SerializeField] + private RectTransform tooltipRectTransform; + [SerializeField] + private GameObject tooltipTextName; + [SerializeField] + private GameObject tooltipTextDesc; + [SerializeField] + private GameObject tooltipImageIcon; + + void Start() + { + deactivateTooltip(); + } + +#if UNITY_EDITOR + [MenuItem("Master System/Create/Tooltip")] //creating the menu item + public static void menuItemCreateInventory() //create the inventory at start + { + if (GameObject.FindGameObjectWithTag("Tooltip") == null) + { + GameObject toolTip = (GameObject)Instantiate(Resources.Load("Prefabs/Tooltip - Inventory") as GameObject); + toolTip.GetComponent<RectTransform>().localPosition = new Vector3(Screen.width / 2, Screen.height / 2, 0); + toolTip.transform.SetParent(GameObject.FindGameObjectWithTag("Canvas").transform); + toolTip.AddComponent<Tooltip>().setImportantVariables(); + } + } +#endif + public void setImportantVariables() + { + tooltipRectTransform = this.GetComponent<RectTransform>(); + + tooltipTextName = this.transform.GetChild(2).gameObject; + tooltipTextName.SetActive(false); + tooltipImageIcon = this.transform.GetChild(1).gameObject; + tooltipImageIcon.SetActive(false); + tooltipTextDesc = this.transform.GetChild(3).gameObject; + tooltipTextDesc.SetActive(false); + + tooltipIconSize = 50; + tooltipWidth = 150; + tooltipHeight = 250; + tooltipDescSizeX = 100; + tooltipDescSizeY = 100; + } + + public void setVariables() + { + tooltipBackground = transform.GetChild(0).GetComponent<Image>(); + tooltipNameText = transform.GetChild(2).GetComponent<Text>(); + tooltipDescText = transform.GetChild(3).GetComponent<Text>(); + } + + public void activateTooltip() //if you activate the tooltip through hovering over an item + { + tooltipTextName.SetActive(true); + tooltipImageIcon.SetActive(true); + tooltipTextDesc.SetActive(true); + transform.GetChild(0).gameObject.SetActive(true); //Tooltip getting activated + transform.GetChild(1).GetComponent<Image>().sprite = item.itemIcon; //and the itemIcon... + transform.GetChild(2).GetComponent<Text>().text = item.itemName; //,itemName... + transform.GetChild(3).GetComponent<Text>().text = item.itemDesc; //and itemDesc is getting set + } + + public void deactivateTooltip() //deactivating the tooltip after you went out of a slot + { + tooltipTextName.SetActive(false); + tooltipImageIcon.SetActive(false); + tooltipTextDesc.SetActive(false); + transform.GetChild(0).gameObject.SetActive(false); + } + + public void updateTooltip() + { + if (!Application.isPlaying) + { + tooltipRectTransform.sizeDelta = new Vector2(tooltipWidth, tooltipHeight); + + if (showTooltipName) + { + tooltipTextName.gameObject.SetActive(true); + this.transform.GetChild(2).GetComponent<RectTransform>().localPosition = new Vector3(tooltipNamePosX, tooltipNamePosY, 0); + } + else + { + this.transform.GetChild(2).gameObject.SetActive(false); + } + + if (showTooltipIcon) + { + this.transform.GetChild(1).gameObject.SetActive(true); + this.transform.GetChild(1).GetComponent<RectTransform>().localPosition = new Vector3(tooltipIconPosX, tooltipIconPosY, 0); + this.transform.GetChild(1).GetComponent<RectTransform>().sizeDelta = new Vector2(tooltipIconSize, tooltipIconSize); + } + else + { + this.transform.GetChild(1).gameObject.SetActive(false); + } + + if (showTooltipDesc) + { + this.transform.GetChild(3).gameObject.SetActive(true); + this.transform.GetChild(3).GetComponent<RectTransform>().localPosition = new Vector3(tooltipDescPosX, tooltipDescPosY, 0); + 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you changed them in the itemdatabase +- FIX: Tooltip only get displayed when it should be displayed +- FIX: Number of a stack should be placed right now, even if you are splitting the item +- FIX: fixed a building bug +- FIX: fixed where you could have picked up more items than you could +- UPDATE: added a event system which provides consuming, equiping +- UPDATE: added "X" for closing the inventory +- UPDATE: change the general design for a better overview +- UPDATE: changed the item class. + +Version 4.6.4 +- some bug fixes + +Version 4.6.7 +- replaced a texture + +Version 4.6.8 +- Unity 5 ready +- new IM-Manager +- new Input Manager, to handle Keycodes for the inventories +- now you are allowed to create more final items out of an ingredient(Example: 1 wood as an ingridient will give you 2 planks) +- a complete new texture pack +- some bug fixes and some different changes diff --git a/Assets/Store/InventoryMaster/readme.txt.meta b/Assets/Store/InventoryMaster/readme.txt.meta new 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