From b3be702de50d758d1681fb61f8131bba28297788 Mon Sep 17 00:00:00 2001 From: ATES AHMET-BERK <ahmet-berk.ates@etu.unistra.fr> Date: Mon, 3 Mar 2025 10:26:44 +0100 Subject: [PATCH] Added player movement attaching to platform, fixedUpdate bug found --- .gitignore | 43 + trials/.vscode/extensions.json | 5 + trials/.vscode/launch.json | 10 + trials/.vscode/settings.json | 60 + trials/Assets/GetWaypoint.cs | 16 + trials/Assets/GetWaypoint.cs.meta | 2 + .../Assets/InputSystem_Actions.inputactions | 1057 +++++++++++++++++ .../InputSystem_Actions.inputactions.meta | 14 + trials/Assets/PathFollower.cs | 35 + trials/Assets/PathFollower.cs.meta | 2 + trials/Assets/PlayerMovement.cs | 50 + trials/Assets/PlayerMovement.cs.meta | 2 + trials/Assets/Readme.asset | 34 + trials/Assets/Readme.asset.meta | 8 + trials/Assets/Scenes.meta | 8 + trials/Assets/Scenes/SampleScene.unity | 937 +++++++++++++++ trials/Assets/Scenes/SampleScene.unity.meta | 7 + trials/Assets/Settings.meta | 8 + 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transform.position = Vector3.MoveTowards(transform.position, targetPoint.position, speed * Time.deltaTime); + + // Faire tourner le piéton dans la direction du point + Quaternion targetRotation = Quaternion.LookRotation(direction); + transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime); + + // Vérifier si le piéton a atteint le point + if (Vector3.Distance(transform.position, targetPoint.position) < 0.1f) + { + // Passer au point suivant ou revenir au premier + currentPointIndex = (currentPointIndex + 1) % points.Count; + } + } + +} diff --git a/trials/Assets/PathFollower.cs.meta b/trials/Assets/PathFollower.cs.meta new file mode 100644 index 0000000..df9a453 --- /dev/null +++ b/trials/Assets/PathFollower.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 36cca5043bf31ce409b6c48165b9f401 \ No newline at end of file diff --git a/trials/Assets/PlayerMovement.cs b/trials/Assets/PlayerMovement.cs new file mode 100644 index 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ControlDag() + { + rb.linearDamping=rbDrag; + } +} \ No newline at end of file diff --git a/trials/Assets/PlayerMovement.cs.meta b/trials/Assets/PlayerMovement.cs.meta new file mode 100644 index 0000000..5627e42 --- /dev/null +++ b/trials/Assets/PlayerMovement.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 8df058675a34de043aa4aaf2fe7b2f7e \ No newline at end of file diff --git a/trials/Assets/Readme.asset b/trials/Assets/Readme.asset new file mode 100644 index 0000000..77c2f83 --- /dev/null +++ b/trials/Assets/Readme.asset @@ -0,0 +1,34 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3} + m_Name: Readme + m_EditorClassIdentifier: + icon: {fileID: 2800000, guid: 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to proceed?", + "Proceed", + "Cancel")) + { + if (Directory.Exists(s_ReadmeSourceDirectory)) + { + FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory); + FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta"); + } + else + { + Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}"); + } + + var readmeAsset = SelectReadme(); + if (readmeAsset != null) + { + var path = AssetDatabase.GetAssetPath(readmeAsset); + FileUtil.DeleteFileOrDirectory(path + ".meta"); + FileUtil.DeleteFileOrDirectory(path); + } + + AssetDatabase.Refresh(); + } + } + + static void SelectReadmeAutomatically() + { + if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false)) + { + var readme = SelectReadme(); + SessionState.SetBool(s_ShowedReadmeSessionStateName, true); + + if (readme && !readme.loadedLayout) + { + LoadLayout(); + readme.loadedLayout = true; + } + } + } + + static void LoadLayout() + { + var assembly = typeof(EditorApplication).Assembly; + var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); + var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); + method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false }); + } + + static Readme SelectReadme() + { + var ids = AssetDatabase.FindAssets("Readme t:Readme"); + if (ids.Length == 1) + { + var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); + + Selection.objects = new UnityEngine.Object[] { readmeObject }; + + return (Readme)readmeObject; + } + else + { + Debug.Log("Couldn't find a readme"); + return null; + } + } + + protected override void OnHeaderGUI() + { + var readme = (Readme)target; + Init(); + + var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f); + + GUILayout.BeginHorizontal("In BigTitle"); + { + if (readme.icon != null) + { + GUILayout.Space(k_Space); + GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth)); + } + GUILayout.Space(k_Space); + GUILayout.BeginVertical(); + { + + GUILayout.FlexibleSpace(); + GUILayout.Label(readme.title, TitleStyle); + GUILayout.FlexibleSpace(); + } + GUILayout.EndVertical(); + GUILayout.FlexibleSpace(); + } + GUILayout.EndHorizontal(); + } + + public override void OnInspectorGUI() + { + var readme = (Readme)target; + Init(); + + foreach (var section in readme.sections) + { + if (!string.IsNullOrEmpty(section.heading)) + { + GUILayout.Label(section.heading, HeadingStyle); + } + + if (!string.IsNullOrEmpty(section.text)) + { + GUILayout.Label(section.text, BodyStyle); + } + + if (!string.IsNullOrEmpty(section.linkText)) + { + if (LinkLabel(new GUIContent(section.linkText))) + { + Application.OpenURL(section.url); + } + } + + GUILayout.Space(k_Space); + } + + if (GUILayout.Button("Remove Readme Assets", ButtonStyle)) + { + RemoveTutorial(); + } + } + + bool m_Initialized; + + GUIStyle LinkStyle + { + get { return m_LinkStyle; } + } + + [SerializeField] + GUIStyle m_LinkStyle; + + GUIStyle TitleStyle + { + get { return m_TitleStyle; } + } + + [SerializeField] + GUIStyle m_TitleStyle; + + GUIStyle HeadingStyle + { + get { return m_HeadingStyle; } + } + + [SerializeField] + GUIStyle m_HeadingStyle; + + GUIStyle BodyStyle + { + get { return m_BodyStyle; } + } + + [SerializeField] + GUIStyle m_BodyStyle; + + GUIStyle ButtonStyle + { + get { return m_ButtonStyle; } + } + + [SerializeField] + GUIStyle m_ButtonStyle; + + void Init() + { + if (m_Initialized) + return; + m_BodyStyle = new GUIStyle(EditorStyles.label); + m_BodyStyle.wordWrap = true; + m_BodyStyle.fontSize = 14; + m_BodyStyle.richText = true; + + m_TitleStyle = new GUIStyle(m_BodyStyle); + m_TitleStyle.fontSize = 26; + + m_HeadingStyle = new GUIStyle(m_BodyStyle); + m_HeadingStyle.fontStyle = FontStyle.Bold; + m_HeadingStyle.fontSize = 18; + + m_LinkStyle = new GUIStyle(m_BodyStyle); + m_LinkStyle.wordWrap = false; + + // Match selection color which works nicely for both light and dark skins + m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f); + m_LinkStyle.stretchWidth = false; + + m_ButtonStyle = new GUIStyle(EditorStyles.miniButton); + m_ButtonStyle.fontStyle = FontStyle.Bold; + + m_Initialized = true; + } + + bool LinkLabel(GUIContent label, params GUILayoutOption[] options) + { + var position = GUILayoutUtility.GetRect(label, LinkStyle, options); + + Handles.BeginGUI(); + Handles.color = LinkStyle.normal.textColor; + Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax)); + Handles.color = Color.white; + Handles.EndGUI(); + + EditorGUIUtility.AddCursorRect(position, MouseCursor.Link); + + return GUI.Button(position, label, LinkStyle); + } +} diff --git a/trials/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta b/trials/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta new file mode 100644 index 0000000..f038618 --- /dev/null +++ b/trials/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 476cc7d7cd9874016adc216baab94a0a +timeCreated: 1484146680 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/trials/Assets/TutorialInfo/Scripts/Readme.cs b/trials/Assets/TutorialInfo/Scripts/Readme.cs new file mode 100644 index 0000000..95f6269 --- /dev/null +++ b/trials/Assets/TutorialInfo/Scripts/Readme.cs @@ -0,0 +1,16 @@ +using System; +using UnityEngine; + +public class Readme : ScriptableObject +{ + public Texture2D icon; + public string title; + public Section[] sections; + public bool loadedLayout; + + [Serializable] + public class Section + { + public string heading, text, linkText, url; + } +} diff --git a/trials/Assets/TutorialInfo/Scripts/Readme.cs.meta b/trials/Assets/TutorialInfo/Scripts/Readme.cs.meta new 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(nextWaypointIndex == transform.childCount) + { + nextWaypointIndex = 0; + } + + return nextWaypointIndex; + } +} \ No newline at end of file diff --git a/trials/Assets/WaypointPath.cs.meta b/trials/Assets/WaypointPath.cs.meta new file mode 100644 index 0000000..f7296e2 --- /dev/null +++ b/trials/Assets/WaypointPath.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: fb767a6f9166a8347b22d25e6ea6084a \ No newline at end of file diff --git a/trials/Packages/manifest.json b/trials/Packages/manifest.json new file mode 100644 index 0000000..e835884 --- /dev/null +++ b/trials/Packages/manifest.json @@ -0,0 +1,47 @@ +{ + "dependencies": { + "com.unity.ai.navigation": "2.0.5", + "com.unity.collab-proxy": "2.7.1", + "com.unity.ide.rider": "3.0.31", + "com.unity.ide.visualstudio": "2.0.22", + "com.unity.inputsystem": "1.13.0", + "com.unity.multiplayer.center": "1.0.0", + "com.unity.render-pipelines.universal": "17.0.3", + "com.unity.test-framework": "1.4.6", + "com.unity.timeline": "1.8.7", + 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